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{{DISPLAYTITLE:beatmania 4thMIX | {{DISPLAYTITLE:beatmania 4thMIX 〜the beat goes on〜}} | ||
{{bm-AC}} | {{bm-AC}} | ||
= beatmania 4thMIX | = beatmania 4thMIX 〜the beat goes on〜 = | ||
== Release Information == | == Release Information == | ||
* Release date: | * Release date: | ||
** Japan: April 26th, 1999 | ** Japan: April 26th, 1999 | ||
** Korea: 1999 ''(as '''beatstage 4thMIX | ** Korea: 1999 ''(as '''beatstage 4thMIX 〜the beat goes on〜''')'' | ||
== General Information / Changes == | == General Information / Changes == | ||
[[Image:4thTitle.png|thumb]] | [[Image:4thTitle.png|thumb]] | ||
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs. | |||
* All previous beatmania songs have been removed, replaced with a brand-new set of 23 songs. | * The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements. | ||
* | |||
* Difficulty levels are now on a scale of 1 to 7. | * Difficulty levels are now on a scale of 1 to 7. | ||
* | * The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such). | ||
* | ** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead. | ||
* | ** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games. | ||
* | |||
* The score calculation of BASIC and HARD MODE are unique: | * The score calculation of BASIC and HARD MODE are unique: | ||
** GOOD = 100,000 ÷ TotalNotes ÷ 5 | ** GOOD = 100,000 ÷ TotalNotes ÷ 5 | ||
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** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ||
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ||
* First beatmania game to include licenses and BEMANI crossovers. | |||
* First beatmania game to list artists for the song on the song select screen. | |||
* First beatmania game where all songs have at least two sets of charts on Single and Double. | |||
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]]. | |||
* First beatmania game where GOOD does not break your combo. | |||
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior. | |||
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | |||
== Staff Information == | == Staff Information == | ||
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= EXPERT Courses = | = EXPERT Courses = | ||
{{5S Course Header| | |||
{{ | {{5S Course|||STREET|[[POPCORN]]|[[I LIVE JUST 4 U]]|[[RUGGED ASH]]|[[TAKE A RIDE]]|[[HUNTING FOR YOU]]}} | ||
| | {{5S Course|||VOCAL|[[YOU MAKE ME]]|[[KAKATTEKONKAI]]|[[KEEP ON MOVIN']]|[[TAKE CONTROL]]|[[BRAND NEW WORLD]]}} | ||
| | {{5S Course|||TECHNO|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]|[[BUILD-UP]]|[[CHAIN]]|[[DRUNK MONKY]]|[[GENOM SCREAMS]]}} | ||
| | {{5S Course|||SPECIAL|[[SODA]]|[[CHAIN]]|[[JAZZ A PUMP UP]]|[[peace-out]]|[[WEIGHTED ACTION]]}} | ||
| | {{5S Course|||ANOTHER|[[I LIVE JUST 4 U]]<br>(ANOTHER)|[[BRAND NEW WORLD]]<br>(ANOTHER)|[[JAZZ A PUMP UP]]<br>(ANOTHER)|[[LOGICAL DASH]]<br>(ANOTHER)|[[DRUNK MONKY]]<br>(ANOTHER)}} | ||
| | {{5S Course|||HORRIBLE|[[GENOM SCREAMS]]|[[DESTRUCTION]]|[[DRUNK MONKY]]|[[WEIGHTED ACTION]]|[[LOGICAL DASH]]}} | ||
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}} | }} | ||
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* This method is not available while Event Mode is enabled. | * This method is not available while Event Mode is enabled. | ||
; Turntable | ; Turntable | ||
* Rotate the turntable in the direction and number of times specified below to select | * Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected). | ||
** MIRROR: Turn the 2P turntable counterclockwise three times. | ** MIRROR: Turn the 2P turntable counterclockwise three times. | ||
** RANDOM: Turn the 2P turntable clockwise three times. | ** RANDOM: Turn the 2P turntable clockwise three times. |
Latest revision as of 00:49, 21 October 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 4thMIX 〜the beat goes on〜
Release Information
- Release date:
- Japan: April 26th, 1999
- Korea: 1999 (as beatstage 4thMIX 〜the beat goes on〜)
General Information / Changes
- All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs.
