AC bm III: Difference between revisions

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''This page is under construction.''
{{DISPLAYTITLE:beatmania III}}
{{DISPLAYTITLE:beatmania III}}
{{bm-AC}}
{{bm-AC}}
''This page is under construction.''


= beatmania III =
= beatmania III =
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** beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
** beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
** A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
** A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
** Headphone jack is included.
** A headphone jack is included.
** Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
** Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
** beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points [[AC bm complete|a year earlier]]), which continued through the entire series.
** beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points [[AC bm complete|a year earlier]]), which continued through the entire series.
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= Codes & Unlock Information =
= Codes & Unlock Information =
== Codes ==
== Codes ==
These three modifiers are not available in tsunagi(expert) mode.
These three modifiers are not available in tsunagi (expert) mode.
; Foot play
; Foot play:
* On song select screen, choose except foot ver. song, hold Start and pedal, then press any key to assign to pedal.
* On the song select screen, while choosing a song (except foot ver. songs), hold Start and pedal, then press any key to assign that key to pedal.
** Even if Battle play is used, only one key is assigned.
** Note that even if Battle play is used, only one key is assigned.
; Frame select
; Frame select:
* On song select screen, repeat to press and release Start. The gameplay flame changes depending on whether how many times it was released.
* On the song select screen, repeatedly press and release Start. The gameplay frame will change depending on how many times Start was released.
** 0:AUTO 1:CLOUD 2:TECHNO 3:STREET 4:METAL 5:JAPAN 6:SPE-ANA 7:(same as 0)
** 0: AUTO, 1: CLOUD, 2: TECHNO, 3: STREET, 4: METAL, 5: JAPAN, 6: SPE-ANA, 7: same as 0.
; Fast play/Slow play
; Fast/Slow play:
* On song select screen,
* On the song select screen,
** Hold keys 2 and 4, then press 1 to start: FAST PLAY 1 (1.25X)
** Hold keys 2 and 4, then press 1 to start: FAST PLAY 1 (1.25X).
** Hold keys 2 and 4, then press 3 to start: FAST PLAY 2 (1.6X)
** Hold keys 2 and 4, then press 3 to start: FAST PLAY 2 (1.6X).
** Hold keys 2 and 4, then press 5 to start: FAST PLAY 3 (2.0X)
** Hold keys 2 and 4, then press 5 to start: FAST PLAY 3 (2.0X).
** Hold keys 1, 3 and 5, then press 4 to start: SLOW PLAY (0.8X)
** Hold keys 1, 3 and 5, then press 4 to start: SLOW PLAY (0.8X).
*** Some songs do not arrow them.
*** Note that some songs do not allow these modifiers.


= Related Links =
= Related Links =

Revision as of 14:29, 13 September 2017

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

This page is under construction.

beatmania III

Release Information

  • Release date: March 8th, 2000

General Information / Changes

BMIIITitle.jpg
  • First title of the beatmania III series.
  • The last game with the Dancemania licenses from beatmania 5thMIX.
  • Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways:
    • beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
      • Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
    • A much more expanded effector table.
    • beatmania III has music previews; beatmania does not.
    • beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
    • A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
    • A headphone jack is included.
    • Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
    • beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points a year earlier), which continued through the entire series.
  • Only title in the beatmania III series with brand-new songs. Subsequent games were released as "APPEND" titles with the same new songs as their original beatmania counterpart (along with new LONG versions in the case of 6thMIX and 7thMIX.)
  • 4 songs have charts that change depending on the player's performance. If the player gets a high number of BADs and POORs, the chart changes to a more simple version of itself.

Staff Information

beatmania III credits
beatmania III Original Soundtrack Booklet Credits

  • Producer: Fumiaki Tanaka
  • Executive Director: Seiji Higurashi
  • Director & Planner: Yuichiro "Y.S" Sagawa
  • Sound Director: DJ nagureo, Youhei Shimizu
  • Sound Programmer: Youhei Shimizu
  • Main Programmer: Hideki "Hx2" Hashimoto
  • Programmer: Kazuyasu "ガソン・ワホ" Kawamura, Naoya "Natsumi" Kihara
  • CG Designer: MZD-FIRE FLY, MORO
  • Graphic Designer: Noriyuki "bedlam" Yokoki

