AC pnm 4: Difference between revisions
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** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]]. | ** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]]. | ||
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]). | ** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]). | ||
* | * [[Kiyoshi Murai|Seiya Murai]] joins the pop'n music team. He would serve as a sound director of every game from here until [[AC pnm 16|pop'n music 16 PARTY♪]], with the sole exception of pop'n music 6. | ||
* | ** [[Hiroki Koga]] starts writing his own music for the series. | ||
* | * First pop'n music game to: | ||
** have speed modifiers (though only 2X). | |||
* | ** where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them. | ||
* | ** display BPM of songs on music select. | ||
* | ** divide games into categories (1-4, as well as an ALL folder). | ||
** to have a distinctive interface (1-3 were essentially the same interface with color differences). | |||
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs. | * Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs. | ||
* Only game in the series to have two individual soundtracks released for one installment. | * Only game in the series to have two individual soundtracks released for one installment. | ||
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE. | * Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE. | ||
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by | * All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Seiya Murai. | ||
* Total songs: 86 | * Total songs: 86 | ||
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== Game Modes == | == Game Modes == | ||
* NORMAL | * NORMAL | ||
* EXCITE | * EXCITE | ||
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{{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}} | {{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}} | ||
}} | }} | ||
= Codes & Unlock Information = | |||
== Modifiers == | |||
These codes must be applied on the title screen, upon inserting a credit. Unlike [[AC pnm 2|previous]] [[AC pnm 3|games]], there is no indication that the inputs have been entered correctly. | |||
'''MIRROR''' | |||
* Press and hold 3+7, then press 5 to start the game. | |||
'''HIDDEN''' | |||
* Press and hold 2+8, then press 5 to start the game. | |||
'''RANDOM''' | |||
* Press and hold 1+9, then press 5 to start the game. | |||
'''HI-SPEED''' | |||
* Press and hold 4+6, then press 5 to start the game. | |||
= Revived Songs = | = Revived Songs = | ||
Line 125: | Line 138: | ||
== Related Links == | == Related Links == | ||
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived) | * [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived) | ||
* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes] | |||
[[Category:pop'n music]] | [[Category:pop'n music]] |
Latest revision as of 02:34, 1 November 2024
pop'n music arcade releases |
---|
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER! 15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝 19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz |
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America) |
pop'n music 4
Release Information
- Release date: March 18th, 2000
- Soundtrack release dates:
- pop'n music 4 arcade originals: June 21st, 2000.
- pop'n music 4 consumer originals: November 2nd, 2000.
General Information / Changes
- First pop'n music game to run on BEMANI FIREBEAT HARDWARE, which was also used for beatmania III and KEYBOARDMANIA. The colors and graphics are more colorful and detailed than ever as a result of the more powerful hardware.
- It also allowed for the return of a lot of the removed characters from the earlier arcade pop'n music games.
- FIREBEAT would be used through pop'n music 8.
- With 87 playable songs, pop'n music 4 had the largest song list in the series until pop'n music 7 (not counting course-exclusive songs in pop'n music 6).
- Seiya Murai joins the pop'n music team. He would serve as a sound director of every game from here until pop'n music 16 PARTY♪, with the sole exception of pop'n music 6.
- Hiroki Koga starts writing his own music for the series.
- First pop'n music game to:
- have speed modifiers (though only 2X).
- where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them.
- display BPM of songs on music select.
- divide games into categories (1-4, as well as an ALL folder).
- to have a distinctive interface (1-3 were essentially the same interface with color differences).
- Only mainline pop'n music game prior to pop'n music ラピストリア without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
- Only game in the series to have two individual soundtracks released for one installment.
- Only pop'n music arcade game where none of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
- All the menus feature rearrangements of the first pop'n music game's BGM by Seiya Murai.
- Total songs: 86
Staff Information
Game Modes
- NORMAL
- EXCITE
- PARTY
Non-Rival Playable Characters
These characters don't belong to any specific song.
