AC DDR 3rd: Difference between revisions

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** Only new songs have Double MANIAC charts. [[AC DDR 4th|4thMIX]] was the first game to add Double MANIAC charts for pre-3rdMIX songs.  
** Only new songs have Double MANIAC charts. [[AC DDR 4th|4thMIX]] was the first game to add Double MANIAC charts for pre-3rdMIX songs.  
* The [[AC DDR 2nd|2ndMIX]] STEP BATTLE charts were removed, but the three STEP BATTLE songs are back with normal charts.
* The [[AC DDR 2nd|2ndMIX]] STEP BATTLE charts were removed, but the three STEP BATTLE songs are back with normal charts.
* DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song.
* DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song:
** The Japanese version. The default song is [[XANADU]].
** The Japanese version. The default song is [[XANADU]].
** [[AC DDR 3rd Korea|DanceDanceRevolution 3rdMIX Ver.KOREA]], which removes some licenses from the Japanese version but adds a few Korean songs. The default song is [[BA KKWO]].
** [[AC DDR 3rd Korea|DanceDanceRevolution 3rdMIX Ver.KOREA]], which removes some licenses from the Japanese version but adds a few Korean songs. The default song is [[BA KKWO]].
** [[AC DDR 3rd Korea 2|DanceDanceRevolution 3rdMIX Ver.KOREA 2]], which adds some more Korean songs.
** [[AC DDR 3rd Korea 2|DanceDanceRevolution 3rdMIX Ver.KOREA 2]], which adds some more Korean songs.
** A version of DanceDanceRevolution 3rdMIX intended for the rest of the Asian market, lacking both the songs that were cut from the Korean versions as well as any Korean songs. The default song is [[UPSIDE DOWN]].
** A version of DanceDanceRevolution 3rdMIX intended for the rest of the Asian market, lacking both the songs that were cut from the Korean versions as well as any Korean songs. The default song is [[UPSIDE DOWN]].
* Introduces UNISON mode, in which both players share one playfield and must hit arrows corresponding to their color--red for 1P, blue for 2P, and yellow for both players. If one player does not hit one of their exclusive arrows, the other play "save" them by hitting it.
* Introduces UNISON mode, in which both players share one playfield and must hit arrows corresponding to their color--red for 1P, blue for 2P, and yellow for both players. If one player does not hit one of their exclusive arrows, the other player can "save" them by hitting it.


== Staff Information ==
== Staff Information ==
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