RISING FIRE HAWK: Difference between revisions
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[[Image:RISING FIRE HAWK.png|thumb|RISING FIRE HAWK's jacket.]] | [[Image:RISING FIRE HAWK.png|thumb|RISING FIRE HAWK's jacket.]] | ||
Artist: L.E.D.-G<br> | Artist: L.E.D.-G<br> | ||
Composition/Arrangement: [[Toshiyuki Kakuta|L.E.D.-G]]<br> | Composition/Arrangement: Konami Amusement ([[Toshiyuki Kakuta|L.E.D.-G]])<br> | ||
BPM: 157<br> | BPM: 157<br> | ||
Length: 1:55<br> | Length: 1:55<br> | ||
Genre: HARDSTYLE<br> | |||
Movie: [[Hotaru Matsuzaki|F-FLY]]<br> | |||
Jacket design: [[Ray (designer)|Ray]]<br> | |||
First Music Game Appearance: [[AC DDR A|DanceDanceRevolution A]]<br> | First Music Game Appearance: [[AC DDR A|DanceDanceRevolution A]]<br> | ||
Other Music Game Appearances: | Other Music Game Appearances: | ||
* [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] | |||
* [[AC DRS|DANCERUSH STARDOM]] | |||
== Lyrics == | == Lyrics == | ||
Line 14: | Line 19: | ||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
* The OST version of RISING FIRE HAWK is slightly re-arranged. | |||
== Trivia == | == Trivia == | ||
* RISING FIRE HAWK is DanceDanceRevolution A's ''EXTRA EXCLUSIVE LEVEL 2'' song. It was added on June 13th, 2016, and could only be played on EXTRA STAGE LEVEL 2. | * RISING FIRE HAWK is DanceDanceRevolution A's ''EXTRA EXCLUSIVE LEVEL 2'' song. It was added on June 13th, 2016, and could only be played on EXTRA STAGE LEVEL 2. | ||
** As of August 10th, 2016, it was moved down to LEVEL 1, making it always available on EXTRA STAGE. | ** As of EXTRA EXCLUSIVE LEVEL 3 (August 10th, 2016), it was moved down to EXTRA STAGE LEVEL 1, making it always available on EXTRA STAGE. | ||
** As of EXTRA EXCLUSIVE LEVEL 4 (September 15th, 2016), RISING FIRE HAWK is available to play on the FINAL STAGE. | ** As of EXTRA EXCLUSIVE LEVEL 4 (September 15th, 2016), RISING FIRE HAWK is available to play on the FINAL STAGE. | ||
* RISING FIRE HAWK reuses [[Samurai Shogun vs. Master Ninja]]'s background dance stage. | ** RISING FIRE HAWK can be unlocked for normal play on the ''RINON'S ADVENTURE'' event, which started on April 27th, 2017. | ||
*** By unlocking it for normal play, its CHALLENGE charts are automatically revealed. | |||
** As of [[AC DDR A20|DanceDanceRevolution A20]], it is available by default. | |||
* In the DanceDanceRevolution series, RISING FIRE HAWK reuses BOOM RED, [[Samurai Shogun vs. Master Ninja]]'s background dance stage. | |||
* RISING FIRE HAWK can be unlocked in beatmania IIDX 24 SINOBUZ from May 25th, 2017 as one of the ''Lightning school'' (雷振流) songs of the ''Ninnin shichikenden'' (忍々七鍵伝) unlocking system. | |||
** RISING FIRE HAWK being crossed over to beatmania IIDX 24 SINOBUZ marks it as the first DanceDanceRevolution A original song to be crossed over to another BEMANI game. | |||
** In [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], its charts can be purchased via [[AC CANNON BALLERS/CBS License|CBS License]] (CBSライセンス) from March 29th, 2018. | |||
** From [[AC Rootage|beatmania IIDX 26 Rootage]] onwards, it is available by default. | |||
* RISING FIRE HAWK is the ''only'' song from the 忍々七鍵伝 event that does not appear on Disc 3 of the ''beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK'' album. | |||
* RISING FIRE HAWK is one of the EXTRA STAGE songs of DANCERUSH STARDOM, available from July 25th, 2018. | |||
** From October 21st, 2020, it can be purchased with 100 ★ instead and without any prerequisites. | |||
** As of April 19th, 2023, it is available by default. | |||
* RISING FIRE HAWK's difficulty changes from DanceDanceRevolution A20 were applied to DanceDanceRevolution A on March 27th, 2019. | |||
