Shounen wa sora wo tadoru: Difference between revisions
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== Song Production Information == | == Song Production Information == | ||
=== Power of Nature === | === Power of Nature === | ||
"A slow but tough boss song" was the theme of this piece. I wanted to break the dogma that "if it's 170-200BPM, it's difficult".<br> | "A slow but tough boss song" was the theme of this piece.<br> | ||
I wanted to break the dogma that "if it's 170-200BPM, it's difficult".<br> | |||
What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?<br> | What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?<br> | ||
I decided to bring the last of fantasia's magic into this song.<br> | I decided to bring the last of fantasia's magic into this song.<br> | ||
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I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.<br> | I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.<br> | ||
The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.<br> | The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.<br> | ||
I imagined how I'd feel | I imagined how I'd feel as I retraced the events leading to the story's end, creating and connecting phrases accordingly.<br> | ||
I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.<br> | I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.<br> |
Revision as of 00:12, 23 May 2023
少年は空を辿る
Song Information
Artist: Power Of Nature
Composition/Arrangement: Power Of Nature
BPM: 140
Length: 2:05 (pop'n music, REFLEC BEAT, beatmania IIDX), 2:17 (jubeat)
Genre: MURAKUMO (ムラクモ)
pop'n music Character: MZD [20]
pop'n CG designer: eimy
Movie: Seventhgraphics
Jacket design: eimy
First Music Game Appearance: pop'n music 20 fantasia
Other Music Game Appearances:
- beatmania IIDX 22 PENDUAL
- jubeat plus / jubeat plus (Android) pop'n music pack 2
- jubeat saucer
- jukebeat KONAMI music pack 54
- REFLEC BEAT colette -Summer-
- REFLEC BEAT plus MUSIC PACK 58
- ポップンリズミン
Lyrics
None.
Song Connections / Remixes
- The pop'n music 20 fantasia original soundtrack version of 少年は空を辿る is over 10 seconds longer than the game cut.
- This version of 少年は空を辿る is used in the jubeat series and on the REFLEC BEAT colette ORIGINAL SOUNDTRACK VOL.2 album.
- A remix of 少年は空を辿る by とろまる, titled 少年は空を辿る Prog Piano Remix, appears in SOUND VOLTEX II -infinite infection-.
- 辿る君を超えて, from pop'n music うさぎと猫と少年の夢, is related to 少年は空を辿る.
- 少年は空を辿る is featured in the medley Popperz Chronicle, from pop'n music peace.
Trivia
- 少年は空を辿る is the only unlockable song of Phase MAX II of pop'n music 20 fantasia's Soreyuke! pop'n quest (それゆけ!ポップンクエスト) event. It could be unlocked from June 6th, 2012.
- As of October 1st, 2012, it is available by default.
- "Murakumo" (叢雲) means "cloud masses".
- 少年は空を辿る is the first brand-new, non-remix song to feature MZD as the rival character since Votum stellarum.
- According to Power Of Nature, his theme for 少年は空を辿る was to create a tough boss song, however he wanted to break the dogma of "making difficult songs of 170-200 BPM".
- 少年は空を辿る's EX chart has a Spicy Gauge.
- 少年は空を辿る is one of the songs part of the Mimi, Nyami & Kotaro no flying catch! (ミミニャミ・コタローのフライングキャッチ!) event. It can be unlocked in jubeat saucer since June 3rd, 2013.
- In jubeat saucer fulfill, it can be unlocked as part of saucer macchiato's Side Menu from May 1st, 2014.
- In jubeat prop, it can be unlocked by playing it as a BONUS TUNE from May 28th, 2015.
- In jubeat Qubell, it is one of the Garnet unlocks of the dig dig Qubell unlocking system.
- In jubeat clan, it can be unlocked in the jubeat SHOP.
- In jubeat festo, it can be purchased at the emo MART.
- In jubeat Ave., it is one of the CONCIERGE unlocks of the LIGHT CHAT unlocking system from August 17th, 2022.
- In jubeat, 少年は空を辿る's BASIC chart has the fifth highest number of notes of a BASIC chart with 552 notes, beaten by Megalara Garuda's 932, Diastrophism's 797, and Crackpot Evangelist's 771, and Elemental Creation -GITADO ROCK ver.-'s 586.
- 少年は空を辿る appears in REFLEC BEAT colette -Summer- as part of the Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.
- In REFLEC BEAT groovin'!! and REFLEC BEAT groovin'!! Upper, 少年は空を辿る could be unlocked through the Hakken! Yomigaetta BEMANI iseki (発見!よみがえったBEMANI遺跡) event.
- In REFLEC BEAT VOLZZA and REFLEC BEAT VOLZZA 2, 少年は空を辿る was playable by default.
- 少年は空を辿る is one of the songs featured on the BEMANI SONGS ~Best of pop'n music~ video.
