AC bm 3rd: Difference between revisions

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m (→‎Codes & Unlock Information: "MODE SELECT" should be in lowercase, as the screen was not named that in-game until completeMIX.)
(→‎General Information / Changes: Added information about "empty WORST/POOR" mechanic from 1st/2nd game being removed.)
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** MIRROR, which inverts the notechart (besides the scratches).
** MIRROR, which inverts the notechart (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
* The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]].
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]].
* The empty WORST/POOR mechanic previously used in [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] has been modified to be less strict.
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR.
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
** However, the oldest revision of the game (version JA-A), along with the cabinet itself, still show the 1986-1998 italicized KONAMI logo.
** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.

Revision as of 08:25, 31 January 2024

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania 3rdMIX

Release Information

  • Release date:
    • Japan: September 28th, 1998
    • Europe: January 1999
    • South Korea: 1999 (as beatstage 3rdMIX)

General Information / Changes

Bm3rd.png

  • First beatmania game to keep track of your combo count.
    • GOODs break your combo.
    • GREATs flash if you have more than 10 combo, but this gives no bonuses.
      • These so-called "Flashing GREATs" were later repurposed in completeMIX as a separate, more accurate judgment.
  • The score calculation in beatmania 3rdMIX is unique:
    • GOOD = 70,000 ÷ TotalNotes ÷ 5
    • GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
    • GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
  • First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode.
    • EXPERT gauge starts out full, and decreases with BADs/POORs.
    • Neither GREATs/GOODs, nor the start of the next stage, increase the gauge.
    • If the gauge runs out before the final stage ends, the stage ends immediately.
    • The only way to increase the gauge is to continue after failing a stage.
      • However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen.
  • One of two games in the series (the other being beatmania) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
  • A grade screen identical to the EXPERT screen is now displayed after completing any mode.
  • EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE).
  • Returning songs' genres are displayed with "[classic]".
  • HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
  • Three new modifiers were introduced:
    • BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
    • MIRROR, which inverts the notechart (besides the scratches).
    • RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
  • The FREE ZONE mechanic from the first game and 2ndMIX was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX.
  • The empty WORST/POOR mechanic previously used in the first game and 2ndMIX has been modified to be less strict.
    • Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR.
    • Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range.
  • First BEMANI game worked on by Gyo Eguchi (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
  • First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
    • However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself.
  • First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
  • beatmania 3rdMIX was released the same day as pop'n music, marking the first time two BEMANI games were released the same day in the arcades.

Staff Information

Full Song List

New Songs

Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).

Genre Song Artist BPM SP Difficulty DP Difficulty
NORMAL HARD ANOTHER NORMAL HARD ANOTHER
Default Songs
AMBIENT life goes on Quadra 124 1 1 - 1 1 -
SOUL find out nouvo nude 100 1 1 - 1 1 -
J-DANCE POP Believe again HYPER MEGA MIX dj nagureo featuring miryam 130 - 2 - - 2 -
HIPHOP s.d.z DJ mazinger featuring Muhammad 100 2 2 - 2 2 -
HOUSE wild I/O nouvo nude 130 3 3 - 3 3 -
BOSSA GROOVE La Bossanova de Fabienne
from beatmania APPEND YebisuMIX
staccato two-F 143 3 3 - 3 3 -
FUNKY JAZZ GROOVE Stop Violence!
from beatmania APPEND YebisuMIX
Herbie Hammock & His Band 113 - 3 - - 3 -
REGGAE Queen's Jamaica Crunky Boy featuring Muhammad 94 4 4 - 4 4 -
BIGBEAT MIX METALGEAR SOLID ~Main Theme
from beatmania APPEND YebisuMIX
ESPACIO BROTHERS 140 4 4 - 4 4 -
WORLD GROOVE tribe groove nite system 126 - 6 - - 6 -
EURO BEAT LUV TO ME THIRD-MIX miryam reo yoshinori 154 6 6 - 6 6 -
HARD TECHNO Attack the music DJ FX 140 6 6 6 6 -
DRUM'N BASS super highway nouvo nude 160 - 6 - - 6 -
Hidden Songs
80'S J-POP Believe again Emotion of Sound featuring miryam 130 - 4 - - 4 -
DIGITAL FUNK nine seconds nouvo nude 97 - 5 - - 5 -
DIGI ROCK area code nouvo nude 112 - 5 - - 5 -


EXPERT Courses

If the courses are played with two players, the alternate songs or versions are used instead of the originals.


Course STAGE
1st 2nd 3rd 4th FINAL
CLASSIC Do you love me? LOVE SO GROOVY / LOVE SO GROOVY (12inch version) 20,november (single mix) / 20,november (radio edit) Deep Clear Eyes SKA a go go
VOCAL find out Believe again (HYPER MEGA MIX) Queen's Jamaica LUV TO ME La Bossanova de Fabienne
TECHNO life goes on METALGEAR SOLID ~Main Theme tribe groove Attack the music super highway
SPECIAL Stop Violence! nine seconds LUV TO ME area code super highway


Codes & Unlock Information

Play Hidden Songs

  • To unlock the hidden songs (Believe again; nine seconds; area code) for play in the regular modes (NORMAL and EASY), follow the steps below on the title screen while it says to press either START button.
  1. Turn the 1P turntable clockwise two times, then press and release 5.
  2. Turn the 1P turntable counterclockwise two times, then press and hold 5.
  3. Select any desired options and modes except EXPERT (see Select Options), then press START.
  • This unlocks the songs for play in the regular modes (NORMAL and EASY).
    • The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages.
  • If performing the code still does not unlock the hidden songs and secret course, the turntable wiring is reversed and should be corrected.
    • When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves right on the song select screen.
  • The unlocked state will not save between games, and the code must be entered each time before the game is started.

