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Genre: LOUNGE POP (ラウンジポップ)<br> | Genre: LOUNGE POP (ラウンジポップ)<br> | ||
pop'n music Character: shiroro [8]<br> | pop'n music Character: shiroro [8]<br> | ||
pop'n CG | pop'n CG designer: [[Tomoko Shiono|shio]]<br> | ||
Movie: [[Yoshiko Shiroki|shiro]]<br> | |||
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br> | First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br> | ||
Other Music Game Appearances: | Other Music Game Appearances: | ||
Line 24: | Line 24: | ||
== Trivia == | == Trivia == | ||
* Linus' beatmania IIDX video has computer-like machines that feature the pop'n music buttons on them, as well as pop-kuns inside of them. | * Linus' beatmania IIDX video has computer-like machines that feature the pop'n music buttons on them, as well as pop-kuns inside of them. | ||
* Linus was first playable in pop'n music in the pop'n music 8 location test, where its character was nana [7-1P]. | |||
** In the final release, Linus is instead the 21st song unlock of Sugoroku de 8 (すごろく de 8) in pop'n music 8. It can be unlocked from July 17th, 2002 through August 28th, 2002 by directly landing on the the city of Kanazawa on your third trip around the board, which will take you to Sado, and from there walk across it to unlock it. | |||
*** If you don't directly land on Kanazawa on your third lap, you'll go to Sado by simply passing it on your fourth trip. | |||
**** shiroro will also be unlocked as a new character when Linus is unlocked. | |||
***** shiroro does not have a 2P color. | |||
* Along with the other BEMANI songs crossed over to pop'n music 8, Linus shows '''♪♪♪♪♪''' as the artist. This has never changed. | * Along with the other BEMANI songs crossed over to pop'n music 8, Linus shows '''♪♪♪♪♪''' as the artist. This has never changed. | ||
* Linus is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from August 2nd, 2017, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | |||
** From April 20th, 2022, it is available by default in [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]]. | |||
* Linus is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from August 2nd, 2017, after purchasing its | * Linus received a brand-new EX chart in [[AC_pnm Kaimei riddles|pop'n music 解明リドルズ]], unlockable through the ''Kaimei! MN tanteisha'' (解明!MN探偵社) unlocking system. It could be unlocked from January 28th, 2021 by solving shiroro's riddles. | ||
* Linus received a brand-new EX chart in [[AC_pnm Kaimei riddles|pop'n music 解明リドルズ]], unlockable through the Kaimei! MN tanteisha (解明!MN探偵社) unlocking system. It | ** As of September 29th, 2022 in [[AC pnm UniLab|pop'n music UniLab]], this chart is available by default. | ||
* Linus also appears in several KONAMI medal redemption games, including ''GRANDCROSS'' and ''SEVEN'S BEAT'' (セブンスビート). | |||
== Music Comment == | == Music Comment == | ||
The popular beatmania IIDX song | The popular beatmania IIDX song appears in pop'n music! | ||
== Song Production Information == | == Song Production Information == | ||
=== beatmania IIDX === | |||
==== LEGO STUDIO ==== | |||
Did I introduce myself? Nice to meet you.<br> | |||
It's Linus, written as ライナス. (Not リヌス) | |||
This song is about the love and regret one feels for something cherished since childhood that cannot be thrown away, like a blanket, which I naturally made this up just now, but the truth is that I was threatened by many people, "If the song title isn't decided in 5 minutes, it will be 'Pa○tograph'", so I thought to myself, "there aren't many people who know what I'm talking about", and I suddenly decided on the title from a lovable object on my desk. | |||
Or rather, after I decided the genre as LOUNGE POP, I wondered if it was beautiful that every "L" initial was unified, with "L" as the "L" in LOVE. | |||
I also like girls, so I decided to write songs that I thought girls would like, but rather, I was told by [[Takayuki Ishikawa|TAKA]], "As expected here, you have to make a ○○-style song".<br> | |||
I'm personally a survivor from the ○○ style. No, I think it's a different person. | |||
Or rather, shiro's movie was decided to be included from the beginning, which gave me huge pressure.<br> | |||
I'm sorry that I couldn't make eye contact with you because of my guilt at the final stages. | |||
There's a rumor that my notecharts are difficult, but I don't think so. That's a lie. I can't do it. They're easy at the end.<br> | |||
Kakaka, I'm sorry. There weren't any bad intentions. Please forgive me.<br> | |||
It's possibly useless even if I say it manly. Hiroshima may get rather angry. I'm suspicious. | |||
