User:Miik/DDR2: Difference between revisions

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= DanceDanceRevolution =
= Artists =
[[Image:DanceDanceRevolution logo.png|thumb|DanceDanceRevolution series logo since 2009.]]
* [[Eric Anthony]]
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also known as '''Dancing Stage''' (ダンシングステージ) in select games and territories, is the second music video game series produced by KONAMI in the [[BEMANI]] series in 1998. It started initially as an arcade only game but also received home versions (both ports and exclusive versions) and various spin-offs.
** The Island Song - TAG feat. Eric Anthony
** Unreal - Eric Anthony (vocals)
** TBA
* [[Brenda Burch]]
** Lyrics for A Brighter Day, Let's Get Away (+Vocals), Now's The Time (+v),  Baile Le Samba (+v), A Sponful of SUgar (vocals only), Dynamite Rave (lyrics only), KIMONO PRINCESS (l only), Shine (l only), PARADISE (L only)


== Background ==
= DDR X =
:A timeline of the DanceDanceRevolution series can be [[DDR History|found on this page]].
* To complete.. :)
In the spring of 1998, [[Yoshihiko Ota]], a game producer at KCET (a former subsidiary of KONAMI) had an idea for a music game inspired by his habit of walking around town and visiting clubs and discos. He thought that moving his body along to music was fun and could be a great idea for a game. His initial idea received mostly a negative reception from his colleagues: “It's embarrassing to dance in front of people; no one will want to do it!" He argued that the same logic could be applied to Karaoke which was quite popular at that time. Ota’s first idea evolved into a game operated by hand by pushing buttons to go along with the music. This concept eventually became beatmania.
== Unlockable Songs ==


During the development of beatmania, he heard about a product in development that would require the player to stand on panels and operating the game would require the player‘s foot. That concept inspired him to create DanceDanceRevolution. Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.
=== FINAL / EXTRA STAGE / ENCORE EXTRA STAGE ===
These songs are written in red instead of black in the Select Music Screen.
==== FINAL STAGE ====
Standard Mode:
Getting an A on any song (on any Dance Level except BEGINNER) before the FINAL STAGE unlocks a special song for the FINAL STAGE, On The Break. The FINAL STAGE-only song difficulty will be same as the difficulty that the A was obtained on. In order to have more difficulty choices, multiple A's can be obtained on other difficulties before the FINAL STAGE. Or AA instead to unlock them all?
<br>
Battle Mode:


After the official release, DanceDanceRevolution became a success in Japan which led the game being exported in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the game returned to be mostly an arcade only game in Asia.
==== EXTRA STAGE ====
The EXTRA STAGE songs are set with a LIFE GAUGE with HOW MANY LIVES?


== Gameplay ==
To access the EXTRA STAGE, On The Breaks or a song picked using Random should be cleared with a rank of A or higher first on the FINAL STAGE. Usually, SABER WING will be default song as EXTRA STAGE but other songs can be added when other conditions have been fulfilled:
=== Dance Platform ===
* SABER WING (AKIRA ISHIHARA Headshot mix): If the difficulties of the previous songs before the EXTRA STAGE added up to number found using a special formula (13 x Number of songs played + 1).
[[Image:AC DDR SINGLE PLAY.png|thumb|The standard 4 foot panels]]
The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. The spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup. 
=== Judgement System ===
Players are judged by how well they time their steps to the patterns shown on screen when they reach the [[DDR Glossary|Step Zone]]. Each arrow that passes the Step Zone receives a text-based timing result based on the accuracy. From highest to lowest: <span style="color:#f0d3a1;">'''Marvelous!!!'''</span>, <span style="color: #f6ee1f;">'''Perfect!!'''</span>, <span style="color: #25ea17;">'''Great!'''</span>, <span style="color: #1ba1ff;">'''Good'''</span>, <span style="color: #fe1d23;">'''Miss...'''</span>
Missing a Frezze Arrow or stepping on a Shock Arrow will result in getting a <span style="color: #757474;">'''N.G.'''</span> (No Good) while hitting it (or avoiding stepping on it for Shock Arrows) correctly will give the timing <span style="color: #f47514;">'''O.K.!'''</span> The timing Marvelous was added on every play modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. Until [[AC DDR X2|DanceDanceRevolution X2]], Almost was a judgement result placed before Miss.  


