AC SIRIUS: Difference between revisions

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* Introduces two new types of notes:
* Introduces two new types of notes:
** Charge Notes, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]]).
** Charge Notes, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]]).
** Backspin Scratch, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** Backspin Scratches, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** Both Charge Notes and Backspin Scratches give combo at the beginning and end of the note.
** Both Charge Notes and Backspin Scratches give combo at the beginning and end of the note.
* Introduces the LEGACY modifier, which converts Charge Notes and Backspin Scratches into regular notes and scratches. As this is an ASSIST modifier, using it on a chart with Charge Notes or Backspin Scratches will downgrade a clear, if achieved, to an ASSIST CLEAR.
* Introduces the LEGACY modifier, which converts Charge Notes and Backspin Scratches into regular notes and scratches. As this is an ASSIST modifier, using it on a chart with Charge Notes or Backspin Scratches will downgrade a clear, if achieved, to an ASSIST CLEAR.
* First beatmania IIDX game with Party Mode.
* First beatmania IIDX game with PARTY MODE.
* First beatmania IIDX game with League Mode.
* First beatmania IIDX game with LEAGUE MODE.
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
* First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGM's from previous IIDX styles and includes CS songs from previous versions.
* First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGM's from previous IIDX styles and includes CS songs from previous versions.