AC bm 3rd: Difference between revisions
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** GOODs break your combo. | ** GOODs break your combo. | ||
** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ||
*** These so-called "Flashing GREATs" were later repurposed in [[AC bm complete|completeMIX]] as a separate, more accurate judgment. | |||
* The score calculation in beatmania 3rdMIX is unique: | * The score calculation in beatmania 3rdMIX is unique: | ||
** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ||
** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ||
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ||
* First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode. | |||
** EXPERT gauge starts out full, and decreases with BADs/POORs. | |||
** Neither GREATs/GOODs, nor the start of the next stage, increase the gauge. | |||
** If the gauge runs out before the final stage ends, the stage ends immediately. | |||
** The only way to increase the gauge is to continue after failing a stage. | |||
*** However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen. | |||
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | * One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | ||
* A grade screen identical to the EXPERT screen is now displayed after completing any mode. | * A grade screen identical to the EXPERT screen is now displayed after completing any mode. | ||
* EASY mode is now available. It differs from NORMAL mode in regards to the songs that can be chosen and when. | * EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE). | ||
* Returning songs' genres are displayed with "[classic]". | |||
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | * HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | ||
* Three new modifiers were introduced: | * Three new modifiers were introduced: | ||
** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ||
*** However, some charts do not allow BATTLE to be used; if such a chart is selected, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead. | |||
*** In this game and subsequent games before [[AC bm complete 2|completeMIX 2]], there is no indication on the song select screen that a chart does not allow BATTLE to be used. | |||
** MIRROR, which inverts the notechart (besides the scratches). | ** MIRROR, which inverts the notechart (besides the scratches). | ||
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ||
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC bm 2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX. | |||
* The empty WORST/POOR mechanic previously used in the previous two games has been modified to be less strict. | |||
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR. | |||
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range. | |||
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | * First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | ||
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen. | * First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). | ||
** However, | ** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself. | ||
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases. | |||
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | * beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | ||
== Staff Information == | == Staff Information == | ||
Line 65: | Line 79: | ||
= EXPERT Courses = | = EXPERT Courses = | ||
If the courses are played with two players, the alternate songs or versions are used instead of the originals. | If the courses are played with two players, the alternate songs or versions are used instead of the originals. | ||
{{5S Course Header| | |||
{{ | {{5S Course|||CLASSIC|[[Do you love me?]]|[[LOVE SO GROOVY|LOVE SO GROOVY / LOVE SO GROOVY (12inch version)]]|[[20,november|20,november (single mix) / 20,november (radio edit)]]|[[Deep Clear Eyes]]|[[Ska a gogo|SKA a go go]]}} | ||
{{ | {{5S Course|||VOCAL|[[find out]]|[[Believe again (HYPER MEGA MIX)]]|[[Queen's Jamaica]]|[[LUV TO ME]]|[[La Bossanova de Fabienne]]}} | ||
{{ | {{5S Course|||TECHNO|[[life goes on]]|[[METAL GEAR SOLID Main Theme|METALGEAR SOLID ~Main Theme]]|[[tribe groove]]|[[Attack the music]]|[[super highway]]}} | ||
{{ | {{5S Course|||SPECIAL|[[Stop Violence!]]|[[nine seconds]]|[[LUV TO ME]]|[[area code]]|[[super highway]]}} | ||
{{ | |||
}} | }} | ||
= Codes & Unlock Information = | = Codes & Unlock Information = | ||
== | == Play Hidden Songs == | ||
* To | * To unlock the hidden songs ([[Believe again]]; [[nine seconds]]; [[area code]]) for play in the regular modes (NORMAL and EASY), follow the steps below on the title screen while it says to press either START button. | ||
** | # Turn the 1P turntable clockwise two times, then press and release 5. | ||
# Turn the 1P turntable counterclockwise two times, then press and hold 5. | |||
# Select any desired options and modes except EXPERT (see [[AC bm 3rd#Select_Options|Select Options]]), then press START. | |||
* | * This unlocks the songs for play in the regular modes (NORMAL and EASY). | ||
