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''This page is under heavy construction.''
{{DISPLAYTITLE:beatmania 4thMIX 〜the beat goes on〜}}
 
{{bm-AC}}
{{bm-AC}}


= beatmania 4thMIX -the beat goes on- =
= beatmania 4thMIX 〜the beat goes on〜 =


== Release Information ==
== Release Information ==
* Release date: April 26th, 1999
* Release date:
** Japan: April 26th, 1999
** Korea: 1999 ''(as '''beatstage 4thMIX 〜the beat goes on〜''')''


== General Information / Changes ==
== General Information / Changes ==
[[Image:4thTitle.GIF|thumb]]
[[Image:4thTitle.png|thumb]]
 
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs.
* All previous beatmania songs have been removed, replaced with a brand-new set of 23 songs.
* The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements.
* The interface has been totally redesigned. The new design features lots of purple and computerized elements.
* Difficulty levels are now on a scale of 1 to 7.
* Difficulty levels are now on a scale of 1 to 7.
* First beatmania game to list artists for the song on the music select screen.
* The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such).
** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead.
** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games.
* The score calculation of BASIC and HARD MODE are unique:
** GOOD = 100,000 ÷ TotalNotes ÷ 5
** GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* First beatmania game to include licenses and BEMANI crossovers.
* First beatmania game to list artists for the song on the song select screen.
* First beatmania game where all songs have at least two sets of charts on Single and Double.
* First beatmania game where all songs have at least two sets of charts on Single and Double.
* [[Kouichi Yamazaki]] and [[Yasushi Kurobane]] make their BEMANI debuts.
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game where GOOD does not break your combo.
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior.
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]].


== Staff Information ==
== Staff Information ==
[[beatmania 4thMIX credits]]
* Game credits: [[beatmania 4thMIX credits]]
* Producer: Koji Okamoto
* Soundtrack credits: [[beatmania 4thMIX Original Soundtracks Booklet Credits]]
* Director: Seiji Higurashi
* Planner: [[Kiyoshi Mizuki|MiZKiNG F]]
* Sound Director: Takehiko Fujii
* Sound Supervisor: [[Reo Nagumo]]
* Programmer: Hideki "Hx2" Hashimoto
* CG Designer: [[Hotaru Matsuzaki|MZD FIRE FLY / hotaru]], Hideko Shigeta, MiZKiNG F, Satoshi Higashida, [[Hajime Yashiro]]


