AC DDR 3rd: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
Line 29: Line 29:
** DanceDanceRevolution 3rdMIX itself. The available play modes are SOFT, MEDIUM and NONSTOP. Only BASIC and ANOTHER difficulties are available. MEDIUM includes only the new songs from 3rdMIX.
** DanceDanceRevolution 3rdMIX itself. The available play modes are SOFT, MEDIUM and NONSTOP. Only BASIC and ANOTHER difficulties are available. MEDIUM includes only the new songs from 3rdMIX.
** DanceDanceRevolution 2ndMIX, which uses songs from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with 3rdMIX's interface, including the character selection. All difficulties are available using either the EASY (3 songs) or HARD (4 songs) mode.
** DanceDanceRevolution 2ndMIX, which uses songs from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with 3rdMIX's interface, including the character selection. All difficulties are available using either the EASY (3 songs) or HARD (4 songs) mode.
*** Its interface uses several shades of green instead of blue.
** Step Step Revolution, which is identical to 3rdMIX mode but only features SSR (formerly known as MANIAC) difficulty. Additionally, the FLAT arrow color is enabled by default; VIVID must be enabled with a code. The play mode for this game is named TOUGH.
** Step Step Revolution, which is identical to 3rdMIX mode but only features SSR (formerly known as MANIAC) difficulty. Additionally, the FLAT arrow color is enabled by default; VIVID must be enabled with a code. The play mode for this game is named TOUGH.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** The announcer in the Caution Screen will say "There are no easy choices in this mode" instead of "Give it your best".
*** The door transistion and its interface uses several shades of red.
* First mainline DanceDanceRevolution game to introduce charts with a difficulty level of 9 (on the classic 1-10 scale). The level 9 rating first appeared in [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]]. Prior to that, an 8 was the highest level found in the game.
* First mainline DanceDanceRevolution game to introduce charts with a difficulty level of 9 (on the classic 1-10 scale). The level 9 rating first appeared in [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]]. Prior to that, an 8 was the highest level found in the game.
* First DanceDanceRevolution game to have Double MANIAC charts.
* First DanceDanceRevolution game to have Double MANIAC charts.

Revision as of 04:25, 19 May 2022

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

DanceDanceRevolution 3rdMIX

DanceDanceRevolution 3rdMIX's folder cover.

Release Information

  • Release Date: October 30th, 1999.
  • Soundtrack release dates: December 8th, 1999
  • Slogan: ひと晩じゃ、踊りつくせないっ! (Hitoban ja, odori tsukusenai!, I can't dance all night long!)

