CS DDR MARIO: Difference between revisions

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== General Information ==
== General Information ==
* First and only DanceDanceRevolution game on the Nintendo GameCube.
* First and only DanceDanceRevolution game on the Nintendo GameCube.
** Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the [[CS DDR UNIVERSE|UNIVERSE]] series.
** Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the [[CS DDR HOTTEST PARTY|HOTTEST PARTY]] series, as well as the [[CS DDR UNIVERSE2|last]][[CS DDR UNIVERSE3| two]] UNIVERSE games.
*** Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as ''Mario Party 6''.
*** Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as ''Mario Party 6''.
* Known as '''DanceDanceRevolution MARIO MIX''' and '''Dancing Stage MARIO MIX''' in North America and Europe/Australasia, respectively.
* Known as '''DanceDanceRevolution MARIO MIX''' and '''Dancing Stage MARIO MIX''' in North America and Europe/Australasia, respectively.
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** All Easy charts in the game only use Left and Right arrows.
** All Easy charts in the game only use Left and Right arrows.
** Super Hard is not available in Story Mode.
** Super Hard is not available in Story Mode.
* Introduces ''Mush Mode'', which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the [[CS DDR HOTTEST PARTY|HOTTEST PARTY]] series. It is enabled by default in Story Mode. These gimmicks are as follows:
* Introduces ''Mush Mode'', which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the HOTTEST PARTY series. It is enabled by default in Story Mode. These gimmicks are as follows:
** '''Goombas''' (クリボー) - Goombas act the same as regular arrows.
** '''Goombas''' (クリボー) - Goombas act the same as regular arrows.
** '''Koopa Troopas''' (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any.
** '''Koopa Troopas''' (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any.
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** '''Bloopers''' (ゲッソー&ゲッソー足) - This gimmick only appears in [[Oyoge shibu onpu|泳げ四分音符]]. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate.
** '''Bloopers''' (ゲッソー&ゲッソー足) - This gimmick only appears in [[Oyoge shibu onpu|泳げ四分音符]]. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate.
** '''Hammer Bros.''' (ハンマー) - This gimmick only appears in [[Que te vaya Mario|クエ・テ・バヤ・マリオ]]. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on.
** '''Hammer Bros.''' (ハンマー) - This gimmick only appears in [[Que te vaya Mario|クエ・テ・バヤ・マリオ]]. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on.
** '''Coin Switches''' (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge.
** '''Coin Switches''' (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge. Some Coin Switches can switch lanes.
** '''Boos''' (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo.
** '''Boos''' (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo.
** '''Cheep Cheeps''' (プクプクB) - This gimmick only appears in [[Kibun wa hai hoo|気分はハイ・ホー]]. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch.
** '''Cheep Cheeps''' (プクプクB) - This gimmick only appears in [[Kibun wa hai hoo|気分はハイ・ホー]]. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch.
** '''Freezies''' (フリーザー) - This gimmick only appears in [[Happy happy dance|ハッピーハッピーダンス]]. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
** '''Freezie''' (フリーザー) - This gimmick only appears in [[Happy happy dance|ハッピーハッピーダンス]]. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
** '''Bullet Bills''' (キラー砲台) - This gimmick only appears in [[Kitto egao ga ichiban sa|きっと笑顔がイチバンさ]]. Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
** '''Bullet Bills''' (キラー砲台) - Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
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* [http://www.nintendo.co.jp/ngc/gwzj/ DanceDanceRevolution with MARIO Product Page]
* [http://www.nintendo.co.jp/ngc/gwzj/ DanceDanceRevolution with MARIO Product Page]