** | ** The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages. | ||
** | *** Default settings (4 playable stages): [[Believe again]] appears on Stage 2; [[nine seconds]] appears on Stage 3; [[area code]] appears on Final Stage. | ||
* If performing the code still does not unlock the hidden songs and secret course, the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves right on the song select screen. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== Play Secret EXPERT Course == | |||
* To unlock the secret EXPERT course (SPECIAL) for play in EXPERT mode, follow the steps below on the title screen while it says to press either START button. | |||
# Turn the 1P turntable clockwise twice, then press and release 5. | |||
# Turn the 1P turntable counterclockwise twice, then press and hold 5. | |||
# Select EXPERT by pressing and holding 1, then after selecting any other desired options and modes (see [[AC bm 3rd#Select_Options|Select Options]]), press START. | |||
* If successful, SPECIAL will appear in the list on the course select screen. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== Select Options == | |||
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below. | |||
** Note that neither method is available while Event Mode is enabled. | |||
; Options Menu | |||
* Press and hold the following key button(s) for each option. | |||
** 1 (left white key on 1P side): EXPERT | |||
** 2 (left black key on 1P side): DOUBLE | |||
** 3 (middle white key on 1P side): BATTLE | |||
** 4 (right black key on 1P side): HIDDEN | |||
; Key Buttons | |||
* Press the key buttons as specified below to select one of the following options (only one can be selected). | |||
** MIRROR: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7-6 (this pattern is from measure 19 of [[Do you love me?]]) | |||
** RANDOM: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7 (this pattern is from measure 21 of [[Do you love me?]]) | |||
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the mode select screen appears. | |||
== Play ANOTHER Difficulty Charts == | |||
* | * On the song select screen in NORMAL mode (does not work in EASY mode), follow the steps below to play the ANOTHER chart of a song that has one. | ||
* | ** Note that this method is not available while Event Mode is enabled. | ||
* | # Highlight a compatible song that has an ANOTHER chart. | ||
## [[20,november|20,november (single mix) / 20,november (radio edit)]] | |||
## [[Attack the music]] (SINGLE only) | |||
# When the timer is at 11 seconds, simultaneously press and hold 1+6. | |||
* Follow these steps if you are having trouble simultaneously pressing 1+6. | |||
# Use the turntable to scroll the song selection screen. | |||
# While the records are moving on screen, press and hold one of the two buttons (e.g. 6). | |||
# Continue to hold the button, then use the turntable to highlight the song you want to play. | |||
# With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds. | |||
== Song | == Play Any Song (or Ending) == | ||
* In beatmania through 3rdMIX, there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s). | |||
* | ** In 3rdMIX, there are three methods for activating this feature on the song select screen. | ||
** | *** 1. Simultaneously press the specific key(s) and the test switch at the exact same time. | ||
*** 2. While holding the specific key(s), press the test switch. | |||
*** 3. While holding the test switch, press the specific key(s). | |||
*** However, for all three methods, if all of the specific keys are on a side that is not currently active, the only way to subsequently select the song will be to wait for the timer to run out. | |||
*** If only the test switch is being held down when the timer runs out, the song select screen will fade out, then fade back in (with the timer having been reset). | |||
**** The same fade-out/fade-in will happen in the following scenarios. | |||
***** The test switch and specific key(s) are pressed, or held while time runs out, while the EFFECT button is also being held down. | |||
***** The test switch and an unassigned key combination (e.g. 1+2+4+5) are used. | |||
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in. | |||
* The specific keys to press for selecting each song (or the ending) are as follows. | |||
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only) | |||
** [[20,november|20,november (single mix)]]: 4+5 (one-player or BATTLE only) | |||
** [[area code]]: 7+8+9 | |||
** [[Attack the music]]: 1+2+3 | |||
** [[Beginning of life|Beginning of Life]]: 3 | |||
** [[Believe again]]: 3+4+5 | |||
** [[Believe again HYPER MEGA MIX]]: 6 | |||
** [[Deep Clear Eyes]]: 6+7 | |||
** [[DJ BATTLE]]: 1+2+3+4 | |||
** [[Do you love me?]]: 5 | |||
** ENDING: 2+3+4+5 | |||
*** Note that the game will end immediately after the ending, regardless of which stage it was played on. | |||
** [[find out]]: 2 | |||
** [[jam jam reggae (Funky jam Cookie mix)]]: 4 | |||
** [[La Bossanova de Fabienne]]: 9 | |||
** [[life goes on]]: 1 | |||
** [[LOVE SO GROOVY]]: 2+3 (one-player or BATTLE only) | |||
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 2+3 (two-player or DOUBLE only) | |||