= New Songs =
= Song List =


Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
{{bm Songlist Header|
{{bm Songlist Header|
{{bm Songlist Category|Default Songs}}
{{bm Songlist Category|Default Songs}}
{{bm Song|HOUSE|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|128 |4 |4 |N/A|4 |4 |- }}
{{bm Song|HOUSE|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|128|4|4||4|4|-}}
{{bm Song|TECHNO|[[BUILD-UP]]|FORWARD|135 |4 |5 |- |4 |5 |- }}
{{bm Song|TECHNO|[[BUILD UP|BUILD-UP]]|FORWARD|135|4|5|-|4|5|-}}
{{bm Song|RAVE|[[CHAIN]]|[[Kouichi Yamazaki|RAM]]|152 |6 |6 |-|6 |6 |- }}
{{bm Song|RAVE|[[CHAIN]]|[[Kouichi Yamazaki|RAM]]|152|5|6|-|5|6|-}}
{{bm Song|BIG BEAT|[[DESTRUCTION]]|[[Koichi Tanaka|MPM]]|131 |3 |6 |-|3 |6 |- }}
{{bm Song|BIG BEAT|[[DESTRUCTION]]|[[Koichi Tanaka|MPM]]|131|3|6|-|3|6|-}}
{{bm Song|MINIMAL|[[DRUNK MONKY]]|[[Hiroshi Watanabe|DJ ODDBALL]]|146 |- |7 |N/A|7 |7 |N/A }}
{{bm Song|MINIMAL|[[DRUNK MONKY]]|[[Hiroshi Watanabe|DJ ODDBALL]]|146|7|7||7|7|}}
{{bm Song|TRANCE| [[GENOM SCREAMS]]|[[Toshiyuki Kakuta|L.E.D.LIGHT]]|150 |- |7 |-|- |7 |- }}
{{bm Song|TRANCE|[[GENOM SCREAMS]]|[[Toshiyuki Kakuta|L.E.D. LIGHT]]|150|7|7|-|7|7|-}}
{{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|TOGO PROJECT]] feat. [[Megumi Oka|MEGU]] & [[Scott Dolph|SCOTTY D]]|105 |2 |3 |-|2 |3 |- }}
{{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|TOGO PROJECT]] feat. [[Megumi Oka|MEGU]] & [[Scott Dolph|SCOTTY D]]|105|2|3|-|2|3|-}}
{{bm Song|R&B|[[I LIVE JUST 4 U]]|[[Koichi Tanaka|MPM]]|90 |1 |2 |N/A|1 |2 |N/A }}
{{bm Song|R&B|[[I LIVE JUST 4 U]]|[[Koichi Tanaka|MPM]]|90|1|2||1|2|}}
{{bm Song|JAZZY HIPHOP|[[JAZZ A PUMP UP]]|TAKUMI|100 |- |5 |N/A|- |5 |- }}
{{bm Song|JAZZY HIPHOP|[[JAZZ A PUMP UP]]|TAKUMI|100|4|5||4|5|-}}
{{bm Song|CUBE BEAT|[[KAKATTEKONKAI]]|BEBE|103 |3 |4 |-|3 |4 |- }}
{{bm Song|CUBE BEAT|[[KAKATTEKONKAI]]|BEBE|103|3|4|-|3|4|-}}
{{bm Song|DANCE POP|[[KEEP ON MOVIN']]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|N.M.R]]|132 |2 |3 |-|2 | 3|- }}
{{bm Song|DANCE POP|[[KEEP ON MOVIN']]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|N.M.R.]]|132|2|3|-|2|3|-}}
{{bm Song|HAPPY|[[LOGICAL DASH]]|[[Takayuki Ishikawa|DJ TAKA]]|144 |- |7 |N/A|- |7 |- }}
{{bm Song|HAPPY|[[LOGICAL DASH]]|[[Takayuki Ishikawa|DJ TAKA]]|144|7|7||7|7|-}}
{{bm Song|JUNGLE|[[PARANOiA MAX ~DIRTY MIX~]]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|190]]|190 |3 |3 |-|3 |3 |- }}
{{bm Song|JUNGLE|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|190]]|190|3|3|-|3|3|-}}
{{bm Song|HIPHOP|[[POPCORN]]|DJ WATARAI|93 |2 |2 |N/A|2 |2 |- }}
{{bm Song|HIPHOP|[[POPCORN]]|DJ WATARAI|93|2|2||2|2|-}}
{{bm Song|FUTURE JAZZ|[[RUGGED ASH]]|[[Yasushi Kurobane|SYMPHONIC DEFFOGERS]]|168 |3 |3 |-|3 |3 |- }}
{{bm Song|FUTURE JAZZ|[[RUGGED ASH]]|[[Yasushi Kurobane|SYMPHONIC DEFOGGERS]]|168|3|3|-|3|3|-}}
{{bm Song|DRUM'N BASS|[[SODA]]|[[Takehiko Fujii|SLAKE]]|160 |4 |5 |-|4 |5 | -}}
{{bm Song|DRUM'N BASS|[[SODA]]|[[Takehiko Fujii|SLAKE]]|160|4|5|-|4|5|-}}
{{bm Song|SOUL HIPHOP|[[TAKE A RIDE]]|LARRY DUNN|117 |3 |4 |-| 3|4 |- }}
{{bm Song|SOUL HIPHOP|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|117|3|4|-|3|4|-}}
{{bm Song|70's SOUL|[[TAKE CONTROL]]|LARRY DUNN|112 |4 |5 |-|4 |5 |- }}
{{bm Song|70's SOUL|[[TAKE CONTROL]]|[[Larry Dunn|LARRY DUNN]]|112|4|5|-|4|5|-}}
{{bm Song|HARD HOUSE|[[WEIGHTED ACTION]]|[[Hiroshi Watanabe|DEEP EMOTION]]|130 |3 |6 |-|3 |6 |- }}
{{bm Song|HARD HOUSE|[[WEIGHTED ACTION]]|[[Hiroshi Watanabe|DEEP EMOTION]]|130|3|6|-|3|6|-}}
{{bm Song|JAZZ HOUSE|[[YOU MAKE ME]]|MONDAY MICHIRU|109 |1 |2 |-|1 |2 |- }}
{{bm Song|JAZZ HOUSE|[[YOU MAKE ME]]|MONDAY MICHIRU|109|1|2|-|1|2|-}}
{{bm Songlist Category|Hidden Songs}}
{{bm Songlist Category|Hidden Songs}}
{{bm Song|DANCE POP|[[deep in you]]|[[Reo Nagumo|DJ nagureo]]|126 |- |N/A |N/A|- |N/A |N/A }}
{{bm Song|DANCE POP|[[deep in you]]|[[Reo Nagumo|dj nagureo]]|126|N/A|N/A||N/A|N/A|✓}}
{{bm Song|DEEP HOUSE|[[peace-out]]|[[Reo Nagumo|DJ nagureo]]|133 |- |N/A |-|- |N/A |- }}
{{bm Song|DEEP HOUSE|[[peace-out]]|[[Reo Nagumo|dj nagureo]]|133|N/A|N/A|-|N/A|N/A|-}}
{{bm Song|LOUNGE|[[SPACED OUT]]|ENOLA QUINTET|88 |- |N/A |-|- |N/A |- }}
{{bm Song|LOUNGE|[[SPACED OUT]]|[[Mitsukuni Murayama|ENOLA QUINTET]]|88|N/A|N/A|-|N/A|N/A|-}}
}}
}}


