AC bm 2nd: Difference between revisions
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== Release Information == | == Release Information == | ||
* Release date: | * Release date: | ||
** Japan: March 18th, 1998 | ** Japan: March 26th, 1998 [https://onitama.tv/gamemachine/pdf/19980415p.pdf] | ||
*** Although [https://web.archive.org/web/20010710103600/http://www.konami.co.jp/press/r.10.03.18.html KONAMI published a press release on March 18th, 1998], this date is not the actual release date of the game. | |||
** North America: 1998 [https://archive.org/details/NextGeneration39Mar1998/page/n31/mode/2up] (as '''''hiphopmania''''') | ** North America: 1998 [https://archive.org/details/NextGeneration39Mar1998/page/n31/mode/2up] (as '''''hiphopmania''''') | ||
** Europe: 1998 (as '''''hiphopmania''''') | ** Europe: 1998 (as '''''hiphopmania''''') |
Revision as of 05:03, 22 February 2023
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 2ndMIX
Release Information
- Release date:
- Japan: March 26th, 1998 [1]
- Although KONAMI published a press release on March 18th, 1998, this date is not the actual release date of the game.
- North America: 1998 [2] (as hiphopmania)
- Europe: 1998 (as hiphopmania)
- Asia: 1998 (as beatstage)
- Japan: March 26th, 1998 [1]
General Information / Changes
- HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen.
- DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter.
- Only arcade game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button.
- Difficulty levels are now on a scale of 1 to 6.
- Hiroshi Watanabe makes his BEMANI debut.
- 20,novemver and e~emotion had their typos from the previous game fixed, and are now 20,november and e-motion.
- Some of the mechanics of FREE ZONE were changed:
- Some scratch notes can appear during FREE ZONE.
- To obtain a GREAT, players must play perfectly (i.e. obtain what would be considered a GREAT judgment) during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX.
- By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs.
- Some scratch notes can appear during FREE ZONE.
Staff Information
- Game credits: beatmania 2ndMIX credits
- Soundtrack credits: beatmania 2ndMIX complete Booklet Credits
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|---|---|
Default Songs | ||||||||||
- | PRACTICE STAGE | 100 | N/A | N/A | ||||||
AMBIENT | Beginning of Life | QUADRA | 110 | 2 | 2 | |||||
REGGAE FUNKY MIX | jam jam reggae (Funky Jam Cookie mix) | Crunky Boy | 90 | 2 | 2 | |||||
BALLAD (JAZZ-SOUL) | Do you love me? | reo-nagumo | 100 | 2 | 2 | |||||
HIP-HOP STREET MIX | u gotta groove (Triple Mazin Dub) | DJ Mazinger | 94 | 3 | 3 | |||||
JAPANESE HIP-HOP | tokai | perfomed by co-key DJ Mazinger | 97 | 4 | 4 | |||||
KONAMIX | Salamander Beat Crush mix | NITE SYSTEM | 134 | 4 | 4 | |||||
HOUSE SPILITUAL MIX | LOVE SO GROOVY (Nite's After Luv mix) | NITE SYSTEM | 131 | 4 | 4 | |||||
MINIMAL TECHNO MIX | OVERDOSER (Driving Dub mix) | QUADRA | 133 | 5 | 5 | |||||
SKA | SKA a go go | THE BALD HEADS | 144-160 | 6 | 6 | |||||
DRUM'N BASS MIX | Deep Clear Eyes | QUADRA | 155 | 6 | 6 | |||||
HARD TEKNO | Acid Bomb | DJ FX | 140 | 6 | 6 | |||||
RAVE | e-motion (2nd MIX) | e.o.s | 140-145 | N/A | N/A |
EXPERT Courses
If the courses are played with two players (or with one player using the DOUBLE modifier), the alternate songs or versions are used instead of the original.
Furthermore, if DIP switches 3-3 and 3-6 are set to ON, the following songs are used instead in their corresponding EXPERT course:
- e-motion (2nd MIX): Will be played on the fifth stage, instead of e-motion, in CLASSIC.
- Acid Bomb: Will be played on the third stage, instead of Salamander Beat Crush mix, in TECHNO.
Codes
- To activate a play mode or modifier, you must do so from the title screen when either the "PUSH 1P START BUTTON" or "PUSH 1P START BUTTON OR PUSH 2P START BUTTON" message is flashing.
- In this game, only one of DOUBLE PLAY or HIDDEN PLAY can be active. In other words, it is not possible for both DOUBLE PLAY and HIDDEN PLAY to be active.
- Play Modes
- DOUBLE PLAY
- 1-Credit: Hold 1, 3 and 5, press 1P START, then before the screen completely fades out let go of all buttons and then hold 2 and 4.
- You play a mode that is similar to FREE mode in certain games. You have two guaranteed stages and can pick any song that is listed (you must separately enter unlock codes for any songs that require them).
- 2-Credit: Hold 1, 3 and 5, press 2P START, then before the screen completely fades out let go of all buttons and then hold 2 and 4.
- You can play all normally accessible modes.
- 1-Credit: Hold 1, 3 and 5, press 1P START, then before the screen completely fades out let go of all buttons and then hold 2 and 4.
- Modifiers
- HIDDEN PLAY
- Hold 2 and 4, press 1P or 2P START, then before the screen completely fades out let go of all buttons and then hold 1 and 5.
Related Link
- beatmania 2ndMIX official site (archived)