What Could Have Been: DanceDanceRevolution: Difference between revisions

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== [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] ==
== [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] ==
* An unused icon graphic for the Step Up mode can be found in the game's data. This mode would later be added to [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]].
* An unused icon graphic for the Step Up mode can be found in the game's data. This mode would later be added to [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]].
== [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]] ==
* [[PARANOIA EVOLUTION]] was intended to be the final song in the PARANOiA series, as [[Naoki Maeda|NAOKI]] noted he had no plans to continue the series from [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] onwards. [https://web.archive.org/web/20121025072831fw_/http://www.konami.jp/bemani/ddr/jp/am/solo/solo/fromstaff2.html]


== [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]] ==
== [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]] ==
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== [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] ==
== [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] ==
* Several graphic files for songs from the Solo series and [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]] that never appeared in the final game can be found in the game's data.
* The backgrounds and charts for the new KONAMI original songs from [[AC DDR Solo BASS|Solo BASS MIX]] and [[AC DDR Solo 2000|Solo 2000]] can be found in the game's data. They would appear a few months later in [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]].
* The backgrounds and charts for the licensed songs from [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]] can also be found in the game's data, though they never appeared in a CS release.


== [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]] ==
== [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]] ==
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** Like the unused "FreeZe!", this graphic can be found in the data of arcade and console games up until [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
** Like the unused "FreeZe!", this graphic can be found in the data of arcade and console games up until [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
* Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development
* Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development.
* An unused GAME OVER/THANK YOU FOR PLAYING screen is hidden within the game's files.


== [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]] ==
== [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]] ==
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== [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] ==
== [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] ==
* As the first DanceDanceRevolution game to introduce the MARVELOUS timing judgment, it was originally intended to be used in ''all'' modes. However, negative feedback towards its usage in location tests resulted in the idea being scaled back. In the final release, MARVELOUS only appears on courses.
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the MARVELOUS timing judgment was originally intended to be used in ''all'' modes. However, the staff thought "the judgments were just too much (numerous) for the average player", so it was scaled back and MARVELOUS only appears on courses in the final release.
** MARVELOUS timing would finally be added to all modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** MARVELOUS timing would finally be added to all modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].


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== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
* The demo featured no foot-scale, just like its arcade counterpart.
* The demos feature no foot-scale, just like their arcade counterpart.
* Text strings for [[Ain't It Good|Ain't It Good (Original Vocal Mix)]], [[M-02stp.ver1.01]], and [[NEMESIS]] can be found within the demo bundled with Issue 62 of the ''Official U.S. PlayStation Magazine'', though they are not playable in the final game. Ain't It Good (Original Vocal Mix) was previously featured in [[CS DDR i-appli|DanceDanceRevolution (i-αppli)]], and NEMESIS would later appear in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]], but M-02stp.ver1.01 has yet to appear in the DanceDanceRevolution series.


== [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS (Japan)]] ==
== [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS (Japan)]] ==
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* [[POSSESSION]] and [[Sky Is The Limit]] lacked their videos.  
* [[POSSESSION]] and [[Sky Is The Limit]] lacked their videos.  
** In addition, POSSESSION was not labeled as a boss song.
** In addition, POSSESSION was not labeled as a boss song.
* A text string for [[Shining (Pink Turbo)|☆shining☆]] can be found within the game's data, though the song does not appear in the final release.
* Text strings and charts for [[Shining (Pink Turbo)|☆shining☆]] and [[WH1TE RO5E]] can be found within the game's data, though these songs do not appear in the final release.


