AC DDR KIDS: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:


== General Information / Changes==
== General Information / Changes==
* This game uses completely unique hardware, referred to as "GSAN1" after the model number silk-screened on the board, as the platform was never officially named. The quality of both graphics and sound in DDR KIDS is far worse than any other game in the DanceDanceRevolution series due to the limitations of this hardware.
* This game uses completely unique hardware, referred to as "GSAN1" after the model number silk-screened on the board, as the platform was never officially named. The quality of both graphics and sound in DDR KIDS is far worse than any other game in the DanceDanceRevolution series due to the limitations of this hardware. Notably, characters are sprites that respond to the judgement of individual notes (as long as it is not still performing the animation in response to a previous note).
* This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
* This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
* Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
* There are only four judgments: Great, Good, Fight, and Poor.
* There are only four judgments: Great, Good, Fight, and Poor. Only Great allows for combos.
* There is no score shown at all, but grades are still awarded.
* There is no score shown at all, but grades are still awarded.
* None of the songs in this game were shared with any other DanceDanceRevolution game.
* None of the songs' versions in this game were shared with any other DanceDanceRevolution game. However, different covers of [[Odoru Ponpokolin|おどるポンポコリン]] appeared in multiple DanceDanceRevolution games.
* No artists are credited for any of the songs.
* No artists are credited for any of the songs, as all of them are covers.


== Staff Information ==
== Staff Information ==

Revision as of 11:50, 20 December 2014

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

DanceDanceRevolution KIDS

Release Information

  • Release Date: December 2000.

General Information / Changes

  • This game uses completely unique hardware, referred to as "GSAN1" after the model number silk-screened on the board, as the platform was never officially named. The quality of both graphics and sound in DDR KIDS is far worse than any other game in the DanceDanceRevolution series due to the limitations of this hardware. Notably, characters are sprites that respond to the judgement of individual notes (as long as it is not still performing the animation in response to a previous note).
  • This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
  • Songs are rated from 1 to 4 note icons, and only one difficulty is available.
  • Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
  • There are only four judgments: Great, Good, Fight, and Poor. Only Great allows for combos.
  • There is no score shown at all, but grades are still awarded.
  • None of the songs' versions in this game were shared with any other DanceDanceRevolution game. However, different covers of おどるポンポコリン appeared in multiple DanceDanceRevolution games.
  • No artists are credited for any of the songs, as all of them are covers.

Staff Information

To be updated.

New Songs

Related Links

To be updated.

This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.