AC bm Club: Difference between revisions
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(→Codes & Unlock Information: Added various sections; migrated and revised existing content.) |
(→General Information / Changes: Added note about being the last game that allows continuing after failing in EXPERT.) |
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* The BM-II DOUBLE modifier is not present in this game, despite being released after completeMIX 2, where the modifier was first introduced. | * The BM-II DOUBLE modifier is not present in this game, despite being released after completeMIX 2, where the modifier was first introduced. | ||
** The modifier was not present in [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] either, but returned later in [[AC bm CORE REMIX|CORE REMIX]]. | ** The modifier was not present in [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] either, but returned later in [[AC bm CORE REMIX|CORE REMIX]]. | ||
* Last beatmania game that allows you to continue after failing a stage in EXPERT while playing DOUBLE mode. | |||
** Starting in [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] and through the rest of the games, you cannot continue after failing in EXPERT while playing any mode. | |||
* Several songs have a scroll speed modifier applied by default when playing certain charts. | * Several songs have a scroll speed modifier applied by default when playing certain charts. | ||
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. | ** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. |
Revision as of 04:15, 31 January 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania ClubMIX
Release Information
- Release date: March 27th, 2000
- Slogan: FUTURE ROMANTIC ハジマル! (FUTURE ROMANTIC hajimaru!)
General Information / Changes
- The only returning songs are the KONAMI originals from beatmania completeMIX 2.
- All of completeMIX 2's HARD charts became NORMAL charts, and the ANOTHER charts became HARD charts, aside from 321 STARS.
- None of beatmania ClubMIX's licenses ever appeared in the beatmania III series.
- None of beatmania ClubMIX's songs have their ANOTHER charts rated, despite being released after completeMIX 2, which was the first game to do so.
- The BM-II DOUBLE modifier is not present in this game, despite being released after completeMIX 2, where the modifier was first introduced.
- The modifier was not present in DREAMS COME TRUE either, but returned later in CORE REMIX.
- Last beatmania game that allows you to continue after failing a stage in EXPERT while playing DOUBLE mode.
- Starting in DREAMS COME TRUE and through the rest of the games, you cannot continue after failing in EXPERT while playing any mode.
- Several songs have a scroll speed modifier applied by default when playing certain charts.
- When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
Staff Information
- Game credits: beatmania ClubMIX credits
- Soundtrack credits: beatmania Club MIX Original Soundtrack Booklet Credits
Full Song List
New Songs
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Licensed Songs | |||||||||
HIPHOP | COMMITTED FEAT. PHIFE | AMBIVALENCE | 94 | 2 | 3 | - | 2 | 3 | - |
HAPPY | DA MUZIK | GIANT TOMO | 144 | 5 | 6 | ✓ | 5 | 6 | ✓ |
LOUNGE GROOVE | DOLLY CATCHER | MONTPARNASSE | 72-145 | 4 | 6 | - | 4 | 6 | - |
GARAGE HOUSE | DON'T STOP THE MUSIC | COSA NOSTRA (ERIC KUPPER REMIX) | 126 | 2 | 4 | - | 2 | 4 | - |
LATIN HOUSE | FALLING | COSA NOSTRA (YUKIHIRO FUKUTOMI REMIX) | 125 | 2 | 5 | - | 2 | 5 | - |
BIG BEAT | SUPER DYNAMITE SOUL | DJ MURPHY | 129 | 3 | 4 | - | 3 | 4 | - |
