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''This page is under HEAVY construction.''
{{BEMANI Timeline}}
 
= 2000 =
= 2000 =


The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: '''Dance Maniax''', '''KEYBOARDMANIA''', and '''ParaParaParadise'''. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]].
The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: [[Dance Maniax Information|Dance Maniax]], [[KEYBOARDMANIA Information|KEYBOARDMANIA]], and [[ParaParaParadise Information|ParaParaParadise]]. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]].


2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the excpetion of Dance MAniax, all these new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with [[PnM_AC_4|pop'n music 4]]. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS and drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for [[AC DDR 3rd|DanceDanceRevolution]] through [[AC DDR EXTREME|EXTREME]], as well as [[AC GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]. '''MAMBO A GOGO''' would also run on this the following year.)
2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the exception of Dance Maniax, all of the year's new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with [[AC pnm 4|pop'n music 4]]. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS/drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] through [[AC DDR EXTREME|EXTREME]], as well as [[AC GF3|GUITARFREAKS 3rdMIX]] & [[AC DM2|drummania 2ndMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]].)


For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTAMIX2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long.
For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTA 2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long.


DanceDanceRevolution, meanwhile, saw expansion into Korea, with two Korean versions based on '''DanceDanceRevolution 3rdMIX''': [[AC DDR 3rd Ver.KOREA|DanceDanceRevolution 3rdMIX Ver.KOREA]] and [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]]. These games contained brand-new licenses, the former game's licenses even appearing in a later [[AC DDR 3rd PLUS|Japanese arcade release]].
DanceDanceRevolution, meanwhile, saw expansion into Korea, with two Korean versions based on DanceDanceRevolution 3rdMIX: [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]] and [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]]. These games contained brand-new licenses, the former game's licenses even appearing in a later [[AC DDR 3rd PLUS|Japanese arcade release]].


pop'n music had its own spinoffs with two games containing popular anime licenses: [[PnM_AC_Animelo|pop'n music アニメロ]] and  
pop'n music had its own spinoffs with two games containing popular anime licenses: [[AC pnm Animelo|pop'n music アニメロ]] and  
[[PnM_AC_Animelo 2|pop'n music アニメロ2号]]. It also received a Disney license spin-off game, [[PnM AC MICKEY TUNES|pop'n music MICKEY TUNES]].
[[AC pnm Animelo 2|pop'n music アニメロ2号]]. It also received a Disney license spin-off game, [[AC pnm MICKEY|pop'n music MICKEY TUNES]].


GUITARFREAKS & drummania didn't receive any spinoff games, though they did get something quite big by the end of the year; full session connectivity. [[AC_GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] were the first games in their respective series to have SESSION MODE, allowing as many as three players to play together: one on drums, one on guitar, and one on bass. While limited originally, the sequel [[AC_GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] allowed SESSION PLAY for ''all'' of its brand-new songs, a tradition that is still followed in the series to this day. Future big-name BEMANI artist [[Tomosuke Funaki|TOMOSUKE]] made his debut in drummania 2ndMIX, adding to the series his own unique sound of lounge and house to the series.
GUITARFREAKS & drummania didn't receive any spinoff games, though they did get something quite big by the end of the year; full session connectivity. [[AC GF3|GUITARFREAKS 3rdMIX]] & [[AC DM2|drummania 2ndMIX]] were the first games in their respective series to have ''Session Mode'', allowing as many as three players to play together: one on drums, one on guitar, and one on bass. While limited originally, the sequel [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] allowed Session Play for ''all'' of its brand-new songs, a tradition that is still followed in the series to this day. Future big-name BEMANI artist [[Tomosuke Funaki]] made his debut in drummania 2ndMIX, adding to the series his own unique sound of lounge and house to the series.


drummania also marked a big milestone for KONAMI as a whole. Its whole port, [[CS DM|drummania CS]], was actually one of the launch titles for the Japanese PlayStation launch in Japan, making it the first (and so far only) BEMANI game to be a launch title for a video game system.
drummania also marked a big milestone for KONAMI as a whole. Its whole port, [[CS DM|drummania CS]], was actually one of the launch titles for the Japanese PlayStation 2 launch in Japan, making it the first (and so far only) BEMANI game to be a launch title for a video game system.