General Information / Changes

  • First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
  • DanceDanceRevolution 3rdMIX features a new opening video.
  • First DanceDanceRevolution game to have the BEMANI logo displayed during the opening credits.
  • First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
  • First DanceDanceRevolution game to show the Caution Screen (about danger of violent/extreme playing motion) after pressing the Start button.
  • The interface received new graphics and some of the text placement is different. One of the most notable change is that the currently selected CD artwork is now shown from the front.
    • The LIFE GAUGE now features 17 bars in a pill shape instead of 42.
  • First DanceDanceRevolution game to include a character select screen. Prior to 3rdMIX, the characters were set by default with 2 alternative duos using input codes.
  • A total of 8 new characters were addded to the game. In-game, characters are grouped in pairs, one being for Player 1 and the other for Player 2. Every character from the past two arcade versions are also included except for KONSENTO:02 and OSHARE-ZUKIN:02.
  • First and only DanceDanceRevolution game to feature SOFT mode. This mode removes tougher notes from part of each chart until using LITTLE (later known as CUT on ON1). This mode allows only 1 song to be played.
  • First DanceDanceRevolution game to introduce NONSTOP mode, which features courses containing four selected songs each. It has been used in every DanceDanceRevolution game since, excluding 5thMIX to DDRMAX2, and from DanceDanceRevolution (2013) to DanceDanceRevolution A.
  • Introduces UNISON mode, in which both players share one playfield and must hit arrows corresponding to their color: red for 1P, blue for 2P, and yellow for both players. If one player does not hit one of their exclusive arrows, the other player can "save" them by hitting it.
    • The COUPLE PLAY style was removed in the main game with UNISON replacing it. However, COUPLE is still available in the 2ndMIX mode.
  • DanceDanceRevolution 3rdMIX has three different game modes:
    • DanceDanceRevolution 3rdMIX itself. The available play modes are SOFT, MEDIUM and NONSTOP. Only BASIC and ANOTHER difficulties are available. MEDIUM includes only the new songs from 3rdMIX.
    • DanceDanceRevolution 2ndMIX, which uses songs from DanceDanceRevolution and DanceDanceRevolution 2ndMIX with 3rdMIX's interface, including the character selection. All difficulties are available using either the EASY (3 songs) or HARD (4 songs) mode.
      • Its interface uses several shades of green instead of blue.
    • Step Step Revolution, which is identical to 3rdMIX mode but only features SSR (formerly known as MANIAC) difficulty. Additionally, the FLAT arrow color is enabled by default; VIVID must be enabled with a code. The play mode for this game is named TOUGH.
      • MANIAC difficulty retains its old name in 2ndMIX mode.
      • The announcer in the Caution Screen will say "There are no easy choices in this mode" instead of "Give it your best".
      • The door transistion and its interface uses several shades of red.
  • First mainline DanceDanceRevolution game to introduce charts with a difficulty level of 9 (on the classic 1-10 scale). The level 9 rating first appeared in DanceDanceRevolution 2ndMIX CLUB VERSiON 2. Prior to that, an 8 was the highest level found in the game.
  • First DanceDanceRevolution game to have Double MANIAC charts.
    • Only new songs have Double MANIAC charts. 4thMIX was the first game to add Double MANIAC charts for pre-3rdMIX songs.
  • First DanceDanceRevolution game to introduce official KONAMI Edit Data charts, for both 3rdMIX/SSR and 2ndMIX modes. Only a few songs have them, though.
    • These charts are available on every arcade DanceDanceRevolution game up to 5thMIX. They did not return after that.
  • The 2ndMIX STEP BATTLE charts were removed, but the three STEP BATTLE songs are back with normal charts.
  • No songs from the CLUB VERSiON 1 and CLUB VERSiON 2 were carried over to 3rdMIX, instead 4 remixes by AMD were added.
  • First DanceDanceRevolution game with song removal.
  • DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song:
  • First mainline DanceDanceRevolution game with the VIVID arrow skin. It is enabled by default, except in SSR mode, where it requires a code to be activated.
  • Only DanceDanceRevolution arcade game along with its PLUS version to display the song credits (only for 3rdMIX songs with vocals and lyrics) in-game, under the "READY" message before a song starts.
  • First main DanceDanceRevolution arcade game to feature karaoke lyrics on-screen, and the only main arcade title until DanceDanceRevolution A, which displays the lyrics for Lesson by DJ.
    • Also, it is the only DanceDanceRevolution title until DanceDanceRevolution UNIVERSE3 to have lyrics for KONAMI originals.
    • AMD's beatmania remixes, STEP BATTLE songs, and previous songs prior to DanceDanceRevolution 3rdMIX with vocals never received lyrics, though.
  • First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until DanceDanceRevolution SuperNOVA2.
  • Only DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
  • ROULETTE selection was removed. It later returned in DDRMAX.
  • Last DanceDanceRevolution game to have doors for gameplay transitions upon choosing a song until DanceDanceRevolution SuperNOVA.
  • Total Songs: 72 (Japan), 65 (Asia)