= EXPERT Courses =
= EXPERT Courses =
{{5S Course Header|
{{5S Course|||STREET|[[POPCORN]]|[[I LIVE JUST 4 U]]|[[RUGGED ASH]]|[[TAKE A RIDE]]|[[HUNTING FOR YOU]]}}
{{5S Course|||VOCAL|[[YOU MAKE ME]]|[[KAKATTEKONKAI]]|[[KEEP ON MOVIN']]|[[TAKE CONTROL]]|[[BRAND NEW WORLD]]}}
{{5S Course|||TECHNO|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]|[[BUILD-UP]]|[[CHAIN]]|[[DRUNK MONKY]]|[[GENOM SCREAMS]]}}
{{5S Course|||SPECIAL|[[SODA]]|[[CHAIN]]|[[JAZZ A PUMP UP]]|[[peace-out]]|[[WEIGHTED ACTION]]}}
{{5S Course|||ANOTHER|[[I LIVE JUST 4 U]]<br>(ANOTHER)|[[BRAND NEW WORLD]]<br>(ANOTHER)|[[JAZZ A PUMP UP]]<br>(ANOTHER)|[[LOGICAL DASH]]<br>(ANOTHER)|[[DRUNK MONKY]]<br>(ANOTHER)}}
{{5S Course|||HORRIBLE|[[GENOM SCREAMS]]|[[DESTRUCTION]]|[[DRUNK MONKY]]|[[WEIGHTED ACTION]]|[[LOGICAL DASH]]}}
}}
= Codes & Unlock Information =
== Unlock All Songs ==
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
# Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of [[deep in you]]).
# Press START, then press and hold 2+4+EFFECT until the title screen completely fades out.
* If successful, after BASIC or HARD mode is selected, [[deep in you]] will appear on the song select screen when the turntable is rotated counterclockwise.
* The unlocked state will not save between games, and the code must be entered each time before the game is started.


{{IIDX Course
== Unlock Secret EXPERT Courses ==
| course1 = STREET
* To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below.
| c1song1 = [[POPCORN]]
** Note that these steps require access to the DIP switches inside the machine.
| c1song2 = [[I LIVE JUST 4 U]]
# Either turn the machine off, or enter the TEST MENU.
| c1song3 = [[RUGGED ASH]]
# Set DIP switches 1-1, 2-1, and 3-5 to '''ON''' and 1-2 to '''OFF'''.
| c1song4 = [[TAKE A RIDE]]
# Either turn the machine on, or exit the TEST MENU.
| c1song5 = [[HUNTING FOR YOU]]
* If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen.
| course2 = VOCAL
* The unlocked state will remain active as long as those DIP switches are set to those positions.
| c2song1 = [[YOU MAKE ME]]
** Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead.
| c2song2 = [[KAKATTEKONKAI]]
 
