PARANOiA: Difference between revisions

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* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit (the interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit (the interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
*** This taboo seems to have been lifted as of [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]], where [[BRILLIANT 2U]]'s artist name is NAOKI.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].

Revision as of 19:28, 23 September 2017

This page is for the 180 song titled PARANOiA. For other songs of the same title, please see Paranoia (disambiguation).

Not to be confused with PARANOID.

PARANOiA

Song Information

PARANOiA's jacket.
PARANOiA(X-Special)'s jacket.

Artist: 180
Composition/Arrangement: NM SEQUENCE
BPM: 180
Length: 1:40
First Music Game Appearance: DanceDanceRevolution
Other Music Game Appearances: None.

Lyrics

Several vocal samples can be heard, including "electric", "down", "sound!", "feel so good", and "bring it on down!".

Song Connections / Remixes

Trivia

PARANOiA's banner.
PARANOiA's DanceDanceRevolution EXTREME banner.
PARANOiA's DanceDanceRevolution X banner.
PARANOiA's DanceDanceRevolution X3 VS 2ndMIX banner.
PARANOiA(X-Special)'s banner.
PARANOiA's old banner.
  • PARANOiA marks Naoki Maeda's debut in BEMANI.
    • According to Naoki, he was forced to make PARANOiA under many restrictions.
  • PARANOiA is the first and only KONAMI original introduced in DanceDanceRevolution, available as a EXTRA STAGE song for HARD MODE.
  • Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
    • However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
    • According to an interview with Tatsh, Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit (the interview can be seen here, second set of questions).
  • The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game FIGHTING武術 (FIGHTING WU-SHU), which Naoki also worked on.
  • At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [1].
  • PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
  • PARANOiA received a Double MANIAC chart in DanceDanceRevolution 4thMIX.
  • PARANOiA is the only song in the DanceDanceRevolution series to appear in almost every DanceDanceRevolution title, being absent only in DanceDanceRevolution 5thMIX and DDRMAX -DanceDanceRevolution 6thMIX-.
  • PARANOiA received a unique video in DanceDanceRevolution EXTREME2. This video was carried to the arcade releases in DanceDanceRevolution SuperNOVA. This video is played full-screen and eliminates any on-screen dancers.
  • PARANOiA's banner was updated in DanceDanceRevolution X.
  • PARANOiA(X-Special) is one of the X-Special EXTRA STAGEs in DanceDanceRevolution X, which can be played from February 12th, 2009.
    • To play PARANOiA(X-Special) in DanceDanceRevolution X, you must get a AA or better on any song in the DanceDanceRevolution folder before the FINAL STAGE.
    • As of October 1st, 2009, PARANOiA(X-Special) has been unlocked for normal play.
  • In DanceDanceRevolution GB, PARANOiA runs at 175 BPM.

Song Production Information

None.

Difficulty & Notecounts

DanceDanceRevolution difficulty from the original game to 2ndMIX rated from 1 to 8, 2ndMIX CLUB through 5thMIX (and the Solo games) rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

DanceDanceRevolution

Original Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 138 / 0 264 / 0 275 / 0 319 / 0 - / - / - 254 / 0 309 / 0 382 / 0 - / - / -
DanceDanceRevolution - 6 7 - - 7 - - -
DanceDanceRevolution Internet Ranking Ver.→3rdMIX PLUS - 6 7 8 - 7 8 - -
DanceDanceRevolution 4thMIX→4thMIX PLUS - 6 7 8 - 7 8 9 -
DDRMAX2 - 6 7 8 - 7 8 9 -
DanceDanceRevolution EXTREME→SuperNOVA2 2 6 7 8 - 7 8 9 -
DanceDanceRevolution X→Present 4 8 9 11 - 8 13 11 -
DanceDanceRevolution CS JP/US 1 6 7 8 - 7 8 - -
DanceDanceRevolution 2ndReMIX - 6 7 8 - 7 8 - -
DanceDanceRevolution 3rdMIX CS - 6 7 8 - 7 8 - -
Dancing Stage EuroMIX CS - 6 7 8 - 7 8 9 -
DanceDanceRevolution KONAMIX - 6 7 8 - 7 8 9 -
Dancing Stage PARTY EDiTiON - 6 7 8 - 7 8 9 -
DanceDanceRevolution EXTREME JP CS 2 6 7 8 - 7 8 9 -
DanceDanceRevolution Party Collection 2 6 7 8 - 7 8 9 -
DanceDanceRevolution EXTREME2 / Dancing Stage Max 2 6 7 8 - 7 8 9 -
DanceDanceRevolution SuperNOVA2 JP CS 2 6 7 8 - 7 8 9 -
DanceDanceRevolution (PS3 DLC) 3 6 7 8 - - - - -
DanceDanceRevolution S+ 4 8 9 11 - - - - -
DanceDanceRevolution DANCE WARS 4 8 9 11 - - - - -

※ This chart is different from the later BEGINNER chart (total notes: 106).

X-Special Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows - / - - / - - / - - / - 371 / 12 / 0 - / - - / - - / - 352 / 42 / 0
DanceDanceRevolution X - - - - 12 - - - 12
DanceDanceRevolution X2→Present - - - - ↑13 - - - ↑14

DanceDanceRevolution Solo

Game 6 Panels
Basic Trick Maniac
Notecounts 264 275 319
DanceDanceRevolution 4thMIX Solo→4thMIX PLUS Solo 6 7 8
DanceDanceRevolution KONAMIX 6 7 8
DanceDanceRevolution (PC) 6 7 8


PARANOiA song series
PARANOiA - PARANOiA MAX~DIRTY MIX~ - PARANOiA KCET ~clean mix~ - PARANOiA Rebirth - PARANOIA EVOLUTION
PARANOiA MAX ~FUNKY BLEEP MIX~ - PARANOiA ETERNAL - PARANOIA survivor - PARANOIA survivor MAX - PARANOiA-Respect- - PARANOiA ~HADES~
PARANOiA (kskst mix) - PARANOiA Revolution