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[[Image:starmine.png|thumb|starmine's DanceDanceRevolution jacket.]]
[[Image:starmine.png|thumb|starmine's DanceDanceRevolution jacket.]]
[[Image:starmine RB.png|thumb|starmine's REFLEC BEAT jacket.]]
[[Image:starmine RB.png|thumb|starmine's REFLEC BEAT jacket.]]
[[Image:starmine (beatnation summit Ver.).png|thumb|starmine (beatnation summit Ver.)'s jacket.]]
Artist: Ryu☆<br>
Artist: Ryu☆<br>
Composition/Arrangement: [[Ryutaro Nakahara]]<br>
Composition/Arrangement: [[Ryutaro Nakahara]]<br>
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Length: 1:48<br>
Length: 1:48<br>
Genre: HAPPY HARDCORE<br>
Genre: HAPPY HARDCORE<br>
VJ: [[Gyo Eguchi|VJ GYO]]<br>
Movie: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[AC DDR 2014|DanceDanceRevolution (2014)]]
* [[AC DDR 2014|DanceDanceRevolution (2014)]]
* [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]
* [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]
* [[REFLEC BEAT groovin'!! Upper]]
* [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]
* [[CS RB plus|REFLEC BEAT plus]] BEMANI MUSIC FOCUS PACK 06


== Lyrics ==
== Lyrics ==
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== Song Connections / Remixes ==
== Song Connections / Remixes ==
* A remix of starmine by Ryu☆ himself, titled [[starmine (pop'n mixxx)]], can be found in [[PnM AC 12|pop'n music 12 いろは]].
* A self-remix of starmine, titled [[starmine (pop'n mixxx)]], can be found in [[AC pnm 12|pop'n music 12 いろは]].
* A long version of starmine, titled '''starmine (beatnation summit Ver.)''', appears on Ryu☆'s first [[starmine (album)|album of the same name]]. This long version is a master recording of the version played at the ''beatnation summit'' event.
* A long version of starmine, titled '''starmine (beatnation summit Ver.)''', appears in Ryu☆'s first [[starmine (album)|album of the same name]]. This long version is a master recording of the version played at the ''beatnation summit'' event.
** A part of [[AGEHA]]'s melody can be heard in the middle of starmine (beatnation summit Ver.).
** A part of [[AGEHA]]'s melody can be heard in the middle of starmine (beatnation summit Ver.).
** A short version of starmine (beatnation summit Ver.) is used in starmine's SPECIAL chart in the REFLEC BEAT series.
** A short version of starmine (beatnation summit Ver.) is used for starmine's SPECIAL/WHITE HARD charts in the REFLEC BEAT series.
* A rock remix of starmine by [[Takayuki Ishikawa|dj TAKA]] with [[Pink Turbo|ピンクターボ]], titled [[starmine -swallowtail mix-]], also appears on Ryu☆'s first album, starmine.
* A rock remix of starmine by [[Takayuki Ishikawa|dj TAKA]] with [[Pink Turbo|ピンクターボ]], titled [[starmine -swallowtail mix-]], also appears in Ryu☆'s first album, starmine.
** A short edit of starmine -swallowtail mix- appears in [[PnM AC 18|pop'n music 18 せんごく列伝]].
** A short edit of starmine -swallowtail mix- appears in [[AC pnm 18|pop'n music 18 せんごく列伝]].
* A remix of starmine by [[Hommarju]], titled ''starmine (Hommarju Remix)'', appears on the [[cyber beatnation 2 -Hi Speed conclusion-]] album.
* A remix of starmine by [[Hommarju]], titled ''starmine (Hommarju Remix)'', appears in the [[cyber beatnation 2 -Hi Speed conclusion-]] album.
* Another remix of starmine by [[nora2r]], titled [[starmine (nora2r Remix)]], appears in [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]].
* An updated long version of starmine, titled ''starmine 2020'', can be found in Ryu☆'s eighth album, [[starmine 2020 : Mare Nectaris]].
* Another remix of starmine by [[Kosuke Saito|kors k]], titled [[starmine(kors k Remix)]], can be found in The 4th's [[Force of The 4th]] album.
** A short version of starmine(kors k Remix) appears in [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]].
* A symphonic arrangement of starmine by [[Devin Kinoshita|デビン木下]], titled ''starmine (Orchestra Arr.)'', can be found in the [[BEMANI SYMPHONY ORIGINAL SOUNDTRACK]] album.
** A short version of starmine (Orchestra Arr.), titled [[starmine (BEMANI SYMPHONY Arr.)]], appears in [[CS jb 2021|jubeat (2021)]].