== [[CS DDR PS3|DanceDanceRevolution (PS3)]] ==
== [[CS DDR PS3|DanceDanceRevolution (PS3)]] ==
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** MAX.(period) would appear later in [[AC DDR 2014|DanceDanceRevolution (2014)]] as the ENCORE EXTRA STAGE song of the ''Replicant D-ignition'' event.
** MAX.(period) would appear later in [[AC DDR 2014|DanceDanceRevolution (2014)]] as the ENCORE EXTRA STAGE song of the ''Replicant D-ignition'' event.
* [[Timepiece phase II]] / [[Hirofumi Sasaki|佐々木博史]]
* [[Timepiece phase II]] / [[Hirofumi Sasaki|佐々木博史]]
** This song is listed in the DanceDanceRevolution master song list alongside other songs from DanceDanceRevolution SuperNOVA. However, it has yet to make an appearance on the series.
** This song is listed in the DanceDanceRevolution master song list alongside other songs from DanceDanceRevolution SuperNOVA. It would eventually appear in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]] as part of the ''BEMANI SELECTION楽曲パック vol.2'' pack.
* Mockup screenshots show songs that never made it into the final game, most of them from the ULTRAMIX series.
* Mockup screenshots show songs that never made it into the final game, most of them from the ULTRAMIX series.
** The judgement font was lifted from [[CS DDR STRIKE|STR!KE]] as well.
** The judgement font was lifted from [[CS DDR STRIKE|STR!KE]] as well.
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== [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]] ==  
== [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]] ==  
* Data for [[CUTIE CHASER(MORNING MIX)]], [[DYNAMITE RAVE]], [[ON THE JAZZ]], [[Red Room]], [[Brilliant RED|Brilliant R•E•D]], [[ORION.78~civilization mix~|ORION.78~civilization mix~]], [[Keep Ya Body Movin']], [[Senses]], and [[Istanbul Cafe|Istanbul Café]] can be found in the game's files, including complete background videos; however, the songs are found nowhere in the final game.
* Data for [[CUTIE CHASER(MORNING MIX)]], [[DYNAMITE RAVE]], [[ON THE JAZZ]], [[Red Room]], [[Brilliant RED|Brilliant R•E•D]], [[ORION.78~civilization mix~|ORION.78~civilization mix~]], [[Keep Ya Body Movin']], [[Senses]], and [[Istanbul Cafe|Istanbul Café]] can be found in the game's files, including complete background videos and graphics; however, the songs are found nowhere in the final game.
* Text strings referring to scrapped characters can be found in the game's data, which includes Galleria (from ''The Cheetah Girls'', who can be seen in [https://www.youtube.com/watch?v=a7-M0WaK8L0 prerelease footage of the game]), Raven (from ''That's so Raven''), Lilo, and Stitch (both from ''Lilo & Stitch''). In addition, the characters Maddie (from ''The Suite Life of Zack & Cody'') and Izzy (from ''Jump In!'') are referred to in their model files as "Sharpay" and "Chad", which are both characters from ''High School Musical'' [https://tcrf.net/Dance_Dance_Revolution_Disney_Channel_Edition].


== [[AC DDR X2|DanceDanceRevolution X2]] ==
== [[AC DDR X2|DanceDanceRevolution X2]] ==
* During the game's location tests, the songs [[Dazzlin' Darlin]], [[Second Heaven]], and [[POSSESSION]] had different charts.
* During the game's location tests, the songs [[Dazzlin' Darlin]], [[Second Heaven]], and [[POSSESSION]] had different charts.
* In an article, a [https://78.media.tumblr.com/403521c9191f5a5deaf0c6a94d539714/tumblr_pba04lrvic1r933jqo1_540.jpg picture] from the game showed a dance stage that never made it in the final game.
* In an article, a [https://78.media.tumblr.com/403521c9191f5a5deaf0c6a94d539714/tumblr_pba04lrvic1r933jqo1_540.jpg picture] from the game showed a dance stage that never made it in the final game.
== [[CS DDR S+|DanceDanceRevolution S+]] ==
* The DDR Store Memo screens in INFORMATION show a "Connection Pack", which was never available for purchase in DanceDanceRevolution S+. Given that the MANAGE Memo screens show songs that appeared in [[CS DDR S|DanceDanceRevolution S]] but not in S+ (such as [[HIGHER (NM feat. SUNNY)|HIGHER]], [[Keep on movin']], and [[SILVER DREAM|SILVER☆DREAM]]), the Connection Pack might have been planned to have those songs available for S+.