Play Secret EXPERT Course

  • To unlock the secret EXPERT course (SPECIAL) for play in EXPERT mode, follow the steps below on the title screen while it says to press either START button.
  1. Turn the 1P turntable clockwise twice, then press and release 5.
  2. Turn the 1P turntable counterclockwise twice, then press and hold 5.
  3. Select EXPERT by pressing and holding 1, then after selecting any other desired options and modes (see Select Options), press START.
  • If successful, SPECIAL will appear in the list on the course select screen.
  • The unlocked state will not save between games, and the code must be entered each time before the game is started.

Select Options

  • To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
    • Note that neither method is available while Event Mode is enabled.
Options Menu
  • Press and hold the following key button(s) for each option.
    • 1 (left white key on 1P side): EXPERT
    • 2 (left black key on 1P side): DOUBLE
    • 3 (middle white key on 1P side): BATTLE
    • 4 (right black key on 1P side): HIDDEN
Key Buttons
  • Press the key buttons as specified below to select one of the following options (only one can be selected).
    • MIRROR: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7-6 (this pattern is from measure 19 of Do you love me?)
    • RANDOM: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7 (this pattern is from measure 21 of Do you love me?)
  • When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the mode select screen appears.

Play ANOTHER Difficulty Charts

  • On the song select screen in NORMAL mode (does not work in EASY mode), follow the steps below to play the ANOTHER chart of a song that has one.
    • Note that this method is not available while Event Mode is enabled.
  1. Highlight a compatible song that has an ANOTHER chart.
    1. 20,november (single mix) / 20,november (radio edit)
    2. Attack the music (SINGLE only)
  2. When the timer is at 11 seconds, simultaneously press and hold 1+6.
  • Follow these steps if you are having trouble simultaneously pressing 1+6.
  1. Use the turntable to scroll the song selection screen.
  2. While the records are moving on screen, press and hold one of the two buttons (e.g. 6).
  3. Continue to hold the button, then use the turntable to highlight the song you want to play.
  4. With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds.

Event Mode

Selecting Mode During Event Mode
  • When Event Mode is enabled, there are several differences in making selections, which are as follows.
    • The options menu is not shown on the title screen, preventing selection of options from there.
      • As noted in Select Options, the "Key Buttons" options are also unavailable.
      • As such, there is no known way to select options during Event Mode.
    • The mode select menu is skipped, preventing selection of game mode.
    • Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
    • To make each selection, follow the procedures below on the song select screen.
  • Select Mode
    • Press the following button(s).
      • 1P START: SINGLE
      • 2P START: DOUBLE
      • 1P+2P START: BATTLE
        • Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
          • However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).

New Charts

The following songs from previous releases have received new charts in beatmania 3rdMIX.

Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).

Genre Song Artist BPM SP Difficulty DP Difficulty
NORMAL HARD ANOTHER NORMAL HARD ANOTHER
HOUSE 20,november (single mix) DJ nagureo 130 - - - - -
HOUSE 20,november (radio edit) DJ nagureo 130 - - - - -
SOUL LOVE SO GROOVY LOVEMINTS 141 4 - - - - -
SOUL LOVE SO GROOVY (12inch version) LOVEMINTS 141 - - - 4 - -
AMBIENT Beginning of life QUADRA 110 1 - - 1 - -
SKA SKA a go go THE BALD HEADS 144-160 6 - - 6 - -
DRUM'N BASS MIX Deep Clear Eyes QUADRA 155 5 - - 5 - -


Removed Songs

The following songs from previous beatmania releases have been removed from beatmania 3rdMIX.

Song Title Artist Game
2 gorgeous 4U prophet-31 beatmania
e-motion e.o.s beatmania
greed eater The Dust Fathers beatmania
jam jam reggae jam master '73 beatmania
OVERDOSER (romo mix) MIRAK beatmania
OVERDOSER (ambient mix) MIRAK beatmania
u gotta groove DJ nagreo beatmania
Acid Bomb DJ FX beatmania 2ndMIX
e-motion (2nd MIX) e.o.s beatmania 2ndMIX
LOVE SO GROOVY (Nite's After Luv mix) NITE SYSTEM beatmania 2ndMIX
OVERDOSER (Driving Dub mix) QUADRA beatmania 2ndMIX
Salamander Beat Crush mix NITE SYSTEM beatmania 2ndMIX
tokai perfomed by co-key DJ Mazinger beatmania 2ndMIX
u gotta groove (Triple Mazin Dub) DJ Mazinger beatmania 2ndMIX

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