AC copula
beatmania IIDX |
---|
Arcade Releases |
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th 8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS - 17 SIRIUS - 18 Resort Anthem 19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL 23 copula - 24 SINOBUZ - 25 CANNON BALLERS 26 Rootage - 27 HEROIC VERSE 28 BISTROVER - 29 CastHour - 30 RESIDENT 31 EPOLIS - 32 Pinky Crush |
Foreign Arcade Releases |
beatmania IIDX (China) - tricoro (China) |
Home Releases |
Sony PlayStation 2 |
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY 13 DistorteD - 14 GOLD - 15 DJ TROOPERS 16 EMPRESS + PREMIUM BEST |
PC Releases |
INFINITAS - INFINITAS (2020) |
Mobile Releases |
i-αppli - IIDX i-αppli - ULTIMATE MOBILE |
beatmania IIDX 23 copula
Release Information
- Location test dates: July 10th, 2015 - July 12th, 2015
- Release date: November 11th, 2015.
- Soundtrack release dates:
- beatmania IIDX 23 copula ORIGINAL SOUNDTRACK
- Japanese release: 02/24/2016
- beatmania IIDX 23 copula ORIGINAL SOUNDTRACK
General Information / Changes
- Theme: Trains. The promotional banner features Lilith and Iroha in conductor uniforms.
- "copula" is Latin for bond/connection.
- HELL CHARGE NOTES are introduced, which reduce your gauge gradually when you don't hold them/miss them. Unlike regular CHARGE NOTES, these can be pressed at any time, refilling your gauge.
- They count as two combos, and letting them go will break your combo.
- An indicator similar to the previous CN marker next to the song will show which songs have HELL CHARGE NOTES.
- You're also given a little demonstration of the HELL CHARGE NOTES prior to starting a song.
- Compared to regular CHARGE NOTES, HELL ones are orange and purple colored in comparison.
- At the moment, there aren't charts that include both CHARGE NOTES and HELL CHARGE NOTES.
- The CHARGE NOTE indicator has returned, but it will only display on the difficulty selection side (and not on the songlist itself like the HELL CHARGE NOTE icon). This is omitted entirely in STEP-UP mode.
- The HELL CHARGE NOTE indicator is also displayed on the difficulty selection panels.
- New assist modifier introduced: ASSISTED EASY, which lowers the clear border from 80% to 60%. Using this counts as an ASSIST CLEAR if a song is cleared; FULLCOMBO CLEAR can also be obtained. This modifier is active by default.
- ALL BEGINNER folder added to main arcade modes. You no longer need to be in STEP UP mode to play BEGINNER charts.
- This folder is the default selection for players without an eAMUSEMENT Pass and for players who haven't played copula before, as opposed to previous versions defaulting to their version folder.
- In this folder, video previews for songs can now be seen at the music select screen, except generic ones.
- As always, by playing BEGINNER charts, you can't obtain DJ Points and no scores are saved. Clear lamp for BEGINNER charts is also always green, regardless of clear type.
- Tran Medals can be obtained.
- BEGINNER difficulties are now written with numerical characters.
- DAN courses on Double now have 4 songs instead of 3. They also now start at 7-kyu instead of 5-kyu as before.
- EX, MIRROR and EX+MIRROR options can be chosen for DAN courses by scrolling through them with the VEFX button
- EX option is now available for non-PASELI players.
- STEP UP mode's beginning now depends on your DAN rank from the previous game. However, the maximum level you can start with is 9.
- BPM and Difficulty sorts have returned.
- DJ VIP PASS BLACK isn't activated automatically anymore.
- The LEGGENDARIA folder now includes new † and HCN Ver. charts for older songs.
- Like in beatmania IIDX 21 SPADA and beatmania IIDX 22 PENDUAL, the LEGGENDARIA folder is only accessible via PASELI, and only on EXTRA STAGE, unless Rainbow Tickets are used.
- FRICO currency is now known as ピュラー (Pular).
- First beatmania IIDX arcade game since their arcade debuts with no 猫叉Master or TAG songs on the default songlist.
- First beatmania IIDX arcade game since the debut of Mayumi Morinaga's Prim alias where she has no songs under that alias on the default songlist.
- First beatmania IIDX arcade game since beatmania IIDX 20 tricoro with no new licenses on the default songlist.
- It'a also the first since tricoro with no OSTER project song on the default songlist.
- The EXPERT COURSE -SECRET- and Coca-Cola×BEMANI songs are automatically unlocked from beatmania IIDX 22 PENDUAL, as are the Spada†leggendaria songs from beatmania IIDX 21 SPADA (though their †LEGGENDARIA charts are still only available via PASELI). All other unlocks from PENDUAL are still as such if not unlocked prior.
- These were made accessible by way of PULACO tickets on 02/03/2016, with the others being made available in SECRET EXPERT courses.
- Unlocks appear on a rainbow colored frame in the songwheel.
- Song information (Version/Genre/Title/Artist/BPM) is now center-aligned in the song selection screen, above the HYPER difficulty panel.
- "☆ My favorite" notation in the result screen has been changed to just "☆" on November 17th, 2015.
- Rainbow Tickets introduced on November 26th, 2015. Purchase and usage system is the same as beatmania IIDX 22 PENDUAL's Hourglass of Time. Upon use, all the old unlocks become available for the play, including the LEGGENDARIA folder finally being accessible outside of EXTRA STAGE with no V-Disc requirement. Level restrictions are not removed, however. Rainbow Tickets can be used for specific bonuses in unlock events.
- The Chuuden (中伝) rank course, between 10th Dan and Kaiden, has been added to the Dani Nintei ranking system. This is the first addition to Dani Nintei ranks since the introduction of Kaiden in beatmania IIDX 13 DistorteD.