beatmania IIDX also didn't receive any new spin-off games, but instead two new arcade games. It also followed drummania in that it also received a console game on the then new PlayStation 2; [[CS 3rd style|beatmania IIDX 3rd style CS]], which boasted a then record 81 songs, the largest of any home BEMANI titles at the time of its release.
beatmania IIDX also didn't receive any new spin-off games, but instead two new arcade games. It also followed drummania in that it also received a console game on the then new PlayStation 2; [[CS 3rd style|beatmania IIDX 3rd style CS]], which boasted a then record 81 songs, the largest of any home BEMANI title at the time of its release.


The newest spinoff to beatmania, [[AC bm III|beatmania III]], used only five keys much like the original beatmania, but it also had a foot pedal to add difficulty to certain songs. It also featured something no other arcade BEMANI game at the time had; the ability to save your game scores, through usage of a 3.5 inch floppy disk drive. In addition to featuring near every new song in the arcade beatmania series at the time of its release, beatmania III also featured 23 brand-new songs to play. While beatmania III never had an official sequel, KONAMI released APPEND counterparts for the series, released about a month or so after its beatmania arcade counterpart for the rest of the series' history.
The newest spinoff to beatmania, [[AC bm III|beatmania III]], used only five keys much like the original beatmania, but it also had a foot pedal to add difficulty to certain songs. It also featured something no other arcade BEMANI game at the time had; the ability to save your game scores, through usage of a 3.5 inch floppy disk drive. In addition to featuring near every new song in the arcade beatmania series at the time of its release, beatmania III also featured 23 brand-new songs to play. While beatmania III never had an official sequel, KONAMI released APPEND counterparts for the series, released about a month or so after its beatmania arcade counterpart, for the rest of the series' history.


'''Dance Maniax''' was the first BEMANI game to use motion sensors for gameplay, as opposed to the traditional button/pad hitting gameplay of other BEMANI games at the time. By waving your hands above or below four sensors, you danced along to music. Like DanceDanceRevolution, Dance Maniax's licenses were also from the ''Dancemania'' series, though it also boasted a large amount of original songs, too. Many of the originals eventually found their way to DanceDanceRevolution over the years.
'''Dance Maniax''' was the first BEMANI game to use motion sensors for gameplay, as opposed to the traditional button/pad hitting gameplay of other BEMANI games at the time. By waving your hands above or below four sensors, you danced along to music. Like DanceDanceRevolution, Dance Maniax's licenses were also from the ''Dancemania'' series, though it also boasted a large amount of original songs, too. Many of the originals eventually found their way to DanceDanceRevolution over the years.


'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the game was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).
'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).


'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured eurobeat licenses from [[avex trax]], along with remixes of BEMANI songs to sound more like eurobeat. The game was created to take advantage of the Para Para dancing craze that was huge in Japan in the late 1990's through the early 2000's, even featuring Para Para dancers in the background. A few of the series' licenses would also appear in beatmania IIDX in the following year.
'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured Eurobeat licenses from avex trax, along with remixes of BEMANI songs to resemble Eurobeat. The game was created to capitalize on the ParaPara dancing craze that was popular in Japan during the late 1990's to early 2000's, even featuring ParaPara dancers in the background. A few of the series' licenses would also eventually appear in beatmania IIDX.


If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.
If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.


This year also saw the release of the very first non-Japanese home BEMANI game - [[CS bm EU|beatmania (Europe)]], released only in Europe. KONAMI also released [[AC DS EuroMIX|Dancing Stage EuroMIX]] in Europe, as well as [[AC DDR USA|DanceDanceRevolution USA]] in North America, the first North American-exclusive DanceDanceRevolution arcade title.
This year also saw the release of the very first non-Japanese home BEMANI game - [[CS bm EU|beatmania European Edit]], released only in Europe. KONAMI also released [[AC DS EuroMIX|Dancing Stage EuroMIX]] in Europe, as well as [[AC DDR USA|DanceDanceRevolution USA]] in North America, the first North American-exclusive DanceDanceRevolution arcade title.


