CS DDR MARIO: Difference between revisions
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== General Information == | == General Information == | ||
* First and only DanceDanceRevolution game on the Nintendo GameCube. | * First and only DanceDanceRevolution game on the Nintendo GameCube. | ||
** Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the [[CS DDR | ** Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the [[CS DDR HOTTEST PARTY|HOTTEST PARTY]] series, as well as the [[CS DDR UNIVERSE2|last]][[CS DDR UNIVERSE3| two]] UNIVERSE games. | ||
*** Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as ''Mario Party 6''. | *** Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as ''Mario Party 6''. | ||
* Known as '''DanceDanceRevolution MARIO MIX''' and '''Dancing Stage MARIO MIX''' in North America and Europe/Australasia, respectively. | * Known as '''DanceDanceRevolution MARIO MIX''' and '''Dancing Stage MARIO MIX''' in North America and Europe/Australasia, respectively. | ||
* | * The difficulty names were changed to Easy, Normal, Hard, Very Hard, and Super Hard. Each song's Super Hard chart can be unlocked by clearing its Very Hard chart. | ||
** | ** All Easy charts in the game only use Left and Right arrows. | ||
** Super Hard is not available in Story Mode. | |||
* Introduces ''Mush Mode'', which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the HOTTEST PARTY series. It is enabled by default in Story Mode. These gimmicks are as follows: | |||
** '''Goombas''' (クリボー) - Goombas act the same as regular arrows. | |||
** '''Koopa Troopas''' (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any. | |||
** '''Bob-ombs and Podoboos''' (ボムへい&バブル) - Bob-ombs are placed above the arrow receptors, and Podoboos, which resemble small flames, will occasionally appear. They move faster than regular arrows, and missing one decreases the Dance Gauge considerably. When playing with two players, the Podoboos will move to the opposing player's side upon being stepped on. | |||
** '''Cheep Cheeps''' (プクプクA) - Cheep Cheeps appear from the opposite side of the playfield, but otherwise act the same as regular arrows. | |||
** '''Spinies''' (トゲトゲ) - Spinies appear as green or red spikes, and they decrease the Dance Gauge upon stepping on them. Both move faster than regular arrows, and red Spinies move faster than green ones. | |||
** '''Bloopers''' (ゲッソー&ゲッソー足) - This gimmick only appears in [[Oyoge shibu onpu|泳げ四分音符]]. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate. | |||
** '''Hammer Bros.''' (ハンマー) - This gimmick only appears in [[Que te vaya Mario|クエ・テ・バヤ・マリオ]]. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on. | |||
** '''Coin Switches''' (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge. Some Coin Switches can switch lanes. | |||
** '''Boos''' (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo. | |||
** '''Cheep Cheeps''' (プクプクB) - This gimmick only appears in [[Kibun wa hai hoo|気分はハイ・ホー]]. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch. | |||
** '''Freezie''' (フリーザー) - This gimmick only appears in [[Happy happy dance|ハッピーハッピーダンス]]. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie. | |||
** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows. | |||
** '''Bullet Bills''' (キラー砲台) - Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it. | |||
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete. | |||
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts. | * The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts. | ||
* Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead). | * Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead). | ||
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{{Song Artist Row|[[Dokan no naka no Mozart|土管の中のモーツァルト]]<br><small>Underground Mozart</small>|アイネ・クライネ・ナハトムジークより<br><small>From Eine Kleine Nachtmusik</small>}} | {{Song Artist Row|[[Dokan no naka no Mozart|土管の中のモーツァルト]]<br><small>Underground Mozart</small>|アイネ・クライネ・ナハトムジークより<br><small>From Eine Kleine Nachtmusik</small>}} | ||
{{Song Artist Row|[[Puppet dance|パペットダンス]]<br><small>Pipe Pop</small>|トルコ行進曲より<br><small>From Turkish March</small>}} | {{Song Artist Row|[[Puppet dance|パペットダンス]]<br><small>Pipe Pop</small>|トルコ行進曲より<br><small>From Turkish March</small>}} | ||
{{Song Artist Row|[[ | {{Song Artist Row|[[ParaPara Carmen|パラパラカルメン]]<br><small>Garden Boogie</small>|カルメンより<br><small>From Carmen</small>}} | ||
{{Song Artist Row|[[Tsukiyo ni buchikowase|月夜にぶちこわせ]]<br><small>Destruction Dance</small>|レッキングクルーより<br><small>From Wrecking Crew</small>}} | {{Song Artist Row|[[Tsukiyo ni buchikowase|月夜にぶちこわせ]]<br><small>Destruction Dance</small>|レッキングクルーより<br><small>From Wrecking Crew</small>}} | ||