BIG BEAT | SWEET BREEZE | ESCALATOR TEAM | 150 | 5 | 8 | - | 5 | 8 | - |
TRANCE | VENUS ON YOUR SMILE | H2H | 140 | 5 | 7 | ✓ | 5 | 7 | ✓ |
LATIN HOUSE | WALKIN' IN THE SUN | YUKIHIRO FUKUTOMI | 128 | 4 | 4 | - | 4 | 4 | - |
Licensed Remixes | |||||||||
MODS | BANG BANG BANG | REMIXED BY TATSUYA NISHIWAKI feat. REIKA MORISHITA | 200 | 4 | 5 | - | 4 | 5 | - |
BREAKBEATS | THE THEME OF FURUHATA NINZABURO | REMIXED BY U10G | 131 | 3 | 6 | - | 3 | 6 | - |
80'S DISCO | KOI NO BOOGIE-WOOGIE TRAIN | REMIXED BY U10G DJ NAGUREO feat. CHAKA | 120 | 4 | 5 | - | 4 | 5 | - |
RAVE SKA | TAIYO NI HOERO -SHOUGEKI- | REMIXED BY U10G | 160 | 3 | 7 | ✓ | 3 | 7 | ✓ |
ELECTRO POP | TOKIO | REMIXED BY TATSUYA NISHIWAKI | 166 | 2 | 3 | - | 2 | 3 | - |
KONAMI originals | |||||||||
DISCO | DISCO DANCING | DJ SIMON | 126 | 3 | 5 | - | 3 | 5 | - |
CYBER FUNK | GAME | SLAKE | 90-230 | 5 | 6 | ✓ | 5 | 6 | ✓ |
BREAKBEATS | MASK | RAM | 152 | 2 | 3 | - | 2 | 3 | - |
DIGIROCK | SNATCHER -DUAL VACUUM MIX- | FinalOffset | 114 | 2 | 3 | - | 2 | 3 | - |
TECHNO CLASSIC | TOKYO EUROPEAN ESPRESSO | FinalOffset | 127 | 1 | 3 | - | 1 | 3 | - |
HARD HOUSE | TRIBE SONIC | AKI | 130 | 3 | 4 | - | 3 | 4 | - |
LATIN | VIVA2000 -27MIX | REMIXED BY DJ NAGUREO | 120 | 2 | 3 | - | 2 | 3 | - |
EXPERT Courses
Codes & Unlock Information
Unlock All Songs & Secret EXPERT Courses
- To unlock all songs and secret EXPERT courses (BPM SKIP MIX; DEKA MIX), follow the steps below on the title screen while it says to press either START button, before opening the options menu.
- If the options menu is already opened, you must leave the title screen before the game allows you to enter the unlock code.
- Press and hold 2+4 (both black keys on 1P side).
- While continuing to hold 2+4, press keys 9-9-3 (right black button on 2P side and middle white button on 1P side).
- The title screen will flash white and the background color will turn gray.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
Select Options
- To select options, do so via the method below.
- Available options will differ according whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: BATTLE; MIRROR/RANDOM; DOUBLE; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
- This method is not available while Event Mode is enabled.
Select ANOTHER Difficulty Charts
- To change between MANIAC/ANOTHER difficulty charts on the song select screen in MANIAC mode (does not work in NORMAL mode), press and hold the EFFECT button, then press 2+4 (both black key buttons on the 1P side).
- Default: MANIAC (record player's lever is diagonal)
- One: ANOTHER (record player's lever is down)
- Two: (Return to Default)
Select TOKIO
- On the song select screen in NORMAL or MANIAC mode, highlight the song TOKYO EUROPEAN ESPRESSO, then press and hold the EFFECT button and then press 2+4 (both black key buttons on the 1P side).
- Default: TOKYO EUROPEAN ESPRESSO (record player's lever is diagonal)
- One: TOKIO (record player's lever is down)
- Two: (Return to Default)
Event Mode
- Selecting Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- As such, there is no known way to select options while Event Mode is enabled.
- The PLAY STYLE SELECT menu is skipped, preventing selection of game mode.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- As such, the EFFECT button does not need to be held down while pressing 2+4 in order to change to an ANOTHER chart (or to the song TOKIO).
- To make each selection, follow the procedures below on the song select screen.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
Related Link
- beatmania ClubMIX Official Site (archived)