== [[AC DDR 2013|DanceDanceRevolution (2013)]] ==
== [[AC DDR 2013|DanceDanceRevolution (2013)]] ==
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== [[AC DDR 2014|DanceDanceRevolution (2014)]] ==  
== [[AC DDR 2014|DanceDanceRevolution (2014)]] ==  
* According to the JASRAC database, [[Surrender (PureFocus remix)]] was slated to appear in this game, however, it would not appear on an arcade release of the DanceDanceRevolution series until [[AC DDR A3|DanceDanceRevolution A3]].
* Surrender (PureFocus remix) was registered in the [https://www2.jasrac.or.jp/eJwid/main?trxID=F20101&WORKS_CD=20665717&subSessionID=001 JASRAC database] around the time when DanceDanceRevolution (2014) was the most recent arcade DanceDanceRevolution title, suggesting that it was planned to be included in that game. However, it would not appear in an arcade release of the DanceDanceRevolution series until [[AC DDR A3|DanceDanceRevolution A3]].


== [[AC DDR A|DanceDanceRevolution A]] ==
== [[AC DDR A|DanceDanceRevolution A]] ==

Latest revision as of 13:14, 31 October 2024

What Could Have Been: DanceDanceRevolution

A list of things missing, removed, or changed around in DanceDanceRevolution games before their final release. See What Could Have Been for other BEMANI series.

DanceDanceRevolution

  • Files for an unused male dancer are hidden within the game's data.
  • Graphics for Dancemania BASS#1 and Dancemania SPEED albums can be found in the game's data, suggesting they were to be displayed alongside the other images of Dancemania albums in the advertisement section for i-dance compilations in the attract sequence.
  • An unused graphic that displays the text "MUSIC FROM" would've presumably used above the CD titles that appears on the game's song selection screen.

DanceDanceRevolution 2ndMIX

  • Unused graphics for PUT YOUR FAITH IN ME and KEEP ON MOVIN' alongside unused CD images for EL RITMO TROPICAL, stomp to my beat, and PARANOiA MAX~DIRTY MIX~ appear in the game's data.
    • The same unused graphics for PUT YOUR FAITH IN ME is also found in the data of DanceDanceRevolution Best of Cool Dancers.
    • A background animation from the first DanceDanceRevolution game can be found alongside BRILLIANT 2U's early graphics in the data.
  • Placeholder graphics for the ROULETTE option and for the STEP BATTLE songs can also be found within the game's data.

DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON

  • Unused graphics for BRILLIANT 2U, EL RITMO TROPICAL, and stomp to my beat are present within the game's files.
    • The same unused banners for BRILLIANT 2U and stomp to my beat are also present in the data of DanceDanceRevolution Best of Cool Dancers.

Dancing Stage featuring TRUE KiSS DESTiNATiON

DanceDanceRevolution Solo BASS MIX

DanceDanceRevolution 3rdMIX Ver.KOREA2

  • Every song added in this version has an internal code following the pattern of "korX", where X is an alphanumeric character from 2 to D. 1, 3, 4, and B are skipped over, meaning that at least 4 songs were cut from the game prior to release. It is unknown what any of these songs were.

DanceDanceRevolution 3rdMIX PLUS

  • Unused CD titles for the Dancemania SPEED#4 and Dancemania WINTERS2 albums are found in the game's data.
  • Early versions of 4thMIX's background animations are present within the game's data.
  • Full chart and graphical data for TOTAL RECALL by ULTIMATE HEIGHTS, a song that had previously appeared in beatmania 5thMIX -Time to get down-, can be found in the game's data.

DanceDanceRevolution Solo 2000

  • DanceDanceRevolution Solo 2000 has additional step data for two other, harder difficulties in 3 Panels mode, but they're left unused as that mode only has one difficulty available. Almost all songs those extra two charts, save for NONSTOP G and NONSTOP I (the 3 Panels TRICK and MANIAC charts are the same) and NONSTOP H (all three 3 Panels charts are the same).

DanceDanceRevolution 4thMIX

  • Early concept art showed different songwheels, one of them eventually was used in 5thMIX, and another in UNIVERSE.
  • Early versions of the game's interface can be found within the game files, along with different character image assets for the character selection screen.

DanceDanceRevolution 4thMIX PLUS

  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 4thMIX PLUS was going to have its system upgraded to allow for 60 FPS instead of the usual 30 FPS during gameplay. This idea was not implemented until the next release as the developers wanted to have a more stable engine with less bugs.

