Starmine: Difference between revisions

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* starmine is Ryutaro Nakahara's first song for KONAMI, which he produced after winning a membership trial (along with [[Kosuke Saito|kors k]]).
* starmine is Ryutaro Nakahara's first song for KONAMI, which he produced after winning a membership trial (along with [[Kosuke Saito|kors k]]).
* The beatmania IIDX video for starmine features [[Tran]] dancing in a kimono, which was later used as the basis for starmine(pop'n mixxx)'s sprite.
* The beatmania IIDX video for starmine features [[Tran]] dancing in a kimono, which was later used as the basis for starmine(pop'n mixxx)'s sprite.
* starmine received a Black ANOTHER chart in [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* According to Ryu☆, the original version of [[sakura storm]] was created at around the same time when he was making starmine.
* According to Ryu☆, the original version of [[sakura storm]] was created at around the same time when he was making starmine.
* Prior to [[AC 9th style|beatmania IIDX 9th style]], starmine's artist was just simply '''Ryu'''.
* Prior to [[AC 9th style|beatmania IIDX 9th style]], starmine's artist was just simply '''Ryu'''.
Line 33: Line 32:
** starmine also received yet another different video in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]].
** starmine also received yet another different video in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]].
* In DanceDanceRevolution STR!KE, starmine's title was capitalized as '''Starmine'''.  
* In DanceDanceRevolution STR!KE, starmine's title was capitalized as '''Starmine'''.  
* starmine received a Black ANOTHER chart in [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s ''EXTRA ATTACK'' unlocking system. It was added on September 4th, 2014.
* starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s ''EXTRA ATTACK'' unlocking system. It was added on September 4th, 2014.
** starmine received new charts in DanceDanceRevolution (2014).
** starmine received new charts in DanceDanceRevolution (2014).
Line 64: Line 64:
| dpa_notes = 1098
| dpa_notes = 1098
| chart_version_1 = beatmania IIDX 4th style
| chart_version_1 = beatmania IIDX 4th style
| spn_difficulty_1 = 4
| spn_difficulty_1 = 5
| sph_difficulty_1 = 6
| sph_difficulty_1 = 6
| spa_difficulty_1 = N/A
| spa_difficulty_1 = N/A
Line 71: Line 71:
| dpa_difficulty_1 = N/A
| dpa_difficulty_1 = N/A
| chart_version_2 = beatmania IIDX 5th style→8th style
| chart_version_2 = beatmania IIDX 5th style→8th style
| spn_difficulty_2 = 4
| spn_difficulty_2 = 5
| sph_difficulty_2 = 6
| sph_difficulty_2 = 6
| spa_difficulty_2 = N/A
| spa_difficulty_2 = N/A
Line 78: Line 78:
| dpa_difficulty_2 = N/A
| dpa_difficulty_2 = N/A
| chart_version_3 = beatmania IIDX 9th style→11 IIDX RED
| chart_version_3 = beatmania IIDX 9th style→11 IIDX RED
| spn_difficulty_3 = 4
| spn_difficulty_3 = 5
| sph_difficulty_3 = ↑7
| sph_difficulty_3 = ↑7
| spa_difficulty_3 = N/A
| spa_difficulty_3 = N/A
Line 85: Line 85:
| dpa_difficulty_3 = N/A
| dpa_difficulty_3 = N/A
| chart_version_4 = beatmania IIDX 12 HAPPY SKY→Present
| chart_version_4 = beatmania IIDX 12 HAPPY SKY→Present
| spn_difficulty_4 = 4
| spn_difficulty_4 = 5
| sph_difficulty_4 = ↑8
| sph_difficulty_4 = ↑8
| spa_difficulty_4 = 9
| spa_difficulty_4 = 9
Line 91: Line 91:
| dph_difficulty_4 = ↑8
| dph_difficulty_4 = ↑8
| dpa_difficulty_4 = 12
| dpa_difficulty_4 = 12
| chart_version_5 = beatmania IIDX 4th style CS
| spn_difficulty_5 = 5
| sph_difficulty_5 = 6
| spa_difficulty_5 = 6
| dpn_difficulty_5 = 5
| dph_difficulty_5 = 6
| dpa_difficulty_5 = 6
| chart_version_6 = beatmania IIDX 6th style CS
| beg_difficulty_6 = ※'''1'''
| spn_difficulty_6 = 5
| sph_difficulty_6 = 6
| spa_difficulty_6 = 6
| dpn_difficulty_6 = 5
| dph_difficulty_6 = 6
| dpa_difficulty_6 = 6
| chart_version_7 = beatmania IIDX 7th style CS
| spn_difficulty_7 = 5
| sph_difficulty_7 = 6
| spa_difficulty_7 = 6
| dpn_difficulty_7 = 5
| dph_difficulty_7 = 7
| dpa_difficulty_7 = 7
| chart_version_8 = beatmania IIDX 8th style CS
| beg_difficulty_8 = ※2
| spn_difficulty_8 = 5
| sph_difficulty_8 = 7
| spa_difficulty_8 = 7
| dpn_difficulty_8 = 5
| dph_difficulty_8 = 7
| dpa_difficulty_8 = 7
}}
}}
※ Denotes chart is different from the later BEGINNER chart (total notes: 372).