== Trivia ==
== Trivia ==
[[Image:Starmine banner.png|thumb|256px|starmine's banner.]]
{{Gallery}}
* starmine is Ryutaro Nakahara's first song for KONAMI, which he produced after winning a membership trial (along with [[Kosuke Saito|kors k]]).
* starmine is one of the winners of beatmania IIDX 4th style's Membership Trial contest, along with [[Clione]].
* The beatmania IIDX video for starmine features [[Tran]] dancing in a kimono, which was later used as the basis for starmine (pop'n mixxx)'s sprite.
* starmine marks Ryutaro Nakahara's debut in BEMANI.
* The beatmania IIDX video for starmine features [[TRAN]] dancing in a kimono, which was later used as the basis for starmine (pop'n mixxx)'s sprite.
* The word "starmine" might refer to a mine firework with the star effect.
* The word "starmine" might refer to a mine firework with the star effect.
* According to Ryu☆, the original version of [[sakura storm]] was created at around the same time when he was making starmine.
* According to Ryu☆, the original version of [[sakura storm]] was created at around [https://twitter.com/RyutaroNakahara/status/1100403706405646338 the same time] when he was making starmine.
* Prior to [[AC 9th style|beatmania IIDX 9th style]], starmine's artist was just simply '''Ryu'''.
* According to Ryu☆, starmine was recorded with a [https://realsound.jp/tech/2018/03/post-167285.html Roland MC-307 synthesizer] in his [https://natalie.mu/music/pp/the4th university's music room] on July 31st, 2000, the Membership Trial contest application deadline date. He bought the synthesizer the previous day in [https://realsound.jp/2016/03/post-6581.html Tenjin, Fukuoka].
** It was also Ryu on the CS releases of DanceDanceRevolution.
* Prior to [[AC 9th style|beatmania IIDX 9th style]] and in the CS releases of DanceDanceRevolution, starmine's artist was just simply '''Ryu'''.
* starmine received a new BEGINNER chart in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].
* starmine received a unique video in DanceDanceRevolution ULTRAMIX2, different from its beatmania IIDX video.
* starmine received a unique video in DanceDanceRevolution ULTRAMIX2, different from its beatmania IIDX video.
** starmine also received yet another different video in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]].
** It received yet another different video in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]], based on [[CAPTAIN JACK(GRANDALE REMIX)|CAPTAIN JACK (GRANDALE REMIX)]]'s video from [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]], as well as a proper Single BEGINNER chart.
* In DanceDanceRevolution STR!KE, starmine's title was capitalized as '''Starmine'''.  
* In DanceDanceRevolution STR!KE, starmine's title was capitalized as '''Starmine'''.  
* starmine received a Black ANOTHER chart in [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* starmine being crossed over marks Ryutaro Nakahara's first appearance in the DanceDanceRevolution series.
* starmine received a Single Black ANOTHER chart in [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s ''EXTRA ATTACK'' unlocking system. It was added on September 4th, 2014.
* starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s ''EXTRA ATTACK'' unlocking system. It was added on September 4th, 2014.
** starmine received a new set of charts in DanceDanceRevolution (2014). Unlike the CS charts, starmine's new charts have a stop in the middle of the song.
** Instead of the CS videos used for starmine, it now uses its beatmania IIDX video (though it's displayed in the background, not full-screen).
** From December 17th, 2015 onwards, starmine has been automatically unlocked for all players.
** From December 17th, 2015 onwards, starmine has been automatically unlocked for all players.
* starmine was added to REFLEC BEAT groovin'!! Upper on March 12th, 2015, as part of the 6th Set (kors k's SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system. It could be unlocked after unlocking the other songs of the BEMANI MUSIC FOCUS' 6th Set.
* starmine received a new set of charts in DanceDanceRevolution (2014). Unlike the CS charts, starmine's new charts have a stop in the middle of the song.
** From September 17th, 2015 onwards, it can be purchased from the REFLEC Shop for 3800 and 1500 Refle for its BASIC/MEDIUM/HARD and SPECIAL charts, respectively.
* In the arcade DanceDanceRevolution titles, starmine uses its beatmania IIDX video, albeit displayed in the background of the BIG SCREEN dance stage instead of being fullscreen prior to [[AC DDR WORLD|DanceDanceRevolution WORLD]].
** In [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]], starmine's video is absent, causing the song to be played on the BOOM LIGHT stage instead.
* starmine could be unlocked in REFLEC BEAT groovin'!! Upper as part of the 6th Set (kors k's SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system. It could be unlocked after unlocking the other songs of the 6th Set.
** Its SPECIAL chart could be unlocked via the BEMANI MUSIC FOCUS event as well after unlocking starmine's BASIC/MEDIUM/HARD charts.
** From September 17th, 2015 onwards, it could be purchased from the REFLEC Shop for 3800 and 1500 Refle for its BASIC/MEDIUM/HARD and SPECIAL charts, respectively.
** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]], its BASIC/MEDIUM/HARD charts could be purchased in the Garage for 20 VOLZZA KEYs. Its SPECIAL chart could be purchased for 8 VOLZZA KEYs after clearing the song.
** In [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], it was playable by default.
* starmine received a different set of jackets in the REFLEC BEAT series.
* starmine received a different set of jackets in the REFLEC BEAT series.
* starmine was available in [[CS INFINITAS|beatmania IIDX INFINITAS]]' championship Mode from March 9th to 21st, 2016.
** On March 22nd, 2016, it was added to standard Mode for anyone who had played the [[Ryu BEST -STARLiGHT-|STARLiGHT CUP]] in championship Mode at least once.
** From December 2019, it can be purchased with BITs.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], starmine was revived on March 12th, 2020.
* starmine is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from May 25th, 2023, by purchasing the '''GRAND PRIX music pack vol.21''' (グランプリ楽曲パック vol.21).
** It received brand-new CHALLENGE charts, which become available by purchasing both this and '''GRAND PRIX music pack vol.22''' (グランプリ楽曲パック vol.22).
** By purchasing both packs with an active subscription, starmine's CHALLENGE charts can be played in [[AC DDR A3|DanceDanceRevolution A3]].
** From May 31st, 2024 in DanceDanceRevolution A3, they are available by default for all players.


