AC DDRMAX: Difference between revisions

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* The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites.
* The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites.
* Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA).
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA).
** A screen demonstrating the usage of Freeze Arrows is shown when LIGHT or STANDARD difficulty is selected before the game begins.
** A screen demonstrating the usage of Freeze Arrows is shown when LIGHT or STANDARD difficulty is selected before the game begins.
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
* Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
* Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
** Points are also worth more and more as the song nears its end.
** Points are also worth more and more as the song nears its end.

Revision as of 05:55, 28 November 2017

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

DDRMAX -DanceDanceRevolution 6thMIX-

DDRMAX -DanceDanceRevolution 6thMIX-'s folder cover.

Release Information

  • Release Date: October 19th, 2001.

General Information / Changes

  • None of the 122 songs that were in 5thMIX returned.
    • That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
  • Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to DanceDanceRevolution SuperNOVA2.
  • The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites.
  • Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
    • A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until DanceDanceRevolution X (except SuperNOVA).
    • A screen demonstrating the usage of Freeze Arrows is shown when LIGHT or STANDARD difficulty is selected before the game begins.
  • The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in DanceDanceRevolution X as the CLASSIC arrow option.
  • Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
    • Points are also worth more and more as the song nears its end.
  • BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
  • Hitting a jump adds 2 to your combo but counts as only one step for all other purposes. This behavior is similar to DanceDanceRevolution Solo BASS MIX and DanceDanceRevolution Solo 2000, but the entire jump is judged as one note rather than both notes being judged separately. Jumps would go back to incrementing combo by only one in DanceDanceRevolution SuperNOVA.
  • Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The first game had an EXTRA STAGE system, but was not limited to boss songs.
  • Difficulty ratings were removed. They would return in the next game, however.
    • This is the only DanceDanceRevolution arcade game in any region without difficulty ratings.
      • Consequently, FOLLOW ME and FLASH IN THE NIGHT have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
  • First DanceDanceRevolution game to feature the GROOVE RADAR.
    • Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.), but only when the Start button is pressed down before the Groove Radar is displayed. This did not appear again until DanceDanceRevolution (2014); however, it displays numbers next to the attribute.
  • First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. (Dancing Stage featuring TRUE KiSS DESTiNATiON and Dancing Stage featuring DREAMS COME TRUE also have modifier menus in place of codes, but only at the beginning of the player's credit.)
  • Introduces eight new modifiers:
    • REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
    • SOLO, which replicates the arrow color scheme used in the Solo sub-series of games. It would later be renamed to RAINBOW in DanceDanceRevolution SuperNOVA.
    • Speed modifiers of x1.5, x2, x3, x5, and x8, in which their speed of arrow scrolling and spacing of arrows match.
    • BOOST, in which each arrow increases its speed as it reaches the stepping zone.
  • First DanceDanceRevolution game to show top 30 selected songs by the players.
  • First DanceDanceRevolution game wherein the song list can also be sorted by title (ABC), BPM, or TOP 30.
  • First DanceDanceRevolution game with this behavior in song selection: when a folder is highlighted and 5 seconds of countdown timer remain, the first song under that folder will be highlighted and player can only select any songs under that folder and cannot switch to the next song list sort option. This same behavior was used until EXTREME.
  • First DanceDanceRevolution game with Premium Mode. Double Premium allows you to play either Single or Double mode for only one credit, while Joint Premium lets you play any mode for one credit.
  • First DanceDanceRevolution game to show a screen indicating the current stage (e.g., 1st STAGE, FINAL STAGE) before the song starts.
  • First DanceDanceRevolution game to show list of songs in alphabetical order on the THANK YOU FOR PLAYING screen. Used until SuperNOVA2.
  • Total songs: 42

Staff Information

Full credits: DDRMAX -DanceDanceRevolution 6thMIX- Credits

New Songs

All songs have Single/Double LIGHT/STANDARD/HEAVY charts. Difficulty ratings were not available in DDRMAX. The songs are listed similar to how they appear in game instead of being sorted alphabetically.