{{DDR SP Songlist Category|WORLD 2}} | {{DDR SP Songlist Category|WORLD 2}} | ||
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Story Mode is DanceDanceRevolution with MARIO's unlocking mode. | Story Mode is DanceDanceRevolution with MARIO's unlocking mode. | ||
'''Note''': Songs bolded are played during | '''Note''': Songs bolded are played during New EX Game, instead of the song that would play during New Game. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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|} | |} | ||
Upon completing Story Mode, the player can play an additional song exclusive to the credits roll: the original version of the ''Super Mario Bros.'' ground theme, | Upon completing Story Mode, the player can play an additional song exclusive to the credits roll: the original version of the ''Super Mario Bros.'' ground theme, [[Chijou BGM|地上BGM]]. The course clear tune, ''コースクリア ファンファーレ'', is also heard at the end of the credits. | ||
= External Link = | = External Link = | ||
* [http://www.nintendo.co.jp/ngc/gwzj/ DanceDanceRevolution with MARIO Product Page] | * [http://www.nintendo.co.jp/ngc/gwzj/ DanceDanceRevolution with MARIO Product Page] | ||
[[Category: | [[Category:DanceDanceRevolution]] |
Latest revision as of 03:41, 12 May 2024
DanceDanceRevolution with MARIO
Release Information
- Release Dates:
- July 14th, 2005 (Japan)
- October 24th, 2005 (North America)
- October 28th, 2005 (Europe)
- November 24th, 2005 (Australasia)
- Retail value: 6,476 yen (Japan)
General Information
- First and only DanceDanceRevolution game on the Nintendo GameCube.
- Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the HOTTEST PARTY series, as well as the last two UNIVERSE games.
- Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as Mario Party 6.
- Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the HOTTEST PARTY series, as well as the last two UNIVERSE games.
- Known as DanceDanceRevolution MARIO MIX and Dancing Stage MARIO MIX in North America and Europe/Australasia, respectively.
- The difficulty names were changed to Easy, Normal, Hard, Very Hard, and Super Hard. Each song's Super Hard chart can be unlocked by clearing its Very Hard chart.
- All Easy charts in the game only use Left and Right arrows.
- Super Hard is not available in Story Mode.
- Introduces Mush Mode, which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the HOTTEST PARTY series. It is enabled by default in Story Mode. These gimmicks are as follows:
- Goombas (クリボー) - Goombas act the same as regular arrows.
- Koopa Troopas (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any.
- Bob-ombs and Podoboos (ボムへい&バブル) - Bob-ombs are placed above the arrow receptors, and Podoboos, which resemble small flames, will occasionally appear. They move faster than regular arrows, and missing one decreases the Dance Gauge considerably. When playing with two players, the Podoboos will move to the opposing player's side upon being stepped on.
- Cheep Cheeps (プクプクA) - Cheep Cheeps appear from the opposite side of the playfield, but otherwise act the same as regular arrows.
- Spinies (トゲトゲ) - Spinies appear as green or red spikes, and they decrease the Dance Gauge upon stepping on them. Both move faster than regular arrows, and red Spinies move faster than green ones.
- Bloopers (ゲッソー&ゲッソー足) - This gimmick only appears in 泳げ四分音符. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate.
- Hammer Bros. (ハンマー) - This gimmick only appears in クエ・テ・バヤ・マリオ. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on.
- Coin Switches (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge. Some Coin Switches can switch lanes.
- Boos (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo.
- Cheep Cheeps (プクプクB) - This gimmick only appears in 気分はハイ・ホー. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch.
- Freezie (フリーザー) - This gimmick only appears in ハッピーハッピーダンス. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
- Ice Spinies (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
- Bullet Bills (キラー砲台) - Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
- Rocket Parts (三段ロケット) - This gimmick only appears in ワガハイはボスである!. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
- The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
- Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead).
- Total songs: 29
Staff Information
Song List
Instead of listing artists on the banner, the origin of where base used for the song is listed.
Default
Song | Origin | ||||||
---|---|---|---|---|---|---|---|
Default | |||||||
ゼン・ゴ・サ・ユウ Up, Down, Left, Right |
きらきら星より From Twinkle, Twinkle, Little Star |
Story Mode unlocks
These songs are unlocked by playing them in Story Mode.