== Song Production Information ==
== Song Production Information ==
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Ryu here.<br>
Ryu here.<br>
Actually, I made this song back when I was in high school, so it's a pretty old song.<br>
Actually, I made this song back when I was in high school, so it's a pretty old song.<br>
I was happy when it was announced that this song was to be placed in IIDX.<br>
So I had to remake it for this IIDX song contest. What do you think about it?<br>
It is a happy hardcore song. The BPM is 182 because I feel that it is a good pace for a LIGHT7 player like myself.<br>
It's a Happy song, so it's easy to get used to, but the BPM is 182 which is... too fast... I think I'll play it in LIGHT7 mode myself. Hehe.<br>
Finally, when it came time to produce the song, I asked [[Takayuki Ishikawa|dj TAKA]] and [[Tomoyuki Uchida|ucchie]] if I could meet the whole staff. It was a bit selfish of me, but overall, it was a very good experience.<br>
Finally, I would like to thank dj TAKA, [[Tomoyuki Uchida|Ucchie]], and all the staff members for their hard work in this project, and for listening to my unreasonable and selfish requests.<br>
Thank you very much.
It was a very good experience. Thank you very much.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
Thanks to your support, this song has been a big hit after the release of IIDX 4th. It's composed by Ryu, a university student from Fukuoka.<br>
It's a cheerful, dazzling, pleasant song which directly matches dj TAKA's thoughts on the word "HAPPY", which is the direction of 4th style.
 
I think it was right around the time of IIDX 4th when Ryu was approached to work on the game version of his song.<br>
The entire team was in a desperate situation, and I also didn't have time to decide what to do with the movie, so I just started to add ideas like an association game: starmine&rarr;repeated fireworks&rarr;yukata&rarr;uchiwa&rarr;bon odori...<br>
And then...<br>
Footage of fireworks?&rarr;materials recorded from the previous year (I'm sad it was from last year). What about the bon odori?&rarr;live-action wasn't ready on time (I'm hesitant to make it with the staff)&rarr;CG&rarr;an easily moveable character&rarr;TRAN... That's the background sequence of events.<br>
And then...<br>
We were in such a hurry that it ended being quite rushed, and I couldn't capture the song's splendor... There are many things about this process which I regret.
 