| c2song3 = [[KEEP ON MOVIN']]
== Select Options ==
| c2song4 = [[TAKE CONTROL]]
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
| c2song5 = [[BRAND NEW WORLD]]
* Available options will differ according to the method used, and whether Event Mode is enabled.
| course3 = TECHNO
; Options Menu
| c3song1 = [[PARANOiA MAX ~DIRTY MIX~]]
* Press and hold the following key button(s) for each option.
| c3song2 = [[BUILD-UP]]
** 1 (left white key on 1P side): BATTLE
| c3song3 = [[CHAIN]]
** 3 (middle white key on 1P side): DOUBLE
| c3song4 = [[DRUNK MONKY]]
** 5 (right white key on 1P side): HIDDEN
| c3song5 = [[GENOM SCREAMS]]
* This method is not available while Event Mode is enabled.
| course4 = SPECIAL
; Turntable
| c4song1 = [[SODA]]
* Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected).
| c4song2 = [[CHAIN]]
** MIRROR: Turn the 2P turntable counterclockwise three times.
| c4song3 = [[JAZZ A PUMP UP]]
** RANDOM: Turn the 2P turntable clockwise three times.
| c4song4 = [[peace-out]]
* If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected.
| c4song5 = [[WEIGHTED ACTION]]
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
| course5 = ANOTHER
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
| c5song1 = [[I LIVE JUST 4 U]]<br>(ANOTHER)
** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
| c5song2 = [[BRAND NEW WORLD]]<br>(ANOTHER)
* This method is available even while Event Mode is enabled.
| c5song3 = [[JAZZ A PUMP UP]]<br>(ANOTHER)
 
| c5song4 = [[LOGICAL DASH]]<br>(ANOTHER)
== Play Hidden Songs ==
| c5song5 = [[DRUNK MONKY]]<br>(ANOTHER)
* There are two methods for unlocking the hidden songs [[deep in you]], [[SPACED OUT]], and [[peace-out]] for play, which are as follows.
| course6 = HORRIBLE
** Note that both methods can be used for Event Mode while it is enabled.
| c6song1 = [[GENOM SCREAMS]]
* Method for BASIC or HARD
| c6song2 = [[DESTRUCTION]]
** Enter the code described in [[AC_bm_4th#Unlock_All_Songs|Unlock All Songs]].
| c6song3 = [[DRUNK MONKY]]
*** Note that this is the only way to be able to play the BASIC chart for [[SPACED OUT]].
| c6song4 = [[WEIGHTED ACTION]]
* Method for HARD Only
| c6song5 = [[LOGICAL DASH]]
** On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of [[PARANOiA MAX~DIRTY MIX~]]).
}}
** Press START, then press and hold EFFECT until the title screen completely fades out.
*** If successful, [[SPACED OUT]] will be playable for the first stage; [[peace-out]] will be playable for the second-to-last stage; [[deep in you]] will playable for the second-to-last and last stages.
 
== Select Frame Color ==
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
** Frame Color: 1P or 2P START (on an active play side)
*** Default: Purple
*** One: Gray
*** Two: Gold
*** Three: Red
*** Four: Blue
*** Five: Moss Green
*** Six: White
*** Seven: Brown
*** Eight: Passion Red
*** Nine: Black
*** Ten: Magenta Pink
*** Eleven: (Return to Default)
 
== Play ANOTHER Difficulty Charts ==
* On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one.
# Highlight a song that has an ANOTHER chart.
# Select that song by simultaneously pressing 2+3+4.
* Follow these steps if you are having trouble simultaneously pressing 2+3+4.
# Use the turntable to scroll the song selection screen.
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
# With the two buttons still held down, press the third button (e.g. 3) to select that song.
 
== Event Mode ==
;Selecting Options and Mode During Event Mode
* When Event Mode is enabled, there are several differences in making selections, which are as follows.
** Although the options menu is shown on the title screen, options cannot be selected from there.
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
** To make each selection, follow the procedures below on the song select screen.
* Select Options
** Only a Turntable option (RANDOM or MIRROR) can be selected (see [[AC_bm_4th#Select_Options|Select Options]]); there is no known way to select any other options.
* Select Mode
** Press the following button(s).
*** 1P START: SINGLE
*** 2P START: DOUBLE
*** 1P+2P START: BATTLE
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.