** [[LUV TO ME|LUV TO ME THIRD-MIX]]: 9+10 | |||
** [[METALGEAR SOLID ~Main Theme]]: 3+4 | |||
** [[nine seconds]]: 6+7+8 | |||
** [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]: 8+9+10 | |||
*** When selected via this method, the loading screen will show the information for [[s.d.z]], but PRACTICE STAGE will be played. | |||
*** The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in [[AC bm 1st|beatmania]]). | |||
*** When this method is used to play PRACTICE STAGE on any stage, a genre of '''PRACTICE''' will appear for it on the DJ LEVEL screen when it scrolls down. | |||
** [[Queen's Jamaica]]: 1+2 | |||
** [[s.d.z]]: 7 | |||
** [[SKA a go go]]: 8+9 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[Stop Violence!]]: 10 | |||
** [[super highway]]: 2+3+4 | |||
** [[tribe groove]]: 7+8 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[wild I/O]]: 8 | |||
* Note that this feature is the only way to play the following songs while in EASY mode. | |||
** [[area code]]; [[Believe again]]; [[nine seconds]]; [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]; [[Stop Violence!]]; [[super highway]]; [[tribe groove]]; | |||
; | == Event Mode == | ||
* | ;Selecting Mode During Event Mode | ||
** | * When Event Mode is enabled, there are several differences in making selections, which are as follows. | ||
** The options menu is not shown on the title screen, preventing selection of options from there. | |||
*** As noted in [[AC_bm_3rd#Select_Options|Select Options]], the "Key Buttons" options are also unavailable. | |||
*** As such, there is no known way to select options during Event Mode. | |||
** The mode select menu is skipped, preventing selection of game mode. | |||
** Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | |||
*** However, when using the method described in [[AC_bm_3rd#Play_Any_Song_(or_Ending)|Play Any Song (or Ending)]], the test switch combined with the specific key(s) can be used for selection instead. | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | |||
;Test Switch Differences | |||
* While Event Mode is enabled, the operations that the test switch performs will differ as follows. | |||
** Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys or the EFFECT button are being held down. | |||
** Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specific key(s) down: Selects the specified song. | |||
** Pressing and holding the test switch for slightly longer while not holding any keys down: Fades out of the song select screen, then fades back in. | |||
* In addition, using the test switch and specific key(s) to select a song will only allow SINGLE mode to be played. | |||
= New Charts = | = New Charts = | ||
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= Removed Songs = | = Removed Songs = | ||
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | ||
{{RS Songlist Header| | |||
{| | {{RS Song|[[2 gorgeous 4U]]|[[Hiroshi Takeyasu|prophet-31]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[e-motion]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[greed eater]]|[[Hiroshi Takeyasu|The Dust Fathers]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[jam jam reggae]]|[[Reo Nagumo|jam master '73]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (romo mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (ambient mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
| [[2 gorgeous 4U]] | {{RS Song|[[u gotta groove]]|[[Reo Nagumo|DJ nagreo]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[Acid Bomb]]|[[Hiroshi Watanabe|DJ FX]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[e-motion]] | {{RS Song|[[e-motion|e-motion (2nd MIX)]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[LOVE SO GROOVY (Nite's After Luv mix)]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[greed eater]] | {{RS Song|[[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]]|[[Hiroshi Watanabe|QUADRA]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[Salamander Beat Crush mix]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[jam jam reggae]] | {{RS Song|[[tokai]]|perfomed by co-key [[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]]|[[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[OVERDOSER|OVERDOSER (romo mix)]] | }} | ||
| [[OVERDOSER|OVERDOSER (ambient mix)]] | |||
| [[u gotta groove]] | |||
| [[Acid Bomb]] | |||
| [[e-motion|e-motion (2nd MIX)]] | |||
| [[LOVE SO GROOVY (Nite's After Luv mix)]] | |||
| [[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]] | |||
| [[Salamander Beat Crush mix]] | |||
| [[tokai]] | |||
| [[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]] | |||
= Related Link = | = Related Link = | ||
* [https://web.archive.org/web/20180311224014/http://www.konami.jp:80/am/bm/3rd/ beatmania 3rdMIX Official Site] (archived) | * [https://web.archive.org/web/20180311224014/http://www.konami.jp:80/am/bm/3rd/ beatmania 3rdMIX Official Site] (archived) | ||
* [http://web.archive.org/web/20001203041100/http://www.konami.co.uk/home/games/music/bmania/index.asp beatmania 3rdMIX Official Site (UK)] (archived) | |||
[[Category:beatmania]] | [[Category:beatmania]] |
Latest revision as of 14:17, 3 March 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 3rdMIX
Release Information
- Release date:
- Japan: September 28th, 1998
- Europe: January 1999
- South Korea: 1999 (as beatstage 3rdMIX)
General Information / Changes
- First beatmania game to keep track of your combo count.
