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{{DISPLAYTITLE:beatmania 4thMIX 〜the beat goes on〜}} | |||
{{bm-AC}} | {{bm-AC}} | ||
= beatmania 4thMIX | = beatmania 4thMIX 〜the beat goes on〜 = | ||
== Release Information == | == Release Information == | ||
* Release date: April 26th, 1999 | * Release date: | ||
** Japan: April 26th, 1999 | |||
** Korea: 1999 ''(as '''beatstage 4thMIX 〜the beat goes on〜''')'' | |||
== General Information / Changes == | == General Information / Changes == | ||
[[Image:4thTitle. | [[Image:4thTitle.png|thumb]] | ||
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs. | |||
* The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements. | |||
* Difficulty levels are now on a scale of 1 to 7. | |||
* The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such). | |||
** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead. | |||
** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games. | |||
* The score calculation of BASIC and HARD MODE are unique: | |||
** GOOD = 100,000 ÷ TotalNotes ÷ 5 | |||
** GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | |||
** GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | |||
** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | |||
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | |||
* First beatmania game to include licenses and BEMANI crossovers. | |||
* First beatmania game to list artists for the song on the song select screen. | |||
* First beatmania game where all songs have at least two sets of charts on Single and Double. | |||
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]]. | |||
* First beatmania game where GOOD does not break your combo. | |||
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior. | |||
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | |||
== Staff Information == | |||
* Game credits: [[beatmania 4thMIX credits]] | |||
* Soundtrack credits: [[beatmania 4thMIX Original Soundtracks Booklet Credits]] | |||
= Song List = | |||
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓). | |||
{{bm Songlist Header| | |||
{{bm Songlist Category|Default Songs}} | |||
{{bm Song|HOUSE|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|128|4|4|✓|4|4|-}} | |||
{{bm Song|TECHNO|[[BUILD UP|BUILD-UP]]|FORWARD|135|4|5|-|4|5|-}} | |||
{{bm Song|RAVE|[[CHAIN]]|[[Kouichi Yamazaki|RAM]]|152|5|6|-|5|6|-}} | |||
{{bm Song|BIG BEAT|[[DESTRUCTION]]|[[Koichi Tanaka|MPM]]|131|3|6|-|3|6|-}} | |||
{{bm Song|MINIMAL|[[DRUNK MONKY]]|[[Hiroshi Watanabe|DJ ODDBALL]]|146|7|7|✓|7|7|✓}} | |||
{{bm Song|TRANCE|[[GENOM SCREAMS]]|[[Toshiyuki Kakuta|L.E.D. LIGHT]]|150|7|7|-|7|7|-}} | |||
{{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|TOGO PROJECT]] feat. [[Megumi Oka|MEGU]] & [[Scott Dolph|SCOTTY D]]|105|2|3|-|2|3|-}} | |||
{{bm Song|R&B|[[I LIVE JUST 4 U]]|[[Koichi Tanaka|MPM]]|90|1|2|✓|1|2|✓}} | |||
{{bm Song|JAZZY HIPHOP|[[JAZZ A PUMP UP]]|TAKUMI|100|4|5|✓|4|5|-}} | |||
{{bm Song|CUBE BEAT|[[KAKATTEKONKAI]]|BEBE|103|3|4|-|3|4|-}} | |||
{{bm Song|DANCE POP|[[KEEP ON MOVIN']]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|N.M.R.]]|132|2|3|-|2|3|-}} | |||
{{bm Song|HAPPY|[[LOGICAL DASH]]|[[Takayuki Ishikawa|DJ TAKA]]|144|7|7|✓|7|7|-}} | |||
{{bm Song|JUNGLE|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|190]]|190|3|3|-|3|3|-}} | |||
{{bm Song|HIPHOP|[[POPCORN]]|DJ WATARAI|93|2|2|✓|2|2|-}} | |||
{{bm Song|FUTURE JAZZ|[[RUGGED ASH]]|[[Yasushi Kurobane|SYMPHONIC DEFOGGERS]]|168|3|3|-|3|3|-}} | |||
{{bm Song|DRUM'N BASS|[[SODA]]|[[Takehiko Fujii|SLAKE]]|160|4|5|-|4|5|-}} | |||
{{bm Song|SOUL HIPHOP|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|117|3|4|-|3|4|-}} | |||
