AC DDRMAX: Difference between revisions
Luigi.a.cruz (talk | contribs) (→General Information / Changes: Revised certain information.) |
Luigi.a.cruz (talk | contribs) (→General Information / Changes: Revised certain information.) |
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** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ||
* First DanceDanceRevolution game to feature the GROOVE RADAR. | * First DanceDanceRevolution game to feature the GROOVE RADAR. | ||
** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.) only when Start button is pressed down before the Groove Radar is displayed. | ** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.) only when Start button is pressed down before the Groove Radar is displayed. This did not appear again except starting with [[AC DDR 2014|DanceDanceRevolution (2014)]]; however, the latter displays numbers next to the attribute. | ||
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.) | * First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.) | ||
* DDRMAX -DanceDanceRevolution 6thMIX- introduces seven new modifiers: | * DDRMAX -DanceDanceRevolution 6thMIX- introduces seven new modifiers: |
Revision as of 17:23, 21 September 2015
DanceDanceRevolution arcade releases |
---|
Main series |
1st (Internet Ranking Version / Asia/North America) 2nd (CLUB VER.1 / CLUB VER.2) 3rd (VER.KOREA / Ver.KOREA2 / PLUS) 4th (PLUS) - 5th - MAX - MAX2 - EXTREME SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX 2013 - 2014 - A - A20 (PLUS) - A3 - WORLD |
Spin-offs |
Solo BASS - Solo 2000 Karaoke - Karaoke 2nd - KIDS - USA TRUE KiSS DESTiNATiON - DREAMS COME TRUE Disney's RAVE |
Dancing Stage European exclusive releases |
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion |
DDRMAX -DanceDanceRevolution 6thMIX-
Release Information
- Release Date: October 19th, 2001.
General Information / Changes
- None of the 122 songs from 5thMIX or before were retained.
- That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
- Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to DanceDanceRevolution SuperNOVA2.
- The dancing characters were removed. They're replaced with background animations, this time stored as videos instead of sprites.
- Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
- Unlike previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
- Points are also worth more and more as the song nears its end.
- BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
- Hitting a jump adds 2 to your combo but counts as only one step for all other purposes. This behavior is similar to DanceDanceRevolution Solo BASS MIX and DanceDanceRevolution Solo 2000, but the entire jump is judged as one note rather than both notes being judged separately. Jumps would go back to incrementing combo by only one in DanceDanceRevolution SuperNOVA.
- Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The first game had an EXTRA STAGE system, but was not limited to boss songs.
- Difficulty ratings were removed. They would return in the next game, however.
- Consequently, FOLLOW ME and FLASH IN THE NIGHT have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
- First DanceDanceRevolution game to feature the GROOVE RADAR.
- Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.) only when Start button is pressed down before the Groove Radar is displayed. This did not appear again except starting with DanceDanceRevolution (2014); however, the latter displays numbers next to the attribute.
- First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. (Dancing Stage featuring TRUE KiSS DESTiNATiON and Dancing Stage featuring DREAMS COME TRUE also have modifier menus in place of codes, but only at the beginning of the player's credit.)
- DDRMAX -DanceDanceRevolution 6thMIX- introduces seven new modifiers:
- REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
- SOLO, which replicates the arrow color scheme used in the Solo sub-series of games. It would later be renamed to RAINBOW in DanceDanceRevolution SuperNOVA.
- Speed modifiers of x1.5, x2, x3, x5, and x8, in which their speed of arrow scrolling and spacing of arrows match.
- First DanceDanceRevolution game wherein song list can also be sorted by title (ABC) and BPM.
- First DanceDanceRevolution game with this behavior in song selection: When a folder is highlighted and 5 seconds of countdown timer remains, the first song under that folder will be highlighted and player can only select any songs under that folder and cannot switch to the next song list sort option. Same behavior used until EXTREME.
- First DanceDanceRevolution game to show usage of freeze arrows before the game begins. Used until X.
- Total songs: 42
Staff Information
Full credits: DDRMAX -DanceDanceRevolution 6thMIX- Credits
- Director: 犬坊主
- Programmer: 29歳 今だ現役, ぴさ, tak, m.y
- Designer: まゆ姐, パツ禁, RICE.C, YOSSAN
- Sound Producer: Naoki Maeda
- Sound Engineer: じぃしま
- Producer: Yoshihiko Ota
New Songs
The difficulty ratings shown below are from DDRMAX2 as they were not available in DDRMAX. The songs are listed similar to how they appear in game instead of being sorted alphabetically.
Default Songs
Hidden Song
To play this song, two songs by either BeForU or Riyu Kosaka (小坂りゆ) have to be cleared before the FINAL STAGE. The possible songs are:
- Firefly and DIVE ~more deep & deeper style~ by BeForU.
- true... ~radio edit~ by 小坂りゆ.
For the FINAL STAGE, true... (trance sunrise mix) will then be available to play. Unless the arcade operator have unlocked all the hidden songs, this is the only way to play the song.
Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|
LIGHT | STANDARD | HEAVY | LIGHT | STANDARD | HEAVY | |||
true... (trance sunrise mix) | 小坂りゆ | 140 | 3 | 5 | 8 | 3 | 6 | 8 |
EXTRA STAGE
To unlock this song, you must clear a HEAVY chart with a rating of AA or higher on your last stage. MAX 300's HEAVY chart (Single or Double depending on current play style) will then become available as your EXTRA STAGE, with no way to change the difficulty or the song.
The EXTRA STAGE is on a "Pressure life meter"; it starts out at maximum health, but will not be replenished as it usually would. In addition, the SPEED modifiers is locked at x1.5 and SCROLL is also locked to Reverse, and the score counter is replaced by a timer displaying the elapsed time.
Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|
LIGHT | STANDARD | HEAVY | LIGHT | STANDARD | HEAVY | |||
MAX 300 | Ω | 0-300 | 6 | 8 | 10 | 6 | 8 | 10 |
ONE MORE EXTRA STAGE
To unlock this song, you must AA one of MAX 300's HEAVY charts on EXTRA STAGE. CANDY☆'s HEAVY charts (Single or Double depending on current play mode) will then appear as your ONE MORE EXTRA STAGE. Like with the EXTRA STAGE, you cannot change the song or chart.
The ONE MORE EXTRA STAGE is on a "Sudden Death" (RISKY) life gauge: If you break your combo or get an N.G. on a Freeze Arrow, you instantly fail the stage. As with the EXTRA STAGE, the x1.5 and Reverse modifiers are in effect and a timer indicating elapsed time replaces the score counter.
Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|
LIGHT | STANDARD | HEAVY | LIGHT | STANDARD | HEAVY | |||
CANDY☆ | Luv UNLIMITED | 192 | 4 | 5 | 8 | 4 | 6 | 9 |
Removed Songs
Every song that was present in DanceDanceRevolution 5thMIX was removed.
Related Link
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