AC pnm 4: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 7: Line 7:
== Release Information ==
== Release Information ==
* Release date: March 18th, 2000
* Release date: March 18th, 2000
* Soundtrack release dates:
** [[pop'n music 4 arcade originals]]: June 21st, 2000.
** [[pop'n music 4 arcade originals#Album Information (consumer originals)|pop'n music 4 consumer originals]]: November 2nd, 2000.


== General Information / Changes ==
== General Information / Changes ==
Line 13: Line 16:
** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]].
** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]].
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]).
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]).
* First arcade pop'n music game to have speed modifiers. However, the only one is 2X.
* [[Kiyoshi Murai|Seiya Murai]] joins the pop'n music team. He would serve as a sound director of every game from here until [[AC pnm 16|pop'n music 16 PARTY♪]], with the sole exception of pop'n music 6.
* First pop'n music arcade game with HYPER charts for the new arcade originals.
** [[Hiroki Koga]] starts writing his own music for the series.
** It's also the first pop'n music arcade game where HYPER charts are playable by default.
* First pop'n music game to:
** It's also the first pop'n music game to individually rate HYPER charts.
** have speed modifiers (though only 2X).
* First pop'n music game to tell you the BPM of a song on stage select.
** where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them.
* First pop'n music game with categories divided by individual games (1-4, as well as an ALL folder).
** display BPM of songs on music select.
* First pop'n music game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences).
** divide games into categories (1-4, as well as an ALL folder).
** to have a distinctive interface (1-3 were essentially the same interface with color differences).
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
* Only game in the series to have two individual CDs for one installment:
* Only game in the series to have two individual soundtracks released for one installment.
** ''pop'n music 4 arcade originals''; contains all songs in pop'n music 4, plus BGM and three new long versions
** ''pop'n music 4 consumer originals'': contains all the pop'n music 4 songs (except GROOVE ROCK), but replaces the above album's BGM and longs with the ten new [[CS pnm 4|pop'n music 4 APPEND DISC]] songs, plus three new longs from 4 CS.
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Kiyoshi Murai.
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Seiya Murai.
* Total songs: 86
* Total songs: 86


Line 33: Line 35:


== Game Modes ==
== Game Modes ==
* NORMAL
* NORMAL
* EXCITE
* EXCITE
Line 61: Line 62:
{{pnm popn4 Song|KARAOKE|カラオケ|[[Ai kotoba|愛言葉~アイコトバ]]|[[Kiyoshi Murai|課長]]と[[Mami Nakayama|マミちゃん]]|8・Taro&Okon [4]|133|8|23}}
{{pnm popn4 Song|KARAOKE|カラオケ|[[Ai kotoba|愛言葉~アイコトバ]]|[[Kiyoshi Murai|課長]]と[[Mami Nakayama|マミちゃん]]|8・Taro&Okon [4]|133|8|23}}
{{pnm popn4 Song|FRIENDLY|フレンドリー|[[Over The Rainbow]]|[[Parquets|パーキッツ]]|[[Poet]] [4]|140|9|-}}
{{pnm popn4 Song|FRIENDLY|フレンドリー|[[Over The Rainbow]]|[[Parquets|パーキッツ]]|[[Poet]] [4]|140|9|-}}
{{pnm popn4 Song|AMBIENT|アンビエント|[[birds]]|[[Sanae Shintani|Sana]]|[[SANAE♥chan]] [4]|147|12|-}}
{{pnm popn4 Song|AMBIENT|アンビエント|[[birds]]|[[Sanae Shintani|Sana]]|[[SANAE-chan|SANAE♥chan]] [4]|147|12|-}}
{{pnm popn4 Song|ANALOG TECHNO|アナログテクノ|[[ELECTRONISM]]|[[Kiyoshi Murai|V.C.O.]]|PAL [4]|130|18|-}}
{{pnm popn4 Song|ANALOG TECHNO|アナログテクノ|[[ELECTRONISM]]|[[Kiyoshi Murai|V.C.O.]]|PAL [4]|130|18|-}}
{{pnm popn4 Song|VISUAL 2|ヴィジュアル2|[[Cry Out]]|[[Tatsuya Furukawa|good-cool]] feat. KöHey from Medical Trance Peach|[[Yuli]] [4]|184|20|-}}
{{pnm popn4 Song|VISUAL 2|ヴィジュアル2|[[Cry Out]]|[[Tatsuya Furukawa|good-cool]] feat. KöHey from Medical Trance Peach|[[Yuli]] [4]|184|20|-}}
Line 80: Line 81:
{{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}}
{{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}}
}}
}}
= Codes & Unlock Information =
== Modifiers ==
These codes must be applied on the title screen, upon inserting a credit. Unlike [[AC pnm 2|previous]] [[AC pnm 3|games]], there is no indication that the inputs have been entered correctly.
'''MIRROR'''
* Press and hold 3+7, then press 5 to start the game.
'''HIDDEN'''
* Press and hold 2+8, then press 5 to start the game.
'''RANDOM'''
* Press and hold 1+9, then press 5 to start the game.
'''HI-SPEED'''
* Press and hold 4+6, then press 5 to start the game.


