What Could Have Been
A game sometimes go through a lot of changes before it emerges as a finalized product. Layouts get changed around, songs get moved around to other places, and sometimes the whole interface is scrapped! This page is for listing various concepts, ideas, and BEMANI transplants that KONAMI left out in the process of finalized BEMANI games.
In contrast with the Scrapped Songs and Cancelled Games sections, this page is more for concepts and ideas that were removed from finalized BEMANI projects, as opposed to songs (save BEMANI transplants). Examples of data include:
- BEMANI transplants that were planned for a game but either were delayed, shuffled around, or just plain never were put it at all (for an example of the latter, masquerade being planned for beatmania IIDX 20 tricoro). Note that to qualify for this page, the song must have already been in a released BEMANI game beforehand.
- Delayed releases (such as Asaki's second album 天庭, which was delayed two years due to his being sick).
- Notecharts that never made to an arcade BEMANI release, despite data for the song existing in HDD data (i.e. Line Times's EX chart).
- pop'n music games that had characters scrapped (i.e. the KING's removal from pop'n music 9).
- Various contests that never came through.
This page is under HEAVY construction. If you're going to add any songs here, please post proof on the Talk Page first.
BeatStream
beatmania
beatmania IIDX
beatmania IIDX 16 EMPRESS + PREMIUM BEST
- Foundation of our love / dj TAKA feat.ASAKO
- Pink Rose / Kiyommy+Seiya
- Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game.
beatmania IIDX 20 tricoro
masquerade / TЁЯRA
- Sound and HDD data for the song exists in tricoro, but it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in the following game, beatmania IIDX 21 SPADA, due to its composers NAOKI and jun both leaving KONAMI in early 2013.
No volume 2 of the tricoro ORIGINAL SOUNDTRACK album
- The beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2 album was never released; the closest thing to it is the second disc of the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK containing the remaining tricoro songs but the release's product page never mentioned that it was the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the beatnation RHYZE vs HARDCORE TANO*C album).
- The final cutscene of the ぼくらの宇宙戦争 event mentioned a final battle against the joker villains to be coming soon, which further suggests that a true final event for tricoro was planned. This final battle only happened almost two years later, in beatmania IIDX 22 PENDUAL's Qpronicle Chord event.
- The beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2 album was never released; the closest thing to it is the second disc of the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK containing the remaining tricoro songs but the release's product page never mentioned that it was the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the beatnation RHYZE vs HARDCORE TANO*C album).
灼熱Lost Summer Dayz / DJ Mass MAD Izm* vs DJ YOSHITAKA
- The original sequel to 灼熱Beach Side Bunny, titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!! event, the clear evidence being the data of a collaboration song between both artists found on pop'n music Sunny Park, with said song's ID being replaced by Zirkfied afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled 灼熱Pt.2 Long Train Running, would then appear two years later on beatmania IIDX 23 copula.
beatmania IIDX 21 SPADA
beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to DJ YOSHITAKA becoming the producer midway throughout the game's life cycle and pushing for another IIDX title, and the PASELI features that might have ruined plans due to the newest EXTRA STAGE restrictions.
Qprogue
Qprogue had a convoluted development, originally just having seven original songs and two CS crossovers (お願いアインシュタイン, Pharaoh, ra'am, Hypersonik, refractive index, RIZING YOU UP, Unicorn tail and 煉獄のエルフェリア as the last boss), just like beatmania IIDX 20 tricoro's main event format.
After the second phase, Qprogue was supposed to get a third and final one themed after the fire island seen at the end of Qprogue DX. Map data of said phase was made but was eventually purged (including all its references) once Qprogue DX was added; Qprogue DX is referenced as "phase 4" in the data, proving the fact that a phase 3 was skipped.
It was supposed to house, aside some CS crossovers, at least into the battlefield and M.D.Injection, explaining why they were the only Qprogue DX songs aside 煉獄のエルフェリア to have overlays. It was also going to have the infamous Broken Sword as a sub-boss prior to 煉獄のエルフェリア. Placeholder images for the Broken Sword mini-boss battle in the fire island was left in the data (with the boss itself implied to be Tuonetar given the location and following the Last Dance story).
The third phase eventually did not happen and both it and a whole second unlock event were replaced by Qprogue DX as a last-ditch effort to quit development on SPADA and moving to PENDUAL. Most of the songs and CS unlocks of Qprogue DX were likely part of this cut second event. PENDUAL's Q-Pro data referenced an "Elferia" army and an "Imperial" army which might have been the focus of the second event. 煉獄のエルフェリア could not have been the real final SPADA boss song as there wasn't a L.E.D. one yet (the only IIDX style without a L.E.D. exclusive unlock since L.E.D. himself started to make them in the series), who at that time he was always in charge of final boss songs.
Interestingly, compared to other IIDX events, Qprogue's medal list sorted songs not in order on how they were unlocked within the game - it was either random or sorted as they were added to the data. Even more strangely, SUPER STAR -MITSURU- Perfect Revival medal entries were part of Qprogue's list, which added even more questions to the weird nature of Qprogue's development.
Overall, the only known song that was cut from Qprogue was Broken Sword, which premiered in PENDUAL instead.
Spada†leggendaria
Spada†leggendaria saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. This song is wrongly assumed to be Broken Sword (which was part of Qprogue instead) and there is no info on what it could have been.
It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues and the idea was dropped, leaving Verflucht as the final song of the event and last overall exclusive song of the style.
DanceDanceRevolution
DanceDanceRevolution ULTRAMIX
- DDR ULTRAMIX was initally planned for the PC, and was a sequel to DDR PC. Screenshots of this game resembled more of it's predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.
DDR PS3
- DDR PS3 was announced at E3 2009. What was shown was drastically different from the final game. The interface resembled more of DDR X2, and had dance stages and characters in it. It also featured Octo-Mode which made it into the final game, but only on Challenge charts. It was also the feature custom themes, edit mode and DLC from all the mainline arcade games up to this point. While the DLC made it into the finished product, the song packs were based on the US PS2 releases instead. The songlist was also based on DDR HP3 as well.
DDR EXTREME US
- The beta showed a interface resembling the arcade version, as well as featuring dance characters from Party Collection.
- Sweet Sweet ♥ Magic / jun was going to be featured on this game. It made it into the following game instead.
GuitarFreaks & DrumMania / GITADORA
jubeat
KEYBOARDMANIA
pop'n music
pop'n music 9
- the KING was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game.
pop'n music 11
- Line Times / Waldeus von dövjak
- Line Times' EX chart, to this day, has never been playable in an arcade release of pop'n music, despite HDD data for its EX chart existing in every arcade game since its debut.
pop'n music うさぎと猫と少年の夢
- According to the second page of this うさぎと猫と少年の夢 article, the game was originally going to have a diner theme, not unlike pop'n music 9's café one, before the staff went with a steampunk layout.
SOUND VOLTEX
Albums / Contests / Etc.
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