AC bm 2nd: Difference between revisions

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== Release Information ==
== Release Information ==
* Release date:
* Release date:
** Japan: March 18th, 1998
** Japan: March 26th, 1998 [https://onitama.tv/gamemachine/pdf/19980415p.pdf]
*** Although [https://web.archive.org/web/20010710103600/http://www.konami.co.jp/press/r.10.03.18.html KONAMI published a press release on March 18th, 1998], this date is not the actual release date of the game.
** North America: 1998 [https://archive.org/details/NextGeneration39Mar1998/page/n31/mode/2up] (as '''''hiphopmania''''')
** North America: 1998 [https://archive.org/details/NextGeneration39Mar1998/page/n31/mode/2up] (as '''''hiphopmania''''')
** Europe: 1998 (as '''''hiphopmania''''')
** Europe: 1998 (as '''''hiphopmania''''')

Revision as of 05:03, 22 February 2023

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania 2ndMIX

Release Information

General Information / Changes

2ndlogo.png
  • HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen.
  • DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter.
  • Only arcade game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button.
  • Difficulty levels are now on a scale of 1 to 6.
  • Hiroshi Watanabe makes his BEMANI debut.
  • 20,novemver and e~emotion had their typos from the previous game fixed, and are now 20,november and e-motion.
  • Some of the mechanics of FREE ZONE were changed:
    • Some scratch notes can appear during FREE ZONE.
      • To obtain a GREAT, players must play perfectly (i.e. obtain what would be considered a GREAT judgment) during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX.
    • By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs.

Staff Information

Full Song List

New Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
Default Songs
- PRACTICE STAGE 100 N/A N/A
AMBIENT Beginning of Life QUADRA 110 2 2
REGGAE FUNKY MIX jam jam reggae (Funky Jam Cookie mix) Crunky Boy 90 2 2
BALLAD (JAZZ-SOUL) Do you love me? reo-nagumo 100 2 2
HIP-HOP STREET MIX u gotta groove (Triple Mazin Dub) DJ Mazinger 94 3 3
JAPANESE HIP-HOP tokai perfomed by co-key DJ Mazinger 97 4 4
KONAMIX Salamander Beat Crush mix NITE SYSTEM 134 4 4
HOUSE SPILITUAL MIX LOVE SO GROOVY (Nite's After Luv mix) NITE SYSTEM 131 4 4
MINIMAL TECHNO MIX OVERDOSER (Driving Dub mix) QUADRA 133 5 5
SKA SKA a go go THE BALD HEADS 144-160 6 6
DRUM'N BASS MIX Deep Clear Eyes QUADRA 155 6 6
HARD TEKNO Acid Bomb DJ FX 140 6 6
RAVE e-motion (2nd MIX) e.o.s 140-145 N/A N/A

EXPERT Courses

If the courses are played with two players (or with one player using the DOUBLE modifier), the alternate songs or versions are used instead of the original.

Furthermore, if DIP switches 3-3 and 3-6 are set to ON, the following songs are used instead in their corresponding EXPERT course:

  • e-motion (2nd MIX): Will be played on the fifth stage, instead of e-motion, in CLASSIC.
  • Acid Bomb: Will be played on the third stage, instead of Salamander Beat Crush mix, in TECHNO.


Course STAGE
1st 2nd 3rd 4th FINAL
CLASSIC 2 gorgeous 4 U / greed eater OVERDOSER (romo mix) / OVERDOSER (ambient mix) LOVE SO GROOVY / LOVE SO GROOVY (12inch version) 20,november (single mix) / 20,november (radio edit) e-motion / e-motion (2nd MIX)
VOCAL tokai jam jam reggae (Funky Jam Cookie mix) 20,november (single mix) / 20,november (radio edit) SKA a go go Do you love me?
TECHNO OVERDOSER (romo mix) / OVERDOSER (ambient mix) OVERDOSER (Driving Dub mix) Salamander Beat Crush mix / Acid Bomb Beginning of Life Deep Clear Eyes


Codes

  • To activate a play mode or modifier, you must do so from the title screen when either the "PUSH 1P START BUTTON" or "PUSH 1P START BUTTON OR PUSH 2P START BUTTON" message is flashing.
    • In this game, only one of DOUBLE PLAY or HIDDEN PLAY can be active. In other words, it is not possible for both DOUBLE PLAY and HIDDEN PLAY to be active.
Play Modes
  • DOUBLE PLAY
    • 1-Credit: Hold 1, 3 and 5, press 1P START, then before the screen completely fades out let go of all buttons and then hold 2 and 4.
      • You play a mode that is similar to FREE mode in certain games. You have two guaranteed stages and can pick any song that is listed (you must separately enter unlock codes for any songs that require them).
    • 2-Credit: Hold 1, 3 and 5, press 2P START, then before the screen completely fades out let go of all buttons and then hold 2 and 4.
      • You can play all normally accessible modes.
Modifiers
  • HIDDEN PLAY
    • Hold 2 and 4, press 1P or 2P START, then before the screen completely fades out let go of all buttons and then hold 1 and 5.

Related Link