Moreover, I ended the theory that TRAN was only in trance songs, which changed from her previously serious mood to having fun (She's expressionless but somehow looks like this... I think). I'm relieved that fans seem to receive her dancing very favorably.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in beatmania IIDX 11 IIDX RED, and from 1 to 12 from HAPPY SKY onwards.<br>
beatmania IIDX to 10th style difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and 1 to 12 from HAPPY SKY onwards.<br>
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br>
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 12 from VOLZZA onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX BA Chart Info
{{IIDX Chart Header|kuro=a|
| beg_notes = 224
{{IIDX Chart Notecounts|224|456|719|800|1039|566|796|1098|-|kuro=a}}
| spn_notes = 456
{{IIDX Chart|beatmania IIDX 4th style|-|5|6|N/A|-|5|6|N/A|-|kuro=a}}
| sph_notes = 719
{{IIDX Chart|beatmania IIDX 5th style&rarr;8th style|-|5|6|N/A|-|5|&uarr;7|N/A|-|kuro=a}}
| spa_notes = 800
{{IIDX Chart|beatmania IIDX 9th style&rarr;10th style|-|5|&uarr;7|N/A|-|5|7|N/A|-|kuro=a}}
| spk_notes = 1039
{{IIDX Chart|beatmania IIDX 11 IIDX RED|'''1'''|5|7|N/A|-|5|7|N/A|-|kuro=a}}
| dpn_notes = 566
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY|1|5|&uarr;8|9|-|5|&uarr;8|12|-|kuro=a}}
| dph_notes = 796
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;16 EMPRESS|&uarr;2|5|8|9|-|5|8|12|-|kuro=a}}
| dpa_notes = 1098
{{IIDX Chart|beatmania IIDX 17 SIRIUS&rarr;18 Resort Anthem|-|5|8|9|-|5|8|12|-|kuro=a}}
| chart_version_1 = beatmania IIDX 4th style
{{IIDX Chart|beatmania IIDX 19 Lincle&rarr;Present|2|5|8|9|-|5|8|12|-|kuro=a}}
| spn_difficulty_1 = 5
{{IIDX Chart|beatmania IIDX 4th style CS|-|5|6|6|-|5|6|6|-|kuro=a}}
| sph_difficulty_1 = 6
{{IIDX Chart|beatmania IIDX 6th style CS|'''※1'''|5|6|6|-|5|7|7|-|kuro=a}}
| spa_difficulty_1 = N/A
{{IIDX Chart|beatmania IIDX 7th style CS|-|5|6|6|-|5|7|7|-|kuro=a}}
| dpn_difficulty_1 = 5
{{IIDX Chart|beatmania IIDX 8th style CS|※2|5|7|7|-|5|7|7|-|kuro=a}}
| dph_difficulty_1 = 6
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY CS|2|5|8|9|-|5|8|12|-|kuro=a}}
| dpa_difficulty_1 = N/A
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|2|5|8|9|'''10'''|5|8|12|-|kuro=a}}
| chart_version_2 = beatmania IIDX 5th style&rarr;8th style
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|9|-|5|8|12|-|kuro=a}}
| spn_difficulty_2 = 5
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|9|-|-|-|-|-|kuro=a}}
| sph_difficulty_2 = 6
{{IIDX Chart|beatmania IIDX INFINITAS (2020)|2|5|8|9|-|5|8|12|-|kuro=a}}
| spa_difficulty_2 = N/A
| dpn_difficulty_2 = 5
| dph_difficulty_2 = &uarr;7
| dpa_difficulty_2 = N/A
| chart_version_3 = beatmania IIDX 9th style&rarr;11 IIDX RED
| beg_difficulty_3 = '''1'''
| spn_difficulty_3 = 5
| sph_difficulty_3 = &uarr;7
| spa_difficulty_3 = N/A
| dpn_difficulty_3 = 5
| dph_difficulty_3 = 7
| dpa_difficulty_3 = N/A
| chart_version_4 = beatmania IIDX 12 HAPPY SKY&rarr;14 GOLD
| beg_difficulty_4 = 1
| spn_difficulty_4 = 5
| sph_difficulty_4 = &uarr;8
| spa_difficulty_4 = 9
| dpn_difficulty_4 = 5
| dph_difficulty_4 = &uarr;8
| dpa_difficulty_4 = 12
| chart_version_5 = beatmania IIDX 15 DJ TROOPERS&rarr;16 EMPRESS
| beg_difficulty_5 = &uarr;2
| spn_difficulty_5 = 5
| sph_difficulty_5 = 8
| spa_difficulty_5 = 9
| dpn_difficulty_5 = 5
| dph_difficulty_5 = 8
| dpa_difficulty_5 = 12
| chart_version_6 = beatmania IIDX 17 SIRIUS&rarr;18 Resort Anthem
| spn_difficulty_6 = 5
| sph_difficulty_6 = 8
| spa_difficulty_6 = 9
| dpn_difficulty_6 = 5
| dph_difficulty_6 = 8
| dpa_difficulty_6 = 12
| chart_version_7 = beatmania IIDX 19 Lincle&rarr;Present
| beg_difficulty_7 = 2
| spn_difficulty_7 = 5
| sph_difficulty_7 = 8
| spa_difficulty_7 = 9
| dpn_difficulty_7 = 5
| dph_difficulty_7 = 8
| dpa_difficulty_7 = 12
| chart_version_8 = beatmania IIDX 4th style CS
| spn_difficulty_8 = 5
| sph_difficulty_8 = 6
| spa_difficulty_8 = 6
| dpn_difficulty_8 = 5
| dph_difficulty_8 = 6
| dpa_difficulty_8 = 6
| chart_version_9 = beatmania IIDX 6th style CS
| beg_difficulty_9 = ※'''1'''
| spn_difficulty_9 = 5
| sph_difficulty_9 = 6
| spa_difficulty_9 = 6
| dpn_difficulty_9 = 5
| dph_difficulty_9 = 6
| dpa_difficulty_9 = 6
| chart_version_10 = beatmania IIDX 7th style CS
| spn_difficulty_10 = 5
| sph_difficulty_10 = 6
| spa_difficulty_10 = 6
| dpn_difficulty_10 = 5
| dph_difficulty_10 = 7
| dpa_difficulty_10 = 7
| chart_version_11 = beatmania IIDX 8th style CS
| beg_difficulty_11 = ※2
| spn_difficulty_11 = 5
| sph_difficulty_11 = 7
| spa_difficulty_11 = 7
| dpn_difficulty_11 = 5
| dph_difficulty_11 = 7
| dpa_difficulty_11 = 7
| chart_version_12 = beatmania IIDX 12 HAPPY SKY CS
| beg_difficulty_12 = '''2'''
| spn_difficulty_12 = 5
| sph_difficulty_12 = 8
| spa_difficulty_12 = 9
| dpn_difficulty_12 = 5
| dph_difficulty_12 = 8
| dpa_difficulty_12 = 12
| chart_version_13 = beatmania IIDX 16 EMPRESS + PREMIUM BEST
| beg_difficulty_13 = 2
| spn_difficulty_13 = 5
| sph_difficulty_13 = 8
| spa_difficulty_13 = 9
| spk_difficulty_13 = '''10'''
| dpn_difficulty_13 = 5
| dph_difficulty_13 = 8
| dpa_difficulty_13 = 12
}}
}}