* RISING FIRE HAWK is available in [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]] as part of '''beatmania IIDX INFINITAS Music Pack vol.13''' (beatmania IIDX INFINITAS 楽曲パック vol.13). | |||
* RISING FIRE HAWK is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from May 23rd, 2022, by purchasing '''GRAND PRIX music pack vol.6''' (グランプリ楽曲パック vol.6). | |||
== Song Production Information == | == Song Production Information == | ||
=== L.E.D.-G === | |||
Hello, this is L.E.D.-G. | |||
Well, I tend to be one step too late on a trend, and I feel that this time is Hardstyle.<br> | |||
Actually, I challenged myself to do Hardstyle songs a couple of times in the past, but I was not satisfied by them and gave up. | |||
For example, there is an event song called [[NEO GENERATOR SEVEN]] in [[AC PENDUAL|beatmania IIDX 22 PENDUAL]], which was really supposed to be Hardstyle.<br> | |||
"I have given up several times in the past, but this time I will make a hardstyle with a certain degree of patience!" Although I decided to challenge myself, it did not go well, so I changed the song just before the deadline, eventually settling it in MAINSTREM HARDCORE [sic]. | |||
So, when I received the request from the DDR staff, after deciding that Hardstyle would match with the nature of a DDR game, this time I had the determination to complete it, and I finally was able to create RISING FIRE HAWK. | |||
It seems that my insides, which had been struggling in the past, are feeling nice when listening the finished work, so I think that it was worth the effort. | |||
== Video Production Information == | |||
None. | |||
== Jacket Design Information == | |||
Untranslated. | Untranslated. | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].) | beatmania IIDX difficulty rated from 1 to 12.<br> | ||
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br> | |||
DANCERUSH difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].) | |||
=== beatmania IIDX === | |||
{{IIDX Chart Header| | |||
{{IIDX Chart Notecounts|-|440|768|1372|-|439|854|1359|-}} | |||
{{IIDX Chart|beatmania IIDX 24 SINOBUZ|-|5|8|11|-|5|9|11|-}} | |||
{{IIDX Chart|beatmania IIDX 25 CANNON BALLERS→30 RESIDENT|-|5|8|11|-|5|↓8|11|-}} | |||
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|11|-|-|-|-|-}} | |||
{{IIDX Chart|beatmania IIDX INFINITAS (2020)|-|5|8|11|-|5|8|11|-}} | |||
}} | |||
=== DanceDanceRevolution === | |||
{{DDR Chart Header| | {{DDR Chart Header| | ||
{{DDR Chart Notecounts|133 / 1|229 / 5|402 / 5|577 / 8| | {{DDR Chart Notecounts|133 / 1|229 / 5|402 / 5|577 / 8|664 / 11 / 0|225 / 8|400 / 5|548 / 11|660 / 5 / 0}} | ||
{{DDR Chart|DanceDanceRevolution A→Present|3| | {{DDR Chart|DanceDanceRevolution A (original ratings)|3|7|11|14|17|7|11|14|17}} | ||
{{DDR Chart|DanceDanceRevolution A→Present|3|↓6|11|↑15|17|↓6|11|↑15|17}} | |||
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|6|11|15|17|6|11|15|17}} | |||
}} | |||
=== DANCERUSH === | |||
{{DR Chart Header| | |||
{{DR Chart Notecounts|278|440|556|278 / 278|?|? / ?}} | |||
{{DR Chart|DANCERUSH STARDOM|5|9|5|9}} | |||
}} | }} | ||
{{EXTRA EXCLUSIVE}} | |||
{{Ninnin shichikenden}} | |||
{{DRS EXTRA STAGE}} | |||
{{stub}} | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category: | [[Category:DanceDanceRevolution Songs]] | ||
[[Category: | [[Category:DanceDanceRevolution EXTRA/ENCORE STAGE Songs]] | ||
[[Category:DANCERUSH Songs]] | |||
[[Category:DANCERUSH Extra Stages]] | |||
[[Category:beatmania IIDX Songs]] | |||
[[Category:beatmania IIDX Cut Songs]] |
Latest revision as of 18:59, 11 May 2024
RISING FIRE HAWK
Song Information
Artist: L.E.D.-G
Composition/Arrangement: Konami Amusement (L.E.D.-G)
BPM: 157
Length: 1:55
Genre: HARDSTYLE
Movie: F-FLY
Jacket design: Ray
First Music Game Appearance: DanceDanceRevolution A
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- The OST version of RISING FIRE HAWK is slightly re-arranged.
