AC tricoro

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beatmania IIDX
Arcade Releases
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th
8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS - 17 SIRIUS - 18 Resort Anthem
19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL
23 copula - 24 SINOBUZ - 25 CANNON BALLERS
26 Rootage - 27 HEROIC VERSE
28 BISTROVER - 29 CastHour - 30 RESIDENT
31 EPOLIS - 32 Pinky Crush
Foreign Arcade Releases
beatmania IIDX (China) - tricoro (China)
Home Releases
Sony PlayStation 2
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS + PREMIUM BEST
PC Releases
INFINITAS - INFINITAS (2020)
Mobile Releases
i-αppli - IIDX i-αppli - ULTIMATE MOBILE


beatmania IIDX 20 tricoro

General Information

Tricoro-logo.png

  • Location test: April 18, 2012 - April 24, 2012
  • Release Date: September 19th (cabinets), September 25th 2012 (upgrade)
  • Slogan: 輪音転奏。Next Link Various Tunes Change the World [ TRI ] For The Future !!!

Info/Changes

  • First beatmania IIDX game with HD graphics.
  • Gameplay interface is overhauled.
  • Results screen pics return.
  • Total Notes information no longer on song results screens.
    • Music now plays on result screens, and they also display the difficulty and level of the song you played.
  • New songs have black backgrounds with yellow text. This is the first IIDX game since beatmania IIDX 4th style in which a game's new songs have black backgrounds, and the first in the series with colored text.
  • This is the first IIDX arcade game since their debuts in which TOMOSUKE, Seiya Murai, S.S.D. , DJ Mass MAD Izm*, DJ Command, and PRASTIK DANCEFLOOR don't appear on the default songlist.
  • SABER WING, sakura storm, , Make A Difference, and Sweet Sweet ♥ Magic now have their dedicated videos from DanceDanceRevolution.
  • Modifier selection is overhauled:
    • The beginner option screen is offered by default; only "assist" modifiers can be selected on this screen (EASY, 5KEYS, AUTO SCRATCH, and LEGACY NOTE)
    • A more traditional modifier screen is also available; modifier categories have been reorganized so there are now four (STYLE, GAUGE, ASSIST, and RANGE), the first three of which can be cycled up and down by using the top and bottom key rows respectively.
    • A new options screen is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
    • You can cycle through these options screens with the Effect Change and VEFX buttons.
  • HI-SPEED is overhauled:
    • HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
    • The HI-SPEED range is now 0.5 to 10.0, and values now correspond to the speed multiplier applied to chart, meaning HS 1.0 is equivalent to no HS on previous IIDX versions. (Multiplier values for HS mods in previous versions can be found here.)
    • With SUDDEN+ disabled, you can set HI-SPEED with the turntable in .01 increments from 0.5 to 10.0.
    • With SUDDEN+ enabled, you can increase and decrease HI-SPEED by .25 increments with the black and white keys respectively within the same range.
    • This is the first release since CS 6th style to feature LOW-SPEED (by using a HI-SPEED value under 1.0).
  • You can now switch the score graph and movie's locations by pressing the Start button on the side opposite the one you are playing on.
  • Players can now see how they rank on a specific song against other players in the same arcade.
  • The default Extra Stage is now called LIMIT BURST.
  • First beatmania IIDX game since beatmania IIDX 7th style with no One More Extra Stage. Only 4 songs max are playable a game now, even when tinkering with the operator settings.
  • First beatmania IIDX game with no Expert Mode.
  • Various older songs had their overlays removed from their videos due to the overhauled interface. Full list here.

Staff Information

  • L.E.D. and 猫叉Master are known sound directors this time around, the latter's first in BEMANI.

New Songs

Regular Songs

LIMIT BURST

LEGEND CROSS CS Crossovers

LEGEND CROSS Bosses

Revived Songs

New Charts

The following songs have received new charts since their last arcade or console appearance:

Song Folder SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Marmalade Reverie beatmania IIDX 7th style - - - - - - 9
LAB beatmania IIDX 8th style - - - - - - 11
ECHOES beatmania IIDX 9th style - - - - - - 10
Ready To Rockit Blues beatmania IIDX 10th style - - - 9 - - 9
KEY beatmania IIDX 11 IIDX RED - - - - - - 11
HAPPY☆ANGEL beatmania IIDX 12 HAPPY SKY - - - - - - 10
DOUBLE♥♥LOVING HEART beatmania IIDX 13 DistorteD - - - - - - 10
Leaving... beatmania IIDX 13 DistorteD - 4 - 10 - - 10
GRID KNIGHT beatmania IIDX 14 GOLD - - - 10 - - -
Castle on the Moon beatmania IIDX 19 Lincle 1 - - - - - -
Flip Flap beatmania IIDX 19 Lincle 1 - - - - - -
quaver♪ beatmania IIDX 19 Lincle 1 - - - - - -

Difficulty Changes

The following songs have received difficulty changes since their last arcade or console appearance:

