AC DDR 5th: Difference between revisions

650 bytes removed ,  13 March 2020
We're not talking about the CS versions on an arcade BEMANI release.
(→‎General Information / Changes: Disabling in CS always shows backgrounds in whole gameplay)
(We're not talking about the CS versions on an arcade BEMANI release.)
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== General Information / Changes ==
== General Information / Changes ==


* Introduces a new circular songwheel interface, replacing the jukebox-style interface of earlier entries.
* Introduces a new circular songwheel interface, replacing the jukebox-style interface of earlier entries:
** Songs are now ordered by BASIC foot ratings.
** BASIC charts with a difficulty rating of 1 or 2 have a yellow and green V-shaped icon in the songwheel. This is the mark used in Japan to indicate beginner drivers.
** Song titles are now displayed on the right as rectangular boxes, with banners on the left side of the screen.
** Song titles are now displayed on the right as rectangular boxes, with banners on the left side of the screen.
** BPM is displayed above the song banners, while difficulty ratings are displayed below them.
** BPM is displayed above the song banners, while difficulty ratings are displayed below them.
** Subtitles and artist names are shown in smaller fonts for each song.
** Subtitles and artist names are shown in smaller fonts for each song.
** Songs are grouped by color on the songwheel:
** Songs are now grouped by color on the songwheel:
*** Yellow represents songs that have been unlocked.
*** Yellow represents hidden unlocks.
*** Green represents songs that are new to 5thMIX.
*** Green represents songs new default 5thMIX songs.
*** Blue represents songs that made their debut on earlier DDR arcade mixes.
*** Blue represents songs that made their debut on earlier DanceDanceRevolution titles.
* All but 20 songs prior to 4thMIX have been removed.
** Selecting individual difficulties during song selection has returned.
** Your play style indicator is now always shown in song selection, stage result, and overall result of all stages, a series first.
* The gameplay interface has been completely changed.
** Game now runs at 60 FPS, the first mainline DanceDanceRevolution title to do so. (Spinoff game [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] first did so in 1999.)
** Song backgrounds for each song now always appear at the beginning and end of every song. This carried over to all future arcade DanceDanceRevolution titles up to [[AC DDR EXTREME|EXTREME]].
** The top and bottom parts of the screen are cropped to make room for score counters and a bar. This would also continue until EXTREME.
** When reaching a MAX COMBO of 100, the arrow flashes will be brighter. This behavior would be used until [[AC DDR SuperNOVA|SuperNOVA]].
* First DanceDanceRevolution game to feature LONG VERSION songs.
* First DanceDanceRevolution game to feature LONG VERSION songs.
** LONG VERSION songs can only be played on the penultimate stage of a credit. It counts as two songs when played.
** LONG VERSION songs can only be played on the penultimate stage of a credit. It counts as two songs when played.
* First mainline DanceDanceRevolution game to list BPM on the song select screen.
* First DanceDanceRevolution game to feature songs with stops.
** Also the first game to list BPM changes and feature stops.
* First DanceDanceRevolution game to introduce the AAA rating when achieving a perfect full combo; [[AC DDR 4th|4thMIX]] and [[AC DDR 4th PLUS|4thMIX PLUS]] only went up to AA.
* First DanceDanceRevolution game to introduce the AAA rating when achieving perfect full combo, instead of AA which was used in [[AC DDR 4th|DanceDanceRevolution 4thMIX]] and [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]].
* Last mainline DanceDanceRevolution arcade game to feature dancing characters until the release of SuperNOVA.
* First and only DanceDanceRevolution game with a windowed demo loop to display the warning screen, KONAMI, and BEMANI logos, and Dancemania albums.
* The gameplay interface has been completely changed.
** The top and bottom parts of the screen are cropped to make room for score counters and a bar. This would continue until [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** When reaching 100 combos, the arrow flashes will appear brighter. This behavior would be used until [[AC DDR SuperNOVA|SuperNOVA]].
* Last mainline DanceDanceRevolution arcade game to feature dancing characters until the release of [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* NONSTOP mode was removed.
* First mainline DanceDanceRevolution game to run at 60 frames per second. (Spinoff game [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] first did in 1999.)
* Last DanceDanceRevolution arcade game to have the announcer used from [[AC DDR 1st|the original DanceDanceRevolution title]].
* Last DanceDanceRevolution arcade game to have the announcer used from [[AC DDR 1st|the original DanceDanceRevolution title]].
* Aside from [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~]], none of 5thMIX's licenses ever appeared in another Asian DanceDanceRevolution arcade release.
* Aside from [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~]], none of 5thMIX's licenses ever appeared in another Asian DanceDanceRevolution arcade release.
** Five of the game's KONAMI originals ([[DIVE]], [[Radical Faith]], [[THE CUBE]], and long versions of [[B4U glorious style|B4U]] and [[DYNAMITE RAVE]]) have also never reappeared in another mainline Asian DanceDanceRevolution arcade release.
** Five of the game's KONAMI originals ([[DIVE]], [[Radical Faith]], [[THE CUBE]], and long versions of [[B4U glorious style|B4U]] and [[DYNAMITE RAVE]]) have also never reappeared in another mainline Asian DanceDanceRevolution arcade release.
** With 23 exclusives, 5thMIX has the record for the largest amount of exclusive tracks of any Asian DanceDanceRevolution arcade release.
** With 23 exclusives, 5thMIX has the record for the largest amount of exclusive tracks of any Asian DanceDanceRevolution arcade release.
* Selecting difficulty during the song selection screen has returned, replacing the separate difficulty menu used in DanceDanceRevolution 4thMIX.
* '''All''' of the game's song banners are taken from the respective song's in-game background.
* '''All''' of the game's song banners are taken from the respective song's in-game background.
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though.
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though.
* Song backgrounds for each song now always appear at the beginning and end of every song. This carried over to all future DanceDanceRevolution titles up to DanceDanceRevolution EXTREME.
* NONSTOP mode was removed.
** However, in CS versions, the player can disable the background animations/movies to always show the background during gameplay.
* First DanceDanceRevolution game to show play style indicator in song selection, stage result, and overall result of all stages.
* The songlist is now ordered by BASIC foot ratings, from easiest (Level 1) to hardest (Level 6).
** Songs with BASIC charts with a difficulty rating of 1 or 2 have a yellow and green V-shaped icon in the songwheel. This is the same mark used in Japan for beginner drivers.
* New songs: 40
* New songs: 40
* Total songs: 122
* Total songs: 122