AC bm III: Difference between revisions
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{{Course Song|4.|[[Badboy flygirl]]}}}} | {{Course Song|4.|[[Badboy flygirl]]}}}} | ||
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= Codes & Unlock Information = | |||
== Codes == | |||
These three modifiers are not available in tsunagi(expert) mode. | |||
; Foot play | |||
* On song select screen, choose except foot ver. song, hold Start and pedal, then press any key to assign to pedal. | |||
** Even if Battle play is used, only one key is assigned. | |||
; Frame select | |||
* On song select screen, repeat to press and release Start. The gameplay flame changes depending on whether how many times it was released. | |||
** 0:AUTO 1:CLOUD 2:TECHNO 3:STREET 4:METAL 5:JAPAN 6:SPE-ANA 7:(same as 0) | |||
; Fast play/Slow play | |||
* On song select screen, | |||
** Hold keys 2 and 4, then press 1 to start: FAST PLAY 1 (1.25X) | |||
** Hold keys 2 and 4, then press 3 to start: FAST PLAY 2 (1.6X) | |||
** Hold keys 2 and 4, then press 5 to start: FAST PLAY 3 (2.0X) | |||
** Hold keys 1, 3 and 5, then press 4 to start: SLOW PLAY (0.8X) | |||
*** Some songs do not arrow them. | |||
= Related Links = | = Related Links = |
Revision as of 06:00, 13 September 2017
This page is under construction.
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania III
Release Information
- Release date: March 8th, 2000
General Information / Changes
- First title of the beatmania III series.
- The last game with the Dancemania licenses from beatmania 5thMIX.
- Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways:
- beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
- Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
- A much more expanded effector table.
- beatmania III has music previews; beatmania does not.
- beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
- A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
- Headphone jack is included.
- Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
- beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points a year earlier), which continued through the entire series.
- beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
- Only title in the beatmania III series with brand-new songs. Subsequent games were released as "APPEND" titles with the same new songs as their original beatmania counterpart (along with new LONG versions in the case of 6thMIX and 7thMIX.)
- 4 songs have charts that change depending on the player's performance. If the player gets a high number of BADs and POORs, the chart changes to a more simple version of itself.
Staff Information
beatmania III credits
beatmania III Original Soundtrack Booklet Credits
- Producer: Fumiaki Tanaka
- Executive Director: Seiji Higurashi
- Director & Planner: Yuichiro "Y.S" Sagawa
- Sound Director: DJ nagureo, Youhei Shimizu
- Sound Programmer: Youhei Shimizu
- Main Programmer: Hideki "Hx2" Hashimoto
- Programmer: Kazuyasu "ガソン・ワホ" Kawamura, Naoya "Natsumi" Kihara
- CG Designer: MZD-FIRE FLY, MORO
- Graphic Designer: Noriyuki "bedlam" Yokoki
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
KONAMI originals | |||||||||
JUNGLE | 2tone | RAM | 184 | 3 | 3 | - | 3 | 3 | - |
TEKNO | 12.4 | RAM | 152 | 5 | 5 | 5 | 5 | 5 | - |
DRUM'N'BASS | All is vanity | good-cool | 157 | 3 | 4 | 4 | 3 | 4 | - |
RAVE | ASK | RAM | 152 | 4 | 4 | 4 | 4 | 4 | - |
HIPHOP | Badboy flygirl | U.M.E.D.Y | 105 | 4 | 5 | - | 4 | 5 | - |
RAVE | Cyber Girl | good-cool | 133 | 5 | 5 | 5 | 5 | 5 | 5 |
80'S SOUL | Devoted To You | DJ nagureo feat. Robbie Danzie | 108 | 3 | 4 | - | 3 | 4 | - |
TRANCE | EAST MEETS WEST | RAM | 155 | 3 | 4 | 4 | 3 | 4 | - |
HOUSE | feeling of love | youhei shimizu | 136 | 3 | 5 | - | 3 | 5 | - |
HIPHOP (PRACTICE) | Instant Love | DJ KONAMI | 115 | N/A | - | - | N/A | - | - |
WARP HOUSE | Jam & Marmalade | FinalOffset | 145 | 4 | 5 | 5 | 4 | 5 | - |
JAZZ HIPHOP | Keep On Liftin' | dj nagureo | 100 | 3 | 3 | 3 | 3 | 3 | - |
HOUSE | Live together | good-cool | 125 | 3 | 5 | - | 3 | 5 | - |
JAZZ HOUSE | mnemoniq | youhei shimizu | 111 | 4 | 5 | - | 4 | 5 | - |
LOVER'S REGGAE | my cherie amour (licensed cover) |
DJ nagureo feat. Sana | 90 | 1 | 3 | 3 | 1 | 3 | - |
EUROBEAT | Overwhelming | good-cool | 122 | 3 | 4 | - | 3 | 4 | - |
SPIRITUAL | qingdao | DJ nagureo | 130 | 3 | 4 | 4 | 3 | 4 | - |
HIPHOP | Rest my mind | dj nagureo feat. Doublecheese | 94 | 4 | 4 | - | 4 | 4 | - |
J-POP | Shake it down | good-cool | 125 | 3 | 5 | - | 3 | 5 | - |
GARAGE HOUSE | Stay with me | DJ nagureo feat. Robbie Danzie | 126 | 3 | 4 | 4 | 3 | 4 | - |
SKA | Tondemo paradise | thelonious monkees | 145 | 2 | 3 | - | 2 | 3 | - |
ACID JAZZ | Trust no one | thelonious monkees | 170 | 2 | 3 | - | 2 | 3 | - |
EUROBEAT | Twin Bee ~Generation X~ | FinalOffset | 168-177 | 5 | 5 | 5 | 5 | 5 | - |
EXPERT Courses
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Codes & Unlock Information
Codes
These three modifiers are not available in tsunagi(expert) mode.
- Foot play
- On song select screen, choose except foot ver. song, hold Start and pedal, then press any key to assign to pedal.
- Even if Battle play is used, only one key is assigned.
- Frame select
- On song select screen, repeat to press and release Start. The gameplay flame changes depending on whether how many times it was released.
- 0:AUTO 1:CLOUD 2:TECHNO 3:STREET 4:METAL 5:JAPAN 6:SPE-ANA 7:(same as 0)
- Fast play/Slow play
- On song select screen,
- Hold keys 2 and 4, then press 1 to start: FAST PLAY 1 (1.25X)
- Hold keys 2 and 4, then press 3 to start: FAST PLAY 2 (1.6X)
- Hold keys 2 and 4, then press 5 to start: FAST PLAY 3 (2.0X)
- Hold keys 1, 3 and 5, then press 4 to start: SLOW PLAY (0.8X)
- Some songs do not arrow them.
Related Links
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.