AC GFDM XG: Difference between revisions

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* Total number of songs: 171 (Standard Mode), ?? (Classic Mode)
* Total number of songs: 171 (Standard Mode), ?? (Classic Mode)
* First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.
* First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.
* First GF/DM game since [[AC GFDM V3|GF/DM V3]] not to have a subtitle.
* First GF/DM game since [[AC GF3DM2|GF 3rd Mix/DM 2nd Mix]] not to introduce any new Long Version songs.
* One of the few games in the series without any difficulty changes to songs from the previous games.
* Games feature a Classic Mode, with gameplay identical to classic GF/DM, and a Standard Mode, which features the games' new controls, in addition to new charts for select songs from previous games remade for XG.
* Games feature a Classic Mode, with gameplay identical to classic GF/DM, and a Standard Mode, which features the games' new controls, in addition to new charts for select songs from previous games remade for XG.
* Difficulty levels have received different titles, from Basic-Advanced-Extreme to Novice-Regular-Expert.
* Difficulty levels have received different titles, from Basic-Advanced-Extreme to Novice-Regular-Expert.

Revision as of 14:40, 14 June 2010

GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

General Information

  • Release Date: March 10, 2010
  • Slogan: You hope to X-Grade here!
  • New songs: 51
  • Total number of songs: 171 (Standard Mode), ?? (Classic Mode)
  • First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.
  • First GF/DM game since GF/DM V3 not to have a subtitle.
  • First GF/DM game since GF 3rd Mix/DM 2nd Mix not to introduce any new Long Version songs.
  • One of the few games in the series without any difficulty changes to songs from the previous games.
  • Games feature a Classic Mode, with gameplay identical to classic GF/DM, and a Standard Mode, which features the games' new controls, in addition to new charts for select songs from previous games remade for XG.
  • Difficulty levels have received different titles, from Basic-Advanced-Extreme to Novice-Regular-Expert.
  • First game to feature the Master difficulty, above Expert difficulty.

Gameplay Changes

Information obtained from BEMANIwiki.

GuitarFreaks Changes

  • Guitar now features 5 frets, in order from left to right on the game screen: Red, Green, Blue, Yellow, Purple. The Red through Yellow frets are used on NOVICE and REGULAR difficulties, and all frets are used on EXPERT and MASTER difficulties.
  • Open Pick mode has been removed entirely. Open notes now appear on EXPERT and MASTER difficulties for Guitar and Bass.
  • Wailing bonuses must now be performed in a specific direction, either up, down, or right.
  • A foot effector has been added, which allows the guitar to be played with Chorus, Delay, or Reverb effects. The guitar effect knob has been retained, which now alters the effect strength.
  • Guitar neck and body have been made significantly lighter.

DrumMania Changes

  • Drums now feature a left cymbal (LC), floor tom (FT), and left pedal (LP) in addition to the existing kit: hi-hat (HH), snare drum (SN), high tom (HT), low tom (LT), bass pedal (BP), and cymbal (CY).
  • The left pedal is used only on EXPERT and MASTER difficulties, and depending on the song, serves as a hi-hat and/or a bass drum.
  • Three configurations for viewing lanes are available:
    • A: LC HH LP SN HT BP LT FT CY (Default)
    • B: LC HH SN LP BP HT LT FT CY
    • C: LC HH LP SN BP HT LT FT CY
  • A drum kit with the viewing lanes is now displayed onscreen, and is now placed in front of the song video.

Grading & Achievement Ratio

Achievement Ratio is now used to determine letter grades for a song. The formulas for the ratio are as follows:

  • GF: Perfect% x .85 + Great% x .25 + Max Combo% x .15
  • DM: Perfect% x .85 + Great% x .35 + Max Combo% x .15

Based on this ratio, the following letter grades are available:

  • SS = 95.00+
  • S = 80.00 - 94.99
  • A = 73.00 - 79.99
  • B = 63.00? - 72.99
  • C = 53.00? - 62.99?
  • D = ? - 52.99?
  • E = ? - ?

Staff Information

  • Unknown.

New Songs

Konami Originals

Licensed Songs

Licensed Covers

GF/DM V7 Licensed Songs

XG Unlocks

FORTUNE TRINITY Collaboration Songs

X-Trial Unlocks

Other Unlocks

Revival Songs

Standard Mode Revival Songlist

At first, only a limited number of songs are available, but additional revival songs can be obtained via Jukebox. After each Standard or Classic Mode playthrough, one song from the current Jukebox list is randomly unlocked for play in Standard Mode.

All songs available in GF/DM V6 are available for play in Classic Mode. For a list of these songs, refer to the GuitarFreaks & DrumMania V6 Full Song List.

Initial Revival Songlist

Jukebox #1 Songs (3/10/2010-4/20/2010)

All songs unlocked into Standard Mode as of 4/23/2010.

Jukebox #2 Songs (6/9/2010-?)

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set acheivement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

GF/DM XG is currently at Extra Level 6 as of 6/3/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on Classic Mode) on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Related Links