2008: Difference between revisions

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[[AC jb|jubeat]] introduced a different style of gameplay to arcade music games. Based on the concept of "touch", jubeat's gameplay consists of 16 buttons arranged in a 4x4 grid, hitting buttons in time with the music as they light up. It doesn't actually use touch screens, but it was the first arcade rhythm game to emulate touch-based gameplay. The cabinet itself doesn't take up much space in arcades and it's often paired up with other cabinets for local multiplayer. Another thing that sets jubeat apart from its BEMANI siblings was the bigger focus on licensed music. The number of licenses ended up overtaking the number of KONAMI originals in a 2-to-1 ratio. The game was released in Japan in the mid-summer; an American location test under a different title (Ubeat) was held shortly after, though never released. Despite the oddball appearance and nature of the game, it managed to obtain a crowd with its unique style of gameplay. The series is still going strong to this very day.
[[AC jb|jubeat]] introduced a different style of gameplay to arcade music games. Based on the concept of "touch", jubeat's gameplay consists of 16 buttons arranged in a 4x4 grid, hitting buttons in time with the music as they light up. It doesn't actually use touch screens, but it was the first arcade rhythm game to emulate touch-based gameplay. The cabinet itself doesn't take up much space in arcades and it's often paired up with other cabinets for local multiplayer. Another thing that sets jubeat apart from its BEMANI siblings was the bigger focus on licensed music. The number of licenses ended up overtaking the number of KONAMI originals in a 2-to-1 ratio. The game was released in Japan in the mid-summer; an American location test under a different title (Ubeat) was held shortly after, though never released. Despite the oddball appearance and nature of the game, it managed to obtain a crowd with its unique style of gameplay. The series is still going strong to this very day.


KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was [[AC DDR X|DanceDanceRevolution X]], one of the more peculiar entries in the series. For one, it's the first (and only) arcade title in all of BEMANI headed by an American sound director, the late [[Jason Borenstein]]. Another thing is that it actually ''debuted'' on North American consoles three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current 20-level model and also introduced the Shock Arrow mechanic.
KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was [[AC DDR X|DanceDanceRevolution X]], one of the more peculiar entries in the series. For one, it's the first (and so far only) arcade title in all of BEMANI headed by an American sound director, the late [[Jason Borenstein]]. Another thing is that it actually ''debuted'' on the North American PlayStation 2 three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current 20-level model and also introduced the Shock Arrow mechanic.


While 2008 saw many celebratory releases, it also signaled a change from the old to the new. [[Mutsuhiko Izumi]] stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and [[Asaki]] would take up his place for [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]. Likewise, [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] would be [[Takayuki Ishikawa|dj TAKA]]'s last title as sound director of beatmania IIDX. [[AC pnm 16|pop'n music 16 PARTY♪]] is the last BEMANI title that [[Reo Nagumo]] would be involved in, and many of his songs would be removed later that year (and the next) in other BEMANI titles.
While 2008 saw many celebratory releases, it also signaled a change from the old to the new. [[Mutsuhiko Izumi]] stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and [[Asaki]] would take his place for [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]. Likewise, [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] would be [[Takayuki Ishikawa|dj TAKA]]'s last title as a co-sound director of beatmania IIDX. [[AC pnm 16|pop'n music 16 PARTY♪]] was the last BEMANI title that [[Reo Nagumo]] would be involved in, and many of his songs would be removed later that year (and the next) in other BEMANI titles.


== January ==
== January ==
* January 8th: [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]] is released in North America for the PlayStation 2.
* January 17th: [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] is released to North American arcades.
* January 17th: [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] is released to North American arcades.


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== March ==
== March ==
* March 24th: [[AC pnm 16|pop'n music 16 PARTY♪]] is released to Japanese arcades. Final appearance of [[Reo Nagumo]] in BEMANI. Several of his songs would be removed in upcoming BEMANI titles.
* March 24th: [[AC pnm 16|pop'n music 16 PARTY♪]] is released to Japanese arcades. Final appearance of [[Reo Nagumo]] in BEMANI. Several of his songs would be removed in upcoming BEMANI titles.
* March 28th: [[CS DDR HOTTEST PARTY|Dancing Stage HOTTEST PARTY]] is released in Europe for the Wii.
* March 28th: [[CS DDR HOTTEST PARTY|Dancing Stage HOTTEST PARTY]] is released in Europe for the Nintendo Wii.