- GOODs break your combo.
- GREATs flash if you have more than 10 combo, but this gives no bonuses.
- These so-called "Flashing GREATs" were later repurposed in completeMIX as a separate, more accurate judgment.
- The score calculation in beatmania 3rdMIX is unique:
- GOOD = 70,000 ÷ TotalNotes ÷ 5
- GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1)
- GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10
- First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode.
- EXPERT gauge starts out full, and decreases with BADs/POORs.
- Neither GREATs/GOODs, nor the start of the next stage, increase the gauge.
- If the gauge runs out before the final stage ends, the stage ends immediately.
- The only way to increase the gauge is to continue after failing a stage.
- However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen.
- One of two games in the series (the other being beatmania) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
- A grade screen identical to the EXPERT screen is now displayed after completing any mode.
- EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE).
- Returning songs' genres are displayed with "[classic]".
- HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
- Three new modifiers were introduced:
- BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
- However, some charts do not allow BATTLE to be used; if such a chart is selected, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead.
- In this game and subsequent games before completeMIX 2, there is no indication on the song select screen that a chart does not allow BATTLE to be used.
- MIRROR, which inverts the notechart (besides the scratches).
- RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
- BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
- The FREE ZONE mechanic from the first game and 2ndMIX was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX.
- The empty WORST/POOR mechanic previously used in the previous two games has been modified to be less strict.
- Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR.
- Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range.
- First BEMANI game worked on by Gyo Eguchi (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
- First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
- However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself.
- First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
- beatmania 3rdMIX was released the same day as pop'n music, marking the first time two BEMANI games were released the same day in the arcades.
Staff Information
- Game credits: beatmania 3rdMIX credits
- Soundtrack credits: beatmania 3rd MIX complete Booklet Credits
Full Song List
New Songs
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Default Songs | |||||||||
AMBIENT | life goes on | Quadra | 124 | 1 | 1 | - | 1 | 1 | - |
SOUL | find out | nouvo nude | 100 | 1 | 1 | - | 1 | 1 | - |
J-DANCE POP | Believe again HYPER MEGA MIX | dj nagureo featuring miryam | 130 | - | 2 | - | - | 2 | - |
HIPHOP | s.d.z | DJ mazinger featuring Muhammad | 100 | 2 | 2 | - | 2 | 2 | - |
HOUSE | wild I/O | nouvo nude | 130 | 3 | 3 | - | 3 | 3 | - |
BOSSA GROOVE | La Bossanova de Fabienne from beatmania APPEND YebisuMIX |
staccato two-F | 143 | 3 | 3 | - | 3 | 3 | - |
FUNKY JAZZ GROOVE | Stop Violence! from beatmania APPEND YebisuMIX |
Herbie Hammock & His Band | 113 | - | 3 | - | - | 3 | - |
REGGAE | Queen's Jamaica | Crunky Boy featuring Muhammad | 94 | 4 | 4 | - | 4 | 4 | - |
BIGBEAT MIX | METALGEAR SOLID ~Main Theme from beatmania APPEND YebisuMIX |
ESPACIO BROTHERS | 140 | 4 | 4 | - | 4 | 4 | - |
WORLD GROOVE | tribe groove | nite system | 126 | - | 6 | - | - | 6 | - |
EURO BEAT | LUV TO ME THIRD-MIX | miryam reo yoshinori | 154 | 6 | 6 | - | 6 | 6 | - |
HARD TECHNO | Attack the music | DJ FX | 140 | 6 | 6 | ✓ | 6 | 6 | - |
DRUM'N BASS | super highway | nouvo nude | 160 | - | 6 | - | - | 6 | - |
Hidden Songs | |||||||||
80'S J-POP | Believe again | Emotion of Sound featuring miryam | 130 | - | 4 | - | - | 4 | - |
DIGITAL FUNK | nine seconds | nouvo nude | 97 | - | 5 | - | - | 5 | - |
DIGI ROCK | area code | nouvo nude | 112 | - | 5 | - | - | 5 | - |
EXPERT Courses
If the courses are played with two players, the alternate songs or versions are used instead of the originals.