Staff Information

Full Song List

New Songs

Song Artist SP Difficulty DP Difficulty
BASIC ANOTHER MANIAC BASIC ANOTHER MANIAC
Licensed Songs
BOOM BOOM DOLLAR (K.O.G G3 MIX)
from Dancemania SPEED 3
King Kong & D.Jungle Girls 5 7 8 5 6 9
butterfly (UPSWING MIX)
from Dancemania SPEED 2
SMiLE.dk 4 6 8 5 7 8
CAPTAIN JACK (GRANDALE REMIX)
from Dancemania SPEED 2
CAPTAIN JACK 4 7 9 5 7 9
DAM DARIRAM
from Dancemania X3
JOGA 4 6 8 4 5 8
DO IT ALL NIGHT
from Dancemania X4
E-ROTIC 3 5 8 3 6 8
FLASHDANCE (WHAT A FEELING)
from Dancemania SPEED 2
MAGIKA 4 7 8 5 6 7
FOLLOW THE SUN (90 IN THE SHADE MIX)
from Dancemania SPEED 2
TRIPLE J 4 6 7 5 6 8
GET UP (BEFORE THE NIGHT IS OVER)
from Dancemania Super Classics 2
TECHNOTRONIC feat.YA KID K 4 6 7 4 5 7
GET UP AND DANCE
from Dancemania Club Classics
FREEDOM 2 4 7 1 4 6
HOLIDAY
from ZIPmania II
WHO'S THAT GIRL! 4 5 6 4 5 7
IF YOU CAN SAY GOODBYE
from Dancemania X2
KATE PROJECT 4 5 6 4 5 7
IN THE NAVY '99 (XXL Disaster Remix)
from Dancemania X3
CAPTAIN JACK 4 6 8 4 5 8
IT ONLY TAKES A MINUTE (Extended Remix)
from Dancemania Super Classics 1
TAVARES 3 5 6 3 5 6
MR.WONDERFUL
from Dancemania X2
SMiLE.dk 4 6 7 4 5 7
OH NICK PLEASE NOT SO QUICK
from Dancemania X2
E-ROTIC 4 5 7 4 5 7
OPERATOR (Two Gees Mix)
from Dancemania X3
PAPAYA 3 5 7 4 5 8
ROCK BEAT
from Dancemania X4
LOUD FORCE 4 7 8 5 6 7
SO MANY MEN
from ZIPmania II
ME & MY 3 5 6 3 4 7
THE RACE
from Dancemania X4
CAPTAIN JACK 3 5 7 4 5 7
TURN ME ON (HEAVENLY MIX)
from Dancemania SPEED 2
E-ROTIC 4 6 7 5 7 9
UPSIDE DOWN
from Dancemania Super Classics 1
COO COO 3 5 7 3 5 6
VOL.4
from Dancemania SPEED 2
RAVERS CHOICE 4 6 8 5 6 8
WONDERLAND (UKS MIX)
from Dancemania SUMMERS 2
X-TREME 4 6 7 5 6 7
XANADU
from Dancemania EXTRA
OLIVIA PROJECT 1 4 6 2 4 6
KONAMI originals
20,NOVEMBER (D.D.R. VERSION)
from DanceDanceRevolution 2ndMIX
N.M.R feat. DJ nagureo 3 5 7 3 5 7
AFRONOVA RE-VENGE 5 7 9 6 7 9
DEAD END N&S 5 7 9 6 7 8
DYNAMITE RAVE NAOKI 5 7 9 5 6 8
END OF THE CENTURY NO.9 4 7 8 5 6 9
KEEP ON MOVIN'
from DanceDanceRevolution 2ndMIX
N.M.R 4 5 6 4 6 7
La Senorita CAPTAIN.T 4 6 7 4 6 9
LET THEM MOVE
from DanceDanceRevolution 2ndMIX
N.M.R 3 6 7 3 6 7
PARANOiA Rebirth 190' 6 7 9 6 8 9
Silent Hill THOMAS HOWARD 2 6 7 4 5 7
beatmania remixes
gentle stress (AMD SEXUAL MIX) MR.DOG feat. DJ SWAN 5 7 8 5 7 9
GRADIUSIC CYBER (AMD G5 MIX) BIG-O feat. TAKA 5 7 9 5 8 9
Jam Jam Reggae (AMD SWING MIX) RICE.C feat. jam master '73 2 7 8 3 5 8
LUV TO ME (AMD MIX) DJ KAZU feat. tiger YAMATO 4 7 8 5 6 8