{{bm Song|70's SOUL|[[TAKE CONTROL]]|[[Larry Dunn|LARRY DUNN]]|112|4|5|-|4|5|-}} | |||
{{bm Song|HARD HOUSE|[[WEIGHTED ACTION]]|[[Hiroshi Watanabe|DEEP EMOTION]]|130|3|6|-|3|6|-}} | |||
{{bm Song|JAZZ HOUSE|[[YOU MAKE ME]]|MONDAY MICHIRU|109|1|2|-|1|2|-}} | |||
{{bm Songlist Category|Hidden Songs}} | |||
{{bm Song|DANCE POP|[[deep in you]]|[[Reo Nagumo|dj nagureo]]|126|N/A|N/A|✓|N/A|N/A|✓}} | |||
{{bm Song|DEEP HOUSE|[[peace-out]]|[[Reo Nagumo|dj nagureo]]|133|N/A|N/A|-|N/A|N/A|-}} | |||
{{bm Song|LOUNGE|[[SPACED OUT]]|[[Mitsukuni Murayama|ENOLA QUINTET]]|88|N/A|N/A|-|N/A|N/A|-}} | |||
}} | |||
= EXPERT Courses = | |||
{{5S Course Header| | |||
{{5S Course|||STREET|[[POPCORN]]|[[I LIVE JUST 4 U]]|[[RUGGED ASH]]|[[TAKE A RIDE]]|[[HUNTING FOR YOU]]}} | |||
{{5S Course|||VOCAL|[[YOU MAKE ME]]|[[KAKATTEKONKAI]]|[[KEEP ON MOVIN']]|[[TAKE CONTROL]]|[[BRAND NEW WORLD]]}} | |||
{{5S Course|||TECHNO|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]|[[BUILD-UP]]|[[CHAIN]]|[[DRUNK MONKY]]|[[GENOM SCREAMS]]}} | |||
{{5S Course|||SPECIAL|[[SODA]]|[[CHAIN]]|[[JAZZ A PUMP UP]]|[[peace-out]]|[[WEIGHTED ACTION]]}} | |||
{{5S Course|||ANOTHER|[[I LIVE JUST 4 U]]<br>(ANOTHER)|[[BRAND NEW WORLD]]<br>(ANOTHER)|[[JAZZ A PUMP UP]]<br>(ANOTHER)|[[LOGICAL DASH]]<br>(ANOTHER)|[[DRUNK MONKY]]<br>(ANOTHER)}} | |||
{{5S Course|||HORRIBLE|[[GENOM SCREAMS]]|[[DESTRUCTION]]|[[DRUNK MONKY]]|[[WEIGHTED ACTION]]|[[LOGICAL DASH]]}} | |||
}} | |||
* | = Codes & Unlock Information = | ||
== Unlock All Songs == | |||
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button. | |||
* | # Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of [[deep in you]]). | ||
# Press START, then press and hold 2+4+EFFECT until the title screen completely fades out. | |||
* If successful, after BASIC or HARD mode is selected, [[deep in you]] will appear on the song select screen when the turntable is rotated counterclockwise. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== | == Unlock Secret EXPERT Courses == | ||
To be | * To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below. | ||
** Note that these steps require access to the DIP switches inside the machine. | |||
# Either turn the machine off, or enter the TEST MENU. | |||
# Set DIP switches 1-1, 2-1, and 3-5 to '''ON''' and 1-2 to '''OFF'''. | |||
# Either turn the machine on, or exit the TEST MENU. | |||
* If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen. | |||
* The unlocked state will remain active as long as those DIP switches are set to those positions. | |||
** Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead. | |||
== Select Options == | |||
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below. | |||
* Available options will differ according to the method used, and whether Event Mode is enabled. | |||
; Options Menu | |||
* Press and hold the following key button(s) for each option. | |||
** 1 (left white key on 1P side): BATTLE | |||
** 3 (middle white key on 1P side): DOUBLE | |||
** 5 (right white key on 1P side): HIDDEN | |||
* This method is not available while Event Mode is enabled. | |||
; Turntable | |||
* Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected). | |||
** MIRROR: Turn the 2P turntable counterclockwise three times. | |||
** RANDOM: Turn the 2P turntable clockwise three times. | |||
* If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen. | |||
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears. | |||
** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected. | |||
* This method is available even while Event Mode is enabled. | |||
== Play Hidden Songs == | |||
* There are two methods for unlocking the hidden songs [[deep in you]], [[SPACED OUT]], and [[peace-out]] for play, which are as follows. | |||