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

Latest revision as of 03:41, 12 May 2024

DanceDanceRevolution console releases
Japanese CS releases
Sony PlayStation
1st - 2nd (CLUB vol.1 / CLUB vol.2) - 3rd - BEST HITS
4th - EXTRA - 5th
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Oha Suta - Tokimeki - Disney's RAVE
Sony PlayStation 2
MAX - MAX2 - EXTREME - Party Collection - FESTIVAL
STR!KE - SuperNOVA - SuperNOVA2 - X
Aerobics Revolution - Diet Channel
Sega Dreamcast
2nd - CLUB VER.
Nintendo Wii
HOTTEST PARTY - FuruFuruParty - MUSIC FIT
Game Boy Color / Advance
GB - GB2 - GB3 - GB Oha Suta - GB Disney
Rhythm Rhythm Revolution
Mobile
i-αppli - BEMANI MIX - S - S+ - Pocket Edition
TV Plug-and-Play
FamiMat - My First
PC
V - GRAND PRIX
Other
Disney Dancing Museum - MARIO - Classic Mini
North American CS releases
Sony PlayStation
NA - KONAMIX - Disney MIX
Sony PlayStation 2
MAX - MAX2 - EXTREME - EXTREME2
SuperNOVA - SuperNOVA2 - X - X2 - Disney Channel EDITION
Xbox
ULTRAMIX - ULTRAMIX2 - ULTRAMIX3 - ULTRAMIX4
Xbox 360
UNIVERSE - UNIVERSE2 - UNIVERSE3 - 2010
Nintendo Wii
HOTTEST PARTY - HOTTEST PARTY2 - HOTTEST PARTY3
2010 - II - Disney Grooves
Mobile
Mobile - Mobius - S - S+ - FREEDOM
DANCE WARS - Pocket Edition
PC
PC - Classroom Edition
TV Plug-and-Play
My First - Strawberry Shortcake - Disney MIX (TV)
Other
MARIO MIX - DVD Game - PS3
European CS releases
Sony PlayStation
EuroMIX - Disney MIX - PARTY EDiTiON
Fever (PS1) - Fusion (PS1)
Sony PlayStation 2
MegaMiX - Fever (PS2) - Fusion (PS2) - Max
SuperNOVA - SuperNOVA2
Xbox
Unleashed - Unleashed2 - Unleashed3
Xbox 360
UNIVERSE - UNIVERSE2
Nintendo Wii
HOTTEST PARTY - hottest party2 - Winx Club
hottest party3 - hottest party4 - hottest party5
Mobile
S - S+ - FREEDOM - DANCE WARS
Pocket Edition
Other
MARIO MIX - DVD Game - New Moves

DanceDanceRevolution with MARIO

Release Information

  • Release Dates:
    • July 14th, 2005 (Japan)
    • October 24th, 2005 (North America)
    • October 28th, 2005 (Europe)
    • November 24th, 2005 (Australasia)
  • Retail value: 6,476 yen (Japan)

General Information

  • First and only DanceDanceRevolution game on the Nintendo GameCube.
    • Also the first DanceDanceRevolution game developed by Hudson Soft., of Mario Party fame. They would eventually take over the HOTTEST PARTY series, as well as the last two UNIVERSE games.
      • Incidentally, DanceDanceRevolution with MARIO runs on the same game engine as Mario Party 6.
  • Known as DanceDanceRevolution MARIO MIX and Dancing Stage MARIO MIX in North America and Europe/Australasia, respectively.
  • The difficulty names were changed to Easy, Normal, Hard, Very Hard, and Super Hard. Each song's Super Hard chart can be unlocked by clearing its Very Hard chart.
    • All Easy charts in the game only use Left and Right arrows.
    • Super Hard is not available in Story Mode.
  • Introduces Mush Mode, which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the HOTTEST PARTY series. It is enabled by default in Story Mode. These gimmicks are as follows:
    • Goombas (クリボー) - Goombas act the same as regular arrows.
    • Koopa Troopas (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any.
    • Bob-ombs and Podoboos (ボムへい&バブル) - Bob-ombs are placed above the arrow receptors, and Podoboos, which resemble small flames, will occasionally appear. They move faster than regular arrows, and missing one decreases the Dance Gauge considerably. When playing with two players, the Podoboos will move to the opposing player's side upon being stepped on.
    • Cheep Cheeps (プクプクA) - Cheep Cheeps appear from the opposite side of the playfield, but otherwise act the same as regular arrows.
    • Spinies (トゲトゲ) - Spinies appear as green or red spikes, and they decrease the Dance Gauge upon stepping on them. Both move faster than regular arrows, and red Spinies move faster than green ones.
    • Bloopers (ゲッソー&ゲッソー足) - This gimmick only appears in 泳げ四分音符. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate.
    • Hammer Bros. (ハンマー) - This gimmick only appears in クエ・テ・バヤ・マリオ. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on.
    • Coin Switches (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge. Some Coin Switches can switch lanes.
    • Boos (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo.
    • Cheep Cheeps (プクプクB) - This gimmick only appears in 気分はハイ・ホー. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch.
    • Freezie (フリーザー) - This gimmick only appears in ハッピーハッピーダンス. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
    • Ice Spinies (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
    • Bullet Bills (キラー砲台) - Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
    • Rocket Parts (三段ロケット) - This gimmick only appears in ワガハイはボスである!. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
  • The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
  • Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead).
  • Total songs: 29

Staff Information

Song List

Instead of listing artists on the banner, the origin of where base used for the song is listed.

Default

Song Origin
Default
ゼン・ゴ・サ・ユウ
Up, Down, Left, Right
きらきら星より
From Twinkle, Twinkle, Little Star

Story Mode unlocks

These songs are unlocked by playing them in Story Mode.