Courses

NONSTOP

Songs with a ※ are only available when playing with 1 credit and when the player selects either VERSUS, UNISON, or DOUBLE.

The difficulty listed only apply when using the 3rdMIX Mode. In STEP STEP REVOLUTION MODE, all songs will be set to SSR/MANIAC difficulty. Not included in the table are two courses CAPRICE and ROULETTE which both have the first and second song on BASIC and the last two are set as ANOTHER. CAPRICE songs are selected randomly by the game but the player will be able to see the selection before starting while ROULETTE songs will be kept hidden from the player until they have to play them or songs will be picked at random during the game. Another course can be created when loading a MEMORY CARD to the cabinet, the order of the songs are selected by the memory card.

No. Song Difficulty
CLASSICS (Japanese Version)
1. IT ONLY TAKES A MINUTE (Extended Remix) ※ BASIC
2. GET UP (BEFORE THE NIGHT IS OVER) BASIC
3. UPSIDE DOWN BASIC
4. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ BASIC
CLASSICS (Asian Version)
1. UPSIDE DOWN BASIC
2. IT ONLY TAKES A MINUTE (Extended Remix) ※ BASIC
3. I believe in miracles [The Lisa Marie Experience Radio Edit] BASIC
4. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ BASIC
SMiLE.dk
1. butterfly ANOTHER
2. MR. WONDERFUL ※ ANOTHER
3. BOYS ANOTHER
4. butterfly (UPSWING MIX) ※ ANOTHER
CAPTAIN
1. THE RACE BASIC
2. END OF THE CENTURY BASIC
3. IN THE NAVY '99 (XXL Disaster Remix) ※ ANOTHER
4. CAPTAIN JACK (GRANDALE REMIX) ※ ANOTHER
RANKING 1: FAVORITE SONGS
1. HOLIDAY ※ BASIC
2. SO MANY MEN BASIC
3. ROCK BEAT BASIC
4. DAM DARIRAM ※ BASIC
RANKING 2: KONAMI ORIGINALS
1. Silent Hill ANOTHER
2. KEEP ON MOVIN' ANOTHER
3. La Señorita ※ ANOTHER
4. PARANOiA Rebirth ※ ANOTHER
RANKING 3: SPECIAL
1. AFRONOVA ※ ANOTHER
2. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ ANOTHER
3. VOL. 4 ANOTHER
4. DEAD END ANOTHER