- On August 8th, 2015, due to a bug on the official beatmania IIDX eAMUSEMENT website, 少年は空を辿る was accidentally revealed as a future unlock for beatmania IIDX 22 PENDUAL, as part of the BEMANI SUMMER DIARY 2015 event. It was finally made available to unlock on August 22nd, 2015.
- In the beatmania IIDX series, 少年は空を辿る's genre is shown in Japanese.
- In beatmania IIDX 23 copula, it could be purchased with PULACO tickets from February 3rd, 2016.
- As of beatmania IIDX 24 SINOBUZ, it is available by default.
- In the beatmania IIDX series, 少年は空を辿る is the only crossover not originating from the beatmania series to be written in a different font in the songwheel.
- In jukebeat, 少年は空を辿る's title was romanized as Shonen ha Sora wo Tadoru.
- 少年は空を辿る received an EASY chart in pop'n music éclale on December 21st, 2015.
- After being removed from the initial release of REFLEC BEAT 悠久のリフレシア, 少年は空を辿る was revived on March 23rd, 2017.
- 少年は空を辿る is available in beatmania IIDX INFINITAS as part of beatmania IIDX INFINITAS 楽曲パック vol.9.
- 少年は空を辿る is available in pop'n music Lively as part of the pop'n music Lively 楽曲パック vol.4.
- 少年は空を辿る's jubeat (2021) ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
Music Comment
Untranslated.
Song Production Information
Power of Nature
"A slow but tough boss song" was the theme of this piece.
I wanted to break the dogma that "if it's 170-200BPM, it's difficult".
What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?
I decided to bring the last of fantasia's magic into this song.
I took advantage of pop'n's lack of barlines and, by using fine notes of 16ths and longer and changing the time signature, I created a sense of speed that doesn't rely on the BPM.
As a result, it's a very busy song even at 140BPM.
I think many players saw the 140 and returned.
In addition, I think the chaotic composition is linked to my state of mind at the time of its creation.
I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.
The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.
I imagined how I'd feel as I retraced the events leading to the story's end, creating and connecting phrases accordingly.
I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.
The metaphors, or rather the lack of directness in the metaphors, stir the imagination and makes it really good.
Imagination is an asset in any era, and I believe whatever story you imagine is correct.
I believe this is an important way for people to enjoy pop'n, and the reason we have been able to produce 20 titles.
In the truest sense, pop'n music was created and nurtured by everyone.
Thank you all very much.
"MURAKUMO" has no set ending as the music fades out.
I thought that fading it out would be more meaningful and beautiful than giving it a precise end.
But one thing I do know is that beyond the fade, the next era awaits.
The next pop'n music is already in motion.
And I, with all my brazenness and generosity, would like to ask you all to help me nurture that as well.
Thank you for your continued support of pop'n music.
Character Information
Always and forever, I'll watch over you.
eimy
Okay, I thought about writing a poem here, but I couldn't think of anything, so I'll just say that I was happy to be in charge of these animations.
The MZD I drew for the drafts looked a bit more childish, but I decided to go with animations that looked only almost visible, with no facial expressions so no one could tell how old he was, and had him walk with his back facing the camera in his Neutral animation. PON also wanted "a boy who looked ordinary at first glance but had a mysterious aura".
However, it was difficult to make these animations where I couldn't show any facial experessions. So I put a lot of effort into the movement of the wrists and the fluttering of his clothes and such... I hope you can feel the love.
Personally, my favorite animation is the one where he lies in a peaceful meadow. I'd love to bask in the sun like that.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12.
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts / Charge Notes / Backspin Scratches | - | 644 / 0 / 0 | 1081 / 2 / 0 | 1729 / 28 / 2 | - | 644 / 0 / 0 | 1092 / 13 / 0 | 1908 / 19 / 0 | - |
beatmania IIDX 22 PENDUAL→Present | - | 6 | 10 | 12 | - | 7 | 10 | 12 | - |
beatmania IIDX INFINITAS | - | 6 | 10 | 12 | - | 7 | 10 | 12 | - |
beatmania IIDX ULTIMATE MOBILE | - | 6 | 10 | 12 | - | - | - | - | - |
jubeat
Game | Level | ||
---|---|---|---|
Basic | Advanced | Extreme | |
Notecounts | 552 | 894 | 1019 |
jubeat saucer→clan | 7 | 9 | 10 |
jubeat festo→Present | 7 | 9.4 | 10.5 |
jubeat plus | 7 | 9 | 10 |
jubeat plus (Android) | 7 | 9 | 10 |
jukebeat | 7 | 9 | 10 |
jubeat (2021) | 7 | 9.4 | 10.5 |
pop'n music
Game | Normal Mode | Battle Mode | ||||
---|---|---|---|---|---|---|
EASY | NORMAL | HYPER | EX | NORMAL | HYPER | |
Notecounts | 501 | 627 | 1073 | 1780 | 469 | 845 |
pop'n music 20 fantasia | 21 | 27 | 38 | 43 | 23 | 34 |
pop'n music Sunny Park→ラピストリア | - | 33 | 44 | ↑50 | 23 | 34 |
pop'n music éclale→Present | ※16 | 33 | 44 | 50 | 23 | 34 |
pop'n music Lively | ※16 | 33 | 44 | 50 | - | - |
※ Denotes chart has been changed from the previous arcade charts:
- EASY chart: total notes: 277.