Default Songs

Song Artist BPM
Licensed Songs
LOVIN' YOU (ROB SEARLE CLUB MIX) VINYL BABY 139
SOMEWHERE OVER THE RAINBOW COSMIC GATE 35-140
HIGHS OFF U (Scorccio XY Mix) 4 REEEL 130
WWW.BLONDE GIRL (MOMO MIX) JENNY ROM 170
ORDINARY WORLD AURORA featuring NAMIEE COLEMAN 139
BYE BYE BABY BALLOON JOGA 145
COW GIRL BAMBEE 138
GHOSTS (VINCENT DE MOOR REMIX) TENTH PLANET 138
MIRACLE ST.JENNARO 128
WITCH DOCTOR (GIANTS TOONS VERSION) CARTOONS 150
DO YOU REMEMBER ME JENNY 150
TELEPHONE OPERATOR (Club MIX) SHELLEY PETER 146
JUSTIFY MY LOVE TESS 140
The Centre Of The Heart (STONEBRIDGE CLUBMIX) Roxette 128
夜空ノムコウ EUROBEAT LOVERS 156
I'M IN THE MOOD FOR DANCING SHARON 150
NORI NORI NORI JUDY CRYSTAL 160
LET'S GROOVE TIPS & TRICKS VS WISDOME 65-130
TWILIGHT ZONE (R-C Extended Club MIX) 2 UNLIMITED 138
そばかす FRECKLES (KCP Re-Edit) TIGGY 150
FLASH IN THE NIGHT FLASHMAN 158
MY SWEET DARLIN' WILDSIDE 157
SO DEEP (PERFECT SPHERE REMIX) SILVERTEAR 140
FOLLOW ME LADY BABY 158
FANTASY MELISSA 160
KONAMI originals
true... (radio edit) 小坂りゆ 125
Firefly BeForU 150
exotic ethnic RevenG 190
CS Songs
ON THE JAZZ
from DanceDanceRevolution 5thMIX CS
Jonny Dynamite! 130
DIVE (more deep & deeper style)
from DanceDanceRevolution 5thMIX CS
BeForU 155
Groove
from DanceDanceRevolution 4thMIX CS
Sho-T feat. Brenda 130
Do It Right
from DanceDanceRevolution 5thMIX CS
SOTA feat. Ebony Fay 135
Share My Love
from DanceDanceRevolution 4thMIX CS
Julie Frost 125
Look To The Sky
from DanceDanceRevolution 5thMIX CS
System S.F. feat.ANNA 140
Let the beat hit em! (CLASSIC R&B STYLE)
from DanceDanceRevolution EXTRA MIX
STONE BROS. 102
Midnite Blaze
from DanceDanceRevolution 4thMIX CS
U1 Jewel Style 150
Healing Vision (Angelic mix)
from DanceDanceRevolution 5thMIX CS
2MB 46-196
Groove 2001
from DanceDanceRevolution EXTRA MIX
Sho-T feat. Brenda 140
ORION.78 ~civilization mix~
from DanceDanceRevolution 4thMIX CS
2MB 200

Hidden Song

To play this song, two songs by either BeForU or Riyu Kosaka (小坂りゆ) have to be cleared before the FINAL STAGE. The possible songs are:

  • Firefly and DIVE ~more deep & deeper style~ by BeForU.
  • true... ~radio edit~ by 小坂りゆ.

For the FINAL STAGE, true... (trance sunrise mix) will then be available to play. Unless the arcade operator have unlocked all the hidden songs, this is the only way to play the song.

Song Artist BPM
true... (trance sunrise mix) 小坂りゆ 140

EXTRA STAGE

To unlock this song, you must clear a HEAVY chart with a rating of AA or higher on your last stage. MAX 300's HEAVY chart (Single or Double depending on current play style) will then become available as your EXTRA STAGE, with no way to change the difficulty or the song.

The EXTRA STAGE is on a "Pressure life meter"; it starts out at maximum health, but will not be replenished as it usually would. In addition, the SPEED modifiers is locked at x1.5 and SCROLL is also locked to Reverse, and the score counter is replaced by a timer displaying the elapsed time.

Song Artist BPM
MAX 300 Ω 0-300

ONE MORE EXTRA STAGE

To unlock this song, you must AA one of MAX 300's HEAVY charts on EXTRA STAGE. CANDY☆'s HEAVY charts (Single or Double depending on current play mode) will then appear as your ONE MORE EXTRA STAGE. Like with the EXTRA STAGE, you cannot change the song or chart.

The ONE MORE EXTRA STAGE is on a "Sudden Death" (RISKY) life gauge: If you break your combo or get an N.G. on a Freeze Arrow, you instantly fail the stage. As with the EXTRA STAGE, the x1.5 and Reverse modifiers are in effect and a timer indicating elapsed time replaces the score counter.

Song Artist BPM
CANDY☆ Luv UNLIMITED 192

Removed Songs

Every song that was present in DanceDanceRevolution 5thMIX was removed.

Related Link

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