AC GFDM XG

From RemyWiki
Jump to navigation Jump to search
GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

General Information

  • Release Date: March 10, 2010
  • New songs: 51
  • Total number of songs: ??
  • First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.
  • Games feature a Classic Mode, with gameplay identical to classic GF/DM, and a Standard Mode, which features the games' new controls, in addition to new charts for select songs from previous games remade for XG.

Gameplay Changes

Information obtained from BEMANIwiki.

GuitarFreaks Changes

To be updated.

DrumMania Changes

To be updated.

Grading & Achievement Ratio

Achievement Ratio is now used to determine letter grades for a song. The formulas for the ratio are as follows:

  • GF: Perfect% x .85 + Great% x .25 + Max Combo% x .15
  • DM: Perfect% x .85 + Great% x .35 + Max Combo% x .15

Based on this ratio, the following letter grades are available:

  • SS = 95.00+
  • S = 80.00 - 94.99
  • A = 73.00 - 79.99
  • B = 63.00? - 72.99
  • C = 53.00? - 62.99?
  • D = ? - 52.99?
  • E = ? - ?

Staff Information

  • Unknown.

New Songs

Konami Originals

Licensed Songs

Licensed Covers

GF/DM V7 Licensed Songs

XG Unlocks

FORTUNE TRINITY Collaboration Songs

X-Trial Unlocks

Other Unlocks

Revival Songs

Standard Mode Revival Songlist

At first, only a limited number of songs are available, but additional revival songs can be obtained via Jukebox. After each Standard or Classic Mode playthrough, one song from the current Jukebox list is randomly unlocked for play in Standard Mode.

All songs available in GF/DM V6 are available for play in Classic Mode. For a list of these songs, refer to the GuitarFreaks & DrumMania V6 Full Song List.

Initial Revival Songlist

Jukebox #1 Songs (3/10/2010-4/20/2010)

All songs unlocked into Standard Mode as of 4/23/2010.

Jukebox #2 Songs (6/9/2010-?)

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set acheivement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

GF/DM XG is currently at Extra Level 6 as of 6/3/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on Classic Mode) on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Related Links