AC bm 2nd: Difference between revisions

→‎Play Any Song (or Ending): Added SKA a go go (forgot to add it); corrected link for PRACTICE STAGE (2ndMIX); added information about behavior when selected via this method.
m (→‎Codes & Unlock Information: Minor wording changes ("specified" to "specific"))
(→‎Play Any Song (or Ending): Added SKA a go go (forgot to add it); corrected link for PRACTICE STAGE (2ndMIX); added information about behavior when selected via this method.)
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*** 2. While holding the specific key(s), press the test switch.
*** 2. While holding the specific key(s), press the test switch.
*** If only the test switch is pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
*** If only the test switch is pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
**** The same fade-out/fade-in will happen if the test switch and specific key(s) are pressed while the EFFECT button is also being held down.
**** This can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
**** This can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
*** Additionally, if the EFFECT button is also being held down when the test switch and specific key(s) are pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
* The specific keys to press for selecting each song (or the ending) are as follows.
* The specific keys to press for selecting each song (or the ending) are as follows.
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only)
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only)
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** [[OVERDOSER (Driving Dub mix)]]: 6+7
** [[OVERDOSER (Driving Dub mix)]]: 6+7
** [[OVERDOSER|OVERDOSER (romo mix)]]: 7 (one-player only)
** [[OVERDOSER|OVERDOSER (romo mix)]]: 7 (one-player only)
** [[PRACTICE STAGE]]: 2+3+4
** [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]: 2+3+4
*** Note that in beatmania, there is no way to fail PRACTICE STAGE.
*** When selected via this method, the loading screen will show the information for [[u gotta groove]], but PRACTICE STAGE will be played.
*** The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in [[AC bm 1st|beatmania]]).
*** When this method is used to play PRACTICE STAGE on any stage, if the DJ LEVEL screen appears and is not skipped before the screen attempts to scroll, the game will crash (presumably due to not having genre text mapped in ROM).
**** This bug was fixed in [[AC bm 3rd|3rdMIX]], and shows a genre of '''PRACTICE''' when the screen scrolls down.
** [[Salamander Beat Crush mix]]: 10
** [[Salamander Beat Crush mix]]: 10
** [[SKA a go go]]: 7+8
** [[tokai]]: 9
** [[tokai]]: 9
** [[u gotta groove]]: 1
** [[u gotta groove]]: 1
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