PARANOiA: Difference between revisions
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** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM. | ** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM. | ||
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]). | ** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]). | ||
* The robot in PARANOiA's background and jacket is based | * The robot in PARANOiA's background and jacket is based on Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on. | ||
* PARANOiA is Hirotaka Ishikawa's, director of several DanceDanceRevolution CS titles, favorite BEMANI song [https://web.archive.org/web/20050203215057/http://www.ddrspot.com:80/viewArticle.asp?article=10]. | * PARANOiA is Hirotaka Ishikawa's, director of several DanceDanceRevolution CS titles, favorite BEMANI song [https://web.archive.org/web/20050203215057/http://www.ddrspot.com:80/viewArticle.asp?article=10]. | ||
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version. | * PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version. |
Revision as of 14:09, 18 December 2017
This page is for the 180 song titled PARANOiA. For other songs of the same title, please see Paranoia (disambiguation).
Not to be confused with PARANOID.
PARANOiA
Song Information
Artist: 180
Composition/Arrangement: NM SEQUENCE
BPM: 180
Length: 1:40
First Music Game Appearance: DanceDanceRevolution
Other Music Game Appearances: None.
Lyrics
Several vocal samples can be heard, including "electric", "down", "sound!", "feel so good", and "bring it on down!".
Song Connections / Remixes
- PARANOiA is the first song of the long-running PARANOiA series.
- PARANOiA shares the "sound!" vocal sample with R壱萬, from beatmania IIDX 4th style.
- A remix of PARANOiA appears as part of the nonstop megamix PARANOiA jazzy groove + TRIP MACHINE CLIMAX + DEAD END in Dance Maniax 2ndMIX.
- Another remix of PARANOiA by TaQ, simply titled paranoia, appears on bounce connected.
- An 8-bit arrangement of PARANOiA appears in DanceDanceRevolution GB.
- PARANOiA is sampled in DDR MEGAMIX, from pop'n music 10.
- PARANOiA is sampled in MAX.(period), from DanceDanceRevolution EXTREME CS (Japan).
- A shorter version of PARANOiA appears in the KONAMI arcade game Step Champ (ステップチャンプ) and the PlayStation game Bishi Bashi Special 3 ~Step Champ~ (ビシバシスペシャル3 〜ステップチャンプ〜).
- At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [1].
Trivia
- This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
- PARANOiA marks Naoki Maeda's debut in BEMANI.
- According to Naoki, he was forced to make PARANOiA under many restrictions.
- PARANOiA is the first and only KONAMI original introduced in DanceDanceRevolution, available as a EXTRA STAGE song for HARD MODE.
- The Internet Ranking Version of DanceDanceRevolution introduced two new KONAMI original songs, TRIP MACHINE and MAKE IT BETTER.
- Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
- However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
- According to an interview with Tatsh, Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in DanceDanceRevolution 2ndMIX with BRILLIANT 2U). (The interview can be seen here, second set of questions).
- The robot in PARANOiA's background and jacket is based on Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game FIGHTING武術 (FIGHTING WU-SHU), which Naoki also worked on.
- PARANOiA is Hirotaka Ishikawa's, director of several DanceDanceRevolution CS titles, favorite BEMANI song [2].
- PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
- PARANOiA received a Double MANIAC chart in DanceDanceRevolution 4thMIX.
- PARANOiA is the only song in the DanceDanceRevolution series to appear in almost every DanceDanceRevolution title, being absent only in DanceDanceRevolution 5thMIX and DDRMAX -DanceDanceRevolution 6thMIX-.
- PARANOiA received a unique video in DanceDanceRevolution EXTREME2. This video was carried to the arcade releases in DanceDanceRevolution SuperNOVA. This video is played full-screen and eliminates any on-screen dancers.
- PARANOiA's banner was updated in DanceDanceRevolution X.
- PARANOiA(X-Special) is one of the X-Special EXTRA STAGEs in DanceDanceRevolution X, which can be played from February 12th, 2009.
- To play PARANOiA(X-Special) in DanceDanceRevolution X, you must get a AA or better on any song in the DanceDanceRevolution folder before the FINAL STAGE.
- As of October 1st, 2009, PARANOiA(X-Special) has been unlocked for normal play.
- In DanceDanceRevolution GB, PARANOiA runs at 175 BPM.
Song Production Information
None.
Difficulty & Notecounts
DanceDanceRevolution difficulty from the original game to 2ndMIX rated from 1 to 8, 2ndMIX CLUB through 5thMIX (and the Solo games) rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
DanceDanceRevolution
Original Charts
Game | Single | Double | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | |
Notecounts / Freeze Arrows / Shock Arrows | 138 / 0 | 264 / 0 | 275 / 0 | 319 / 0 | - / - / - | 254 / 0 | 309 / 0 | 382 / 0 | - / - / - |
DanceDanceRevolution | - | 6 | 7 | - | - | 7 | - | - | - |
DanceDanceRevolution Internet Ranking Ver.→3rdMIX PLUS | - | 6 | 7 | 8 | - | 7 | 8 | - | - |
DanceDanceRevolution 4thMIX→4thMIX PLUS | - | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DDRMAX2 | - | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution EXTREME→SuperNOVA2 | 2 | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution X→Present | 4 | 8 | 9 | 11 | - | 8 | 13 | 11 | - |
DanceDanceRevolution CS JP/US | ※1 | 6 | 7 | 8 | - | 7 | 8 | - | - |
DanceDanceRevolution 2ndReMIX | - | 6 | 7 | 8 | - | 7 | 8 | - | - |
DanceDanceRevolution 3rdMIX CS | - | 6 | 7 | 8 | - | 7 | 8 | - | - |
Dancing Stage EuroMIX CS | - | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution KONAMIX | - | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
Dancing Stage PARTY EDiTiON | - | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution EXTREME JP CS | 2 | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution Party Collection | 2 | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution EXTREME2 / Dancing Stage Max | 2 | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution SuperNOVA2 JP CS | 2 | 6 | 7 | 8 | - | 7 | 8 | 9 | - |
DanceDanceRevolution (PS3 DLC) | 3 | 6 | 7 | 8 | - | - | - | - | - |
DanceDanceRevolution S+ | 4 | 8 | 9 | 11 | - | - | - | - | - |
DanceDanceRevolution DANCE WARS | 4 | 8 | 9 | 11 | - | - | - | - | - |
※ This chart is different from the later BEGINNER chart (total notes: 106).
X-Special Charts
Game | Single | Double | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | |
Notecounts / Freeze Arrows / Shock Arrows | - / - | - / - | - / - | - / - | 371 / 12 / 0 | - / - | - / - | - / - | 352 / 42 / 0 |
DanceDanceRevolution X | - | - | - | - | 12 | - | - | - | 12 |
DanceDanceRevolution X2→Present | - | - | - | - | ↑13 | - | - | - | ↑14 |
DanceDanceRevolution Solo
Game | 6 Panels | ||
---|---|---|---|
Basic | Trick | Maniac | |
Notecounts | 264 | 275 | 319 |
DanceDanceRevolution 4thMIX Solo→4thMIX PLUS Solo | 6 | 7 | 8 |
DanceDanceRevolution KONAMIX | 6 | 7 | 8 |
DanceDanceRevolution (PC) | 6 | 7 | 8 |