But what goes up must eventually come down, as they say. While 2000 was a huge year for BEMANI, [[2001]] would see some slowdown, as well as not one but two reboots to two of their biggest music game series.
But what goes up must eventually come down, as they say. While 2000 was a huge year for BEMANI, [[2001]] would see some slowdown, as well as not one but two reboots to two of their biggest music game series.
== January ==
* January 27th: [[AC bm complete 2|beatmania completeMIX 2]] is released to Japanese arcades.
== February ==
* February 3rd: [[CS pnm 3|pop'n music 3 APPEND DISC]] is released in Japan for both the Sony PlayStation and the Sega Dreamcast.
* February 6th: [[AC KBM|KEYBOARDMANIA]] is released to Japanese arcades.
* February 17th: [[CS DDR 2ndMIX DC|DanceDanceRevolution 2ndMIX Dreamcast Edition]] is released in Japan for the Sega Dreamcast.
* February 24th: [[CS GF2|GUITARFREAKS 2ndMIX APPEND]] is released in Japan for the Sony PlayStation.
* February 25th: [[AC 3rd style|beatmania IIDX 3rd style]] is released to Japanese arcades.
== March ==
* March 2nd:
** [[CS bm 5th|beatmania APPEND 5thMIX -Time to get down-]] is released in Japan for the Sony PlayStation.
** [[AC pnm Animelo|pop'n music アニメロ]] is released to Japanese arcades.
* March 3rd: ''pop'n music 3 V.S. pop'n stage'' album released.
* March 4th: [[CS DM|drummania CS]] is released in Japan for the Sony PlayStation 2. It was one of the system's launch titles in Japan.
* March 8th: [[AC bm III|beatmania III]] is released to Japanese arcades.
* March 16th:
** [[beatmania maniac-tracks from IIDX 2ndstyle, Yebisu MIX, Dancing Stage featuring TRUE KiSS DESTiNATiON]] album released. It contains (most of) the new KONAMI original songs from [[AC 2nd style|beatmania IIDX 2nd style]], as well all of the new songs from [[CS bm|beatmania APPEND YebisuMIX]], and the two KONAMI originals from [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]].
** ''KEYBOARDMANIA Original Soundtracks'' album released.
* March 18th: [[AC pnm 4|pop'n music 4]] is released to Japanese arcades.
* March 27th: [[AC DM2|drummania 2ndMIX]] is released to Japanese arcades.
** BEMANI debut of in-house artists [[Kazuhiro Senoo]] and [[Tomosuke Funaki]].
* March 28th: [[AC bm Club|beatmania ClubMIX]] is released to Japanese arcades.
* March 29th:
**''beatmania 5thMIX ORIGINAL SOUNDTRACK'' released. Unlike previous beatmania soundtracks, this was published by Toshiba-EMI, due to its having Dancemania licenses on it.
*** It is also the first beatmania soundtrack to have a second disc with a megamix of the first disc's songs.
** ''pop'n music ORIGINAL SOUNDTRACK MICKEY TUNES'' album released. Due to its licensed music, the soundtrack was published by Walt Disney Records and distributed by avex distribution.
* March 30th:
** [[CS pnm GB|pop'n music GB]] is released for Nintendo's Game Boy Color.
*** BEMANI debut of [[Tomoaki Hirono]], who would become a major in-house composer for BEMANI about a decade later.
* Unknown date: [[AC pnm MICKEY|pop'n music MICKEY TUNES]] is released to Japanese arcades.
== April ==
* April 1st: [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]] is released to South Korean arcades.
* April 5th:
** ''beatmania ANI-SONGS MIX featuring 東京ムービー'' album released. It contains remixes of songs whose anime were produced by ''TMS Entertainment Co., Ltd.'', one of the biggest animation studios in Japan.
** [[pop'n music Vocal Best]] album released.
* April 20th: [[CS DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] is released in Japan for the Sony PlayStation.
* April 21st: [[AC GF3|GUITARFREAKS 3rdMIX]] is released to Japanese arcades.
* April 26th: ''beatmania ANI-SONGS MIX featuring 石ノ森章太郎'' album released. This contains songs from anime/sentai series created by the late manga artist Shotaro Ishinomori, who died in 1998 from heart failure.
* April 27th: [[CS DDR CLUB DC|DanceDanceRevolution CLUB VERSiON Dreamcast Edition]] is released in Japan for Sega Dreamcast.
== May ==
* May 1st: [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]] is released to Korean arcades.
* May 31st: [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] is released to Japanese arcades.
== June ==
* June 1st: [[CS DDR 3rd|DanceDanceRevolution 3rdMIX CS]] is released in Japan for the Sony PlayStation.