By the way, I'm busy with the development of another model at the same time this time. Well, I don't think anyone's interested... | |||
=== pop'n music === | |||
==== wac ==== | |||
Thank you all for your comments on the crossed over songs from other games.<br> | |||
Before I knew it, as it became my turn, I was impressed that everyone wrote well so I didn't have to rewrite them.<br> | |||
Well, I'll gradually discuss the two game festivals. I don't have anything to write about, but I'll do my best. | |||
I was already asked about how to read the song title previously, so the answer is Linus (ライナス).<br> | |||
The title was going to be "Pantograph", but I'm glad it wasn't.<br> | |||
I'm glad I didn't do the EX score, right? Yes, pop'n 8 has rumors of being filled with ghost charts as well. Soyuko and Suyuko, work on it!<br> | |||
Or rather, at the data deadline, I was conflicted about reducing the notes of this song from pop'n or fixing the [[321 STARS|321]] notecharts, but I eventually chose 321, so these notecharts became compatible with IIDX. If I had time to recreate them in IIDX, I wanted to approach it from another direction. As always, the work estimate is still very close to the deadline. | |||
Looking back, this song was created after TAKA said, "Something like an instrumental theme song included as a song from a concept album". I first thought about making it more fashionable lounge, but after deciding on the song title first and children became the theme, I twisted it in this direction. So if you listen carefully, there are children making noise from beginning to end.<br> | |||
While I was at it, I impulsively changed my alias, so I was a bit honored and a little sorry to have various names brought up as my identity. Rather, it was enjoyable to create a person like that. It seems there's a feeling that everyone wanted to create many aliases, but I didn't understand it. | |||
By the way, it appears in Sado because it's a tribute to the Niigata Prefecture, where the grandmother of shiroro's creator, shiro, resides. | |||
Ah, I have told all I have to say. I have no regrets about Linus. It's still Linus at the moment. | |||
== Video Production Information == | == Video Production Information == | ||
=== shiro === | |||
It's an energetic song, but anyways, it exploded with power. Hmm, speaking of exploding with power, there's a brief appearance of USAO-kun's friendship in the video. | |||
(SPECIAL THANKS ; KEYBOARDMANIA and [[Yuji Takahashi|YUZ]]) | |||
It co-stars a certain pop-kun from pop'n music.... If you want to know why, it's a secret... | |||
== Character Information == | == Character Information == | ||
It's a white owl which brings happiness. They're always happy. | |||
=== shio === | |||
I was also very happy when I was making the animation. Owls are cute. | |||
The truth is that I planned to ask his creator, shiro, to do this one too, but due to contractual reasons, I had to be in charge of it. I apologize to all of his fans. | |||
As shiroro's design is simple, the small differences in his dark and bright eye positions made it difficult to completely change his facial expressions. It was veeeeery difficult. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
Line 61: | Line 116: | ||
=== pop'n music === | === pop'n music === | ||
{{pnm Chart Header|5b=a| | {{pnm Chart Header|5b=a| | ||
{{pnm Chart Notecounts|244|470|782| | {{pnm Chart Notecounts|244|470|782|1234|245|443}} | ||
{{pnm Chart|pop'n music 8|12|23|37|-|12|22}} | {{pnm Chart|pop'n music 8|12|23|37|-|12|22}} | ||
{{pnm Chart|pop'n music 9→20 fantasia|↓9|23|37|-|12|22}} | {{pnm Chart|pop'n music 9→20 fantasia|↓9|23|37|-|12|22}} | ||
Line 69: | Line 124: | ||
}} | }} | ||
{{wac Peanuts}} | {{wac Peanuts}} | ||
{{Sugoroku de 8}} | |||
{{Kaimei! MN tanteisha}} | {{Kaimei! MN tanteisha}} | ||
Latest revision as of 18:33, 3 March 2024
Linus
Song Information
Artist: LEGO STUDIO
Composition/Arrangement: Jun Wakita
BPM: 160-176
Length: 1:48
Genre: LOUNGE POP (ラウンジポップ)
pop'n music Character: shiroro [8]
pop'n CG designer: shio
Movie: shiro
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- Linus is the first song from wac to be named after a character in the Van Pelt family from Charles Schultz' Peanuts comic strip.
- Linus and murmur twins are sampled in rumrum triplets, from beatmania IIDX 20 tricoro.
Trivia
- Linus' beatmania IIDX video has computer-like machines that feature the pop'n music buttons on them, as well as pop-kuns inside of them.
- Linus was first playable in pop'n music in the pop'n music 8 location test, where its character was nana [7-1P].