== April ==
== April ==
* April 4th: ''beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK'' released.
* April 4th: [[beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK]] released.
* April 11th: Dancing Stage HOTTEST PARTY is released in New Zealand for the Wii.
* April 11th: Dancing Stage HOTTEST PARTY is released in New Zealand for the Nintendo Wii.
* April 18th: Dancing Stage HOTTEST PARTY is released in Australasia for the Wii.
* April 18th: Dancing Stage HOTTEST PARTY is released in Australasia for the Nintendo Wii.


== May ==
== May ==
* Day unknown: ''PACHISLOT beatmania'', a spinoff of KPE's PACHISLOT series, is released. Its interface is based on [[AC GOLD|beatmania IIDX 14 GOLD]], and features new art by IIDX illustrator [[Goli Matsumoto|GOLI]].
* Day unknown: ''PACHISLOT beatmania'', a spinoff of KPE's PACHISLOT series, is released. Its interface is based on [[AC GOLD|beatmania IIDX 14 GOLD]], and features new art by IIDX illustrator [[Goli Matsumoto|GOLI]].
* May 22nd: [[CS pnm Be-Mouse|pop'n music Be-Mouse]] is released for Windows PC. Its interface is based on [[AC pnm 14|pop'n music 14 FEVER!]] and allows you to play pop'n music songs on a tiny mouse with nine pop'n music buttons.
* May 14th: [[Handsome JET]], a frequent vocalist for the GuitarFreaks & DrumMania series for the past seven years, dies in a traffic accident.
* May 22nd: [[CS pnm Be-Mouse|pop'n music Be-Mouse]] is released for PC. Its interface is based on [[AC pnm 14|pop'n music 14 FEVER!]] and allows you to play pop'n music songs on a tiny mouse with nine pop'n music buttons.
* May 28th: ''PACHISLOT beatmania ORIGINAL SOUNDTRACK'', an album based on the slot game ''PACHISLOT beatmania'', is released.
* May 28th: ''PACHISLOT beatmania ORIGINAL SOUNDTRACK'', an album based on the slot game ''PACHISLOT beatmania'', is released.
* May 29th:
* May 29th:
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** [[CS GOLD|beatmania IIDX 14 GOLD CS]] is released in Japan for the PlayStation 2.
** [[CS GOLD|beatmania IIDX 14 GOLD CS]] is released in Japan for the PlayStation 2.
** [[Maya Takamura|MAYA]]'s first art book, ''puzzle / MAYA TAKAMURA'S PIECES'', is released.
** [[Maya Takamura|MAYA]]'s first art book, ''puzzle / MAYA TAKAMURA'S PIECES'', is released.
* Unknown date: [[Handsome JET]], a frequent vocalist for the GuitarFreaks & DrumMania series for the past seven years, dies in a traffic accident.


== June ==
== June ==
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== August ==
== August ==
* August 1st: DanceDanceRevolution Disney Channel EDITION is released in North America for the PlayStation 2.
* August 29th: [[Sota Fujimori]]'s first album, [[SYNTHESIZED]], is released.
* August 29th: [[Sota Fujimori]]'s first album, [[SYNTHESIZED]], is released.


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* September 16th:
* September 16th:
** [[CS DDR X NA|DanceDanceRevolution X CS (North America)]] is released in North America for the PlayStation 2.
** [[CS DDR X NA|DanceDanceRevolution X CS (North America)]] is released in North America for the PlayStation 2.
** [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] is released in North America for the Wii.
** [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] is released in North America for the Nintendo Wii.
* September 29th: ''pop'n music 16 PARTY♪ original soundtrack'' released.
* September 29th: [[pop'n music 16 PARTY original soundtrack|pop'n music 16 PARTY♪ original soundtrack]] released.