;LIFE GAUGE
==== ENCORE EXTRA STAGE ====
The timing result influences both the score of the player and the player’s life meter. Continuously missing or receiving poor timing judgments drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The life gauge usually starts at half its capacity and is shown in green as default.  
For the first time, no modifiers are locked during the ENCORE EXTRA STAGE. To access the ENCORE EXTRA STAGE, the EXTRA STAGE song have to be cleared with a rank of AA.


In later games, the standard LIFE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.  
The default song as ENCORE EXTRA STAGE is Horatio but other songs can be unlocked depending on which of the conditions below was fulfilled:
* If SABER WING (AKIRA ISHIHARA Headshot mix) was the EXTRA STAGE then bounce will be also unlocked.
* If the result value of the special formula (Sum of the songs dance level number > 13 x Number of songs played + 1) is true, then Trigger will be unlocked.


;Combo
==== X-Special Charts ====
Another concept is the ability to create a combo. After hitting successfully a number of steps, the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Great won’t break the combo and only getting a Miss or a N.G. can now break the combo.
To celebrate the 10 years of the series, all the previous boss songs received brand new CHALLENGE-only charts. These new versions are known as X-Special songs.
Although the EXTRA STAGE was introduced in DanceDanceRevolution, it only made a come-back in DDRMAX. Thus, only the boss songs from DDRMAX to EXTREME are exactly in the same order as they were in their original games. For the other games, the "hardest" songs from each game were selected instead.
A total of 8 set of 2 songs each from DanceDanceRevolution to EXTREME, with also 2 songs representing DanceDanceRevolution X were made. The first set was released on December 24th, 2008 and on March 16, 2009 for the remaining sets. Each set have one EXTRA STAGE and one ENCORE EXTRA STAGE song. To unlock them, special conditions related to their series of origin have to be fulfilled.  


=== Arrow Types ===
After a while, the original set of conditions were "relaxed". On October 1st, 2009, all the X-Specials songs were added for normal play and can be found in DanceDanceRevolution X folder.
The arrows used on a song chart are usually placed following the bar (a bar equal to 4 beats). Other than the regular arrows, the game also have:
* JUMPs: Two simultaneous arrows to step on by jumping.
* Freeze Arrows (FA):  One or more arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in DDRMAX.
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X.


=== Play Styles ===
===== Unlock Requirement =====
* Single Play (シングルプレー): A solo game using the 4 foot panels.
* Double Play (ダブルプレー): A solo game using two 4 foot panels
* Versus Play(バーサスプレー): A two players play style using each a 4 foot panels.


=== Play Modes ===
; EXTRA STAGE songs
* NORMAL MODE: This is the default mode found in every version of the game which allow the player to select one song by STAGE.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
* COURSE MODE: Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.
!style="background:#9999ee; text-align: center;"|Song Unlocked
!style="background:#9999ee; text-align: center;"|Requirement
|-
|PARANOiA(X-Special)
| Before the EXTRA STAGE, clear at least one song from '''DDR 1st''' folder with AA.
|-
|SP-TRIP MACHINE(JUNGLE MIX)(X-Special)
|Get an AA on PARANOiA MAX(DIRTY MIX) on the FINAL STAGE by getting in on Random
|-
|PARANOiA Rebirth (X-Special)
|Before the FINAL STAGE, a song have to be selected in the '''DDR 3rdMIX''' folder. Then, ←←←→→→←→  <br> have to be pressed on the dance panel before clearing that song with AA or higher. This step code was used <br> in 3rdMIX to unlock the SSR Mode.
|-
|TRIP MACHINE CLIMAX(X-Special)
|Play as [[YUNI]] or [[JENNY]] and clear a song from the '''DDR 4thMIX''' folder with at least AA.
|-
|PARANOiA ETERNAL(X-Special)
| Any Xmix song have to cleared with a rank of AA or higher.
|-
|MAX 300(X-Special)
| Any song from the '''DDRMAX''' folder have to cleared as AA before the FINAL STAGE. As FINAL STAGE,<br> On the Break have to be cleared with an AA using the SPEED modifiers at 1.5x and SCROLL set to REVERSE.
|-
|MAXX UNLIMITED(X-Special)
|Clear with AA any song that has CHALLENGE-only charts before the FINAL STAGE.
|-
|The legend of MAX(X-Special)
|The Legend Road (伝説道) songs have to be played in order with AA on them all: <br>MAX 300 → MAXX UNLIMITED → Sakura → The Legend of MAX → PARANOiA Survivor MAX. <br>Alternatively, playing MAX 300 with an Xmix song will also work.
|}
; ENCORE EXTRA STAGE songs
To get to the ENCORE EXTRA STAGE, the EXTRA STAGE song must be cleared with a rank of AA or AAA.
*Table with requirements.