= Revived Songs =
= Revived Songs =
Line 124: Line 138:
== Related Links ==
== Related Links ==
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived)
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived)
* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes]


* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes]
[[Category:pop'n music]]
[[Category:pop'n music]]

Latest revision as of 02:34, 1 November 2024

pop'n music arcade releases
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER!
15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝
19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale
うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America)

pop'n music 4

Pop'n music 4 logo.png

Release Information

General Information / Changes

  • First pop'n music game to run on BEMANI FIREBEAT HARDWARE, which was also used for beatmania III and KEYBOARDMANIA. The colors and graphics are more colorful and detailed than ever as a result of the more powerful hardware.
    • It also allowed for the return of a lot of the removed characters from the earlier arcade pop'n music games.
    • FIREBEAT would be used through pop'n music 8.
    • With 87 playable songs, pop'n music 4 had the largest song list in the series until pop'n music 7 (not counting course-exclusive songs in pop'n music 6).
  • Seiya Murai joins the pop'n music team. He would serve as a sound director of every game from here until pop'n music 16 PARTY♪, with the sole exception of pop'n music 6.
    • Hiroki Koga starts writing his own music for the series.
  • First pop'n music game to:
    • have speed modifiers (though only 2X).
    • where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them.
    • display BPM of songs on music select.
    • divide games into categories (1-4, as well as an ALL folder).
    • to have a distinctive interface (1-3 were essentially the same interface with color differences).
  • Only mainline pop'n music game prior to pop'n music ラピストリア without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
  • Only game in the series to have two individual soundtracks released for one installment.
  • Only pop'n music arcade game where none of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
  • All the menus feature rearrangements of the first pop'n music game's BGM by Seiya Murai.
  • Total songs: 86

Staff Information

Game Modes

  • NORMAL
  • EXCITE
  • PARTY

Non-Rival Playable Characters

These characters don't belong to any specific song.

Full Song List

New Songs

Genre Genre (Japanese) Song Title Artist Character BPM Normal Hyper
First Stage
TEEN FOLK ティーンフォーク 時代を変えてくTeenage 馬場一嘉 Jyun&Shingo [4] 128 7 -
DO UP ドゥーアップ Joy! Reddy Yōko Mary [4] 120 10 -
PASSION パッション 今宵Lover's Day ミッキー・マサシ the KING [4] 162 11 22
NIGHT OUT ナイトアウト 透明なマニキュア Kiyommy+Seiya JUDY [4] 140 14 -
COQUETTISH コケティッシュ 恋は天然 ナチュラルベア RIE♥chan [4] 140 16 20
CARTOON カートゥーン TOON MANIAC Theme from"TOON MANIA" Henry [4] 160 19 -
Second Stage
KAYOU HOUSE カヨウハウス Nanja-Nai NAO with K Lyric by 所ジョージ NK2000 133 8 -
KARAOKE カラオケ 愛言葉~アイコトバ 課長マミちゃん 8・Taro&Okon [4] 133 8 23
FRIENDLY フレンドリー Over The Rainbow パーキッツ Poet [4] 140 9 -
AMBIENT アンビエント birds Sana SANAE♥chan [4] 147 12 -
ANALOG TECHNO アナログテクノ ELECTRONISM V.C.O. PAL [4] 130 18 -
VISUAL 2 ヴィジュアル2 Cry Out good-cool feat. KöHey from Medical Trance Peach Yuli [4] 184 20 -
Final Stage
FUTURE フューチャー ostin-art ostin-art ice [4] 145 18 -
OKINAWA オキナワ 夢そうてい Y.Morio&MINEHAHA Mayumi 130 18 24
SUPER EURO
from pop'n stage EX
スーパーユーロ WE TWO ARE ONE Lala Moore Elle [4] 160 20 -
DISCO GIRLS ディスコガールズ HONEまで♡トゥナイト good-cool feat.Mickin' Tackin' YUKI [4] 130 21 -
POWER FOLK 2 パワーフォーク2 君を壊したい 新堂敦士 Ash [4] 133 24 -
Hidden Final Stage
GROOVE ROCK
from pop'n music 3 CS
グルーブロック 赤いリンゴ Lollipop Tonic featuring K AYA [4] 107 15 -
HORROR ホラー 妖怪Zの唄 ナヤ~ン・ブラザーズ・バンド Smile [4] 144 15 -
SPECIAL ENDING スペシャルエンディング Tap'n! Slap'n! Pop'n Music! Popper Head Rave girl [4] 140 21 -
BRIT POP ブリットポップ Girls Riot Political Trees Donna [3-3P] 210 22 -
DANCE REMIX ダンスREMIX Hi-Tekno Millennium mix Hi-Tekno/Millennium Project JUDY [1-3P] 140 23 -
J-TEKNO REMIX J−テクノREMIX Quick Master Millennium mix act deft/Millennium Project SHOLLKEE [1-5P] 147 23 -
BONUS TRACK REMIX ボーナストラックREMIX すれちがう二人 Millennium mix aprésmidi/Millennium Project SANAE♥chan [1-3P] 143 24 -
POPS REMIX ポップスREMIX I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit sugi & reo RIE♥chan [1-3P] 142 24 -


Codes & Unlock Information

Modifiers

These codes must be applied on the title screen, upon inserting a credit. Unlike previous games, there is no indication that the inputs have been entered correctly.

MIRROR

  • Press and hold 3+7, then press 5 to start the game.

HIDDEN

  • Press and hold 2+8, then press 5 to start the game.

RANDOM

  • Press and hold 1+9, then press 5 to start the game.

HI-SPEED

  • Press and hold 4+6, then press 5 to start the game.

Revived Songs

The following songs have been revived, all of them from pop'n music:

Song Title Genre
Baby, I'm yours REGGAE
Electronic Fill TECHNO POP
e-motion RAVE
El País del sol LATIN
FUNKY TOWN '75 DISCO KING
monde des songe FANTASY
what i want DISCO QUEEN
YOUNG DREAM RAP
すれちがう二人 BONUS TRACK

Removed Song

The following song from pop'n music 3 has been removed:

Song Title Genre
ENDLESS SUMMER NUDE SUMMER

Related Links