AC GFDM XG

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GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

GuitarFreaksXG & DrumManiaXG

Release Information

  • Release Date: March 10, 2010
  • Slogan: You hope to X-Grade here!

General Information / Changes

  • New songs: 70 (Standard Mode), 48 (Classic Mode)
  • Total number of songs: 232 (Standard Mode - GuitarFreaks: 231, DrumMania: 231), 610 (Classic Mode - GuitarFreaks: 603, DrumMania: 604)
  • First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.
  • Released concurrently with GF/DM V7, featuring many of the same songs found in GF/DM XG but retaining classic GF/DM gameplay.
  • First GF/DM game to feature videos with video overlays.
  • First GF/DM game since GF/DM V3 not to have a subtitle.
  • First GF/DM game since GUITARFREAKS not to introduce any new Long Version songs.
  • First GF/DM game not to contain a new song from TËЯRA since their debut in the GF/DM series.
  • One of the few games in the series without any difficulty changes to songs from the previous games.
  • Games feature a Classic Mode, with gameplay identical to classic GF/DM, and a Standard Mode, which features the games' new controls, in addition to new charts for select songs from previous games remade for XG.
  • Difficulty levels have received different titles, from Basic-Advanced-Extreme to Novice-Regular-Expert.
  • First game to feature the Master difficulty for select songs, above Expert difficulty. The Master chart for a song can be accessed by clearing the song's Expert chart.
  • Has a collaboration with the arcade game Fortune Trinity, similar to beatmania IIDX 17 SIRIUS and jubeat ripples APPEND. By playing Fortune Trinity, GF/DM XG players can unlock Croquette. Fortune Trinity features GF/DM XG's You've Got 2 Get Me, and by playing GF/DM XG, players can unlock 三毛猫JIVE&ジャイブ and 太陽の花.
  • Unlike previous games, information for licensed songs and covers are absent from the game's website.

Gameplay Changes

Information obtained from BEMANIwiki.

GuitarFreaks Changes

  • Guitar now features 5 frets, in order from left to right on the game screen: Red, Green, Blue, Yellow, Purple. The Red through Yellow frets are used on NOVICE and REGULAR difficulties, and all frets are used on EXPERT and MASTER difficulties.
  • Open Pick mode has been removed entirely. Open notes now appear on EXPERT and MASTER difficulties for Guitar and Bass.
  • Wailing bonuses must now be performed in a specific direction, either up, down, or right.
  • A foot effector has been added, which allows the guitar to be played with Chorus, Delay, or Reverb effects. The guitar effect knob has been retained, which now alters the effect strength.
  • Guitar neck and body have been made significantly lighter.

DrumMania Changes

  • Drums now feature a left cymbal (LC), floor tom (FT), and left pedal (LP) in addition to the existing kit: hi-hat (HH), snare drum (SN), high tom (HT), low tom (LT), bass pedal (BP), and cymbal (CY).
  • The left pedal is used only on EXPERT and MASTER difficulties, and depending on the song, serves as a hi-hat and/or a bass drum.
  • Three configurations for viewing lanes are available:
    • A: LC HH LP SN HT BP LT FT CY (Default)
    • B: LC HH SN LP BP HT LT FT CY
    • C: LC HH LP SN BP HT LT FT CY
  • A drum kit with the viewing lanes is now displayed onscreen, and is now placed in front of the song video.

Grading & Achievement Ratio

Achievement Ratio is now used to determine letter grades for a song. The formulas for the ratio are as follows:

  • GF: Perfect% x .85 + Great% x .25 + Max Combo% x .15
  • DM: Perfect% x .85 + Great% x .35 + Max Combo% x .15

Based on this ratio, the following letter grades are available:

  • SS = 95.00+
  • S = 80.00 - 94.99
  • A = 73.00 - 79.99
  • B = 63.00 - 72.99
  • C = 53.00 - 62.99
  • D = 45.00 - 52.99
  • E = 0 - 44.99

Staff Information

New Songs

Konami Originals

Licensed Songs

Licensed Covers

GF/DM V7 Licensed Songs

GF/DM XG OST beginning edition Unlocks

FORTUNE TRINITY Collaboration Songs

X-Trial Unlocks

4/29/2010 Unlocks

Jukebox #2+ Unlocks (8/2/2010-8/31/2010)

All songs unlocked into Standard Mode as of 9/27/2010.

Jukebox #3 Unlocks (9/29/2010-11/14/2010)

All songs unlocked into Standard Mode as of 11/26/2010.

Revival Songs

Standard Mode Revival Songlist

At first, only a limited number of songs are available, but additional revival songs can be obtained via Jukebox. After each Standard or Classic Mode playthrough, one song from the current Jukebox list is randomly unlocked for play in Standard Mode.

All songs available in GF/DM V6, except 砂浜 from GF/DM V3, are available for play in Classic Mode. For a list of these songs, refer to the GuitarFreaks V6 & DrumMania V6 Full Song List.

Initial Revival Songlist

Jukebox #1 Songs (3/10/2010-4/20/2010)

All songs unlocked into Standard Mode as of 4/23/2010.

Jukebox #2 Songs (6/9/2010-8/1/2010)

From 5/1/2010-5/17/2010, players were allowed to nominate songs from previous games for XG charts via the GF/DM staff blog.
All songs were automatically unlocked into Standard Mode as of 8/13/2010.

Jukebox #3 Songs (9/29/2010-11/14/2010)

From 6/24/2010-7/5/2010, players were allowed to nominate songs from previous games for XG charts via the GF/DM staff blog.
All songs unlocked into Standard Mode as of 11/26/2010.

Removed Songs (Classic Mode)

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain 95% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. On Extra Level 15, the game's final Extra Stage, the requirement is lowered to 92%.
  • Climax Stage: Obtain 98% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage. On Extra Level 15, the game's final Extra Stage, the requirement is lowered to 95%.

Extra Rush Stages

GF/DM XG has reached Extra Level 15 as of 10/14/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on Classic Mode) on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Extra Level 7-8

  • KAISER PHOENIX unlocked into Standard mode.

Shake and Shout!!: 90%
Limitless Possibility: 95%
Excavation Damage: 98%

Extra Level 9-10

  • Shake and Shout!! unlocked into Standard mode.

Limitless Possibility: 90%
Excavation Damage: 95%
photon: 98%

Extra Level 11-12

  • Limitless Possibility unlocked into Standard mode.

Excavation Damage: 90%
photon: 95%
CALAMITY PHOENIX: 98%

Extra Level 13

  • Excavation Damage unlocked into Standard mode.

photon: 85%
CALAMITY PHOENIX: 90%
MODEL DD9: 95%
Einherjar: 98%

Extra Level 14

photon: 80%
CALAMITY PHOENIX: 85%
MODEL DD9: 90%
Einherjar: 95%

Extra Level 15

photon: Clear the song on Extra Stage.
CALAMITY PHOENIX: Clear the song on Extra Stage.
MODEL DD9: Clear the song on Encore Stage.
Einherjar: Clear the song on Climax Stage.

Related Links