AC bm 5th: Difference between revisions

530 bytes added ,  14 November 2021
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(→‎General Information / Changes: Revised information about 5thMIX being the last game to not count combo in a mode, to be more technically correct.)
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== Release Information ==
== Release Information ==
* Release date: September 22nd, 1999
* Release date:
** Japan: September 22nd, 1999
** Korea: Unknown


== General Information / Changes ==
== General Information / Changes ==
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* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* The ''beatmania 5thMIX ORIGINAL SOUNDTRACK'' contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The ''beatmania 5thMIX ORIGINAL SOUNDTRACK'' contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
** By default, all modes use the EXPERT gauge. The normal gauge functionality can be re-enabled with a DIP switch setting.
** A new feature, PERFECT PLAY, has been added to EXPERT mode. When enabled, getting anything lower than a GOOD will result in an immediate game over.
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]].


== Staff Information ==
== Staff Information ==
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