AC DDRMAX: Difference between revisions

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* Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* The dancing characters were removed. They're replaced with background animations, this time stored as videos instead of sprites.
* The dancing characters were removed. They're replaced with background animations, this time stored as videos instead of sprites.
* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration.
* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* Hitting a jump adds 2 to your combo but counts as only one step for all other purposes.
* Hitting a jump adds 2 to your combo but counts as only one step for all other purposes.
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* First DanceDanceRevolution game to feature the Groove Radar.
* First DanceDanceRevolution game to feature the Groove Radar.
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage feat. TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage feat. DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.)
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage feat. TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage feat. DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.)
* DDRMAX -DanceDanceRevolution 6thMIX- introduces two new modifiers:
** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
** SOLO, which replicates the arrow color scheme used in the Solo sub-series of games.


== Staff Information ==
== Staff Information ==

Revision as of 09:35, 28 September 2013

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

DDRMAX -DanceDanceRevolution 6thMIX-

Release Information

  • Release Date: October 19, 2001

General Information / Changes

  • None of the songs from 5thMIX or before were retained.
    • That said, early versions of the game included the unlockable BEMANI crossovers from 5thMIX.
  • Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to DanceDanceRevolution SuperNOVA2.
  • The dancing characters were removed. They're replaced with background animations, this time stored as videos instead of sprites.
  • Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
  • BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
  • Hitting a jump adds 2 to your combo but counts as only one step for all other purposes.
  • Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The first game had an EXTRA STAGE system, but was not limited to boss songs.
  • Difficulty ratings were removed. They would come back come the next game, however.
    • Consequently, the songs that were cut from DDRMAX2 do not have official difficulty ratings.
  • First DanceDanceRevolution game to feature the Groove Radar.
  • First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. (Dancing Stage feat. TRUE KiSS DESTiNATiON and Dancing Stage feat. DREAMS COME TRUE also have modifier menus in place of codes, but only at the beginning of the player's credit.)
  • DDRMAX -DanceDanceRevolution 6thMIX- introduces two new modifiers:
    • REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
    • SOLO, which replicates the arrow color scheme used in the Solo sub-series of games.

Staff Information

To be updated.

New Songs

Licensed Songs

Konami originals

CS Songs

Unlockable Song

EXTRA STAGE

To unlock this song, you must clear a HEAVY chart with a rating of AA or higher on your last stage. MAX 300's HEAVY chart (Single or Double depending on current play mode) will then become available as your EXTRA STAGE, with no way to change difficulty or song.

The EXTRA STAGE is on a Pressure life meter; it starts out at maximum health, but will not be replenished. In addition, the x1.5 and Reverse modifiers are in effect, and the score counter is replaced by a timer displaying elapsed time.

ONE MORE EXTRA STAGE

To unlock this song, you must AA one of MAX 300's HEAVY charts on EXTRA STAGE. CANDY☆'s HEAVY charts (Single or Double depending on current play mode) will then appear as your ONE MORE EXTRA STAGE. Like with the EXTRA STAGE, you cannot change the song or chart.

The ONE MORE EXTRA STAGE is on a "Sudden Death" life system: If you break your combo, you instantly fail the stage. As with the EXTRA STAGE, the x1.5 and Reverse modifiers are in effect and a timer indicating elapsed time replaces the score counter.

Related Links

To be updated.

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