- In the final release, Linus is instead the 21st song unlock of Sugoroku de 8 (すごろく de 8) in pop'n music 8. It can be unlocked from July 17th, 2002 through August 28th, 2002 by directly landing on the the city of Kanazawa on your third trip around the board, which will take you to Sado, and from there walk across it to unlock it.
- If you don't directly land on Kanazawa on your third lap, you'll go to Sado by simply passing it on your fourth trip.
- shiroro will also be unlocked as a new character when Linus is unlocked.
- shiroro does not have a 2P color.
- shiroro will also be unlocked as a new character when Linus is unlocked.
- If you don't directly land on Kanazawa on your third lap, you'll go to Sado by simply passing it on your fourth trip.
- In the final release, Linus is instead the 21st song unlock of Sugoroku de 8 (すごろく de 8) in pop'n music 8. It can be unlocked from July 17th, 2002 through August 28th, 2002 by directly landing on the the city of Kanazawa on your third trip around the board, which will take you to Sado, and from there walk across it to unlock it.
- Along with the other BEMANI songs crossed over to pop'n music 8, Linus shows ♪♪♪♪♪ as the artist. This has never changed.
- Linus is unlockable in beatmania IIDX INFINITAS from August 2nd, 2017, after purchasing its charts with BITs.
- From April 20th, 2022, it is available by default in beatmania IIDX INFINITAS (2020).
- Linus received a brand-new EX chart in pop'n music 解明リドルズ, unlockable through the Kaimei! MN tanteisha (解明!MN探偵社) unlocking system. It could be unlocked from January 28th, 2021 by solving shiroro's riddles.
- As of September 29th, 2022 in pop'n music UniLab, this chart is available by default.
- Linus also appears in several KONAMI medal redemption games, including GRANDCROSS and SEVEN'S BEAT (セブンスビート).
Music Comment
The popular beatmania IIDX song appears in pop'n music!
Song Production Information
beatmania IIDX
LEGO STUDIO
Did I introduce myself? Nice to meet you.
It's Linus, written as ライナス. (Not リヌス)
This song is about the love and regret one feels for something cherished since childhood that cannot be thrown away, like a blanket, which I naturally made this up just now, but the truth is that I was threatened by many people, "If the song title isn't decided in 5 minutes, it will be 'Pa○tograph'", so I thought to myself, "there aren't many people who know what I'm talking about", and I suddenly decided on the title from a lovable object on my desk.
Or rather, after I decided the genre as LOUNGE POP, I wondered if it was beautiful that every "L" initial was unified, with "L" as the "L" in LOVE.
I also like girls, so I decided to write songs that I thought girls would like, but rather, I was told by TAKA, "As expected here, you have to make a ○○-style song".
I'm personally a survivor from the ○○ style. No, I think it's a different person.
Or rather, shiro's movie was decided to be included from the beginning, which gave me huge pressure.
I'm sorry that I couldn't make eye contact with you because of my guilt at the final stages.
There's a rumor that my notecharts are difficult, but I don't think so. That's a lie. I can't do it. They're easy at the end.
Kakaka, I'm sorry. There weren't any bad intentions. Please forgive me.
It's possibly useless even if I say it manly. Hiroshima may get rather angry. I'm suspicious.
By the way, I'm busy with the development of another model at the same time this time. Well, I don't think anyone's interested...
pop'n music
wac
Thank you all for your comments on the crossed over songs from other games.
Before I knew it, as it became my turn, I was impressed that everyone wrote well so I didn't have to rewrite them.
Well, I'll gradually discuss the two game festivals. I don't have anything to write about, but I'll do my best.
I was already asked about how to read the song title previously, so the answer is Linus (ライナス).
The title was going to be "Pantograph", but I'm glad it wasn't.
I'm glad I didn't do the EX score, right? Yes, pop'n 8 has rumors of being filled with ghost charts as well. Soyuko and Suyuko, work on it!
Or rather, at the data deadline, I was conflicted about reducing the notes of this song from pop'n or fixing the 321 notecharts, but I eventually chose 321, so these notecharts became compatible with IIDX. If I had time to recreate them in IIDX, I wanted to approach it from another direction. As always, the work estimate is still very close to the deadline.
Looking back, this song was created after TAKA said, "Something like an instrumental theme song included as a song from a concept album". I first thought about making it more fashionable lounge, but after deciding on the song title first and children became the theme, I twisted it in this direction. So if you listen carefully, there are children making noise from beginning to end.