== October ==
== October ==
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** [[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]] is released in Japan for the PlayStation 2.
** [[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]] is released in Japan for the PlayStation 2.
*** This is the final beatmania IIDX title to feature dj TAKA as a sound director.
*** This is the final beatmania IIDX title to feature dj TAKA as a sound director.
** [[CS DDR FuruFuruParty|ダンスダンスレボリューション フルフル♪パーティー]] is released in Japan for the Wii.
** [[CS DDR FuruFuruParty|ダンスダンスレボリューション フルフル♪パーティー]], the Japanese counterpart to DanceDanceRevolution HOTTEST PARTY2, is released in Japan for the Nintendo Wii.
* December 24th:
* December 24th:
** [[AC DDR X|DanceDanceRevolution X]] is released in Japanese arcades.
** [[AC DDR X|DanceDanceRevolution X]] is released in Japanese arcades.
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== Unknown date ==
== Unknown date ==
* December?: MAYA leaves KONAMI, though would continue to contribute to BEMANI as a freelancer. Her last credited work as a staff member was beatmania IIDX 16 EMPRESS.
* MAYA leaves KONAMI, though would continue to contribute to BEMANI as a freelancer. Her last credited work as a staff member was beatmania IIDX 16 EMPRESS.


[[Category:History]]
[[Category:History]]

Latest revision as of 03:43, 10 November 2024

This page is under HEAVY construction.

BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

2008

After the success of the original group of BEMANI titles in the late 1990's, KONAMI attempted to introduce more new entries throughout the 2000's. None of these new games passed more than a few entries, but in 2008, a new game would begin its path to success.

jubeat introduced a different style of gameplay to arcade music games. Based on the concept of "touch", jubeat's gameplay consists of 16 buttons arranged in a 4x4 grid, hitting buttons in time with the music as they light up. It doesn't actually use touch screens, but it was the first arcade rhythm game to emulate touch-based gameplay. The cabinet itself doesn't take up much space in arcades and it's often paired up with other cabinets for local multiplayer. Another thing that sets jubeat apart from its BEMANI siblings was the bigger focus on licensed music. The number of licenses ended up overtaking the number of KONAMI originals in a 2-to-1 ratio. The game was released in Japan in the mid-summer; an American location test under a different title (Ubeat) was held shortly after, though never released. Despite the oddball appearance and nature of the game, it managed to obtain a crowd with its unique style of gameplay. The series is still going strong to this very day.

KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was DanceDanceRevolution X, one of the more peculiar entries in the series. For one, it's the first (and so far only) arcade title in all of BEMANI headed by an American sound director, the late Jason Borenstein. Another thing is that it actually debuted on the North American PlayStation 2 three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current 20-level model and also introduced the Shock Arrow mechanic.

While 2008 saw many celebratory releases, it also signaled a change from the old to the new. Mutsuhiko Izumi stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and Asaki would take his place for GuitarFreaks V5 & DrumMania V5 Rock to Infinity. Likewise, beatmania IIDX 16 EMPRESS would be dj TAKA's last title as a co-sound director of beatmania IIDX. pop'n music 16 PARTY♪ was the last BEMANI title that Reo Nagumo would be involved in, and many of his songs would be removed later that year (and the next) in other BEMANI titles.

January

February

March

April

  • April 4th: beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK released.
  • April 11th: Dancing Stage HOTTEST PARTY is released in New Zealand for the Nintendo Wii.
  • April 18th: Dancing Stage HOTTEST PARTY is released in Australasia for the Nintendo Wii.

May

  • Day unknown: PACHISLOT beatmania, a spinoff of KPE's PACHISLOT series, is released. Its interface is based on beatmania IIDX 14 GOLD, and features new art by IIDX illustrator GOLI.
  • May 14th: Handsome JET, a frequent vocalist for the GuitarFreaks & DrumMania series for the past seven years, dies in a traffic accident.
  • May 22nd: pop'n music Be-Mouse is released for PC. Its interface is based on pop'n music 14 FEVER! and allows you to play pop'n music songs on a tiny mouse with nine pop'n music buttons.
  • May 28th: PACHISLOT beatmania ORIGINAL SOUNDTRACK, an album based on the slot game PACHISLOT beatmania, is released.
  • May 29th:

June

July

  • July 24th: jubeat is released to Japanese arcades.

August

September

October

November

December

Unknown date

  • MAYA leaves KONAMI, though would continue to contribute to BEMANI as a freelancer. Her last credited work as a staff member was beatmania IIDX 16 EMPRESS.