=== STAGE System ===
==== Unlock Schedule ====
Due to the game being an arcade game, it uses a STAGE system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd and FINAL) with a potential EXTRA STAGE if unlocked. The EXTRA STAGE is a free STAGE awarded to the player after successfully completed a set of conditions. More information on the EXTRA STAGE can be found [[AC General Info|on this page]].  
All the X-Special songs require special conditions in order to make them appears. Even when unlocked for normal play, these songs can still be played on their respective STAGE.


=== Songs Selection ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
In most games, the song list was accessible using a song wheel with each song having a related song banner. Since DDR X2, the songs are now chosen from left to right, with album jackets replacing the series' long-time traditional banners. The songs featured in the game are usually short, around 1:30 in length. The BPM of the songs can either be constant or vary during the song. In DDR 5thMIX, a new feature known as a stop (a moment where the arrows stop scrolling on the screen) was added.
!style="background:#9999ee; text-align: center;"|Song
 
!style="background:#9999ee; text-align: center;"|STAGE
For the first few games, KONAMI opted to use mostly licensed songs from the popular remix compilation series, Dancemania by the label i-DANCE. Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes cover of songs or licenses mainly from Japanese artists that are included in the game but in a smaller proportion.  With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted in DanceDanceRevolution as well.
!style="background:#9999ee; text-align: center;"|Normal Play Unlock
=== Difficulty ===
|-
 
!style="background:#9999ee; text-align: center;" colspan="3"|Added on 12/24/2008
==== Foot Level ====
|-
In DanceDanceRevolution, songs are rated using a number from 1, being the easiest, to 20, being the hardest. The difficulty number is known as the Foot Level due to a feet icon being displayed next to the rating number for the song in the earliest games. Initially in the first game, the rating was from 1 to 8 and each number had a corresponding name. The names were dropped in DDR 4thMIX. The rating was changed to 9 in DDR 3rdMIX and finally to 10 in DDRMAX. The whole system was upgraded to its current range of 1 to 20 in DanceDanceRevolution X.
| [[On The Break]]
 
| style="background:#ADD8E6;"| FINAL
==== DANCE LEVEL ====
| 04/09/2009
Depending on the edition of the game, dance steps are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color.
|-
 
| [[SABER WING]]
; <span style="color:#1fd6fe;">'''BEGINNER'''</span>
| style="background:#EE82EE;"| EXTRA
:Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at the newcomers to the game. It usually have a foot level of 1 to 4 with the maximum being 9. A typical chart can includes JUMPs and simple Freeze Arrows. It can be also known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DDR X2 and X3 vs 2ndMIX respectively only. This difficulty doesn't exist in DOUBLE PLAY.
| rowspan="2"| 05/21/2009
 
|-
; <span style="color:#fdac1c;">BASIC</span>
| [[SABER WING (Akira Ishihara Headshot mix)|SABER WING (AKIRA ISHIHARA Headshot mix)]]
:Introduced in [[AC DDR 1st|DanceDanceRevolution]], this is the setting for those familiar to the game. Ideal difficulty for players between beginners and intermidiates as the range is 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes and at times, 8th notes. In DDRMAX to EXTREME, BASIC was known as LIGHT (楽). For the Happy Mode in X2 to X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).
| style="background:#EE82EE;"| EXTRA
 