While I was at it, I impulsively changed my alias, so I was a bit honored and a little sorry to have various names brought up as my identity. Rather, it was enjoyable to create a person like that. It seems there's a feeling that everyone wanted to create many aliases, but I didn't understand it.
By the way, it appears in Sado because it's a tribute to the Niigata Prefecture, where the grandmother of shiroro's creator, shiro, resides.
Ah, I have told all I have to say. I have no regrets about Linus. It's still Linus at the moment.
Video Production Information
shiro
It's an energetic song, but anyways, it exploded with power. Hmm, speaking of exploding with power, there's a brief appearance of USAO-kun's friendship in the video.
(SPECIAL THANKS ; KEYBOARDMANIA and YUZ)
It co-stars a certain pop-kun from pop'n music.... If you want to know why, it's a secret...
Character Information
It's a white owl which brings happiness. They're always happy.
shio
I was also very happy when I was making the animation. Owls are cute.
The truth is that I planned to ask his creator, shiro, to do this one too, but due to contractual reasons, I had to be in charge of it. I apologize to all of his fans.
As shiroro's design is simple, the small differences in his dark and bright eye positions made it difficult to completely change his facial expressions. It was veeeeery difficult.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 7+ in 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from Pop'n Music Fever.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 316 | 489 | 789 | 1105 | - | 585 | 1007 | 1210 | - |
beatmania IIDX 6th style→10th style | - | 5 | 7 | N/A | - | 4 | 7 | N/A | - |
beatmania IIDX 11 IIDX RED | - | 5 | ↑8 | N/A | - | 4 | ↑8+ | N/A | - |
beatmania IIDX 12 HAPPY SKY | - | 5 | ↑9 | 11 | - | 4 | 9 | 11 | - |
beatmania IIDX 13 DistorteD→Present | - | 5 | 9 | 11 | - | ↑5 | 9 | 11 | - |
beatmania IIDX 6th style CS | 2 | 5 | 7 | 7 | - | 4 | 7 | 7 | - |
beatmania IIDX 9th style CS | 2 | 5 | 7+ | 7+ | - | 4 | 7 | 7 | - |
beatmania IIDX INFINITAS | - | 5 | 9 | 11 | - | 5 | 9 | 11 | - |
beatmania IIDX ULTIMATE MOBILE | - | 5 | 9 | 11 | - | - | - | - | - |
pop'n music
Game | Normal Mode | Battle Mode | ||||
---|---|---|---|---|---|---|
5-Buttons | NORMAL | HYPER | EX | NORMAL | HYPER | |
Notecounts | 244 | 470 | 782 | 1234 | 245 | 443 |
pop'n music 8 | 12 | 23 | 37 | - | 12 | 22 |
pop'n music 9→20 fantasia | ↓9 | 23 | 37 | - | 12 | 22 |
pop'n music Sunny Park→peace | - | 29 | 43 | - | 12 | 22 |
pop'n music 解明リドルズ→Present | - | 29 | 43 | 46 | 12 | 22 |
pop'n music 8 CS | 9 | 23 | 37 | - | 12 | 22 |
wac's Peanuts series of songs | |
---|---|
Linus - Lucy - 旅人リラン |
すごろく de 8 | |
---|---|
Lap 1-2 | まっさら (Shizuoka) - Seal (Nagoya) - Lover's High (Osaka) - MOBO★MOGA (Kobe) - EL DIA FELIZ (Kochi) - Feux d'artifica (Hiroshima) beAchest beAch (Kagoshima) - 出会う時・・・下関。 (Shimonoseki) - A LOVE WE NEVER KNEW (Tottori) - Sci-Fi Girl (Kanazawa) cat's Scat (Niigata) - Wall Street Down-sizer (Aomori) - しりとり (Sapporo) - JET WORLD (Abashiri) - BoaBoaLady! (Hakodate) Cassandra (Sendai) - maritare! (Mito) - CANDY♥ (Tokyo) |
Lap 3-4 | 321 STARS (Hachiojima) - Manhattan Sports Club (Okinawa) - Linus (Sado) |
Expert course unlocks | INNOVATION (Des-ROW course STAGE 1) - 大見解 (Des-ROW course STAGE 2) - Shock of Love (kiddy course STAGE 1) Spell on me ~魅惑の呪文 (kiddy course STAGE 2) - BICYCLE (payapaya course STAGE 1) Cherry&Raquel (payapaya course STAGE 2) - Midnight Yoghurt(女SPY☆お色気ゴーゴー脱出大作戦) (Simon course STAGE 1) SLOW DOWN (Power course 2 STAGE 2) |