2004: Difference between revisions

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pop'n music had a fairly busy year in 2004 as well. [[AC pnm 11|pop'n music 11]] launched in arcades in March. It introduced HI-SPEED 5 to the series, as well as introduced the short-lived URA chart concept, which were old pop'n music songs with brand-new charts on all difficulty levels. (This concept was never used again in the series.) In December KONAMI launched [[AC pnm 12|pop'n music 12 いろは]], which added several pop'n music firsts: song previews for songs, score display for previous played songs on the loading screen for songs, and NET対戦モード (NET Taisen Mode), a mode where you play songs with people from other pop'n music machines simultaneously across the country. It would become one of the series' most popular modes, and is still around in the franchise to this day.
pop'n music had a fairly busy year in 2004 as well. [[AC pnm 11|pop'n music 11]] launched in arcades in March. It introduced HI-SPEED 5 to the series, as well as introduced the short-lived URA chart concept, which were old pop'n music songs with brand-new charts on all difficulty levels. (This concept was never used again in the series.) In December KONAMI launched [[AC pnm 12|pop'n music 12 いろは]], which added several pop'n music firsts: song previews for songs, score display for previous played songs on the loading screen for songs, and NET対戦モード (NET Taisen Mode), a mode where you play songs with people from other pop'n music machines simultaneously across the country. It would become one of the series' most popular modes, and is still around in the franchise to this day.


CS fans got three new console pop'n music games, too. [[PnM_CS_9|pop'n music 9 CS]] launched in February, containing all the new arcade originals, the debut of [[ee'MALL]] in the home releases, and a record 22 new CS songs, which was never matched by any other CS installment. It even included new LONG songs, in addition to the arcade version's. MARATHON is also introduced in this game, where you play ''every'' song in the game on a specific difficulty level in one super-long stretch of songs. (Thankfully, you can save in-between songs.) [[PnM_CS_10|pop'n music 10 CS]] followed in November, which introduced its own rather welcome addition to the series; you no longer had to be songs in the the arcade games to play them in FREE mode. And once you finished the unlocking system, all the game's charts were fully unlocked too, which was a main series game's first.
CS fans got three new console pop'n music games, too. [[PnM_CS_9|pop'n music 9 CS]] launched in February, containing all the new arcade originals, the debut of [[ee'MALL]] in the home releases, and a record 22 new CS songs, which was never matched by any other CS installment. It even included new LONG songs, in addition to the arcade version's. MARATHON is also introduced in this game, where you play ''every'' song in the game on a specific difficulty level in one super-long stretch of songs. (Thankfully, you can save in-between songs.) [[CS pnm 10|pop'n music 10 CS]] followed in November, which introduced its own rather welcome addition to the series; you no longer had to be songs in the the arcade games to play them in FREE mode. And once you finished the unlocking system, all the game's charts were fully unlocked too, which was a main series game's first.


And lastly, in March KONAMI introduced [[CS pnm Puzzle Dama|pop'n 対戦 ぱずるだま ONLINE]], a puzzle game based on their long-running ''Taisen Puzzle Dama'' (対戦 ぱずるだま) series. As the ONLINE subtitle implies, you could go online and play the game with other people, as well as download new pop'n music characters and songs. Unfortunately, the offline mode went down later that same year, leaving a lot of the content forever locked from new players. The game is played by matching three of the same liked color pop-kuns back at your opponent until their side is completely full. KONAMI never re-released the game as their part of their PS2 the BEST line, and the game has since remained in obscurity.
And lastly, in March KONAMI introduced [[CS pnm Puzzle Dama|pop'n 対戦 ぱずるだま ONLINE]], a puzzle game based on their long-running ''Taisen Puzzle Dama'' (対戦 ぱずるだま) series. As the ONLINE subtitle implies, you could go online and play the game with other people, as well as download new pop'n music characters and songs. Unfortunately, the offline mode went down later that same year, leaving a lot of the content forever locked from new players. The game is played by matching three of the same liked color pop-kuns back at your opponent until their side is completely full. KONAMI never re-released the game as their part of their PS2 the BEST line, and the game has since remained in obscurity.
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== November ==
== November ==
* November 5th: [[CS DS Fusion|Dancing Stage Fusion CS]] is released in Europe for both the Sony PlayStation and the Sony PlayStation 2. The former is the final BEMANI title released in ''any'' region for the Sony PlayStation.
* November 5th: [[CS DS Fusion|Dancing Stage Fusion CS]] is released in Europe for both the Sony PlayStation and the Sony PlayStation 2. The former is the final BEMANI title released in ''any'' region for the Sony PlayStation.
* November 18th: [[CS 8th style|beatmania IIDX 8th style CS]], [[CS DDR FESTIVAL|DDR FESTIVAL -DanceDanceRevolution-]], and [[PnM_CS_10|pop'n music 10 CS]] are all released in Japan for the Sony PlayStation 2.
* November 18th: [[CS 8th style|beatmania IIDX 8th style CS]], [[CS DDR FESTIVAL|DDR FESTIVAL -DanceDanceRevolution-]], and [[CS pnm 10|pop'n music 10 CS]] are all released in Japan for the Sony PlayStation 2.
* November 18th: [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] is released in North America for the Xbox.
* November 18th: [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] is released in North America for the Xbox.
* November 18th: [[KI-SE-KI|KI・SE・KI]] EP, the first release following the restructuring of BeForU, is released.
* November 18th: [[KI-SE-KI|KI・SE・KI]] EP, the first release following the restructuring of BeForU, is released.