|-
; <span style="color:#ff1e3c;">DIFFICULT</span>
| [[Horatio]]
:Introduced in [[AC DDR 1st|DanceDanceRevolution]], this is for people looking for some resistance. Minimum difficulty is 4 and the standard range is 5 to 9 with 15 being the maximum. Charts can have 4th, 8th and occasionnal 16th notes.  DIFFICULT was known as ANOTHER from DDR to DDR 3rdMIX, it changed to TRICK in 4thMIX to 5thMIX and became STANDARD (踊) in DDRMAX to EXTREME. It finally received the name DIFFICULT in SuperNOVA.
| style="background: #FFC0CB;"| ENCORE EXTRA
 
| 07/02/2009
; <span style="color:#33eb19;">EXPERT</span>
|-
:Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people seeking stimulus. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DDR to DDR 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in 3rdMIX PLUS. From DDRMAX to EXTREME, MANIAC was known as Heavy () before receiving its current name EXPERT in SuperNOVA.
| [[on the bounce]]
 
| style="background: #FFC0CB;"| ENCORE EXTRA
; <span style="color:#eb1eff;">CHALLENGE</span>
| 08/13/2009
:Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is for people who want to feel a new world. Challenge is also often referred as 鬼 (Oni), which is a kind of supernatural monsters (such as an ogre or demon) in Japanese mythology.
|-
:This difficulty was first made available on select songs during some Non-Stop Courses in DDRMAX2 before being added outside of courses in EXTREME. Typical range is 17-18 with 19 being the highest rated yet and appeared in DDR X2. The Shock Arrows (SA) added in DDR X are only found in challenge charts. An icon is displayed on screen to notify the user of their presence in the chart. Charts with Shock Arrows can also be a modified BEGINNER to EXPERT charts and thus, nearly accessible for everyone.
| [[Trigger]]
 
| style="background: #FFC0CB;"| ENCORE EXTRA
==== GROOVE RADAR ====
| 09/17/2009
Introduced in DDRMAX, the [[GROOVE RADAR]] was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since, both systems are used in the game.
|-
 
| [[PARANOiA|PARANOiA (X-Special)]]
In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagram. The pentagram is drawn using 5 criteria: VOLTAGE, AIR, FREEZE, CHAOS and STREAM.
| style="background:#EE82EE;"| EXTRA
 
| rowspan="2"|10/01/2009
=== Modifiers ===
|-
:To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].
| [[TRIP MACHINE|TRIP MACHINE (X-Special)]]
 
| style="background: #FFC0CB;"| ENCORE EXTRA
Both to help or increase the difficulty of the game, modifiers are included in the game for players to use. This includes options like changing the color of the arrows or their shapes to hiding the steps on the screen. 
|-
 
!style="background:#9999ee; text-align: center;" colspan="3"|Added on 03/16/2009
=== Scoring System ===
|-
:For a complete list of scoring system, [[DanceDanceRevolution Scoring System|see this page]].
| [[SP-TRIP MACHINE ~JUNGLE MIX~|SP-TRIP MACHINE ~JUNGLE MIX~ (X-Special)]]
 