REFLEC BEAT
Old Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | Special | |
Notecounts | 195 | 493 | 855 | - |
REFLEC BEAT colette -Summer-→groovin'!! Upper | 4 | 8 | 10+ | - |
REFLEC BEAT VOLZZA→VOLZZA 2 | 4 | 8 | 11 | - |
REFLEC BEAT plus | 4 | 8 | 11 | - |
New Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | White Hard | |
Notecounts | 234 | 535 | 959 | - |
REFLEC BEAT 悠久のリフレシア | 7 | 10 | 14 | - |
ポップンリズミン
Game | Difficulties | ||
---|---|---|---|
Normal | Hyper | EX | |
Notecounts | 202 | 366 | 499 |
ポップンリズミン | 4 | 7 | 10 |
それゆけ!ポップンクエスト | |
---|---|
Phase 1 | I REALLY WANT TO HURT YOU - Mighty Guy - ROSE~恋人よ、薔薇色に染まれ - ひみつの言葉 魔法の扉(スペース🪐マコのテーマ) - オトメルンバ♪ L.E.D.-G STYLE MIX - 時を止める魔女 - 透明なエモーション |
Phase 2 | 24時間のヒーロー - 2nd ADVENTURE(AGAIN) - Diamond Dust - The Sealer ~ア・ミリアとミリアの民~ 鳳凰~Chinese Phoenix Mix~ - 遠く |
Phase 3 | BOOM BOOM PIRATES - Der Wald(kors k Remix) - Mermaid girl - REcorrection - Shining Wizard 魔法的新定義 electro mix |
Phase 4 | KIMONO♥PRINCESS - Little prayer - MANA - 永遠という名の媚薬 ~Pyramid Power・Death Match ver.~ 魔界!痛快!ヘルダンス |
Phase MAX I | CELSUS - Eine Haube ~聖地の果てにあるもの~ - カラルの月 |
Phase MAX II | 少年は空を辿る |
Phase MAX EPILOGUE | そして世界は音楽に満ちた |
ミミニャミ・コタローのフライングキャッチ! | |
---|---|
jubeat Unlocks | サヨナラ・ヘヴン - リメンバーリメンバー - Snowfield Express - 黒髪乱れし修羅となりて - 防人恋歌 - カラルの月 恋はどう?モロ◎波動OK☆方程式!! - Brand New World - neu - 少年は空を辿る |
pop'n music Unlocks | yellow head joe - Evans - Riot of Color - 量子の海のリントヴルム - HEAVENLY MOON - The Wind of Gold †渚の小悪魔ラヴリィ~レイディオ† - JOMANDA - PRANA - True Blue |
Final Song | 終末を追う者 |
クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!! | |
---|---|
beatmania IIDX Unlocks | SHION - 梅雪夜 - 音楽 - examination leave - 朧 - VALLIS-NERIA - シュレーディンガーの猫 - Valanga |
pop'n music Unlocks | メイメツ、フラグメンツ - 梅雪夜 - 天空の夜明け - ストレイ・マーチ - 灼熱Beach Side Bunny - Daily Lunch Special キャトられ♥恋はモ~モク - Valanga |
REFLEC BEAT Unlocks | Devilz Staircase - ZETA~素数の世界と超越者~ - Proof of the existence - コドモライブ - perditus†paradisus 少年は空を辿る - キャトられ♥恋はモ~モク - シュレーディンガーの猫 |
Final Song | Zirkfied |
BEMANI SUMMER DIARY 2015 | |
---|---|
Prologue Song | In The Breeze |
Daily Songs | Sounds Of Summer - Sakura Mirage - ΔMAX - 虹色遊園地 - Scars of FAUNA - TWINKLING - Peragro - double thrash - Chronos 天空の華 - ヤサイマシ☆ニンニクアブラオオメ - リカーシブ・ファンクション - ドッキン☆サマーあばんちゅーる - TOXIC VIBRATION wound - 8000000 - 惑星☆ロリポップ - 隅田川夏恋歌 - BELLS - Sakura Sunrise - パ→ピ→プ→Yeah! - citrus 少年は空を辿る - perditus†paradisus |
Epilogue Songs | 夏色DIARY (BisCoの思い出(>▽<) - DDR mix - GITADORA style - L.E.D.-G STYLE MIX - Summer Dazzlin' Vacation miX - Yu-yake Style - 懐色DIEARY - 俺のjubeat編) |