** Note that both methods can be used for Event Mode while it is enabled. | |||
* Method for BASIC or HARD | |||
** Enter the code described in [[AC_bm_4th#Unlock_All_Songs|Unlock All Songs]]. | |||
*** Note that this is the only way to be able to play the BASIC chart for [[SPACED OUT]]. | |||
* Method for HARD Only | |||
** On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of [[PARANOiA MAX~DIRTY MIX~]]). | |||
** Press START, then press and hold EFFECT until the title screen completely fades out. | |||
*** If successful, [[SPACED OUT]] will be playable for the first stage; [[peace-out]] will be playable for the second-to-last stage; [[deep in you]] will playable for the second-to-last and last stages. | |||
= | == Select Frame Color == | ||
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons. | |||
** Frame Color: 1P or 2P START (on an active play side) | |||
*** Default: Purple | |||
*** One: Gray | |||
*** Two: Gold | |||
*** Three: Red | |||
*** Four: Blue | |||
*** Five: Moss Green | |||
*** Six: White | |||
*** Seven: Brown | |||
*** Eight: Passion Red | |||
*** Nine: Black | |||
*** Ten: Magenta Pink | |||
*** Eleven: (Return to Default) | |||
== | == Play ANOTHER Difficulty Charts == | ||
* | * On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one. | ||
# Highlight a song that has an ANOTHER chart. | |||
# Select that song by simultaneously pressing 2+3+4. | |||
* | * Follow these steps if you are having trouble simultaneously pressing 2+3+4. | ||
# Use the turntable to scroll the song selection screen. | |||
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4). | |||
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play. | |||
# With the two buttons still held down, press the third button (e.g. 3) to select that song. | |||
== | == Event Mode == | ||
* | ;Selecting Options and Mode During Event Mode | ||
* | * When Event Mode is enabled, there are several differences in making selections, which are as follows. | ||
* | ** Although the options menu is shown on the title screen, options cannot be selected from there. | ||
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color. | |||
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Options | |||
** Only a Turntable option (RANDOM or MIRROR) can be selected (see [[AC_bm_4th#Select_Options|Select Options]]); there is no known way to select any other options. | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
= Related Links = | = Related Links = | ||
* [http://www.konami.jp/am/bm/4th/ beatmania 4thMIX official site] | * [https://web.archive.org/web/20180311221602/http://www.konami.jp:80/am/bm/4th/ beatmania 4thMIX official site] (archived) | ||
[[Category:beatmania | [[Category:beatmania]] |
Latest revision as of 00:49, 21 October 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 4thMIX 〜the beat goes on〜
Release Information
- Release date:
- Japan: April 26th, 1999
- Korea: 1999 (as beatstage 4thMIX 〜the beat goes on〜)
General Information / Changes
- All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs.
- The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements.
- Difficulty levels are now on a scale of 1 to 7.
- The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such).
- Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead.
- This new behavior was also used in 5thMIX, but was reverted to the old behavior in completeMIX 2 and then used in all subsequent games.
- The score calculation of BASIC and HARD MODE are unique:
- GOOD = 100,000 ÷ TotalNotes ÷ 5
- GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- First beatmania game to include licenses and BEMANI crossovers.