Full Song List
New Songs
Genre | Genre (Japanese) | Song Title | Artist | Character | BPM | Normal | Hyper | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
First Stage | |||||||||||
TEEN FOLK | ティーンフォーク | 時代を変えてくTeenage | 馬場一嘉 | Jyun&Shingo [4] | 128 | 7 | - | ||||
DO UP | ドゥーアップ | Joy! | Reddy Yōko | Mary [4] | 120 | 10 | - | ||||
PASSION | パッション | 今宵Lover's Day | ミッキー・マサシ | the KING [4] | 162 | 11 | 22 | ||||
NIGHT OUT | ナイトアウト | 透明なマニキュア | Kiyommy+Seiya | JUDY [4] | 140 | 14 | - | ||||
COQUETTISH | コケティッシュ | 恋は天然 | ナチュラルベア | RIE♥chan [4] | 140 | 16 | 20 | ||||
CARTOON | カートゥーン | TOON MANIAC | Theme from"TOON MANIA" | Henry [4] | 160 | 19 | - | ||||
Second Stage | |||||||||||
KAYOU HOUSE | カヨウハウス | Nanja-Nai | NAO with K Lyric by 所ジョージ | NK2000 | 133 | 8 | - | ||||
KARAOKE | カラオケ | 愛言葉~アイコトバ | 課長とマミちゃん | 8・Taro&Okon [4] | 133 | 8 | 23 | ||||
FRIENDLY | フレンドリー | Over The Rainbow | パーキッツ | Poet [4] | 140 | 9 | - | ||||
AMBIENT | アンビエント | birds | Sana | SANAE♥chan [4] | 147 | 12 | - | ||||
ANALOG TECHNO | アナログテクノ | ELECTRONISM | V.C.O. | PAL [4] | 130 | 18 | - | ||||
VISUAL 2 | ヴィジュアル2 | Cry Out | good-cool feat. KöHey from Medical Trance Peach | Yuli [4] | 184 | 20 | - | ||||
Final Stage | |||||||||||
FUTURE | フューチャー | ostin-art | ostin-art | ice [4] | 145 | 18 | - | ||||
OKINAWA | オキナワ | 夢そうてい | Y.Morio&MINEHAHA | Mayumi | 130 | 18 | 24 | ||||
SUPER EURO from pop'n stage EX |
スーパーユーロ | WE TWO ARE ONE | Lala Moore | Elle [4] | 160 | 20 | - | ||||
DISCO GIRLS | ディスコガールズ | HONEまで♡トゥナイト | good-cool feat.Mickin' Tackin' | YUKI [4] | 130 | 21 | - | ||||
POWER FOLK 2 | パワーフォーク2 | 君を壊したい | 新堂敦士 | Ash [4] | 133 | 24 | - | ||||
Hidden Final Stage | |||||||||||
GROOVE ROCK from pop'n music 3 CS |
グルーブロック | 赤いリンゴ | Lollipop Tonic featuring K | AYA [4] | 107 | 15 | - | ||||
HORROR | ホラー | 妖怪Zの唄 | ナヤ~ン・ブラザーズ・バンド | Smile [4] | 144 | 15 | - | ||||
SPECIAL ENDING | スペシャルエンディング | Tap'n! Slap'n! Pop'n Music! | Popper Head | Rave girl [4] | 140 | 21 | - | ||||
BRIT POP | ブリットポップ | Girls Riot | Political Trees | Donna [3-3P] | 210 | 22 | - | ||||
DANCE REMIX | ダンスREMIX | Hi-Tekno Millennium mix | Hi-Tekno/Millennium Project | JUDY [1-3P] | 140 | 23 | - | ||||
J-TEKNO REMIX | J−テクノREMIX | Quick Master Millennium mix | act deft/Millennium Project | SHOLLKEE [1-5P] | 147 | 23 | - | ||||
BONUS TRACK REMIX | ボーナストラックREMIX | すれちがう二人 Millennium mix | aprésmidi/Millennium Project | SANAE♥chan [1-3P] | 143 | 24 | - | ||||
POPS REMIX | ポップスREMIX | I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit | sugi & reo | RIE♥chan [1-3P] | 142 | 24 | - |
Codes & Unlock Information
Modifiers
These codes must be applied on the title screen, upon inserting a credit. Unlike previous games, there is no indication that the inputs have been entered correctly.
MIRROR
- Press and hold 3+7, then press 5 to start the game.
HIDDEN
- Press and hold 2+8, then press 5 to start the game.
RANDOM
- Press and hold 1+9, then press 5 to start the game.
HI-SPEED
- Press and hold 4+6, then press 5 to start the game.
Revived Songs
The following songs have been revived, all of them from pop'n music:
Song Title | Genre |
---|---|
Baby, I'm yours | REGGAE |
Electronic Fill | TECHNO POP |
e-motion | RAVE |
El País del sol | LATIN |
FUNKY TOWN '75 | DISCO KING |
monde des songe | FANTASY |
what i want | DISCO QUEEN |
YOUNG DREAM | RAP |
すれちがう二人 | BONUS TRACK |
Removed Song
The following song from pop'n music 3 has been removed:
Song Title | Genre |
---|---|
ENDLESS SUMMER NUDE | SUMMER |