AC DDR 1st: Difference between revisions

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== Release Information ==
== Release Information ==
* Release date: September 26th, 1998
* Release date: September 26th, 1998
* Soundtrack release dates:
** [[DanceDanceRevolution X Dancemania]]: 1998
** [[DanceDanceRevolution KONAMI ORIGINAL DANCE NUMBERS]]: June 20th, 1999


== General Information ==
== General Information ==
* First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
* First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
* DanceDanceRevolution is also known as "version 1.0".
* The original DanceDanceRevolution is also known as "version 1.0".
** From [[AC DDR X|DanceDanceRevolution X]], both versions (1 and [[AC DDR 1st IR‎‎|1.5]]) are combined into a single folder, labeled '''DDR 1st'''.
** Since [[AC DDR X|DanceDanceRevolution X]], both versions (original and [[AC DDR 1st IR‎‎|1.5]]) are combined into a single folder, labeled '''DDR 1st'''.
* DanceDanceRevolution has the first introduction video of the series during the opening credits.  
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTREME|EXTREME]].
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTREME|EXTREME]].
* The game features an announcer which was used until [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON2]].
* The game features an announcer which was used until [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON2]].
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* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
** DOUBLE requires a step code to activate.
** DOUBLE requires a step code to activate.
* Three play modes are available: EASY, NORMAL, and HARD.
* Three play modes are available: EASY, NORMAL, and HARD. The modes primarily differ in the songs available for selection.
** The modes primarily differ in the songs available for selection.
** EASY mode allows for only one stage. It will not end early if the dance gauge reaches zero.
** EASY only allows one song, but the game will not end early if the dance gauge empties.
** NORMAL and HARD modes allow for three stages but will end the game early as soon as the dance gauge is empty. An EXTRA STAGE can also be earned in both of these modes.
** NORMAL and HARD allow three songs but will end the game early if the dance gauge empties. An EXTRA STAGE can also be earned in both of these modes.
** The Single BASIC charts of BUTTERFLY and KUNG FU FIGHTING vary depending on the mode. The game uses slightly easier variations when playing on EASY or NORMAL, whereas it uses the standard BASIC charts for HARD mode. The easier variants were not used in any future games in the series.
** The Single BASIC charts of BUTTERFLY and KUNG FU FIGHTING vary depending on the mode. The game uses slightly easier variations when playing on EASY or NORMAL, whereas it uses the standard BASIC charts for HARD mode. The easier variants were not used in any future games in the series.
* Only two dance levels can be selected: BASIC and ANOTHER (DIFFICULT).
* Two difficulties are available for the songs' charts: BASIC and ANOTHER.
** The difficulty is selected via a step code when choosing the play mode.
** The difficulty is selected via a step code when choosing the play mode.
** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
* The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
* The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
** BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet)
** BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet).
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
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** During gameplay, the selected character appears on screen dancing in front of animations.  
** During gameplay, the selected character appears on screen dancing in front of animations.  
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in use. Showing the dance type is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in us, which is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
*** HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE
*** HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE.
* The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO! and MISS.
* The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO!, and MISS.
* The possible rank results for a song are S, A, B, C, and D.
* The possible rank results for a song are S, A, B, C, and D.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.
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|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Artist
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty
!style="background:#9999ee; text-align: center;"|DP Difficulty
!style="background:#9999ee; text-align: center;"|DP Difficulty
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= EXTRA STAGE =
= EXTRA STAGE =
The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists. It's only possible to have an EXTRA STAGE by playing BASIC Single Play which give access to one song on ANOTHER. To access this extra song, the player must choose a specific song for the FINAL STAGE and clear it with a full-gauge. For NORMAL mode, the FINAL STAGE song must be MY FIRE. For HARD mode, the FINAL STAGE song must be PARANOiA.
The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists. Only by playing BASIC SINGLE mode can the player play the EXTRA STAGE, which gives access to one song on ANOTHER difficulty. To access this extra song, the player must choose a specific song for the FINAL STAGE and clear it with a full-gauge (MY FIRE for Normal mode; PARANOiA for Hard mode).