DanceDanceRevolution 4thMIX CS

Dancing Stage featuring Disney's RAVE

  • As shown here, Disney's RAVE originally had a set of charts named PARAPARA, intended to be a fourth set of difficulty initially (the final game has a third set of charts titled MANIAC, albeit with a secret code). However, attempting to run PARAPARA charts will crash the game, with the error message referring to them as SUPER MANIAC charts, which is likely a holdover from fellow Dancing Stage spin-offs TRUE KiSS DESTiNATiON and DREAMS COME TRUE.

DanceDanceRevolution 5thMIX

  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 5thMIX was going to include Solo charts, but the idea was cancelled due to negative feedback from players.
    • All of the returning songs, including 4thMIX PLUS scrapped song SWING IT, have their unused Solo charts in the final release of 5thMIX.
  • Early versions of the game's interface can be found within the game files, including a brighter interface during gameplay, different loading, style select, and ranking screens, a blue "CLEARED" graphic, and different animations for the characters from the ones seen in the final game, along with larger spacing between the character names.
  • CD titles for the Dancemania presents CLUB THE EARTH II, Dancemania SUPER TECHNO and Dancemania WINTERS ROCK GROOVE albums can be found unused in the game's data.

DDRMAX -DanceDanceRevolution 6thMIX-

  • Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for NORI NORI NORI.
  • Freeze Arrows had their own judgement, "FreeZe!".
  • A shoshinsha mark graphic that would've been used to indicate songs that have a BASIC chart with a rating of 2 or lower goes unused in the game's data.
  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in DanceDanceRevolution X was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
  • Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development.

DDRMAX2 -DanceDanceRevolution 7thMIX-

DanceDanceRevolution EXTREME

  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the MARVELOUS timing judgment was originally intended to be used in all modes. However, the staff thought "the judgments were just too much (numerous) for the average player", so it was scaled back and MARVELOUS only appears on courses in the final release.

DanceDanceRevolution EXTRA MIX

  • Early renditions of the game's menu screens, much closer in appearance to those of the previous home release, can be found in the game's data.
  • Unused data of PETIT LOVE is found hidden within the game's data.

DanceDanceRevolution KONAMIX

DDRMAX -DanceDanceRevolution-

DDRMAX2 -DanceDanceRevolution 7thMIX- CS (Japan)

  • Full Double charts for Kind Lady(interlude) can be found in the data, suggesting that the new CS songs might have been planned to have full Double charts instead of only CHALLENGE charts like in the final release of the game.

DanceDanceRevolution EXTREME CS (Japan)

DanceDanceRevolution EXTREME CS (North America)

  • One of the pre-release builds showed a interface resembling the arcade version, as well as featuring dance characters from Party Collection.
    • The E3 2004 build resembles much more of the final release, but still contains a few differences, as the interface in the demo is simpler.
  • Assets for the ENCORE EXTRA STAGE exist within the game's files, however, they go unused since there is no such thing in the actual game.
  • Sweet Sweet ♥ Magic and CANDY♥ were going to be featured on this game. They made it into the following game instead. Similarly, unused data for LOOK AT US (Daddy DJ Remix) appears in the E3 demo for this game, but made it into EXTREME2 instead.
  • Information for both White Lovers and HYPNØTIC CRISIS can be found in the game's data, but are otherwise inaccessible.

DDR FESTIVAL -DanceDanceRevolution-

  • BEGINNER charts for many of the ULTRAMIX songs can be found in the game's data, whereas in the final game they don't appear. Some of these would later appear in later titles, however.