Line 182: Line 126:


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
==== CS Charts ====
==== Old Charts ====
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 159 / 0
{{DDR Chart Notecounts|159 / 0|225 / 16|285 / 28|364 / 12|- / - / -|213 / 26|304 / 2|352 / 3|- / - / -}}
| bsp_notes = 281 / 16
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2|⁂N/A|5|6|8|-|5|7|9|-}}
| dsp_notes = 337 / 28
{{DDR Chart|DanceDanceRevolution STR!KE|'''2'''|5|6|8|-|5|7|9|-}}
| esp_notes = 401 / 12
| bdp_notes = 276 / 26
| ddp_notes = 349 / 2
| edp_notes = 377 / 3
| chart_version_1 = DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2
| beg_difficulty_1 = N/A
| bsp_difficulty_1 = 5
| dsp_difficulty_1 = 6
| esp_difficulty_1 = 8
| bdp_difficulty_1 = 5
| ddp_difficulty_1 = 7
| edp_difficulty_1 = 9
| chart_version_2 = DanceDanceRevolution STR!KE
| beg_difficulty_2 = 2
| bsp_difficulty_2 = 5
| dsp_difficulty_2 = 6
| esp_difficulty_2 = 8
| bdp_difficulty_2 = 5
| ddp_difficulty_2 = 7
| edp_difficulty_2 = 9
}}
}}
⁂ Denotes that no proper chart data actually exists.