Song Origin
Story Mode unlocks
WORLD 1
ヒア・ウィ・ゴー
Here We Go!
スーパーマリオブラザーズより
From Super Mario Bros.
土管の中のモーツァルト
Underground Mozart
アイネ・クライネ・ナハトムジークより
From Eine Kleine Nachtmusik
パペットダンス
Pipe Pop
トルコ行進曲より
From Turkish March
パラパラカルメン
Garden Boogie
カルメンより
From Carmen
月夜にぶちこわせ
Destruction Dance
レッキングクルーより
From Wrecking Crew
WORLD 2
ジャンプ! ジャンプ! ジャンプ!
Jump! Jump! Jump!
スーパーマリオブラザーズ3より
From Super Mario Bros. 3
みんなでパーティタイム
Fishing Frenzy
クシコスの郵便馬車より
From Csikos Post
転がるコインのように
Pirate Dance
スーパーマリオワールドより
From Super Mario World
風のかなたに
In the Whirlpool
威風堂々より
From Pomp and Circumstance
ステップ・バイ・ステップ
Step by Step
スーパーマリオワールドより
From Super Mario World
泳げ四分音符
Blooper Bop
スーパーマリオブラザーズより
From Super Mario Bros.
WORLD 3
クエ・テ・バヤ・マリオ
Hammer Dance
スーパーマリオブラザーズ3より
From Super Mario Bros. 3
スーパーマシーン
Rollercoasting
マリオカート ダブルダッシュ!!より
From Mario Kart: Double Dash!!
ほっぴンちょっぴン
Boo Boogie
スーパーマリオUSAより
From Super Mario Bros. 2
ヒゲとタルとゴリラ
Moustache, Barrel, and Gorilla
ドンキーコングより
From Donkey Kong
オレ様がスターだ!
Starring Wario!
ワリオワールドより
From Wario World
WORLD 4
気分はハイ・ホー
Frozen Pipes
故郷の人々より
From Old Folks at Home
マリオのカーニバル
Cabin Fever
マリオパーティ5より
From Mario Party 5
チューチューテクノ
Ms. Mowz's Song
ペーパーマリオRPGより
From Paper Mario
ハッピーハッピーダンス
Deep Freeze
Dr.MARIOより
From Dr. Mario
氷の上でランデブー
Rendezvous on Ice
スケーターズ・ワルツより
From Les Patineurs
真夜中のドライブ
Midnight Drive
マリオカート64より
From Mario Kart 64
WORLD 5
きっと笑顔がイチバンさ
Always Smiling
トリッチ・トラッチ・ポルカより
From Tritsch-Tratsch-Polka
ワガハイはボスである!
Bowser's Castle
マリオカート ダブルダッシュ!!より
From Mario Kart: Double Dash!!

Hidden Songs

These four songs can only be purchased through the store after clearing the world in Story Mode.

Song Origin
Hidden Songs
WORLD 1
緑の上の大合唱
Choir on the Green
Price: 100 coins
おお牧場はみどりより
From Ah, Lovely Meadow
WORLD 2
ホップステップマリオ
Hop, Mario!
Price: 200 coins
スーパーマリオワールドより
From Super Mario World
WORLD 3
出口はどこだ!?
Where's the Exit?
Price: 300 coins
スーパーマリオブラザーズ より
From Super Mario Bros.
WORLD 4
ピ・ロ・リ
Piroli
Price: 400 coins
ファミリーコンピュータ・ディスクシステムより
From the Famicom Disk System

Story Mode

Story Mode is DanceDanceRevolution with MARIO's unlocking mode.

Note: Songs bolded are played during New EX Game, instead of the song that would play during New Game.

World Song
1-1 ヒア・ウィ・ゴー
1-2
1-2EX
土管の中のモーツァルト
パペットダンス
1-3 パラパラカルメン
1-4 月夜にぶちこわせ
2-1 ジャンプ! ジャンプ! ジャンプ!
2-2
2-2EX
みんなでパーティタイム
転がるコインのように
2-3
2-3EX
風のかなたに
ステップ・バイ・ステップ
2-4 泳げ四分音符
3-1 クエ・テ・バヤ・マリオ
3-2 スーパーマシーン
3-3
3-3EX
ほっぴンちょっぴン
ヒゲとタルとゴリラ
3-4 オレ様がスターだ!
4-1 気分はハイ・ホー
4-2
4-2EX
マリオのカーニバル
チューチューテクノ
4-3 ハッピーハッピーダンス
4-4
4-4EX
氷の上でランデブー
真夜中のドライブ
5-1 きっと笑顔がイチバンさ
5-2 ワガハイはボスである!

Upon completing Story Mode, the player can play an additional song exclusive to the credits roll: the original version of the Super Mario Bros. ground theme, 地上BGM. The course clear tune, コースクリア ファンファーレ, is also heard at the end of the credits.

External Link