AC pnm 9: Difference between revisions

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* Released: December 2002.
* Released: December 2002.
* First game to run with e-Amusement cards.
* First game to run with e-Amusement cards.
* First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''pop'n music 11''.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[PnM AC 14|Pop'n Music 14]] and was replaced with BEMANI PC hardware for [[PnM AC 15|Pop'n Music 15]].
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''pop'n music'' series (with the exception of ''ParaParaParadise 2ndMIX''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[PnM AC 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[PnM AC 15|pop'n music 15 ADVENTURE]].
* The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.

Revision as of 03:48, 6 November 2011

pop'n music arcade releases
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER!
15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝
19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale
うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America)

General Information

  • Released: December 2002.
  • First game to run with e-Amusement cards.
  • First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through pop'n music 11.
  • First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the pop'n music series (with the exception of ParaParaParadise 2ndMIX). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to pop'n music 14 FEVER! and was replaced with BEMANI PC hardware for pop'n music 15 ADVENTURE.
  • The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
  • This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
  • Theme of the game: cafe.
  • Total number of songs: 306

Staff Information

  • Director: saito, tera
  • Sound Director: Jun Wakita, Seiya Murai
  • Programmer: masaru, tama, 小林,
  • Composers: Des-ROW, HIRO, ucchie, pure*
  • CG Designer: tera, shio, ちょび。, VJ GYO, GOLI, mikoshiba,
  • Printing Graphic Designer: shige, shimaq
  • Hardware Designer: りーだ, nozaki,でぃぽん,
  • Mechanical Designer: tobe, きのもん

Song List

Pop'n Music 9 AC Full Song List

New Songs

TV & Anime

Default Songs

Long Versions

Hidden Songs

9 AC

Long Versions

Remixes

From CS

Related Links

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