2011: Difference between revisions

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2011 would signal the beginning of a series of events that would not only come to shape BEMANI, but the current arcade rhythm game market as a whole. The first of these was the promotion of beatmania IIDX programmer [[Kenji Watanabe]] to director of the beatmania IIDX series. Many of his decisions would bring the series into a new era, starting with [[AC Lincle|beatmania IIDX 19 Lincle]].
2011 would signal the beginning of a series of events that would not only come to shape BEMANI, but the current arcade rhythm game market as a whole. The first of these was the promotion of beatmania IIDX programmer [[Kenji Watanabe]] to director of the beatmania IIDX series. Many of his decisions would bring the series into a new era, starting with [[AC Lincle|beatmania IIDX 19 Lincle]].


Lincle introduced a handful of new concepts to the series. The first of these is Qpro, an avatar character that can be customized by the player with the usage of Qpro parts. It also expanded on the boss concept seen in the MILITARY SPLASH EXTRA STAGE system in [[AC DJ TROOPERS|DJ TROOPERS]] through its very own EXTRA STAGE system, Lincle Kingdom. Lincle's most notable addition, however, is STEP UP MODE, a mode designed to introduce and ease brand new players into the gameplay of IIDX. Sound-wise, it brought in many new, younger faces to the series, some of whom would stick on board for future titles.
Lincle introduced a handful of new concepts to the series. The first of these is Qpro, an avatar character that can be customized by the player with the usage of Qpro parts. The EXTRA STAGE system, Lincle Kingdom, also expanded on the boss concept seen in the MILITARY SPLASH EXTRA STAGE system in [[AC DJ TROOPERS|DJ TROOPERS]]. Lincle's most notable addition, however, is STEP UP MODE, a mode designed to introduce and ease brand new players into the gameplay of IIDX. Sound-wise, it brought in many new, younger faces to the series, some of whom would stick on board for future titles.


GuitarFreaks & DrumMania also kept moving forward with [[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]]. KONAMI continued to push the new XG series, focusing less and less on the original V series. [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] ended up being the last entry in the V series and the style of gameplay introduced by the XG series became the main format.
GuitarFreaks & DrumMania also kept moving forward with [[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]]. KONAMI continued to push the new XG series, focusing less and less on the original V series. [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] ended up being the last entry in the V series and the style of gameplay introduced by the XG series became the main format.
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