==== AC Charts ====
==== New Charts ====
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 125 / 0
{{DDR Chart Notecounts|125 / 0|219 / 18|338 / 15|495 / 24|647 / 21 / 0|222 / 19|330 / 27|495 / 5|635 / 12 / 0}}
| bsp_notes = 219 / 18
{{DDR Chart|DanceDanceRevolution (2014)&rarr;A20 PLUS|3|7|11|15|-|7|11|14|-}}
| dsp_notes = 338 / 15
{{DDR Chart|DanceDanceRevolution A3&rarr;Present|3|7|11|15|17|7|11|14|17}}
| esp_notes = 495 / 24
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|7|11|15|'''17'''|7|11|14|'''17'''}}
| bdp_notes = 222 / 19
| ddp_notes = 330 / 27
| edp_notes = 495 / 5
| chart_version_1 = DanceDanceRevolution (2014)&rarr;Present  
| beg_difficulty_1 = '''3'''
| bsp_difficulty_1 = '''7'''
| dsp_difficulty_1 = '''11'''
| esp_difficulty_1 = '''15'''
| bdp_difficulty_1 = '''7'''
| ddp_difficulty_1 = '''11'''
| edp_difficulty_1 = '''14'''
}}
}}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
==== Old Charts ====
{{RB Chart Header|
{{RB Chart Header|
{{RB Chart Notecounts|259|385|638|823}}
{{RB Chart Notecounts|259|385|638|823}}
{{RB Chart|REFLEC BEAT groovin'!! Upper|5|7|10|10+}}
{{RB Chart|REFLEC BEAT groovin'!! Upper|5|7|10|10+}}
{{RB Chart|REFLEC BEAT VOLZZA&rarr;Present|5|7|10|11}}
{{RB Chart|REFLEC BEAT VOLZZA&rarr;VOLZZA 2|5|7|10|11}}
{{RB Chart|REFLEC BEAT plus|5|7|10|-}}
}}
 
==== New Charts ====
{{RB Chart Header|R=a|
{{RB Chart Notecounts|297|385|670|823|R=a}}
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''7'''|'''9'''|'''12'''|'''13'''|R=a}}
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[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:DDR CS Songs]]
[[Category:DanceDanceRevolution Songs with Unique Videos]]
[[Category:DDR Songs with Unique Videos]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT plus Songs]]

Latest revision as of 21:41, 14 June 2024

This page is for the Ryu☆ song titled starmine. For the album of the same title, please see starmine (album).

starmine

Song Information

starmine's DanceDanceRevolution jacket.
starmine's REFLEC BEAT jacket.
starmine (beatnation summit Ver.)'s jacket.

