2008

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BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

2008

After the success of the original group of BEMANI titles, KONAMI attempted to introduce more new entries throughout the 2000s. Most of them never truly caught on, but in 2008, a new game would begin its path to success.

jubeat introduced a different style of gameplay to arcade music games. Based on the concept of "touch", jubeat's gameplay consists of 16 buttons arranged in a 4x4 grid, hitting buttons in time with the music as they light up. It doesn't actually use touch screens, but it was the first arcade rhythm game to emulate touch-based gameplay. The cabinet itself doesn't take up much space in arcades and it's often paired up with other cabinets for local multiplayer. Another thing that sets jubeat apart from its BEMANI siblings was the bigger focus on licensed music. The number of licenses ended up overtaking the number of KONAMI originals in a 2-to-1 ratio. The game was released in Japan in the mid-summer and an American location test under a different title was held shortly after, though never released. Despite the oddball appearance and nature of the game, it managed to obtain a crowd with its unique style of gameplay.

KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was DanceDanceRevolution X, one of the more peculiar entries in the series. For one, it's the first (and only) arcade title in all of BEMANI headed by an American sound director, Jason Borenstein. Another thing is that it actually debuted on North American consoles three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current "20-footer" model and also introduced the Shock Arrows mechanic.

While 2008 saw many celebratory releases, it also signaled a change from the old to the new. Mutsuhiko Izumi stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and Asaki would take up his place for GuitarFreaks V5 & DrumMania V5 Rock to Infinity. Likewise, beatmania IIDX 16 EMPRESS would be Takayuki Ishikawa's last title as sound director of beatmania IIDX. pop'n music 16 PARTY♪ is the last BEMANI title that Reo Nagumo would be involved in, and many of his songs would be removed later that year in other BEMANI titles.

January

February

March

April

  • April 4th: beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK released.
  • April 11th: DanceDanceRevolution HOTTEST PARTY is released in New Zealand for the Wii.
  • April 18th: DanceDanceRevolution HOTTEST PARTY is released in Australasia for the Wii.

May

June

July

  • July 24th: jubeat is released to Japanese arcades.

August

  • August 1st: DanceDanceRevolution Disney Channel EDITION is released in North America for the PlayStation 2.
  • August 29th: Sota Fujimori's first album, SYNTHESIZED, is released.

September

  • September 8th: Location testing for a North American version of jubeat, titled UBeat, is under way. However, it was never released.
  • September 16th:
  • September 29th: pop'n music 16 PARTY♪ original soundtrack released.

October

November

December

Unknown date

  • December?: Maya Takamura leaves KONAMI, though would continue to contribute to BEMANI as a freelancer. Her last credited work as a staff member was beatmania IIDX 16 EMPRESS.