Trivia
- RISING FIRE HAWK is DanceDanceRevolution A's EXTRA EXCLUSIVE LEVEL 2 song. It was added on June 13th, 2016, and could only be played on EXTRA STAGE LEVEL 2.
- As of EXTRA EXCLUSIVE LEVEL 3 (August 10th, 2016), it was moved down to EXTRA STAGE LEVEL 1, making it always available on EXTRA STAGE.
- As of EXTRA EXCLUSIVE LEVEL 4 (September 15th, 2016), RISING FIRE HAWK is available to play on the FINAL STAGE.
- RISING FIRE HAWK can be unlocked for normal play on the RINON'S ADVENTURE event, which started on April 27th, 2017.
- By unlocking it for normal play, its CHALLENGE charts are automatically revealed.
- As of DanceDanceRevolution A20, it is available by default.
- In the DanceDanceRevolution series, RISING FIRE HAWK reuses BOOM RED, Samurai Shogun vs. Master Ninja's background dance stage.
- RISING FIRE HAWK can be unlocked in beatmania IIDX 24 SINOBUZ from May 25th, 2017 as one of the Lightning school (雷振流) songs of the Ninnin shichikenden (忍々七鍵伝) unlocking system.
- RISING FIRE HAWK being crossed over to beatmania IIDX 24 SINOBUZ marks it as the first DanceDanceRevolution A original song to be crossed over to another BEMANI game.
- In beatmania IIDX 25 CANNON BALLERS, its charts can be purchased via CBS License (CBSライセンス) from March 29th, 2018.
- From beatmania IIDX 26 Rootage onwards, it is available by default.
- RISING FIRE HAWK is the only song from the 忍々七鍵伝 event that does not appear on Disc 3 of the beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK album.
- RISING FIRE HAWK is one of the EXTRA STAGE songs of DANCERUSH STARDOM, available from July 25th, 2018.
- From October 21st, 2020, it can be purchased with 100 ★ instead and without any prerequisites.
- As of April 19th, 2023, it is available by default.
- RISING FIRE HAWK's difficulty changes from DanceDanceRevolution A20 were applied to DanceDanceRevolution A on March 27th, 2019.
- RISING FIRE HAWK is available in beatmania IIDX INFINITAS (2020) as part of beatmania IIDX INFINITAS Music Pack vol.13 (beatmania IIDX INFINITAS 楽曲パック vol.13).
- RISING FIRE HAWK is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from May 23rd, 2022, by purchasing GRAND PRIX music pack vol.6 (グランプリ楽曲パック vol.6).
Song Production Information
L.E.D.-G
Hello, this is L.E.D.-G.
Well, I tend to be one step too late on a trend, and I feel that this time is Hardstyle.
Actually, I challenged myself to do Hardstyle songs a couple of times in the past, but I was not satisfied by them and gave up.
For example, there is an event song called NEO GENERATOR SEVEN in beatmania IIDX 22 PENDUAL, which was really supposed to be Hardstyle.
"I have given up several times in the past, but this time I will make a hardstyle with a certain degree of patience!" Although I decided to challenge myself, it did not go well, so I changed the song just before the deadline, eventually settling it in MAINSTREM HARDCORE [sic].
So, when I received the request from the DDR staff, after deciding that Hardstyle would match with the nature of a DDR game, this time I had the determination to complete it, and I finally was able to create RISING FIRE HAWK.
