AC bm 3rd: Difference between revisions
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(→General Information / Changes: Added information about debut of EXPERT mode groove gauge.) |
(→General Information / Changes: Added clarification about "Flashing GREATs" in 3rdMIX.) |
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** GOODs break your combo. | ** GOODs break your combo. | ||
** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ||
*** These so-called "Flashing GREATs" were later repurposed in [[AC bm complete|completeMIX]] as a separate, more accurate judgment. | |||
* The score calculation in beatmania 3rdMIX is unique: | * The score calculation in beatmania 3rdMIX is unique: | ||
** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ||
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* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | * One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | ||
* A grade screen identical to the EXPERT screen is now displayed after completing any mode. | * A grade screen identical to the EXPERT screen is now displayed after completing any mode. | ||
* EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase songs that can be chosen and when, | * EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE). | ||
* Returning songs' genres are displayed with "[classic]". | * Returning songs' genres are displayed with "[classic]". | ||
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | * HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | ||
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** MIRROR, which inverts the notechart (besides the scratches). | ** MIRROR, which inverts the notechart (besides the scratches). | ||
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ||
* The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd| | * The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]]. | ||
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | * First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | ||
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). | * First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). |
Revision as of 03:35, 31 January 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 3rdMIX
Release Information
- Release date:
- Japan: September 28th, 1998
- Europe: January 1999
- South Korea: 1999 (as beatstage 3rdMIX)
General Information / Changes
- First beatmania game to keep track of your combo count.
- GOODs break your combo.
- GREATs flash if you have more than 10 combo, but this gives no bonuses.
- These so-called "Flashing GREATs" were later repurposed in completeMIX as a separate, more accurate judgment.
- The score calculation in beatmania 3rdMIX is unique:
- GOOD = 70,000 ÷ TotalNotes ÷ 5
- GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode.
- EXPERT gauge starts out full, and decreases with BADs/POORs.
- Neither GREATs/GOODs, nor the start of the next stage, increase the gauge.
- If the gauge runs out before the final stage ends, the stage ends immediately.
- The only way to increase the gauge is to continue after failing a stage.
- However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen.
- One of two games in the series (the other being beatmania) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
- A grade screen identical to the EXPERT screen is now displayed after completing any mode.
- EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE).
- Returning songs' genres are displayed with "[classic]".
- HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
- Three new modifiers were introduced:
- BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
- MIRROR, which inverts the notechart (besides the scratches).
- RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
- The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX.
- First BEMANI game worked on by Gyo Eguchi (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
- First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
- However, the oldest revision of the game (version JA-A), along with the cabinet itself, still show the 1986-1998 italicized KONAMI logo.
- First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
- beatmania 3rdMIX was released the same day as pop'n music, marking the first time two BEMANI games were released the same day in the arcades.