| style="background:#EE82EE;"| EXTRA
After each song completion, an evaluation is performed on the player’s performances. It typically includes a list of each timing judgement with how many of them were obtained, a global score and a letter grade.
| rowspan="2"|10/01/2009
= Releases =
|-
A list of all the released DanceDanceRevolution games can [[DDRicon|be found here]].
| [[PARANOiA MAX ~DIRTY MIX~|PARANOiA MAX ~DIRTY MIX~ (X-Special)]]
= External Links =
| rowspan="2" style="background: #FFC0CB;"| ENCORE EXTRA
* [http://www.konami.jp/bemani/ddr/jp/ DanceDanceRevolution Japan Gateway website]
|-
* [http://www.konami.jp/bemani/ddr/na/ DanceDanceRevolution North America Gateway website]
| [[PARANOiA MAX ~DIRTY MIX~|PARANOiA MAX ~DIRTY MIX~ in roulette (X-Special)]]
* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]
| -
* [https://www.facebook.com/dancedancerevolution Facebook Page]
|-
| [[PARANOiA Rebirth|PARANOiA Rebirth (X-Special)]]
| style="background:#EE82EE;"| EXTRA
| rowspan="12"|10/01/2009
|-
| [[AFRONOVA|AFRONOVA (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|-
| [[TRIP MACHINE CLIMAX|TRIP MACHINE CLIMAX (X-Special)]]
| style="background:#EE82EE;"| EXTRA
|-
| [[PARANOIA EVOLUTION|PARANOIA EVOLUTION (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|-
| [[PARANOiA ETERNAL|PARANOiA ETERNAL (X-Special)]]
| style="background:#EE82EE;"| EXTRA
|-
| [[Healing Vision|Healing Vision (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|-
| [[MAX 300|MAX 300 (X-Special)]]
| style="background:#EE82EE;"| EXTRA
|-
| [[CANDY (DDRMAX)|CANDY☆ (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|-
| [[MAXX UNLIMITED|MAXX UNLIMITED (X-Special)]]
| style="background:#EE82EE;"| EXTRA
|-
| [[Kakumei|革命 (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|-
| [[The legend of MAX|The legend of MAX (X-Special)]]
| style="background:#EE82EE;"| EXTRA
|-
| [[Dance Dance Revolution (song)|Dance Dance Revolution (X-Special)]]
| style="background: #FFC0CB;"| ENCORE EXTRA
|}

Latest revision as of 02:32, 15 September 2015

Artists

  • Eric Anthony
    • The Island Song - TAG feat. Eric Anthony
    • Unreal - Eric Anthony (vocals)
    • TBA
  • Brenda Burch
    • Lyrics for A Brighter Day, Let's Get Away (+Vocals), Now's The Time (+v), Baile Le Samba (+v), A Sponful of SUgar (vocals only), Dynamite Rave (lyrics only), KIMONO PRINCESS (l only), Shine (l only), PARADISE (L only)

DDR X

  • To complete.. :)

Unlockable Songs

FINAL / EXTRA STAGE / ENCORE EXTRA STAGE

These songs are written in red instead of black in the Select Music Screen.

FINAL STAGE

Standard Mode: Getting an A on any song (on any Dance Level except BEGINNER) before the FINAL STAGE unlocks a special song for the FINAL STAGE, On The Break. The FINAL STAGE-only song difficulty will be same as the difficulty that the A was obtained on. In order to have more difficulty choices, multiple A's can be obtained on other difficulties before the FINAL STAGE. Or AA instead to unlock them all?
Battle Mode:

EXTRA STAGE

The EXTRA STAGE songs are set with a LIFE GAUGE with HOW MANY LIVES?

To access the EXTRA STAGE, On The Breaks or a song picked using Random should be cleared with a rank of A or higher first on the FINAL STAGE. Usually, SABER WING will be default song as EXTRA STAGE but other songs can be added when other conditions have been fulfilled:

  • SABER WING (AKIRA ISHIHARA Headshot mix): If the difficulties of the previous songs before the EXTRA STAGE added up to number found using a special formula (13 x Number of songs played + 1).

ENCORE EXTRA STAGE

For the first time, no modifiers are locked during the ENCORE EXTRA STAGE. To access the ENCORE EXTRA STAGE, the EXTRA STAGE song have to be cleared with a rank of AA.

The default song as ENCORE EXTRA STAGE is Horatio but other songs can be unlocked depending on which of the conditions below was fulfilled:

  • If SABER WING (AKIRA ISHIHARA Headshot mix) was the EXTRA STAGE then bounce will be also unlocked.
  • If the result value of the special formula (Sum of the songs dance level number > 13 x Number of songs played + 1) is true, then Trigger will be unlocked.

