2000: Difference between revisions

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The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: '''Dance Maniax''', '''KEYBOARDMANIA''', and '''ParaParaParadise'''. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]].
The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: '''Dance Maniax''', '''KEYBOARDMANIA''', and '''ParaParaParadise'''. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]].


2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the exception of Dance MAniax, all of this year's new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with [[PnM_AC_4|pop'n music 4]]. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS/drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for [[AC DDR 3rd|DanceDanceRevolution]] through [[AC DDR EXTREME|EXTREME]], as well as [[AC GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]. '''MAMBO A GOGO''' would also run on this the following year.)
2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the exception of Dance Maniax, all of this year's new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with [[PnM_AC_4|pop'n music 4]]. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS/drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for [[AC DDR 3rd|DanceDanceRevolution]] through [[AC DDR EXTREME|EXTREME]], as well as [[AC GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]. '''MAMBO A GOGO''' would also run on this the following year.)


For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTAMIX2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long.
For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTAMIX2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long.
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GUITARFREAKS & drummania didn't receive any spinoff games, though they did get something quite big by the end of the year; full session connectivity. [[AC_GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] were the first games in their respective series to have SESSION MODE, allowing as many as three players to play together: one on drums, one on guitar, and one on bass. While limited originally, the sequel [[AC_GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] allowed SESSION PLAY for ''all'' of its brand-new songs, a tradition that is still followed in the series to this day. Future big-name BEMANI artist [[Tomosuke Funaki|TOMOSUKE]] made his debut in drummania 2ndMIX, adding to the series his own unique sound of lounge and house to the series.
GUITARFREAKS & drummania didn't receive any spinoff games, though they did get something quite big by the end of the year; full session connectivity. [[AC_GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] were the first games in their respective series to have SESSION MODE, allowing as many as three players to play together: one on drums, one on guitar, and one on bass. While limited originally, the sequel [[AC_GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] allowed SESSION PLAY for ''all'' of its brand-new songs, a tradition that is still followed in the series to this day. Future big-name BEMANI artist [[Tomosuke Funaki|TOMOSUKE]] made his debut in drummania 2ndMIX, adding to the series his own unique sound of lounge and house to the series.


drummania also marked a big milestone for KONAMI as a whole. Its whole port, [[CS DM|drummania CS]], was actually one of the launch titles for the Japanese PlayStation launch in Japan, making it the first (and so far only) BEMANI game to be a launch title for a video game system.
drummania also marked a big milestone for KONAMI as a whole. Its whole port, [[CS DM|drummania CS]], was actually one of the launch titles for the Japanese PlayStation 2 launch in Japan, making it the first (and so far only) BEMANI game to be a launch title for a video game system.


beatmania IIDX also didn't receive any new spin-off games, but instead two new arcade games. It also followed drummania in that it also received a console game on the then new PlayStation 2; [[CS 3rd style|beatmania IIDX 3rd style CS]], which boasted a then record 81 songs, the largest of any home BEMANI titles at the time of its release.
beatmania IIDX also didn't receive any new spin-off games, but instead two new arcade games. It also followed drummania in that it also received a console game on the then new PlayStation 2; [[CS 3rd style|beatmania IIDX 3rd style CS]], which boasted a then record 81 songs, the largest of any home BEMANI titles at the time of its release.
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