Artist: Ryu☆
Composition/Arrangement: Ryutaro Nakahara
BPM: 182
Length: 1:48
Genre: HAPPY HARDCORE
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 4th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • starmine is one of the winners of beatmania IIDX 4th style's Membership Trial contest, along with Clione.
  • starmine marks Ryutaro Nakahara's debut in BEMANI.
  • The beatmania IIDX video for starmine features TRAN dancing in a kimono, which was later used as the basis for starmine (pop'n mixxx)'s sprite.
  • The word "starmine" might refer to a mine firework with the star effect.
  • According to Ryu☆, the original version of sakura storm was created at around the same time when he was making starmine.
  • According to Ryu☆, starmine was recorded with a Roland MC-307 synthesizer in his university's music room on July 31st, 2000, the Membership Trial contest application deadline date. He bought the synthesizer the previous day in Tenjin, Fukuoka.
  • Prior to beatmania IIDX 9th style and in the CS releases of DanceDanceRevolution, starmine's artist was just simply Ryu.
  • starmine received a new BEGINNER chart in beatmania IIDX 11 IIDX RED.
  • starmine received a unique video in DanceDanceRevolution ULTRAMIX2, different from its beatmania IIDX video.
  • In DanceDanceRevolution STR!KE, starmine's title was capitalized as Starmine.
  • starmine being crossed over marks Ryutaro Nakahara's first appearance in the DanceDanceRevolution series.
  • starmine received a Single Black ANOTHER chart in beatmania IIDX 16 EMPRESS + PREMIUM BEST.
  • starmine is one of the unlockable songs of DanceDanceRevolution (2014)'s EXTRA ATTACK unlocking system. It was added on September 4th, 2014.
    • From December 17th, 2015 onwards, starmine has been automatically unlocked for all players.
  • starmine received a new set of charts in DanceDanceRevolution (2014). Unlike the CS charts, starmine's new charts have a stop in the middle of the song.
  • In the arcade DanceDanceRevolution titles, starmine uses its beatmania IIDX video, albeit displayed in the background of the BIG SCREEN dance stage instead of being fullscreen prior to DanceDanceRevolution WORLD.
  • starmine could be unlocked in REFLEC BEAT groovin'!! Upper as part of the 6th Set (kors k's SELECTION) of the BEMANI MUSIC FOCUS unlocking system. It could be unlocked after unlocking the other songs of the 6th Set.
    • Its SPECIAL chart could be unlocked via the BEMANI MUSIC FOCUS event as well after unlocking starmine's BASIC/MEDIUM/HARD charts.
    • From September 17th, 2015 onwards, it could be purchased from the REFLEC Shop for 3800 and 1500 Refle for its BASIC/MEDIUM/HARD and SPECIAL charts, respectively.
    • In REFLEC BEAT VOLZZA, its BASIC/MEDIUM/HARD charts could be purchased in the Garage for 20 VOLZZA KEYs. Its SPECIAL chart could be purchased for 8 VOLZZA KEYs after clearing the song.
    • In REFLEC BEAT VOLZZA 2, it was playable by default.
  • starmine received a different set of jackets in the REFLEC BEAT series.
  • starmine was available in beatmania IIDX INFINITAS' championship Mode from March 9th to 21st, 2016.
    • On March 22nd, 2016, it was added to standard Mode for anyone who had played the STARLiGHT CUP in championship Mode at least once.
    • From December 2019, it can be purchased with BITs.
  • After being removed from the initial release of REFLEC BEAT 悠久のリフレシア, starmine was revived on March 12th, 2020.
  • starmine is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from May 25th, 2023, by purchasing the GRAND PRIX music pack vol.21 (グランプリ楽曲パック vol.21).
    • It received brand-new CHALLENGE charts, which become available by purchasing both this and GRAND PRIX music pack vol.22 (グランプリ楽曲パック vol.22).
    • By purchasing both packs with an active subscription, starmine's CHALLENGE charts can be played in DanceDanceRevolution A3.
    • From May 31st, 2024 in DanceDanceRevolution A3, they are available by default for all players.

Song Production Information

Ryu

Ryu here.
Actually, I made this song back when I was in high school, so it's a pretty old song.
So I had to remake it for this IIDX song contest. What do you think about it?
It's a Happy song, so it's easy to get used to, but the BPM is 182 which is... too fast... I think I'll play it in LIGHT7 mode myself. Hehe.
Finally, I would like to thank dj TAKA, Ucchie, and all the staff members for their hard work in this project, and for listening to my unreasonable and selfish requests.
It was a very good experience. Thank you very much.

Video Production Information

VJ GYO

Thanks to your support, this song has been a big hit after the release of IIDX 4th. It's composed by Ryu, a university student from Fukuoka.
It's a cheerful, dazzling, pleasant song which directly matches dj TAKA's thoughts on the word "HAPPY", which is the direction of 4th style.

I think it was right around the time of IIDX 4th when Ryu was approached to work on the game version of his song.
The entire team was in a desperate situation, and I also didn't have time to decide what to do with the movie, so I just started to add ideas like an association game: starmine→repeated fireworks→yukata→uchiwa→bon odori...
And then...
Footage of fireworks?→materials recorded from the previous year (I'm sad it was from last year). What about the bon odori?→live-action wasn't ready on time (I'm hesitant to make it with the staff)→CG→an easily moveable character→TRAN... That's the background sequence of events.
And then...
We were in such a hurry that it ended being quite rushed, and I couldn't capture the song's splendor... There are many things about this process which I regret.

Moreover, I ended the theory that TRAN was only in trance songs, which changed from her previously serious mood to having fun (She's expressionless but somehow looks like this... I think). I'm relieved that fans seem to receive her dancing very favorably.