Codes & Unlock Information
Play Hidden Songs
- To unlock the hidden songs (Believe again; nine seconds; area code) for play in the regular modes (NORMAL and EASY), follow the steps below on the title screen while it says to press either START button.
- Turn the 1P turntable clockwise two times, then press and release 5.
- Turn the 1P turntable counterclockwise two times, then press and hold 5.
- Select any desired options and modes except EXPERT (see Select Options), then press START.
- This unlocks the songs for play in the regular modes (NORMAL and EASY).
- The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages.
- Default settings (4 playable stages): Believe again appears on Stage 2; nine seconds appears on Stage 3; area code appears on Final Stage.
- The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages.
- If performing the code still does not unlock the hidden songs and secret course, the turntable wiring is reversed and should be corrected.
- When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves right on the song select screen.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
Play Secret EXPERT Course
- To unlock the secret EXPERT course (SPECIAL) for play in EXPERT mode, follow the steps below on the title screen while it says to press either START button.
- Turn the 1P turntable clockwise twice, then press and release 5.
- Turn the 1P turntable counterclockwise twice, then press and hold 5.
- Select EXPERT by pressing and holding 1, then after selecting any other desired options and modes (see Select Options), press START.
- If successful, SPECIAL will appear in the list on the course select screen.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
Select Options
- To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
- Note that neither method is available while Event Mode is enabled.
- Options Menu
- Press and hold the following key button(s) for each option.
- 1 (left white key on 1P side): EXPERT
- 2 (left black key on 1P side): DOUBLE
- 3 (middle white key on 1P side): BATTLE
- 4 (right black key on 1P side): HIDDEN
- Key Buttons
- Press the key buttons as specified below to select one of the following options (only one can be selected).
- MIRROR: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7-6 (this pattern is from measure 19 of Do you love me?)
- RANDOM: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7 (this pattern is from measure 21 of Do you love me?)
- When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the mode select screen appears.
Play ANOTHER Difficulty Charts
- On the song select screen in NORMAL mode (does not work in EASY mode), follow the steps below to play the ANOTHER chart of a song that has one.
- Note that this method is not available while Event Mode is enabled.
- Highlight a compatible song that has an ANOTHER chart.
- When the timer is at 11 seconds, simultaneously press and hold 1+6.
- Follow these steps if you are having trouble simultaneously pressing 1+6.
- Use the turntable to scroll the song selection screen.
- While the records are moving on screen, press and hold one of the two buttons (e.g. 6).
- Continue to hold the button, then use the turntable to highlight the song you want to play.
- With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds.
Play Any Song (or Ending)
- In beatmania through 3rdMIX, there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s).
- In 3rdMIX, there are three methods for activating this feature on the song select screen.
- 1. Simultaneously press the specific key(s) and the test switch at the exact same time.
- 2. While holding the specific key(s), press the test switch.
- 3. While holding the test switch, press the specific key(s).
- However, for all three methods, if all of the specific keys are on a side that is not currently active, the only way to subsequently select the song will be to wait for the timer to run out.
- If only the test switch is being held down when the timer runs out, the song select screen will fade out, then fade back in (with the timer having been reset).
