AC pnm 4: Difference between revisions

118 bytes added ,  2 January 2011
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* Released: March 2000
* Released: March 2000
* First AC Pop'n game in which new AC songs have Hyper notecharts.
* First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''Keyboard Mania'', and ''ee-mall''. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through ''Pop'n Music 8''.
* First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''Keyboard Mania'', and ''ee-mall''. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through ''Pop'n Music 8''.
* First game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences).
* First game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences).
* All the menus feature new music re-arranged by [[Seiya Murai]].
* First AC Pop'n game in which new AC songs have Hyper notecharts.
* [[Tatsuya Furukawa]] ([[good-cool]]) and [[Seiya Murai]] (V.C.O., Kiyommy&Seiya, Natural Bear, etc.) make their ''Pop'n Music'' debuts.
* [[Tatsuya Furukawa]] ([[good-cool]]) and [[Seiya Murai]] (V.C.O., Kiyommy&Seiya, Natural Bear, etc.) make their ''Pop'n Music'' debuts.
* [[Hiroki Koga]] (Naya-n) starts writing his own music for the series.
* [[Hiroki Koga]] (Naya-n) starts writing his own music for the series.
* The soundtrack for this game is the first and only one that released the arcade songs and console-exclusive songs on seperate CDs.
* The soundtrack for this game is the first and only one that released the arcade songs and console-exclusive songs on seperate CDs.
* First game to tell you the BPM of a song on the music select screen.
* Total number of songs: 86
* Total number of songs: 86


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== Game Modes ==
== Game Modes ==


* Beginner
* Normal
* Normal
* Excite
* Excite
* Party
* Party
* Hyper


== Non-Rival Playable Characters ==
== Non-Rival Playable Characters ==