- The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements.
- Difficulty levels are now on a scale of 1 to 7.
- The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such).
- Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead.
- This new behavior was also used in 5thMIX, but was reverted to the old behavior in completeMIX 2 and then used in all subsequent games.
- The score calculation of BASIC and HARD MODE are unique:
- GOOD = 100,000 ÷ TotalNotes ÷ 5
- GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- First beatmania game to include licenses and BEMANI crossovers.
- First beatmania game to list artists for the song on the song select screen.
- First beatmania game where all songs have at least two sets of charts on Single and Double.
- First beatmania game sound directed by Takehiko Fujii, who would stay on this position until the last beatmania game.
- First beatmania game where GOOD does not break your combo.
- Subsequent games until DREAMS COME TRUE did not retain this behavior.
- First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
Staff Information
- Game credits: beatmania 4thMIX credits
- Soundtrack credits: beatmania 4thMIX Original Soundtracks Booklet Credits
Song List
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Default Songs | |||||||||
HOUSE | BRAND NEW WORLD | GTS featuring MELODIE SEXTON | 128 | 4 | 4 | ✓ | 4 | 4 | - |
TECHNO | BUILD-UP | FORWARD | 135 | 4 | 5 | - | 4 | 5 | - |
RAVE | CHAIN | RAM | 152 | 5 | 6 | - | 5 | 6 | - |
BIG BEAT | DESTRUCTION | MPM | 131 | 3 | 6 | - | 3 | 6 | - |
MINIMAL | DRUNK MONKY | DJ ODDBALL | 146 | 7 | 7 | ✓ | 7 | 7 | ✓ |
TRANCE | GENOM SCREAMS | L.E.D. LIGHT | 150 | 7 | 7 | - | 7 | 7 | - |
R&B | HUNTING FOR YOU | TOGO PROJECT feat. MEGU & SCOTTY D | 105 | 2 | 3 | - | 2 | 3 | - |
R&B | I LIVE JUST 4 U | MPM | 90 | 1 | 2 | ✓ | 1 | 2 | ✓ |
JAZZY HIPHOP | JAZZ A PUMP UP | TAKUMI | 100 | 4 | 5 | ✓ | 4 | 5 | - |
CUBE BEAT | KAKATTEKONKAI | BEBE | 103 | 3 | 4 | - | 3 | 4 | - |
DANCE POP | KEEP ON MOVIN' from DanceDanceRevolution 2ndMIX |
N.M.R. | 132 | 2 | 3 | - | 2 | 3 | - |
HAPPY | LOGICAL DASH | DJ TAKA | 144 | 7 | 7 | ✓ | 7 | 7 | - |
JUNGLE | PARANOIA MAX ~DIRTY MIX~ from DanceDanceRevolution 2ndMIX |
190 | 190 | 3 | 3 | - | 3 | 3 | - |
HIPHOP | POPCORN | DJ WATARAI | 93 | 2 | 2 | ✓ | 2 | 2 | - |
FUTURE JAZZ | RUGGED ASH | SYMPHONIC DEFOGGERS | 168 | 3 | 3 | - | 3 | 3 | - |
DRUM'N BASS | SODA | SLAKE | 160 | 4 | 5 | - | 4 | 5 | - |
SOUL HIPHOP | TAKE A RIDE | LARRY DUNN | 117 | 3 | 4 | - | 3 | 4 | - |
70's SOUL | TAKE CONTROL | LARRY DUNN | 112 | 4 | 5 | - | 4 | 5 | - |
HARD HOUSE | WEIGHTED ACTION | DEEP EMOTION | 130 | 3 | 6 | - | 3 | 6 | - |
JAZZ HOUSE | YOU MAKE ME | MONDAY MICHIRU | 109 | 1 | 2 | - | 1 | 2 | - |
Hidden Songs | |||||||||
DANCE POP | deep in you | dj nagureo | 126 | N/A | N/A | ✓ | N/A | N/A | ✓ |
DEEP HOUSE | peace-out | dj nagureo | 133 | N/A | N/A | - | N/A | N/A | - |
LOUNGE | SPACED OUT | ENOLA QUINTET | 88 | N/A | N/A | - | N/A | N/A | - |
EXPERT Courses
Name | STAGE | ||||
---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | FINAL | |
STREET | POPCORN | I LIVE JUST 4 U | RUGGED ASH | TAKE A RIDE | HUNTING FOR YOU |
VOCAL | YOU MAKE ME | KAKATTEKONKAI | KEEP ON MOVIN' | TAKE CONTROL | BRAND NEW WORLD |
TECHNO | PARANOIA MAX ~DIRTY MIX~ | BUILD-UP | CHAIN | DRUNK MONKY | GENOM SCREAMS |
SPECIAL | SODA | CHAIN | JAZZ A PUMP UP | peace-out | WEIGHTED ACTION |
ANOTHER | I LIVE JUST 4 U (ANOTHER) |
BRAND NEW WORLD (ANOTHER) |
JAZZ A PUMP UP (ANOTHER) |
LOGICAL DASH (ANOTHER) |
DRUNK MONKY (ANOTHER) |
HORRIBLE | GENOM SCREAMS | DESTRUCTION | DRUNK MONKY | WEIGHTED ACTION | LOGICAL DASH |
Codes & Unlock Information
Unlock All Songs
- To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
- Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of deep in you).