DanceDanceRevolution ULTRAMIX

  • ULTRAMIX was initally planned for the PC, and was meant to be a sequel to DanceDanceRevolution (PC). Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.
    • Two of the scrapped characters reappear in ULTRAMIX3's Quest Mode.
  • Unlike other DanceDanceRevolution games, ULTRAMIX does not have a HOW TO PLAY section in the game's attract demo. Despite this, unused image assets for said screen can be found in the game's data.
  • INSERTiON(Machine Gun Kelly Mix), BALLAD FOR YOU~想いの雨~, HYPNØTIC CRISIS, Kind Lady, THE EARTH LIGHT, サナ・モレッテ・ネ・エンテ, SO IN LOVE, and La Señorita Virtual all have unused sets of charts within the game's files. Most of the unused charts from pre-DDRMAX songs are almost identical to their original charts, with the exception of added Freeze Arrows, suggesting that the ULTRAMIX team may have planned to update said charts.
    • Kind Lady and La Señorita Virtual are the exceptions to the above as Kind Lady's unused charts removes Freeze Arrows instead, marking the missing Freeze Arrows with regular arrows at the end of where each Freeze Arrow would end, implying that these unused charts are test files; while La Señorita Virtual's charts are unchanged with the exception of newly added BPM adjustments.
  • Graphics for Do It Right, ECSTASY, GENOM SCREAMS, Groove 2001 and TRIBAL DANCE (Almighty Mix) can be found within the game's files.

Dancing Stage Unleashed

DanceDanceRevolution ULTRAMIX2

  • Early concept art featured a songwheel similar to that of the previous ULTRAMIX.
  • Early gameplay videos showed EMI using LADY's body and a more revealing outfit.
    • LADY was originally to use her model from ULTRAMIX as well, according to pre-release screenshots. Several UI elements (like the images of AFRO and LADY) from that game were also used as well, along with a different BG clip playing in the menus.
      • In the final version of the game, the images of both AFRO and LADY that appear on the Single/Double selection screen sport their new outfits, but with the facial features of their previous appearance in ULTRAMIX. This suggests their ULTRAMIX appearances were to be used, but the final game redesigned their models.
  • Banners for BOOM BOOM DOLLAR (K.O.G G3 MIX) and g.m.d. appeared on the game's website, but the songs themselves were not included in the final game.

DanceDanceRevolution ULTRAMIX3

  • Drivin' appeared in screenshots in ULTRAMIX3's website and manual. However, the song finally appeared in DanceDanceRevolution SuperNOVA, suggesting the Japanese arcade team wanted the song to debut in the arcades first.
  • ULTRAMIX2 renders of the dancers were used in some of the menus.
  • The free DLC songs 250bpm Jondi&Spesh remix and Love Me Do The Acolyte's remix are listed as Song Pack 25 and 26 respectively. This suggests ULTRAMIX 3 (and its later sequel ULTRAMIX4) were going to each have six packs like the first two ULTRAMIX titles, for a title of 24 packs plus the two free DLC packs. The final release of ULTRAMIX3, however, only has three song packs, and ULTRAMIX4 only has two.

DanceDanceRevolution ULTRAMIX4

DanceDanceRevolution UNIVERSE

  • In the E3 trailer, the judgement fonts were lifted from ULTRAMIX2, much like ULTRAMIX3 (and ULTRAMIX4, to a certain extent) did as well.

DanceDanceRevolution UNIVERSE2

  • An early song list file found within the game's data lists Breathing More and Elfadiciell as downloadable content, whereas they're not in the final release.

DanceDanceRevolution UNIVERSE3

  • BROKEN MY HEART Cusimo & Co. Starlite Remix / NAOKI feat. PAULA TERRY
  • Me and My Friends / THE DANDY WARHOLS
  • ON THE JAZZ Smooth House Mix / Jonny Dynamite!
  • White Hot / R.A.S.T.
    • These four songs have jackets unused in the game's data. As evidenced by a prototype of the game dated August 21st, 2008, the former three songs were slated to appear as part of the UNIVERSE Mega Pack DLC, but ultimately did not.
  • The Tide / Noisia
    • Curiously, this licensed song also has a jacket unused in the game's data.
  • Senses was originally going to appear in this game until it got replaced by its remix.
  • Alice's music video might have been planned to be used in-game as evidenced by its jacket using a still from said video.
  • EMI originally was set to appear in the game. However, the final release does not have her as an playable character; her outfit is available for custom dancers instead.

DanceDanceRevolution HOTTEST PARTY

DanceDanceRevolution HOTTEST PARTY3

  • A Brighter Day originally featured a different jacket that displayed an white outline of an butterfly against an orange background in the E3 demo.
  • Nearly all the sound effects were taken from HOTTEST PARTY 2.