* June 7th: ''pop'n music Animation melody フル! ANIMELO FULL'' album released.
* June 16th: ''beatmania III // new songs collection'' album released.
* June 21st:
** [[AC DDR 3rd PLUS|DanceDanceRevolution 3rdMIX PLUS]] is released to Japanese arcades.
** [[AC DMX|Dance Maniax]] is released to Japanese arcades.
** ''pop'n music 4 arcade originals'' album released.
* June 28th: ''Dance Dance Revolution Solo 2000 ORIGINAL SOUNDTRACK'' album released.
* Unknown date:
** [[CS bm EU|beatmania European Edit]] is released in Europe for the Sony PlayStation.
** '''hiphopmania completeMIX2''', a loose North American version of [[AC bm complete 2|beatmania completeMIX 2]], is released in North American arcades.
== July ==
* July 21st: [[CS bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE CS]] is released in Japan for the Sony PlayStation.
* July 27th:
** [[CS bm BEST HITS|beatmania BEST HITS]] is released in Japan for the Sony PlayStation.
** [[CS pnm Animelo|pop'n music アニメーションメロデ]] is released in Japan for the Sony PlayStation.
* Unknown date: '''pop'n music MICKEY TUNES!''', an upgraded version of pop'n music MICKEY TUNES that adds the NET@MANIA mode, is released to Japanese arcades.
== August ==
* August 3rd: [[CS DDR GB|DanceDanceRevolution GB]] is released in Japan for Nintendo's Game Boy Color.
* August 23rd: ''beatmania BEST Soundtrack'' album released. It contains KONAMI original songs (and even licenses) from [[AC bm 1st|beatmania]] to the then recent [[CS bm GOTTA 2|beatmania APPEND GOTTAMIX2 ~Going Global~]], as well as a few songs from [[AC 1st style|beatmania IIDX]] (including the OST debuts of [[patsenner]] and [[into the world]]) through [[AC 2nd style|2nd style]].
* August 24th: [[AC DDR 4th|DanceDanceRevolution 4thMIX]] is released to Japanese arcades.
* Unknown date: [[AC DS EuroMIX|Dancing Stage EuroMIX]] is released to European arcades.
== September ==
* September 7th:
** [[CS bm GOTTA 2|beatmania APPEND GOTTAMIX2 ~Going Global~]] is released in Japan for the Sony PlayStation.
** [[CS pnm GB Animelo|pop'n music GB アニメーションメロディ]] is released in Japan for Nintendo's Game Boy Color.
* September 12th: [[AC PPP|ParaParaParadise]] is released to Japanese arcades.
* September 13th: [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] is released to Japanese arcades.
* September 14th: [[CS DDR Oha Suta|おはスタ DanceDanceRevolution]] is released in Japan for the Sony PlayStation.
* September 21st:
** [[CS KBM|KEYBOARDMANIA CS]] is released in Japan for the Sony PlayStation 2.
** [[AC pnm Animelo 2|pop'n music アニメロ2号]] is released to Japanese arcades.
* September 22nd: [[CS pnm GB DISNEY|pop'n music GB DISNEY TUNES]] is released in Japan for Nintendo's Game Boy Color.
* September 28th:
** [[CS bm GB Gatcha 2|beatmania GB ガッチャミックス2]] is released in Japan for Nintendo's Game Boy Color.
** [[AC 4th style|beatmania IIDX 4th style]] is released to Japanese arcades.
** BEMANI debut of in-house composer [[Shoichiro Hirata]].
** [[CS DDR Tokimeki|ときめきメモリアル2 Substories~Dancing Summer Vacation~]], a drama spinoff game of the previous year's ''Tokimeki Memorial 2'', is released in Japan for the Sony PlayStation. A fictional mix in the game, '''DanceDanceRevolution Tokimeki MIX''', contains seven songs that are perfectly playable on an official DanceDanceRevolution dance pad.
== October ==
* October 6th: [[AC KBM 2nd|KEYBOARDMANIA 2ndMIX]] is released to Japanese arcades.
** Long-time BEMANI notechart designer [[Tomoyuki Uchida]] starts composing music for BEMANI as of this game.
* October 12th: [[CS pnm 4|pop'n music 4 CS APPEND DISC]] is released in Japan for both the Sony PlayStation and the Sega Dreamcast. It is the last BEMANI game released on the Sega Dreamcast.
* October 18th: ''beatmania Club MIX Original Soundtrack'' released. This soundtrack was published by SMEJ Associated Records as opposed to KONAMI, due to its licenses.
* October 24th: [[AC PPP V1.1|ParaParaParadise V1.1]], an updated version of ParaParaParadise with more songs, is released to Japanese arcades.
* October 25th: [[beatmania IIDX 3rd style Original Soundtracks]] album released. It also contains the missing KONAMI originals from 2nd style that weren't in beatmania maniac-tracks.
* Unknown date:
** [[AC DDR USA|DanceDanceRevolution USA]] is released to North American arcades.
** [[Reo Nagumo]] leaves KONAMI to work at Sony Computer Entertainment. He would still occasionally contribute to BEMANI up until 2008, though.
== November ==
* November 2nd:
** [[CS 3rd style|beatmania IIDX 3rd style CS]] is released in Japan for the Sony PlayStation 2.
** ''pop'n music 4 consumer originals'' album released. It swaps out the BGM tracks and arcade long versions from the ''pop'n music 4 arcade originals'' album for the [[CS pnm 4|pop'n music 4 CS]] songs and its new long versions.
* November 16th:
** [[CS DDR GB2|DanceDanceRevolution GB2]] is released in Japan for Nintendo's Game Boy Color.
** ''DanceManiax Original Soundtrack'' album released.
* November 17th:
** [[AC pnm 5|pop'n music 5]] is released to Japanese arcades.
** Sound director [[Hiroshi Takeyasu]] steps down from the series to work on ParaParaParadise. His position as co-sound director would be taken by [[Kiyotaka Sugimoto]], who worked on the series until his departure from KONAMI the next year.
** [[Tomoko Shiono]] permanently joins the pop'n music team as of this game. She would continue to be part of the staff up until [[AC pnm Sunny Park|pop'n music Sunny Park]].
** Long-time notechart designer [[Osamu Migitera]] (MTO) starts writing music for BEMANI as of this game. (He had also earlier composed the opening theme of [[AC bm CORE REMIX|beatmania CORE REMIX]].)
* November 20th:
** ''GUITAR FREAKS 3rdMIX & drummania 2ndMIX soundtracks'' album released.
** [[CS DDR Disney Dancing Museum|DanceDanceRevolution ディズニーダンシングミュージアム]] is released in Japan for the Nintendo 64.
** The ''DanceDanceRevolution Artist Audition 2001'' is held by DanceDanceRevolution music producer [[Naoki Maeda]], with the REMIX and vocalist categories. The winners of the vocalist category would be part of a new music group he was forming, who would be revealed the following year to be [[BeForU]].
* November 21st: [[CS pnm DISNEY|pop'n music DISNEY TUNES]] is released in Japan for the Sony PlayStation.
* November 28th: [[AC bm CORE REMIX|beatmania CORE REMIX]] is released to Japanese arcades.
* November 30th:
** [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]] is released to Japanese arcades.
** A home port, retitled [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]], is released the same day in Japan for the Sony PlayStation.
== December ==
* December 5th: [[AC DMX 2nd|Dance Maniax 2ndMIX]] is released to Japanese arcades.
* December 6th:
** ''Dance Dance Revolution Disney's RAVE Original Soundtrack'' album released. Similar to the ''pop'n music ORIGINAL SOUNDTRACK MICKEY TUNES'' album, this soundtrack was published by Walt Disney Records and distributed by avex distribution, due to its usage of Disney music.
** ''KEYBOARDMANIA 2nd MIX + consumer1 new songs'' album released.
* December 7th: [[CS GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX CS]] is released in Japan for the Sony PlayStation 2.
* December 21st:
** [[CS bm Club|beatmania APPEND ClubMIX]] is released in Japan for the Sony PlayStation.
** [[CS DDR BEST HITS|DanceDanceRevolution BEST HITS]] is released in Japan for the Sony PlayStation.
** ''pop'n music 5 arcade originals'' album released.
* December 26th: [[AC PPP 1st Plus|ParaParaParadise 1st MIX Plus]], another enhancement of ParaParaParadise, is released to Japanese arcades.
* December 28th: [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] is released in Japan to Japanese arcades.
* December 31st: [[AC bm III CORE REMIX|beatmania III APPEND CORE REMIX]] is released to Japanese arcades.
* Unknown date:
** [[AC DDR KIDS|DanceDanceRevolution KIDS]] is released to Japanese arcades.
** [[AC PPD|ParaParaDancing]] is released to Korean arcades.
== Unknown date ==
* KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old [[Kosuke Saito]] and 20 year-old [[Ryutaro Nakahara]], whose debut songs [[clione]] and [[starmine]] respectively appeared in [[AC 4th style|beatmania IIDX 4th style]]. Both artists would return to BEMANI in 2003 by request of [[Takayuki Ishikawa]] for [[AC 9th style|beatmania IIDX 9th style]]. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day.
* KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania.
** Ironically, on April 1st, 2013, Universal Music Japan bought out Toshiba-EMI, the publishers of the Dancemania series, under the new sublabel name of '''EMI Records Japan'''.