- Press START, then press and hold 2+4+EFFECT until the title screen completely fades out.
- If successful, after BASIC or HARD mode is selected, deep in you will appear on the song select screen when the turntable is rotated counterclockwise.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
Unlock Secret EXPERT Courses
- To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below.
- Note that these steps require access to the DIP switches inside the machine.
- Either turn the machine off, or enter the TEST MENU.
- Set DIP switches 1-1, 2-1, and 3-5 to ON and 1-2 to OFF.
- Either turn the machine on, or exit the TEST MENU.
- If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen.
- The unlocked state will remain active as long as those DIP switches are set to those positions.
- Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead.
Select Options
- To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Options Menu
- Press and hold the following key button(s) for each option.
- 1 (left white key on 1P side): BATTLE
- 3 (middle white key on 1P side): DOUBLE
- 5 (right white key on 1P side): HIDDEN
- This method is not available while Event Mode is enabled.
- Turntable
- Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected).
- MIRROR: Turn the 2P turntable counterclockwise three times.
- RANDOM: Turn the 2P turntable clockwise three times.
- If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected.
- When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
- When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
- However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
- This method is available even while Event Mode is enabled.
Play Hidden Songs
- There are two methods for unlocking the hidden songs deep in you, SPACED OUT, and peace-out for play, which are as follows.
- Note that both methods can be used for Event Mode while it is enabled.
- Method for BASIC or HARD
- Enter the code described in Unlock All Songs.
- Note that this is the only way to be able to play the BASIC chart for SPACED OUT.
- Enter the code described in Unlock All Songs.
- Method for HARD Only
- On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of PARANOiA MAX~DIRTY MIX~).
- Press START, then press and hold EFFECT until the title screen completely fades out.
- If successful, SPACED OUT will be playable for the first stage; peace-out will be playable for the second-to-last stage; deep in you will playable for the second-to-last and last stages.
Select Frame Color
- To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
- Frame Color: 1P or 2P START (on an active play side)
- Default: Purple
- One: Gray
- Two: Gold
- Three: Red
- Four: Blue
- Five: Moss Green
- Six: White
- Seven: Brown
- Eight: Passion Red
- Nine: Black
- Ten: Magenta Pink
- Eleven: (Return to Default)
- Frame Color: 1P or 2P START (on an active play side)
Play ANOTHER Difficulty Charts
- On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one.
- Highlight a song that has an ANOTHER chart.
- Select that song by simultaneously pressing 2+3+4.
- Follow these steps if you are having trouble simultaneously pressing 2+3+4.
- Use the turntable to scroll the song selection screen.
- While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
- Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
- With the two buttons still held down, press the third button (e.g. 3) to select that song.
Event Mode
- Selecting Options and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- Although the options menu is shown on the title screen, options cannot be selected from there.
- The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Only a Turntable option (RANDOM or MIRROR) can be selected (see Select Options); there is no known way to select any other options.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
Related Links
- beatmania 4thMIX official site (archived)