Staff Information
- Game credits: beatmania 3rdMIX credits
- Soundtrack credits: beatmania 3rd MIX complete Booklet Credits
Full Song List
New Songs
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Default Songs | |||||||||
AMBIENT | life goes on | Quadra | 124 | 1 | 1 | - | 1 | 1 | - |
SOUL | find out | nouvo nude | 100 | 1 | 1 | - | 1 | 1 | - |
J-DANCE POP | Believe again HYPER MEGA MIX | dj nagureo featuring miryam | 130 | - | 2 | - | - | 2 | - |
HIPHOP | s.d.z | DJ mazinger featuring Muhammad | 100 | 2 | 2 | - | 2 | 2 | - |
HOUSE | wild I/O | nouvo nude | 130 | 3 | 3 | - | 3 | 3 | - |
BOSSA GROOVE | La Bossanova de Fabienne from beatmania APPEND YebisuMIX |
staccato two-F | 143 | 3 | 3 | - | 3 | 3 | - |
FUNKY JAZZ GROOVE | Stop Violence! from beatmania APPEND YebisuMIX |
Herbie Hammock & His Band | 113 | - | 3 | - | - | 3 | - |
REGGAE | Queen's Jamaica | Crunky Boy featuring Muhammad | 94 | 4 | 4 | - | 4 | 4 | - |
BIGBEAT MIX | METALGEAR SOLID ~Main Theme from beatmania APPEND YebisuMIX |
ESPACIO BROTHERS | 140 | 4 | 4 | - | 4 | 4 | - |
WORLD GROOVE | tribe groove | nite system | 126 | - | 6 | - | - | 6 | - |
EURO BEAT | LUV TO ME THIRD-MIX | miryam reo yoshinori | 154 | 6 | 6 | - | 6 | 6 | - |
HARD TECHNO | Attack the music | DJ FX | 140 | 6 | 6 | ✓ | 6 | 6 | - |
DRUM'N BASS | super highway | nouvo nude | 160 | - | 6 | - | - | 6 | - |
Hidden Songs | |||||||||
80'S J-POP | Believe again | Emotion of Sound featuring miryam | 130 | - | 4 | - | - | 4 | - |
DIGITAL FUNK | nine seconds | nouvo nude | 97 | - | 5 | - | - | 5 | - |
DIGI ROCK | area code | nouvo nude | 112 | - | 5 | - | - | 5 | - |
EXPERT Courses
If the courses are played with two players, the alternate songs or versions are used instead of the originals.
Codes & Unlock Information
Codes
- To activate a play mode or modifier, you must do so from the title screen when either the "PUSH 1P START BUTTON" or "PUSH 1P START BUTTON OR PUSH 2P START BUTTON" message is flashing.
- In this game you can combine certain play modes and modifiers, but some combinations require you to first insert at least 2 credits.
- Play Modes
- EXPERT: Hold 1, then press START.
- DOUBLE: Hold 2, then press the START button that corresponds to the desired type of DOUBLE mode.
- 1-Credit: If you press 1P START, you play a mode that is similar to FREE mode in certain games. You have two guaranteed stages and can pick any song that is listed (you must separately enter unlock codes for any songs that require them).
- 2-Credit: If you press 2P START, you can play all normally accessible modes.
- Modifiers
- BATTLE: Hold 3, then press START.
- HIDDEN: Hold 4, then press START.
- MIRROR: Press 8-10-8-7-6 three times, then press START.
- RANDOM: Almost the same as the above, except don't press 6 on the third time.
- In other words, press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7
Song Unlocks
- Believe again, nine seconds and area code
- On the title screen, turn the 1P turntable clockwise 2 times, hold 5, then turn the turntable counterclockwise 2 times and press Start.
- This unlocks the songs for play in the regular modes, and the SPECIAL course in EXPERT mode.
- ANOTHER charts
- Highlight either 20,november or Attack the music, then when the timer is at 11 seconds, press 1 and 6 at the same time.
- Note that Attack the music doesn't have a DP ANOTHER chart.
New Charts
The following songs from previous releases have received new charts in beatmania 3rdMIX.
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
HOUSE | 20,november (single mix) | DJ nagureo | 130 | - | - | ✓ | - | - | - |
HOUSE | 20,november (radio edit) | DJ nagureo | 130 | - | - | - | - | - | ✓ |
SOUL | LOVE SO GROOVY | LOVEMINTS | 141 | 4 | - | - | - | - | - |
SOUL | LOVE SO GROOVY (12inch version) | LOVEMINTS | 141 | - | - | - | 4 | - | - |
AMBIENT | Beginning of life | QUADRA | 110 | 1 | - | - | 1 | - | - |
SKA | SKA a go go | THE BALD HEADS | 144-160 | 6 | - | - | 6 | - | - |
DRUM'N BASS MIX | Deep Clear Eyes | QUADRA | 155 | 5 | - | - | 5 | - | - |
Removed Songs
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX.
Related Link
- beatmania 3rdMIX Official Site (archived)
- beatmania 3rdMIX Official Site (UK) (archived)