Full Song List

New Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
NORMAL HARD ANOTHER NORMAL HARD ANOTHER
KONAMI originals
JUNGLE 2tone RAM 184 3 3 - 3 3 -
TEKNO 12.4 RAM 152 5 5 5 5 5 -
DRUM'N'BASS All is vanity good-cool 157 3 4 4 3 4 -
RAVE ASK RAM 152 4 4 4 4 4 -
HIPHOP Badboy flygirl U.M.E.D.Y 105 4 5 - 4 5 -
RAVE Cyber Girl good-cool 133 5 5 5 5 5 5
80'S SOUL Devoted To You DJ nagureo feat. Robbie Danzie 108 3 4 - 3 4 -
TRANCE EAST MEETS WEST RAM 155 3 4 4 3 4 -
HOUSE feeling of love youhei shimizu 136 3 5 - 3 5 -
HIPHOP (PRACTICE) Instant Love DJ KONAMI 115 N/A - - N/A - -
WARP HOUSE Jam & Marmalade FinalOffset 145 4 5 5 4 5 -
JAZZ HIPHOP Keep On Liftin' dj nagureo 100 3 3 3 3 3 -
HOUSE Live together good-cool 125 3 5 - 3 5 -
JAZZ HOUSE mnemoniq youhei shimizu 111 4 5 - 4 5 -
LOVER'S REGGAE my cherie amour
(licensed cover)
DJ nagureo feat. Sana 90 1 3 3 1 3 -
EUROBEAT Overwhelming good-cool 122 3 4 - 3 4 -
SPIRITUAL qingdao DJ nagureo 130 3 4 4 3 4 -
HIPHOP Rest my mind dj nagureo feat. Doublecheese 94 4 4 - 4 4 -
J-POP Shake it down good-cool 125 3 5 - 3 5 -
GARAGE HOUSE Stay with me DJ nagureo feat. Robbie Danzie 126 3 4 4 3 4 -
SKA Tondemo paradise thelonious monkees 145 2 3 - 2 3 -
ACID JAZZ Trust no one thelonious monkees 170 2 3 - 2 3 -
EUROBEAT Twin Bee ~Generation X~ FinalOffset 168-177 5 5 5 5 5 -


EXPERT Courses

No. Song
DJ nagureo
1. COME AND GET IT
2. peace-out
3. Stay with me
4. 20,november (single mix) /
20,november (radio edit)
No. Song
CLIMAX
1. All is vanity
2. Overwhelming
3. feeling of love
4. mnemoniq
No. Song
RAVE
1. e-motion (2ndMIX)
2. ASK
3. R3
4. Cyber Girl
No. Song
Selection
1. Keep On Liftin'
(ANOTHER)
2. EAST MEETS WEST
(ANOTHER)
3. qingdao
(ANOTHER)
5. Jam & Marmalade
(ANOTHER)
No. Song
KONAMIX
1. quick master
2. METALGEAR SOLID -Main Theme-
3. Salamander Beat Crush mix
4. Twin Bee ~Generation X~
No. Song
HIPHOP
1. s.d.z
2. tokai
3. ALL PRO
4. Badboy flygirl

Codes & Unlock Information

Codes

These three modifiers are not available in tsunagi (expert) mode.

Foot play
  • On the song select screen, while choosing a song (except foot ver. songs), hold Start and pedal, then press any key to assign that key to pedal.
    • Note that even if Battle play is used, only one key is assigned.
Frame select
  • On the song select screen, repeatedly press and release Start. The gameplay frame will change depending on how many times Start was released.
    • 0: AUTO, 1: CLOUD, 2: TECHNO, 3: STREET, 4: METAL, 5: JAPAN, 6: SPE-ANA, 7: same as 0.
Fast/Slow play
  • On the song select screen,
    • Hold keys 2 and 4, then press 1 to start: FAST PLAY 1 (1.25X).
    • Hold keys 2 and 4, then press 3 to start: FAST PLAY 2 (1.6X).
    • Hold keys 2 and 4, then press 5 to start: FAST PLAY 3 (2.0X).
    • Hold keys 1, 3 and 5, then press 4 to start: SLOW PLAY (0.8X).
      • Note that some songs do not allow these modifiers.

Related Links

This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.