- The same fade-out/fade-in will happen in the following scenarios.
- The test switch and specific key(s) are pressed, or held while time runs out, while the EFFECT button is also being held down.
- The test switch and an unassigned key combination (e.g. 1+2+4+5) are used.
- This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
- The same fade-out/fade-in will happen in the following scenarios.
- In 3rdMIX, there are three methods for activating this feature on the song select screen.
- The specific keys to press for selecting each song (or the ending) are as follows.
- 20,november (radio edit): 4+5 (two-player or DOUBLE only)
- 20,november (single mix): 4+5 (one-player or BATTLE only)
- area code: 7+8+9
- Attack the music: 1+2+3
- Beginning of Life: 3
- Believe again: 3+4+5
- Believe again HYPER MEGA MIX: 6
- Deep Clear Eyes: 6+7
- DJ BATTLE: 1+2+3+4
- Do you love me?: 5
- ENDING: 2+3+4+5
- Note that the game will end immediately after the ending, regardless of which stage it was played on.
- find out: 2
- jam jam reggae (Funky jam Cookie mix): 4
- La Bossanova de Fabienne: 9
- life goes on: 1
- LOVE SO GROOVY: 2+3 (one-player or BATTLE only)
- LOVE SO GROOVY (12inch version): 2+3 (two-player or DOUBLE only)
- LUV TO ME THIRD-MIX: 9+10
- METALGEAR SOLID ~Main Theme: 3+4
- nine seconds: 6+7+8
- PRACTICE STAGE: 8+9+10
- When selected via this method, the loading screen will show the information for s.d.z, but PRACTICE STAGE will be played.
- The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in beatmania).
- When this method is used to play PRACTICE STAGE on any stage, a genre of PRACTICE will appear for it on the DJ LEVEL screen when it scrolls down.
- Queen's Jamaica: 1+2
- s.d.z: 7
- SKA a go go: 8+9 (redirects to DOUBLE chart if selected while BATTLE is enabled)
- Stop Violence!: 10
- super highway: 2+3+4
- tribe groove: 7+8 (redirects to DOUBLE chart if selected while BATTLE is enabled)
- wild I/O: 8
- Note that this feature is the only way to play the following songs while in EASY mode.
Event Mode
- Selecting Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu is not shown on the title screen, preventing selection of options from there.
- As noted in Select Options, the "Key Buttons" options are also unavailable.
- As such, there is no known way to select options during Event Mode.
- The mode select menu is skipped, preventing selection of game mode.
- Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- However, when using the method described in Play Any Song (or Ending), the test switch combined with the specific key(s) can be used for selection instead.
- To make each selection, follow the procedures below on the song select screen.
- The options menu is not shown on the title screen, preventing selection of options from there.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
- Test Switch Differences
- While Event Mode is enabled, the operations that the test switch performs will differ as follows.
- Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys or the EFFECT button are being held down.
- Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specific key(s) down: Selects the specified song.
- Pressing and holding the test switch for slightly longer while not holding any keys down: Fades out of the song select screen, then fades back in.
- In addition, using the test switch and specific key(s) to select a song will only allow SINGLE mode to be played.
New Charts
The following songs from previous releases have received new charts in beatmania 3rdMIX.
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
HOUSE | 20,november (single mix) | DJ nagureo | 130 | - | - | ✓ | - | - | - |
HOUSE | 20,november (radio edit) | DJ nagureo | 130 | - | - | - | - | - | ✓ |
SOUL | LOVE SO GROOVY | LOVEMINTS | 141 | 4 | - | - | - | - | - |
SOUL | LOVE SO GROOVY (12inch version) | LOVEMINTS | 141 | - | - | - | 4 | - | - |
AMBIENT | Beginning of life | QUADRA | 110 | 1 | - | - | 1 | - | - |
SKA | SKA a go go | THE BALD HEADS | 144-160 | 6 | - | - | 6 | - | - |
DRUM'N BASS MIX | Deep Clear Eyes | QUADRA | 155 | 5 | - | - | 5 | - | - |
Removed Songs
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX.
Related Link
- beatmania 3rdMIX Official Site (archived)
- beatmania 3rdMIX Official Site (UK) (archived)