= Related Links =
= Related Links =
* [http://www.konami.jp/am/bm/4th/ beatmania 4thMIX official site]
* [https://web.archive.org/web/20180311221602/http://www.konami.jp:80/am/bm/4th/ beatmania 4thMIX official site] (archived)
 
{{stub}}


[[Category:beatmania Titles]]
[[Category:beatmania]]

Latest revision as of 00:49, 21 October 2024

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania 4thMIX 〜the beat goes on〜

Release Information

  • Release date:
    • Japan: April 26th, 1999
    • Korea: 1999 (as beatstage 4thMIX 〜the beat goes on〜)

General Information / Changes

4thTitle.png
  • All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs.
  • The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements.
  • Difficulty levels are now on a scale of 1 to 7.
  • The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such).
    • Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead.
    • This new behavior was also used in 5thMIX, but was reverted to the old behavior in completeMIX 2 and then used in all subsequent games.
  • The score calculation of BASIC and HARD MODE are unique:
    • GOOD = 100,000 ÷ TotalNotes ÷ 5
    • GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
    • GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
    • JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
    • JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
  • First beatmania game to include licenses and BEMANI crossovers.
  • First beatmania game to list artists for the song on the song select screen.
  • First beatmania game where all songs have at least two sets of charts on Single and Double.
  • First beatmania game sound directed by Takehiko Fujii, who would stay on this position until the last beatmania game.
  • First beatmania game where GOOD does not break your combo.
  • First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.

Staff Information

Song List

Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).

Genre Song Artist BPM SP Difficulty DP Difficulty
NORMAL HARD ANOTHER NORMAL HARD ANOTHER
Default Songs
HOUSE BRAND NEW WORLD GTS featuring MELODIE SEXTON 128 4 4 4 4 -
TECHNO BUILD-UP FORWARD 135 4 5 - 4 5 -
RAVE CHAIN RAM 152 5 6 - 5 6 -
BIG BEAT DESTRUCTION MPM 131 3 6 - 3 6 -
MINIMAL DRUNK MONKY DJ ODDBALL 146 7 7 7 7
TRANCE GENOM SCREAMS L.E.D. LIGHT 150 7 7 - 7 7 -
R&B HUNTING FOR YOU TOGO PROJECT feat. MEGU & SCOTTY D 105 2 3 - 2 3 -
R&B I LIVE JUST 4 U MPM 90 1 2 1 2
JAZZY HIPHOP JAZZ A PUMP UP TAKUMI 100 4 5 4 5 -
CUBE BEAT KAKATTEKONKAI BEBE 103 3 4 - 3 4 -
DANCE POP KEEP ON MOVIN'
from DanceDanceRevolution 2ndMIX
N.M.R. 132 2 3 - 2 3 -
HAPPY LOGICAL DASH DJ TAKA 144 7 7 7 7 -
JUNGLE PARANOIA MAX ~DIRTY MIX~
from DanceDanceRevolution 2ndMIX
190 190 3 3 - 3 3 -
HIPHOP POPCORN DJ WATARAI 93 2 2 2 2 -
FUTURE JAZZ RUGGED ASH SYMPHONIC DEFOGGERS 168 3 3 - 3 3 -
DRUM'N BASS SODA SLAKE 160 4 5 - 4 5 -
SOUL HIPHOP TAKE A RIDE LARRY DUNN 117 3 4 - 3 4 -
70's SOUL TAKE CONTROL LARRY DUNN 112 4 5 - 4 5 -
HARD HOUSE WEIGHTED ACTION DEEP EMOTION 130 3 6 - 3 6 -
JAZZ HOUSE YOU MAKE ME MONDAY MICHIRU 109 1 2 - 1 2 -
Hidden Songs
DANCE POP deep in you dj nagureo 126 N/A N/A N/A N/A
DEEP HOUSE peace-out dj nagureo 133 N/A N/A - N/A N/A -
LOUNGE SPACED OUT ENOLA QUINTET 88 N/A N/A - N/A N/A -