Difficulty & Notecounts

beatmania IIDX to 10th style difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and 1 to 12 from HAPPY SKY onwards.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER 黒ANOTHER NORMAL HYPER ANOTHER 黒ANOTHER
Notecounts 224 456 719 800 1039 566 796 1098 -
beatmania IIDX 4th style - 5 6 N/A - 5 6 N/A -
beatmania IIDX 5th style→8th style - 5 6 N/A - 5 ↑7 N/A -
beatmania IIDX 9th style→10th style - 5 ↑7 N/A - 5 7 N/A -
beatmania IIDX 11 IIDX RED 1 5 7 N/A - 5 7 N/A -
beatmania IIDX 12 HAPPY SKY 1 5 ↑8 9 - 5 ↑8 12 -
beatmania IIDX 13 DistorteD→16 EMPRESS ↑2 5 8 9 - 5 8 12 -
beatmania IIDX 17 SIRIUS→18 Resort Anthem - 5 8 9 - 5 8 12 -
beatmania IIDX 19 Lincle→Present 2 5 8 9 - 5 8 12 -
beatmania IIDX 4th style CS - 5 6 6 - 5 6 6 -
beatmania IIDX 6th style CS ※1 5 6 6 - 5 7 7 -
beatmania IIDX 7th style CS - 5 6 6 - 5 7 7 -
beatmania IIDX 8th style CS ※2 5 7 7 - 5 7 7 -
beatmania IIDX 12 HAPPY SKY CS 2 5 8 9 - 5 8 12 -
beatmania IIDX 16 EMPRESS + PREMIUM BEST 2 5 8 9 10 5 8 12 -
beatmania IIDX INFINITAS - 5 8 9 - 5 8 12 -
beatmania IIDX ULTIMATE MOBILE - 5 8 9 - - - - -
beatmania IIDX INFINITAS (2020) 2 5 8 9 - 5 8 12 -

※ Denotes chart is different from the later BEGINNER chart (total notes: 372).

DanceDanceRevolution

Old Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 159 / 0 225 / 16 285 / 28 364 / 12 - / - / - 213 / 26 304 / 2 352 / 3 - / - / -
DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 ⁂N/A 5 6 8 - 5 7 9 -
DanceDanceRevolution STR!KE 2 5 6 8 - 5 7 9 -

⁂ Denotes that no proper chart data actually exists.

New Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 125 / 0 219 / 18 338 / 15 495 / 24 647 / 21 / 0 222 / 19 330 / 27 495 / 5 635 / 12 / 0
DanceDanceRevolution (2014)→A20 PLUS 3 7 11 15 - 7 11 14 -
DanceDanceRevolution A3→Present 3 7 11 15 17 7 11 14 17
DanceDanceRevolution GRAND PRIX 3 7 11 15 17 7 11 14 17

REFLEC BEAT

Old Charts

Game Level
Basic Medium Hard Special
Notecounts 259 385 638 823
REFLEC BEAT groovin'!! Upper 5 7 10 10+
REFLEC BEAT VOLZZA→VOLZZA 2 5 7 10 11
REFLEC BEAT plus 5 7 10 -


New Charts

Game Level
Basic Medium Hard White
Hard
Notecounts 297 385 670 823
REFLEC BEAT 悠久のリフレシア 7 9 12 13


BEMANI MUSIC FOCUS
1st Set (DJ TOTTO's SELECTION) ABSOLUTE - CHOCOLATE PHILOSOPHY - LOGICAL DASH - era (nostalmix)
2nd Set (TAG's SELECTION) DROP THE BOMB - AXIS - fellows - MAD BLAST
3rd Set (Des-ROW's SELECTION) 大見解 - Funky sonic World - BE LOVIN - CURUS
4th Set (Ryu☆'s SELECTION) GENOM SCREAMS - Presto - JET WORLD - Go Beyond!!
5th Set (TOMOSUKE's SELECTION) I'M GONNA GET YOU! - the keel - LOVE IS ORANGE - Gamelan de Couple
6th Set (kors k's SELECTION) Flash Back 90's - White Eve - HELL SCAPER - starmine
7th Set (Users' SELECTION) 明鏡止水 - Pink Rose - sync - Beyond The Earth
8th Set (PHQUASE's SELECTION) COSMIC COWGIRL - BOBBY SUE AND SKINNY JIM - 男々道 - Spica
9th Set (wac's SELECTION) PULSE - GRADIUSIC CYBER - Nova emoção - 踊るフィーバーロボ
10th Set (dj TAKA's SELECTION) ♥Love²シュガ→♥ - Lucy - GUILTY - V - V₂
CONTENTS SELECTION ZERO-ONE - MAKE A JAM! - Ping×Pong×Dash - DAY DREAM