- First beatmania game to list artists for the song on the song select screen.
- First beatmania game where all songs have at least two sets of charts on Single and Double.
- First beatmania game sound directed by Takehiko Fujii, who would stay on this position until the last beatmania game.
- First beatmania game where GOOD does not break your combo.
- Subsequent games until DREAMS COME TRUE did not retain this behavior.
- First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
Staff Information
- Game credits: beatmania 4thMIX credits
- Soundtrack credits: beatmania 4thMIX Original Soundtracks Booklet Credits
Song List
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Default Songs | |||||||||
HOUSE | BRAND NEW WORLD | GTS featuring MELODIE SEXTON | 128 | 4 | 4 | ✓ | 4 | 4 | - |
TECHNO | BUILD-UP | FORWARD | 135 | 4 | 5 | - | 4 | 5 | - |
RAVE | CHAIN | RAM | 152 | 5 | 6 | - | 5 | 6 | - |
BIG BEAT | DESTRUCTION | MPM | 131 | 3 | 6 | - | 3 | 6 | - |
MINIMAL | DRUNK MONKY | DJ ODDBALL | 146 | 7 | 7 | ✓ | 7 | 7 | ✓ |
TRANCE | GENOM SCREAMS | L.E.D. LIGHT | 150 | 7 | 7 | - | 7 | 7 | - |
R&B | HUNTING FOR YOU | TOGO PROJECT feat. MEGU & SCOTTY D | 105 | 2 | 3 | - | 2 | 3 | - |
R&B | I LIVE JUST 4 U | MPM | 90 | 1 | 2 | ✓ | 1 | 2 | ✓ |
JAZZY HIPHOP | JAZZ A PUMP UP | TAKUMI | 100 | 4 | 5 | ✓ | 4 | 5 | - |
CUBE BEAT | KAKATTEKONKAI | BEBE | 103 | 3 | 4 | - | 3 | 4 | - |
DANCE POP | KEEP ON MOVIN' from DanceDanceRevolution 2ndMIX |
N.M.R. | 132 | 2 | 3 | - | 2 | 3 | - |
HAPPY | LOGICAL DASH | DJ TAKA | 144 | 7 | 7 | ✓ | 7 | 7 | - |
JUNGLE | PARANOIA MAX ~DIRTY MIX~ from DanceDanceRevolution 2ndMIX |
190 | 190 | 3 | 3 | - | 3 | 3 | - |
HIPHOP | POPCORN | DJ WATARAI | 93 | 2 | 2 | ✓ | 2 | 2 | - |
FUTURE JAZZ | RUGGED ASH | SYMPHONIC DEFOGGERS | 168 | 3 | 3 | - | 3 | 3 | - |
DRUM'N BASS | SODA | SLAKE | 160 | 4 | 5 | - | 4 | 5 | - |
SOUL HIPHOP | TAKE A RIDE | LARRY DUNN | 117 | 3 | 4 | - | 3 | 4 | - |
70's SOUL | TAKE CONTROL | LARRY DUNN | 112 | 4 | 5 | - | 4 | 5 | - |
HARD HOUSE | WEIGHTED ACTION | DEEP EMOTION | 130 | 3 | 6 | - | 3 | 6 | - |
JAZZ HOUSE | YOU MAKE ME | MONDAY MICHIRU | 109 | 1 | 2 | - | 1 | 2 | - |
Hidden Songs | |||||||||
DANCE POP | deep in you | dj nagureo | 126 | N/A | N/A | ✓ | N/A | N/A | ✓ |
DEEP HOUSE | peace-out | dj nagureo | 133 | N/A | N/A | - | N/A | N/A | - |
LOUNGE | SPACED OUT | ENOLA QUINTET | 88 | N/A | N/A | - | N/A | N/A | - |
EXPERT Courses
Name | STAGE | ||||
---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | FINAL | |
STREET | POPCORN | I LIVE JUST 4 U | RUGGED ASH | TAKE A RIDE | HUNTING FOR YOU |
VOCAL | YOU MAKE ME | KAKATTEKONKAI | KEEP ON MOVIN' | TAKE CONTROL | BRAND NEW WORLD |
TECHNO | PARANOIA MAX ~DIRTY MIX~ | BUILD-UP | CHAIN | DRUNK MONKY | GENOM SCREAMS |
SPECIAL | SODA | CHAIN | JAZZ A PUMP UP | peace-out | WEIGHTED ACTION |
ANOTHER | I LIVE JUST 4 U (ANOTHER) |
BRAND NEW WORLD (ANOTHER) |
JAZZ A PUMP UP (ANOTHER) |
LOGICAL DASH (ANOTHER) |
DRUNK MONKY (ANOTHER) |
HORRIBLE | GENOM SCREAMS | DESTRUCTION | DRUNK MONKY | WEIGHTED ACTION | LOGICAL DASH |
Codes & Unlock Information
Unlock All Songs
- To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
- Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of deep in you).