[[Category:History]]
[[Category:History]]

Latest revision as of 12:12, 17 December 2023

BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

2000

The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released three new BEMANI series: Dance Maniax, KEYBOARDMANIA, and ParaParaParadise. They also released another spinoff of beatmania; beatmania III.

2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the exception of Dance Maniax, all of the year's new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with pop'n music 4. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS/drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for DanceDanceRevolution 3rdMIX through EXTREME, as well as GUITARFREAKS 3rdMIX & drummania 2ndMIX through GUITARFREAKS 11thMIX & drummania 10thMIX.)

For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another compilation game and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. beatmania ClubMIX focused mainly on licensed club music, beatmania featuring DREAMS COME TRUE focused on the Japanese band of the same name, and beatmania CORE REMIX's songlist almost exclusively contained remixes of songs from beatmania and beatmania 2ndMIX, along with their original versions. Home exclusive title beatmania APPEND GOTTAMIX2 ~Going Global~ featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long.

DanceDanceRevolution, meanwhile, saw expansion into Korea, with two Korean versions based on DanceDanceRevolution 3rdMIX: DanceDanceRevolution 3rdMIX VER.KOREA and DanceDanceRevolution 3rdMIX Ver.KOREA2. These games contained brand-new licenses, the former game's licenses even appearing in a later Japanese arcade release.

pop'n music had its own spinoffs with two games containing popular anime licenses: pop'n music アニメロ and pop'n music アニメロ2号. It also received a Disney license spin-off game, pop'n music MICKEY TUNES.

GUITARFREAKS & drummania didn't receive any spinoff games, though they did get something quite big by the end of the year; full session connectivity. GUITARFREAKS 3rdMIX & drummania 2ndMIX were the first games in their respective series to have Session Mode, allowing as many as three players to play together: one on drums, one on guitar, and one on bass. While limited originally, the sequel GUITARFREAKS 4thMIX & drummania 3rdMIX allowed Session Play for all of its brand-new songs, a tradition that is still followed in the series to this day. Future big-name BEMANI artist Tomosuke Funaki made his debut in drummania 2ndMIX, adding to the series his own unique sound of lounge and house to the series.

drummania also marked a big milestone for KONAMI as a whole. Its whole port, drummania CS, was actually one of the launch titles for the Japanese PlayStation 2 launch in Japan, making it the first (and so far only) BEMANI game to be a launch title for a video game system.

beatmania IIDX also didn't receive any new spin-off games, but instead two new arcade games. It also followed drummania in that it also received a console game on the then new PlayStation 2; beatmania IIDX 3rd style CS, which boasted a then record 81 songs, the largest of any home BEMANI title at the time of its release.