DanceDanceRevolution (2010)

  • The title screen was different from what was seen in the final product.
  • Let's Get Away credited the artist to just NAOKI.
  • Several other placeholder elements from HOTTEST PARTY3 appeared as well.
  • The gameplay mode header originally stated STANDARD/SINGLE style instead of NORMAL style.
  • Several stages from previous HOTTEST PARTY games are found unused in the game's data, suggesting they might have been planned to return in this game.
    • Along with the returning stages, another unused stage featuring geometrical shapes with neon lines was found hidden in the data. This stage did not previously appear on any other HOTTEST PARTY game.

DanceDanceRevolution II

  • The game initally used the classic 1-10 scale on its development, and lacked CHALLENGE charts.
  • There are some placeholder graphics and sounds from the previous game as well. The title menu is an exact replica of the previous game, for example.
  • The difficulty could be selected from the song selection menu, instead of after picking an song and its short or full versions (if it has both available).
  • POSSESSION and Sky Is The Limit lacked their videos.
    • In addition, POSSESSION was not labeled as a boss song.
  • Text strings and charts for ☆shining☆ and WH1TE RO5E can be found within the game's data, though these songs do not appear in the final release.

DanceDanceRevolution (PS3)

Changes from E3 2009 version

DanceDanceRevolution (PS3) was announced at E3 2009. What was shown was drastically different from the final game. First, the song list was based on DanceDanceRevolution HOTTEST PARTY3 while the interface resembled more of DanceDanceRevolution X2, and had dance stages and characters in it. The game also originally featured Octo-Mode as a full-fledged gameplay style (complete with full difficulties for all songs) instead of appearing only on CHALLENGE charts for a few select songs. Furthermore, the game was also to feature custom themes, Edit Mode and DLC from all the mainline arcade games up to this point (along with DanceDanceRevolution S). While the DLC made it into the finished product, the song packs were based on the US PS2 releases instead (and even then, the DLC was incomplete as seen below).

DLC packs

Evidence for several DLC packs that were planned but never released can be found in the game's data, including Greatest Hits packs based on the following DDR CS games:

DanceDanceRevolution EXTREME2

  • In one of the trailers for this game, there was a different interface shown alongside from what was shown in the final game. The interface resembled that of Dancing Stage Fusion. This may imply that Fusion's interface might've been the original interface for this game instead.

DanceDanceRevolution SuperNOVA

DanceDanceRevolution SuperNOVA2

  • Übertreffen / TAKA respect for J.S.B.
    • This song is listed in the DanceDanceRevolution master song list alongside other songs from DanceDanceRevolution SuperNOVA2; it would later appear on the next game.

DanceDanceRevolution Disney Channel EDITION

DanceDanceRevolution X2

DanceDanceRevolution S+

  • The DDR Store Memo screens in INFORMATION show a "Connection Pack", which was never available for purchase in DanceDanceRevolution S+. Given that the MANAGE Memo screens show songs that appeared in DanceDanceRevolution S but not in S+ (such as HIGHER, Keep on movin', and SILVER☆DREAM), the Connection Pack might have been planned to have those songs available for S+.

DanceDanceRevolution (2013)

  • A new mode, called "TAG Play", is added in the location test that replaces VERSUS play. The mode is essentially the same as Versus Play, except that the game rewards the two players that hit arrows on both pads at the same time with "Synchro-Bonus" points. While the player's individual scores are unaffected, these points are tallied to form the "Team Score". Players do not need to select the same difficulties for this to work. This feature is removed in the final release.

DanceDanceRevolution (2014)

  • Surrender (PureFocus remix) was registered in the JASRAC database around the time when DanceDanceRevolution (2014) was the most recent arcade DanceDanceRevolution title, suggesting that it was planned to be included in that game. However, it would not appear in an arcade release of the DanceDanceRevolution series until DanceDanceRevolution A3.

DanceDanceRevolution A

  • Chart and audio data for Twinkle Wonderland could be found in the game's files until all evidence of such was removed in an update at an unknown date. The song was made officially playable in DanceDanceRevolution A20 PLUS on December 10th, 2020, although with new, different charts from the ones found in the A data.