= Song availability by game mode =
= Song availability by game mode =
* ◯ indicates the song is available to play in the respective mode.
* ◯ indicates the song is available to play in the respective mode.
* △ indicates the song is available to play in the respective mode, and that it uses a harder variation of its Single BASIC chart.
* △ indicates the song is available to play in the respective mode, and uses a harder variation of its Single BASIC chart.
* ✕ indicates the song is a FINAL STAGE song in the respective mode.
* ✕ indicates the song is a FINAL STAGE song in the respective mode.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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= Codes & Unlock Information =
= Codes & Unlock Information =
;Dancing characters
;Dancing characters
*[[KONSENTO:01]] (コンセント1号), [[OSHARE-ZUKIN]] (おしゃれずきん): Hold down the Left button when the game start or press the ← foot panel when pressing the Start button.
*[[KONSENTO:01]] (コンセント1号), [[OSHARE-ZUKIN]] (おしゃれずきん): Hold down the Left button when starting a game or press the ← foot panel when pressing the Start button.
*[[DISC Beings|DISC-A & DISC-B (輪っか)]]: Hold down the Right button when the game start or press the → foot panel when pressing the Start button.
*[[DISC Beings|DISC-A & DISC-B (輪っか)]]: Hold down the Right button at the start of a game or press the → foot panel when pressing the Start button.


;Play Styles
;Play Styles
*DOUBLE: On the Play Mode Select Screen, press both Start buttons then input ↑↑↓↓←→←→ on the foot panels (not pressing the other Start button will only allow for one STAGE play).
*DOUBLE: On the Play Mode Select screen, press both Start buttons then input ↑↑↓↓←→←→ on the foot panels (not pressing the other Start button will only allow for one STAGE play).


;Dance levels
;Dance levels
*ANOTHER: On the Play Mode Select Screen, press ↑↑↓↓↑↑↓↓ on the foot panels.
*ANOTHER: On the Play Mode Select screen, press ↑↑↓↓↑↑↓↓ on the foot panels.


;Modifiers
;Modifiers
*MIRROR: On the Play Mode Select Screen, press ←→←→←→←→ on the foot panels.
*MIRROR: On the Play Mode Select screen, press ←→←→←→←→ on the foot panels.


= Related Links =
= Related Links =
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* [https://web.archive.org/web/20000303101617/http://www.konami.co.jp/am/AM_English/DDR_E/ DanceDanceRevolution official english site] (archived)
* [https://web.archive.org/web/20000303101617/http://www.konami.co.jp/am/AM_English/DDR_E/ DanceDanceRevolution official english site] (archived)


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

Latest revision as of 03:37, 12 May 2024

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

This page is for the first DanceDanceRevolution game, released in 1998. For the other games or songs of the same title, please see DanceDanceRevolution (disambiguation).

DanceDanceRevolution

DanceDanceRevolution's folder jacket.