The newest spinoff to beatmania, beatmania III, used only five keys much like the original beatmania, but it also had a foot pedal to add difficulty to certain songs. It also featured something no other arcade BEMANI game at the time had; the ability to save your game scores, through usage of a 3.5 inch floppy disk drive. In addition to featuring near every new song in the arcade beatmania series at the time of its release, beatmania III also featured 23 brand-new songs to play. While beatmania III never had an official sequel, KONAMI released APPEND counterparts for the series, released about a month or so after its beatmania arcade counterpart, for the rest of the series' history.

Dance Maniax was the first BEMANI game to use motion sensors for gameplay, as opposed to the traditional button/pad hitting gameplay of other BEMANI games at the time. By waving your hands above or below four sensors, you danced along to music. Like DanceDanceRevolution, Dance Maniax's licenses were also from the Dancemania series, though it also boasted a large amount of original songs, too. Many of the originals eventually found their way to DanceDanceRevolution over the years.

KEYBOARDMANIA was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).

ParaParaParadise, like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured Eurobeat licenses from avex trax, along with remixes of BEMANI songs to resemble Eurobeat. The game was created to capitalize on the ParaPara dancing craze that was popular in Japan during the late 1990's to early 2000's, even featuring ParaPara dancers in the background. A few of the series' licenses would also eventually appear in beatmania IIDX.

If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.

This year also saw the release of the very first non-Japanese home BEMANI game - beatmania European Edit, released only in Europe. KONAMI also released Dancing Stage EuroMIX in Europe, as well as DanceDanceRevolution USA in North America, the first North American-exclusive DanceDanceRevolution arcade title.

But what goes up must eventually come down, as they say. While 2000 was a huge year for BEMANI, 2001 would see some slowdown, as well as not one but two reboots to two of their biggest music game series.

January

February

March

April

May

June

  • June 1st: DanceDanceRevolution 3rdMIX CS is released in Japan for the Sony PlayStation.
  • June 7th: pop'n music Animation melody フル! ANIMELO FULL album released.
  • June 16th: beatmania III // new songs collection album released.
  • June 21st:
  • June 28th: Dance Dance Revolution Solo 2000 ORIGINAL SOUNDTRACK album released.
  • Unknown date:

July

August

September

October

  • October 6th: KEYBOARDMANIA 2ndMIX is released to Japanese arcades.
    • Long-time BEMANI notechart designer Tomoyuki Uchida starts composing music for BEMANI as of this game.
  • October 12th: pop'n music 4 CS APPEND DISC is released in Japan for both the Sony PlayStation and the Sega Dreamcast. It is the last BEMANI game released on the Sega Dreamcast.
  • October 18th: beatmania Club MIX Original Soundtrack released. This soundtrack was published by SMEJ Associated Records as opposed to KONAMI, due to its licenses.
  • October 24th: ParaParaParadise V1.1, an updated version of ParaParaParadise with more songs, is released to Japanese arcades.
  • October 25th: beatmania IIDX 3rd style Original Soundtracks album released. It also contains the missing KONAMI originals from 2nd style that weren't in beatmania maniac-tracks.
  • Unknown date:
    • DanceDanceRevolution USA is released to North American arcades.
    • Reo Nagumo leaves KONAMI to work at Sony Computer Entertainment. He would still occasionally contribute to BEMANI up until 2008, though.

November

December

Unknown date

  • KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old Kosuke Saito and 20 year-old Ryutaro Nakahara, whose debut songs clione and starmine respectively appeared in beatmania IIDX 4th style. Both artists would return to BEMANI in 2003 by request of Takayuki Ishikawa for beatmania IIDX 9th style. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day.
  • KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania.
    • Ironically, on April 1st, 2013, Universal Music Japan bought out Toshiba-EMI, the publishers of the Dancemania series, under the new sublabel name of EMI Records Japan.