Song | Origin | ||||||
---|---|---|---|---|---|---|---|
Story Mode unlocks | |||||||
WORLD 1 | |||||||
ヒア・ウィ・ゴー Here We Go! |
スーパーマリオブラザーズより From Super Mario Bros. | ||||||
土管の中のモーツァルト Underground Mozart |
アイネ・クライネ・ナハトムジークより From Eine Kleine Nachtmusik | ||||||
パペットダンス Pipe Pop |
トルコ行進曲より From Turkish March | ||||||
パラパラカルメン Garden Boogie |
カルメンより From Carmen | ||||||
月夜にぶちこわせ Destruction Dance |
レッキングクルーより From Wrecking Crew | ||||||
WORLD 2 | |||||||
ジャンプ! ジャンプ! ジャンプ! Jump! Jump! Jump! |
スーパーマリオブラザーズ3より From Super Mario Bros. 3 | ||||||
みんなでパーティタイム Fishing Frenzy |
クシコスの郵便馬車より From Csikos Post | ||||||
転がるコインのように Pirate Dance |
スーパーマリオワールドより From Super Mario World | ||||||
風のかなたに In the Whirlpool |
威風堂々より From Pomp and Circumstance | ||||||
ステップ・バイ・ステップ Step by Step |
スーパーマリオワールドより From Super Mario World | ||||||
泳げ四分音符 Blooper Bop |
スーパーマリオブラザーズより From Super Mario Bros. | ||||||
WORLD 3 | |||||||
クエ・テ・バヤ・マリオ Hammer Dance |
スーパーマリオブラザーズ3より From Super Mario Bros. 3 | ||||||
スーパーマシーン Rollercoasting |
マリオカート ダブルダッシュ!!より From Mario Kart: Double Dash!! | ||||||
ほっぴンちょっぴン Boo Boogie |
スーパーマリオUSAより From Super Mario Bros. 2 | ||||||
ヒゲとタルとゴリラ Moustache, Barrel, and Gorilla |
ドンキーコングより From Donkey Kong | ||||||
オレ様がスターだ! Starring Wario! |
ワリオワールドより From Wario World | ||||||
WORLD 4 | |||||||
気分はハイ・ホー Frozen Pipes |
故郷の人々より From Old Folks at Home | ||||||
マリオのカーニバル Cabin Fever |
マリオパーティ5より From Mario Party 5 | ||||||
チューチューテクノ Ms. Mowz's Song |
ペーパーマリオRPGより From Paper Mario | ||||||
ハッピーハッピーダンス Deep Freeze |
Dr.MARIOより From Dr. Mario | ||||||
氷の上でランデブー Rendezvous on Ice |
スケーターズ・ワルツより From Les Patineurs | ||||||
真夜中のドライブ Midnight Drive |
マリオカート64より From Mario Kart 64 | ||||||
WORLD 5 | |||||||
きっと笑顔がイチバンさ Always Smiling |
トリッチ・トラッチ・ポルカより From Tritsch-Tratsch-Polka | ||||||
ワガハイはボスである! Bowser's Castle |
マリオカート ダブルダッシュ!!より From Mario Kart: Double Dash!! |
Hidden Songs
These four songs can only be purchased through the store after clearing the world in Story Mode.
Song | Origin | ||||||
---|---|---|---|---|---|---|---|
Hidden Songs | |||||||
WORLD 1 | |||||||
緑の上の大合唱 Choir on the Green Price: 100 coins |
おお牧場はみどりより From Ah, Lovely Meadow | ||||||
WORLD 2 | |||||||
ホップステップマリオ Hop, Mario! Price: 200 coins |
スーパーマリオワールドより From Super Mario World | ||||||
WORLD 3 | |||||||
出口はどこだ!? Where's the Exit? Price: 300 coins |
スーパーマリオブラザーズ より From Super Mario Bros. | ||||||
WORLD 4 | |||||||
ピ・ロ・リ Piroli Price: 400 coins |
ファミリーコンピュータ・ディスクシステムより From the Famicom Disk System |
Story Mode
Story Mode is DanceDanceRevolution with MARIO's unlocking mode.
Note: Songs bolded are played during New EX Game, instead of the song that would play during New Game.
World | Song |
---|---|
1-1 | ヒア・ウィ・ゴー |
1-2 1-2EX |
土管の中のモーツァルト パペットダンス |
1-3 | パラパラカルメン |
1-4 | 月夜にぶちこわせ |
2-1 | ジャンプ! ジャンプ! ジャンプ! |
2-2 2-2EX |
みんなでパーティタイム 転がるコインのように |
2-3 2-3EX |
風のかなたに ステップ・バイ・ステップ |
2-4 | 泳げ四分音符 |
3-1 | クエ・テ・バヤ・マリオ |
3-2 | スーパーマシーン |
3-3 3-3EX |
ほっぴンちょっぴン ヒゲとタルとゴリラ |
3-4 | オレ様がスターだ! |
4-1 | 気分はハイ・ホー |
4-2 4-2EX |
マリオのカーニバル チューチューテクノ |
4-3 | ハッピーハッピーダンス |
4-4 4-4EX |
氷の上でランデブー 真夜中のドライブ |
5-1 | きっと笑顔がイチバンさ |
5-2 | ワガハイはボスである! |
Upon completing Story Mode, the player can play an additional song exclusive to the credits roll: the original version of the Super Mario Bros. ground theme, 地上BGM. The course clear tune, コースクリア ファンファーレ, is also heard at the end of the credits.