- Press START, then press and hold 2+4+EFFECT until the title screen completely fades out.
- If successful, after BASIC or HARD mode is selected, deep in you will appear on the song select screen when the turntable is rotated counterclockwise.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
Unlock Secret EXPERT Courses
- To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below.
- Note that these steps require access to the DIP switches inside the machine.
- Either turn the machine off, or enter the TEST MENU.
- Set DIP switches 1-1, 2-1, and 3-5 to ON and 1-2 to OFF.
- Either turn the machine on, or exit the TEST MENU.
- If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen.
- The unlocked state will remain active as long as those DIP switches are set to those positions.
- Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead.
Select Options
- To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Options Menu
- Press and hold the following key button(s) for each option.
- 1 (left white key on 1P side): BATTLE
- 3 (middle white key on 1P side): DOUBLE
- 5 (right white key on 1P side): HIDDEN
- This method is not available while Event Mode is enabled.
- Turntable
- Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected).
- MIRROR: Turn the 2P turntable counterclockwise three times.
- RANDOM: Turn the 2P turntable clockwise three times.
- If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected.
- When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
- When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
- However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
- This method is available even while Event Mode is enabled.
Play Hidden Songs
- There are two methods for unlocking the hidden songs deep in you, SPACED OUT, and peace-out for play, which are as follows.
- Note that both methods can be used for Event Mode while it is enabled.
- Method for BASIC or HARD
- Enter the code described in Unlock All Songs.
- Note that this is the only way to be able to play the BASIC chart for SPACED OUT.
- Enter the code described in Unlock All Songs.
- Method for HARD Only
- On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of PARANOiA MAX~DIRTY MIX~).
- Press START, then press and hold EFFECT until the title screen completely fades out.
- If successful, SPACED OUT will be playable for the first stage; peace-out will be playable for the second-to-last stage; deep in you will playable for the second-to-last and last stages.
Select Frame Color
- To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
- Frame Color: 1P or 2P START (on an active play side)
- Default: Purple
- One: Gray
- Two: Gold
- Three: Red
- Four: Blue
- Five: Moss Green
- Six: White
- Seven: Brown
- Eight: Passion Red
- Nine: Black
- Ten: Magenta Pink
- Eleven: (Return to Default)
- Frame Color: 1P or 2P START (on an active play side)
Play ANOTHER Difficulty Charts
- On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one.
- Highlight a song that has an ANOTHER chart.
- Select that song by simultaneously pressing 2+3+4.
- Follow these steps if you are having trouble simultaneously pressing 2+3+4.
- Use the turntable to scroll the song selection screen.
- While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
- Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
- With the two buttons still held down, press the third button (e.g. 3) to select that song.
Event Mode
- Selecting Options and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- Although the options menu is shown on the title screen, options cannot be selected from there.
- The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Only a Turntable option (RANDOM or MIRROR) can be selected (see Select Options); there is no known way to select any other options.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
Related Links
- beatmania 4thMIX official site (archived)