EXPERT Courses

Name STAGE
1st 2nd 3rd 4th FINAL
STREET POPCORN I LIVE JUST 4 U RUGGED ASH TAKE A RIDE HUNTING FOR YOU
VOCAL YOU MAKE ME KAKATTEKONKAI KEEP ON MOVIN' TAKE CONTROL BRAND NEW WORLD
TECHNO PARANOIA MAX ~DIRTY MIX~ BUILD-UP CHAIN DRUNK MONKY GENOM SCREAMS
SPECIAL SODA CHAIN JAZZ A PUMP UP peace-out WEIGHTED ACTION
ANOTHER I LIVE JUST 4 U
(ANOTHER)
BRAND NEW WORLD
(ANOTHER)
JAZZ A PUMP UP
(ANOTHER)
LOGICAL DASH
(ANOTHER)
DRUNK MONKY
(ANOTHER)
HORRIBLE GENOM SCREAMS DESTRUCTION DRUNK MONKY WEIGHTED ACTION LOGICAL DASH

Codes & Unlock Information

Unlock All Songs

  • To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
  1. Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of deep in you).
  2. Press START, then press and hold 2+4+EFFECT until the title screen completely fades out.
  • If successful, after BASIC or HARD mode is selected, deep in you will appear on the song select screen when the turntable is rotated counterclockwise.
  • The unlocked state will not save between games, and the code must be entered each time before the game is started.

Unlock Secret EXPERT Courses

  • To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below.
    • Note that these steps require access to the DIP switches inside the machine.
  1. Either turn the machine off, or enter the TEST MENU.
  2. Set DIP switches 1-1, 2-1, and 3-5 to ON and 1-2 to OFF.
  3. Either turn the machine on, or exit the TEST MENU.
  • If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen.
  • The unlocked state will remain active as long as those DIP switches are set to those positions.
    • Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead.

Select Options

  • To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
  • Available options will differ according to the method used, and whether Event Mode is enabled.
Options Menu
  • Press and hold the following key button(s) for each option.
    • 1 (left white key on 1P side): BATTLE
    • 3 (middle white key on 1P side): DOUBLE
    • 5 (right white key on 1P side): HIDDEN
  • This method is not available while Event Mode is enabled.
Turntable
  • Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected).
    • MIRROR: Turn the 2P turntable counterclockwise three times.
    • RANDOM: Turn the 2P turntable clockwise three times.
  • If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected.
    • When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
  • When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
    • However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
  • This method is available even while Event Mode is enabled.

Play Hidden Songs

  • There are two methods for unlocking the hidden songs deep in you, SPACED OUT, and peace-out for play, which are as follows.
    • Note that both methods can be used for Event Mode while it is enabled.
  • Method for BASIC or HARD
  • Method for HARD Only
    • On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of PARANOiA MAX~DIRTY MIX~).
    • Press START, then press and hold EFFECT until the title screen completely fades out.
      • If successful, SPACED OUT will be playable for the first stage; peace-out will be playable for the second-to-last stage; deep in you will playable for the second-to-last and last stages.

Select Frame Color

  • To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
    • Frame Color: 1P or 2P START (on an active play side)
      • Default: Purple
      • One: Gray
      • Two: Gold
      • Three: Red
      • Four: Blue
      • Five: Moss Green
      • Six: White
      • Seven: Brown
      • Eight: Passion Red
      • Nine: Black
      • Ten: Magenta Pink
      • Eleven: (Return to Default)

Play ANOTHER Difficulty Charts

  • On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one.
  1. Highlight a song that has an ANOTHER chart.
  2. Select that song by simultaneously pressing 2+3+4.
  • Follow these steps if you are having trouble simultaneously pressing 2+3+4.
  1. Use the turntable to scroll the song selection screen.
  2. While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
  3. Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
  4. With the two buttons still held down, press the third button (e.g. 3) to select that song.

Event Mode

Selecting Options and Mode During Event Mode
  • When Event Mode is enabled, there are several differences in making selections, which are as follows.
    • Although the options menu is shown on the title screen, options cannot be selected from there.
    • The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
    • Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
    • To make each selection, follow the procedures below on the song select screen.
  • Select Options
    • Only a Turntable option (RANDOM or MIRROR) can be selected (see Select Options); there is no known way to select any other options.
  • Select Mode
    • Press the following button(s).
      • 1P START: SINGLE
      • 2P START: DOUBLE
      • 1P+2P START: BATTLE
        • Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.

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