X-Special Charts

To celebrate the 10 years of the series, all the previous boss songs received brand new CHALLENGE-only charts. These new versions are known as X-Special songs. Although the EXTRA STAGE was introduced in DanceDanceRevolution, it only made a come-back in DDRMAX. Thus, only the boss songs from DDRMAX to EXTREME are exactly in the same order as they were in their original games. For the other games, the "hardest" songs from each game were selected instead. A total of 8 set of 2 songs each from DanceDanceRevolution to EXTREME, with also 2 songs representing DanceDanceRevolution X were made. The first set was released on December 24th, 2008 and on March 16, 2009 for the remaining sets. Each set have one EXTRA STAGE and one ENCORE EXTRA STAGE song. To unlock them, special conditions related to their series of origin have to be fulfilled.

After a while, the original set of conditions were "relaxed". On October 1st, 2009, all the X-Specials songs were added for normal play and can be found in DanceDanceRevolution X folder.

Unlock Requirement
EXTRA STAGE songs
Song Unlocked Requirement
PARANOiA(X-Special) Before the EXTRA STAGE, clear at least one song from DDR 1st folder with AA.
SP-TRIP MACHINE(JUNGLE MIX)(X-Special) Get an AA on PARANOiA MAX(DIRTY MIX) on the FINAL STAGE by getting in on Random
PARANOiA Rebirth (X-Special) Before the FINAL STAGE, a song have to be selected in the DDR 3rdMIX folder. Then, ←←←→→→←→
have to be pressed on the dance panel before clearing that song with AA or higher. This step code was used
in 3rdMIX to unlock the SSR Mode.
TRIP MACHINE CLIMAX(X-Special) Play as YUNI or JENNY and clear a song from the DDR 4thMIX folder with at least AA.
PARANOiA ETERNAL(X-Special) Any Xmix song have to cleared with a rank of AA or higher.
MAX 300(X-Special) Any song from the DDRMAX folder have to cleared as AA before the FINAL STAGE. As FINAL STAGE,
On the Break have to be cleared with an AA using the SPEED modifiers at 1.5x and SCROLL set to REVERSE.
MAXX UNLIMITED(X-Special) Clear with AA any song that has CHALLENGE-only charts before the FINAL STAGE.
The legend of MAX(X-Special) The Legend Road (伝説道) songs have to be played in order with AA on them all:
MAX 300 → MAXX UNLIMITED → Sakura → The Legend of MAX → PARANOiA Survivor MAX.
Alternatively, playing MAX 300 with an Xmix song will also work.
ENCORE EXTRA STAGE songs

To get to the ENCORE EXTRA STAGE, the EXTRA STAGE song must be cleared with a rank of AA or AAA.

  • Table with requirements.

Unlock Schedule

All the X-Special songs require special conditions in order to make them appears. Even when unlocked for normal play, these songs can still be played on their respective STAGE.

Song STAGE Normal Play Unlock
Added on 12/24/2008
On The Break FINAL 04/09/2009
SABER WING EXTRA 05/21/2009
SABER WING (AKIRA ISHIHARA Headshot mix) EXTRA
Horatio ENCORE EXTRA 07/02/2009
on the bounce ENCORE EXTRA 08/13/2009
Trigger ENCORE EXTRA 09/17/2009
PARANOiA (X-Special) EXTRA 10/01/2009
TRIP MACHINE (X-Special) ENCORE EXTRA
Added on 03/16/2009
SP-TRIP MACHINE ~JUNGLE MIX~ (X-Special) EXTRA 10/01/2009
PARANOiA MAX ~DIRTY MIX~ (X-Special) ENCORE EXTRA
PARANOiA MAX ~DIRTY MIX~ in roulette (X-Special) -
PARANOiA Rebirth (X-Special) EXTRA 10/01/2009
AFRONOVA (X-Special) ENCORE EXTRA
TRIP MACHINE CLIMAX (X-Special) EXTRA
PARANOIA EVOLUTION (X-Special) ENCORE EXTRA
PARANOiA ETERNAL (X-Special) EXTRA
Healing Vision (X-Special) ENCORE EXTRA
MAX 300 (X-Special) EXTRA
CANDY☆ (X-Special) ENCORE EXTRA
MAXX UNLIMITED (X-Special) EXTRA
革命 (X-Special) ENCORE EXTRA
The legend of MAX (X-Special) EXTRA
Dance Dance Revolution (X-Special) ENCORE EXTRA