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===

Revision as of 20:08, 4 September 2014

starmine

Song Information

Artist: Ryu☆
Composition/Arrangement: Ryutaro Nakahara
BPM: 182
Length: 1:48
Genre: HAPPY HARDCORE
VJ: VJ GYO
First Music Game Appearance: beatmania IIDX 4th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

  • starmine is Ryutaro Nakahara's first song for KONAMI, which he produced after winning a membership trial (along with kors k).
  • The beatmania IIDX video for starmine features Tran dancing in a kimono, which was later used as the basis for starmine(pop'n mixxx)'s sprite.
  • According to Ryu☆, the original version of sakura storm was created at around the same time when he was making starmine.
  • Prior to beatmania IIDX 9th style, starmine's artist was just simply Ryu.
    • It was also Ryu on the CS releases of DanceDanceRevolution.
  • starmine received a different video in DanceDanceRevolution ULTRAMIX2.
  • In DanceDanceRevolution STR!KE, starmine's title was capitalized as Starmine.
  • starmine received a Black ANOTHER chart in beatmania IIDX 16 EMPRESS + PREMIUM BEST.
  • starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s EXTRA ATTACK unlocking system. It was added on September 4th, 2014.
    • starmine received new charts in DanceDanceRevolution (2014).
    • Instead of the CS videos used for starmine, it now uses its beatmania IIDX video.

Song Production Information

Ryu

Ryu here.
Actually, I made this song back when I was in high school, so it's a pretty old song.
I was happy when it was announced that this song was to be placed in IIDX.
It is a happy hardcore song. The BPM is 182 because I feel that it is a good pace for a Light 7 player like myself.
Finally, when it came time to produce the song, I asked dj TAKA and ucchie if I could meet the whole staff. It was a bit selfish of me, but overall, it was a very good experience.
Thank you very much.

Video Production Information

Untranslated.

Difficulty & Notecounts

beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in beatmania IIDX 11 IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another 黒 (Black) Normal Hyper Another 黒 (Black)
Notecounts 224 456 719 800 1039 566 796 1098
beatmania IIDX 4th style 5 6 N/A 5 6 N/A
beatmania IIDX 5th style→8th style 5 6 N/A 5 ↑7 N/A
beatmania IIDX 9th style→11 IIDX RED 5 ↑7 N/A 5 7 N/A
beatmania IIDX 12 HAPPY SKY→Present 5 ↑8 9 5 ↑8 12
beatmania IIDX 4th style CS 5 6 6 5 6 6
beatmania IIDX 6th style CS 1 5 6 6 5 6 6
beatmania IIDX 7th style CS 5 6 6 5 7 7
beatmania IIDX 8th style CS ※2 5 7 7 5 7 7


※ Denotes chart is different from the later BEGINNER chart (total notes: 372).

DanceDanceRevolution

CS Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 109 / 0 281 / 16 337 / 28 401 / 12 - / - / - 276 / 26 349 / 2 377 / 3 - / - / -
DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 N/A 5 6 8 5 7 9
DanceDanceRevolution STR!KE 2 5 6 8 5 7 9

AC Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows ? / ? ? / ? ? / ? 495 / 24 - / - / - ? / ? ? / ? ? / ? - / - / -
DanceDanceRevolution (2014)→Present 3 7 11 15 7 11 14
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