Song Folder SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
STAR DREAM beatmania IIDX 8th style - - - - 6→7 - -
DoLL beatmania IIDX 10th style - 4→5 - - - - -
mnemoniq beatmania IIDX 14 GOLD CS - 3→4 - - 4→5 6→8 8→9
Anisakis -somatic mutation type "Forza"- beatmania IIDX 15 DJ TROOPERS - - 9→10 - - - -
Time to Empress beatmania IIDX 16 EMPRESS & PREMIUM BEST - - 8→9 - 5→7 - -
CaptivAte~裁き~(SUBLIME TECHNO MIX) beatmania IIDX 17 SIRIUS - 5→6 - - - - -
PARADISE LOST beatmania IIDX 18 Resort Anthem - - 10→11 - - - -
Change the World beatmania IIDX 19 Lincle - - - - - - 10→11
PentaCube Gt. (RX-Ver.S.P.L.) beatmania IIDX 19 Lincle - - - - - - 9→10
Round and Round beatmania IIDX 19 Lincle - 3→4 - - - - -
Star Trail beatmania IIDX 19 Lincle - 3→4 - - - - -

Removed Songs

Unlock Information

Extra Stage

Normal Extra Stage

In Standard Mode, during your final stage, the following conditions will cause you to unlock an extra stage:

  • obtaining a perfect combo
  • obtaining a full combo on a 5 or greater on Single Play or a 4 or greater on Double Play
  • finishing with 100% gauge on a 7 or greater on Single Play or a 6 or greater on Double Play
  • clearing an 8 or greater on Single Play or a 7 or greater on Double Play

What happens during your first two stages has no influence on whether or not a normal extra stage is attainable, so you could, for example, fail the first two stages with a DJ VIP Pass and still obtain an Extra Stage as long as you met the conditions on the final stage.

Sol Cosine Job 2 (beatmania IIDX LIMIT BURST)

New Decade IIDX Edition (DanceDanceRevolution X2 LIMIT BURST)

  • Qualify for normal extra stage requirements.
  • All three stages must be transplants from the DanceDanceRevolution series. (bag, 革命, Fascination MAXX, PARANOiA ~HADES~, switch, sakura storm, B4U, SABER WING, 華爛漫 -Flowers-, etc.)
  • To unlock the Hyper chart, all three songs' difficulties must add up to at least 27 and be cleared on Hard gauge or above.
  • To unlock the Another chart, all three songs' difficulties must add up to at least 33 and be cleared on EX Hard gauge or above.
  • Even if a DJ VIP Pass was used, failing a single stage will prevent New Decade IIDX Edition from appearing.

LEGEND CROSS

The LEGEND CROSS system, introduced on October 10, 2012, lets you unlock new songs by obtaining Astran lights.

Astran Light Requirements

You can obtain an Astran light by playing a four-song set (1st, 2nd, 3rd, Extra) of songs from the same style's folder while following that style's criteria. Normal, Hyper, and Another each have their own Astran light. Playing all four songs on the same difficulty will unlock that difficulty's Astran light. If you choose to play songs on different difficulties, then the Astran light for the highest difficulty used for at least 2 songs will be awarded.

  1. IIDX RED: have the medal for completing the first year of Step Up Mode
  2. 2nd style: accumulate at least 1000/2000/3000 (N/H/A) DJ points
  3. 6th style: have the medal for beating five daily challenge songs
  4. DistorteD: have beaten at least 1st kyu/5th dan/8th dan (N/H/A) (needs clarification)
  5. GOLD: have all the medals for clearing at least one song for every style for the difficulty you're targeting
  6. Resort Anthem: get 573 EX score on a song
  7. 10th style: finish at least one song with floating Hi-Speed set to 5.73
  8. 8th style: set the pacemaker graph to 573
  9. DJ TROOPERS: finish at least one song with a SUDDEN+ green number of 573
  10. Lincle: at the song select screen, select the 1st song when the timer reaches 5, the 2nd song when the timer reaches 7, and the 3rd song when the timer reaches 3
  11. UNKNOWN: obtain boss crystals for the first five bosses

CS Revival Unlocks

Boss Unlocks

  • SYNC-ANTHEM: Obtain Astran lights 1 (IIDX RED) and 6 (Resort Anthem) for the same difficulty to unlock that difficulty's chart.
  • ΕΛΠΙΣ: Obtain Astran lights 2 (2nd style) and 7 (10th style) for the same difficulty to unlock that difficulty's chart.
  • rumrum triplets: Obtain Astran lights 3 (6th style) and 8 (8th style) for the same difficulty to unlock that difficulty's chart.
  • S!ck: Obtain Astran lights 4 (DistorteD) and 9 (DJ TROOPERS) for the same difficulty to unlock that difficulty's chart.
  • CONCEPTUAL: Obtain Astran lights 5 (GOLD) and 10 (Lincle) for the same difficulty to unlock that difficulty's chart.
  • Thor's Hammer: Obtain Astran light 11-A by obtaining all the boss crystals. On the next playthrough, access the LEGEND CROSS folder and press the effect button to select Thor's Hammer

Boss Crystals

Each boss is listed twice in the LEGEND CROSS folder; it is listed once as Older Style x Newer Style and once as Newer Style x Older Style. A crystal can be obtained if both of those entries are beaten under these special conditions:

  • Normal: clear, get an A or better with Normal gauge and up
  • Hyper: clear, get an AA or better with Hard gauge and up
  • Another: clear, get a AAA with EX Hard gauge
  • When playing Old x New: Random and related modifiers cannot be used to count towards the crystal.
  • When playing New x Old: Random must be used to count towards the crystal.

Related Links