Release Information

General Information

  • First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
  • The original DanceDanceRevolution is also known as "version 1.0".
  • The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until EXTREME.
  • The game features an announcer which was used until DanceDanceRevolution 2ndMIX CLUB VERSiON2.
  • The music selection screen is a jukebox-like menu with CD covers, each representing a song available to play.
  • Three play style options are available: SINGLE, DOUBLE, and COUPLE.
    • DOUBLE requires a step code to activate.
  • Three play modes are available: EASY, NORMAL, and HARD. The modes primarily differ in the songs available for selection.
    • EASY mode allows for only one stage. It will not end early if the dance gauge reaches zero.
    • NORMAL and HARD modes allow for three stages but will end the game early as soon as the dance gauge is empty. An EXTRA STAGE can also be earned in both of these modes.
    • The Single BASIC charts of BUTTERFLY and KUNG FU FIGHTING vary depending on the mode. The game uses slightly easier variations when playing on EASY or NORMAL, whereas it uses the standard BASIC charts for HARD mode. The easier variants were not used in any future games in the series.
  • Two difficulties are available for the songs' charts: BASIC and ANOTHER.
    • The difficulty is selected via a step code when choosing the play mode.
    • Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
  • The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
    • BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet).
  • Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
  • The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
  • AFRO, LADY, KONSENTO:01 (コンセント1号), OSHARE-ZUKIN (おしゃれずきん), DISC-A and DISC-B (輪っか) are the only selectable characters. By default, AFRO is player 1 and LADY is player 2.
    • During gameplay, the selected character appears on screen dancing in front of animations.
    • Unlike future games, the animations that are played are determined by the current stage and the characters used.
    • To identify the choreography used by the dancer, the game shows on screen the type of dance currently in us, which is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
      • HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE.
  • The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO!, and MISS.
  • The possible rank results for a song are S, A, B, C, and D.
  • First game in the series to have an EXTRA STAGE system. This system would not return until DDRMAX's release.
  • Total songs: 9

Staff Information

Song List

Song Artist SP Difficulty DP Difficulty
BASIC ANOTHER BASIC
HAVE YOU NEVER BEEN MELLOW THE OLIVIA PROJECT 1 2 2
BUTTERFLY SMiLE.dk 3 4 4
KUNG FU FIGHTING BUS STOP featuring CARL DOUGLAS 2 3 3
MY FIRE X-TREME 4 5 5
LITTLE BITCH THE SPECIALS 4 5 5
LET'S GET DOWN JT PLAYAZ 3 4 4
THAT'S THE WAY (I LIKE IT) KC & THE SUNSHINE BAND 2 3 3
STRICTLY BUSINESS MANTRONIK VS EPMD 4 5 5
PARANOiA 180 6 7 7

EXTRA STAGE

The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists. Only by playing BASIC SINGLE mode can the player play the EXTRA STAGE, which gives access to one song on ANOTHER difficulty. To access this extra song, the player must choose a specific song for the FINAL STAGE and clear it with a full-gauge (MY FIRE for Normal mode; PARANOiA for Hard mode).

Song availability by game mode

  • ◯ indicates the song is available to play in the respective mode.
  • △ indicates the song is available to play in the respective mode, and uses a harder variation of its Single BASIC chart.
  • ✕ indicates the song is a FINAL STAGE song in the respective mode.
Song Artist
EASY NORMAL HARD
HAVE YOU NEVER BEEN MELLOW THE OLIVIA PROJECT -
BUTTERFLY SMiLE.dk
KUNG FU FIGHTING BUS STOP featuring CARL DOUGLAS
MY FIRE X-TREME - -
LITTLE BITCH THE SPECIALS - -
LET'S GET DOWN JT PLAYAZ -
THAT'S THE WAY (I LIKE IT) KC & THE SUNSHINE BAND -
STRICTLY BUSINESS MANTRONIK VS EPMD - -
PARANOiA 180 - -

Codes & Unlock Information

Dancing characters
  • KONSENTO:01 (コンセント1号), OSHARE-ZUKIN (おしゃれずきん): Hold down the Left button when starting a game or press the ← foot panel when pressing the Start button.
  • DISC-A & DISC-B (輪っか): Hold down the Right button at the start of a game or press the → foot panel when pressing the Start button.
Play Styles
  • DOUBLE: On the Play Mode Select screen, press both Start buttons then input ↑↑↓↓←→←→ on the foot panels (not pressing the other Start button will only allow for one STAGE play).
Dance levels
  • ANOTHER: On the Play Mode Select screen, press ↑↑↓↓↑↑↓↓ on the foot panels.
Modifiers
  • MIRROR: On the Play Mode Select screen, press ←→←→←→←→ on the foot panels.

Related Links