Codes & Unlock Information

Codes

For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the 4 arrows.
Game modes
  • 3rdMIX: After payment and before pressing the Start button, press Left Right Left and then Start.
  • STEP STEP REVOLUTION: After payment and before pressing the Start button, press Left Left Left Right Right Right Left Right and then Start.
  • 2ndMIX: After payment and before pressing the Start button, press Left Left Right Right and then Start.
Play style
  • SINGLE, VERSUS, UNISON, DOUBLE: Press the Start button while holding down the Left and Right buttons when the game start. A pop-up menu appears with the play style options.
Dance characters
  • AFRO & LADY, KONSENTO:01 & OSHARE-ZUKIN, DISC-A & DISC-B, DREAD-SNAKE & JANET: During the dance character selection, press the ↓ on the foot panel to reveal the alternative character duo.
Dance Level
  • BASIC: During the song selection, press ↑↑ on the foot panel to change the difficulty to BASIC.
  • ANOTHER: During the song selection, press ↓↓ on the foot panels.
Modifiers
  • TURN (inputting the same code twice will turn it OFF, and only one TURN modifier can be active)
    • MIRROR: During song selection, input ← → ← → ← → ← → using the foot panels.
    • RIGHT: During song selection, input → → → → → → → → using the foot panels. Not available in DOUBLE.
    • LEFT: During song selection, input ← ← ← ← ← ← ← ← using the foot panels. Not available in DOUBLE.
    • SHUFFLE: During song selection, input ↑ ↓ ← → ↓ ↑ → ← using the foot panels. Not available in DOUBLE.
  • APPEARANCE
    • NORMAL, HIDDEN, SUDDEN, STEALTH: During the song selection, switch between the options (NORMAL → HIDDEN → SUDDEN → STEALTH → NORMAL) by pressing on the foot panels ↑ ↓ ↑ ↓ to go from one setting to the other.
  • Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
    • LITTLE: During song selection, input ← ↓ → ↓ ← on the foot panels.
    • FLAT: During song selection, input ← ← ← → → → on the foot panels. Non-SSR difficulty only.
    • VIVID: During song selection, input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. SSR difficulty only.
  • Read PAINT EDIT data: When "リンクを開始します" is displayed on the screen, to read the memory card, hold down the Left and Right Selection buttons.
  • Use PAINT EDIT data: Press the Left or Right Selection buttons during play.
  • Access KONAMI EDIT DATA (with flashing squares) or EDIT DATA from Memory Card: Hold START button after selecting a song.
  • Display lyrics: Press the Start button during play.

Unlock Information

To unlock one of these songs, a specific character have to be selected during the character selection screen in order to make the song appears during the song selection screen:

  • gentle stress (AMD SEXUAL MIX): Play using BOLDO & TRACY or AFRO & LADY.
  • Jam Jam Reggae (AMD SWING MIX): KONSENTO:03 & DEVIL-ZUKIN or KONSENTO:01 & OSHARE-ZUKIN
  • GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
  • LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET

Score

This section was adapted from Aaron in Japan.

The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10 000 000. This scoring system was used to all the related 3rdMIX releases only. This include 3rdMIX PLUS and the two Korean versions and even DanceDanceRevolution USA as it was based on the 3rdMIX.

Dancer Score

In order to calculate the Dancer Score, the Base Step Score is required:

Base Step Score = int(1000000 ÷ (N × (N + 1) ÷ 2))
N is the number of notes in the song.

The Dancer Score includes 4 formulas, the first 3 are related to the timing:

  • Dancer Perfects: Base Step Score × 10 × Number of Perfects
  • Dancer Greats: Base Step Score × 5 × Number of Greats
  • Dancer Goods or worst: Base Step Score × 0 × Number of Goods/Worst

If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.

The final formula for the dancer score is a bonus for the final note of the song:

Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]

This formula will gives its full bonus value if the step was a Perfect, half of it for a Great and 0 for a Good or worst.

Grade

The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.

The grade is then found by adding all the Dance Points calculated as follows:

  • A Perfect is worth +2 Dance Points
  • A Great is worth +1 Dance Points
  • A Good is worth 0 Dance Points
  • A Boo will subtract (-) 4 Dance Points
  • A Miss will subtract (-) 5 points

The grade letter is then matched with the closest corresponding value:

  • SSS: All Perfect
  • SS: At least 80% Perfect and the rest Great
  • S: Less than 80% Perfect and the rest Great
  • A: At least 80% of maximum Dance Points
  • B: At least 64% of maximum Dance Points
  • C: At least 50% of maximum Dance Points
  • D: Less than 50% of maximum Dance Points
  • E: Failed

A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.

Difficulty Changes

None.

Removed Song

The following song from previous DanceDanceRevolution titles has been removed:

Song Title Artist Game
PARANOiA MAX~DIRTY MIX~ (in roulette) 190 DanceDanceRevolution 2ndMIX


Related Link