It seems that my insides, which had been struggling in the past, are feeling nice when listening the finished work, so I think that it was worth the effort.
Video Production Information
None.
Jacket Design Information
Untranslated.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
DANCERUSH difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 440 | 768 | 1372 | - | 439 | 854 | 1359 | - |
beatmania IIDX 24 SINOBUZ | - | 5 | 8 | 11 | - | 5 | 9 | 11 | - |
beatmania IIDX 25 CANNON BALLERS→30 RESIDENT | - | 5 | 8 | 11 | - | 5 | ↓8 | 11 | - |
beatmania IIDX ULTIMATE MOBILE | - | 5 | 8 | 11 | - | - | - | - | - |
beatmania IIDX INFINITAS (2020) | - | 5 | 8 | 11 | - | 5 | 8 | 11 | - |
DanceDanceRevolution
Game | Single | Double | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | |
Notecounts / Freeze Arrows / Shock Arrows | 133 / 1 | 229 / 5 | 402 / 5 | 577 / 8 | 664 / 11 / 0 | 225 / 8 | 400 / 5 | 548 / 11 | 660 / 5 / 0 |
DanceDanceRevolution A (original ratings) | 3 | 7 | 11 | 14 | 17 | 7 | 11 | 14 | 17 |
DanceDanceRevolution A→Present | 3 | ↓6 | 11 | ↑15 | 17 | ↓6 | 11 | ↑15 | 17 |
DanceDanceRevolution GRAND PRIX | 3 | 6 | 11 | 15 | 17 | 6 | 11 | 15 | 17 |
DANCERUSH
Game | 1 Player | 2 Players | ||
---|---|---|---|---|
Easy | Normal | Easy | Normal | |
Max Combo | 278 | 440 | 556 (278 / 278) |
? (? / ?) |
DANCERUSH STARDOM | 5 | 9 | 5 | 9 |
DanceDanceRevolution A EXTRA EXCLUSIVE Songs |
---|
New Century - RISING FIRE HAWK - Astrogazer - Come to Life - Emera - Start a New Day - Ishtar - out of focus - Neutrino - Cosy Catastrophe IN BETWEEN - Love You More - Pursuer - Vanquish The Ghost ENDYMION - ACE FOR ACES |
忍々七鍵伝 | |
---|---|
炎雅流 | GuNGNiR - HAPPY★RUSH - Honey Trap - Piano Samurai - ディッシュウォッシャー◎彡おいわちゃん - 月雪に舞う華のように DORNWALD ~Junge~ |
雷振流 | AO-∞ - BroGamer - FUZIN RIZIN - RISING FIRE HAWK - Shoot'Em All Caterpillar |
風巻流 | Egret and Willow - Macuilxochitl - Summerlights(IIDX Edition) - Warrior Quakes |
影月流 | Mare Nectaris |
DANCERUSH STARDOM EXTRA STAGE Songs | |
---|---|
Regular EXTRA STAGE Songs | Impress - FLOWER (STARDOM Remix) - RISING FIRE HAWK - Midnight Amaretto - THE SAFARI (STARDOM Remix) DUB I DUB - DANCERUSH STARDOM ANTHEM - take me higher - BEYOND THE EARTH (STARDOM Remix) 灼熱Beach Side Bunny (STARDOM Remix) - JOK3R - Undercover - MY NAME IS - Midland Mainline Roughneck Disco - Villains - PRANK - Don't Rush but Dance Rush - My Time - Ch4nge M4 Life - Synaptic Official Bootleg - She Shines Under The Mirror Ball - Warpstep |
The 8th KAC Entry Songs | Catch Our Fire! (STARDOM Remix) - Love 2 Shuffle - Shiva |
The 9th KAC Entry Songs | ランカーキラーガール (STARDOM Remix) - new heaven |
The 10th KAC Entry Songs | 世界の果てに約束の凱歌を (STARDOM Remix) - Vamos A Bailar |
KAC (2023) Entry Songs | パーフェクトイーター (STARDOM Remix) - Afterhours |
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