- EXPERT mode will return on February 3rd, 2016.
Staff Information
To be updated.
Full Song List
New Songs
Default Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Regular Songs | ||||||||||||
HARD DANCE | Acid Pumper | ni-21 | 150 | - | 4 | 9 | 11 | 5 | 9 | 11 | ||
POST J-TRADITIONAL | Aublia | onoken feat.ALIAKE | 156 | - | 5 | 8 | 11 | 5 | 8 | 11 | ||
CYBER DRUMSTEP | Damage Per Second | Maozon | 177 | - | 4 | 7 | 9 | 4 | 7 | 10 | ||
MAINSTREAM HARDCORE | Devil's Gear | DJ Myosuke | 180 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
HARD ELECTRIC POP | DIAMOND CROSSING | S-C-U vs L.E.D. | 180 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
EDM | do the thing feat. Kanae Asaba | MK | 135 | - | 4 | 8 | 10 | 5 | 8 | 10 | ||
DONK | Donkey Donk | Ryu☆ | 155 | - | 6 | 9 | 10 | 6 | 9 | 11 | ||
J-CORE EXPRESS | Dreamin Train | DJ NAGAI feat. Ayumi Nomiya | 170 | - | 3 | 6 | 10 | 2 | 5 | 9 | ||
HYBRID TWERK | Dynamite | USAO | 100 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
J-DANCE POP | Everlasting Last | HHH×MM×ST | 140 | - | 4 | 8 | 10 | 5 | 8 | 10 | ||
FUTURE JERSEY | Exchange Place | Dirty Androids | 142 | - | 4 | 7 | 9 | 4 | 7 | 9 | ||
HARDCORE RAVE | GET READY!! | DJ Shimamura | 88-175 | - | 6 | 9 | 11 | 6 | 9 | 12 | ||
TRAPSTYLE | Go Faraway | DJ Noriken feat. Yukacco | 150 | - | 5 | 7 | 10 | 5 | 9 | 11 | ||
HiTECH FULLON | Inner Spirit | lapix | 146 | - | 5 | 9 | 11 | 5 | 8 | 11 | ||
TOKYO STYLE SPEEDCORE | m1dy Dynamic | m1dy | 185 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
HARDSTYLE | Musik LoverZ | RoughSketch | 150 | - | 5 | 7 | 10 | 5 | 7 | 10 | ||
METAL POPS | NANAIRO | LIQU@。 | 192 | - | 5 | 9 | 10 | 5 | 9 | 10 | ||
ELECTRO TRANCE | Nowhere | Nhato | 140 | - | 4 | 8 | 10 | 5 | 9 | 11 | ||
TRANCE | refrain from REFLEC BEAT groovin'!! |
dj TAKA feat.AiMEE | 158 | - | 6 | 10 | 12 | 6 | 10 | 12 | ||
J-CORE | Ride To The Core | GUHROOVY feat NO+CHIN & Yuki | 240 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
JAZZY-ELECTRO | Routing | かめりあ | 144 | - | 6 | 9 | 11 | 7 | 9 | 11 | ||
HARD TRANCE | Set U Free feat. Kanae Asaba | Y&Co. | 140 | - | 4 | 8 | 10 | 4 | 8 | 11 | ||
ROCKIN' DRUM&BASS | SHELTER OF THE MIND | YURiCa/花たん | 185 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
HAPPY EMOTION | STARLIGHT DANCEHALL | P*Light | 177 | - | 6 | 9 | 11 | 7 | 9 | 11 | ||
GRAVITY POP | SURVIVOR | SOUND HOLIC Vs. ZYTOKINE feat. Nana Takahashi | 150 | - | 4 | 7 | 9 | 5 | 7 | 10 | ||
EDM | To The Paradise | DJ Genki feat. SHIN from HYPERNOVA | 140 | - | 3 | 7 | 9 | 3 | 7 | 9 | ||
TECH-TRANCE | Transport | Sota Fujimori | 147 | - | 5 | 7 | 10 | 5 | 7 | 10 | ||
CANDY RAVE | Uh-Oh | kors k | 175 | - | 5 | 8 | 10 | 6 | 9 | 10 | ||
ETHNIC | Wheel of Journey | Vivian | 193 | - | 3 | 8 | 10 | 3 | 8 | 10 | ||
HYPER J-POP | オルタネイトβ | Xceon feat. Mayumi Morinaga | 162 | - | 4 | 7 | 10 | 4 | 7 | 10 | ||
ARTCORE ROCK | 朝焼けから始まるボクらの小さな旅 | cosMo@暴走P | 100-218 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
GLITCH JAZZ | 星屑ディスタンシア | ARM feat.普透明度 + Brasscapsule | 110 | - | 4 | 6 | 10 | 4 | 6 | 10 | ||
電波デステクノ | めいさいアイドル☆あいむちゃん♪ | DJ SHARPNEL feat.みらい | 160 | - | 7 | 10 | 12 | 6 | 10 | 12 | ||
ORBITALICTRO | セロトニン | U1 overground | 150 | - | 5 | 9 | 11 | 6 | 9 | 11 | ||
BROKEN SAMBA BREAK | 灼熱Pt.2 Long Train Running | DJ Mass MAD Izm* | 165 | - | 7 | 11 | 12 | 7 | 11 | 12 | ||
空想ファンタジーシリーズ | 少女アリスと箱庭幻想コンチェルト | DJ TOTTO | 134 | - | 5 | 8 | 10 | 5 | 9 | 11 | ||
KANA-POP | シュッパツシンコウ・シサカンコ | 星野奏子 | 182 | - | 6 | 8 | 10 | 5 | 8 | 10 | ||
PIECED SUNDAY | 太陽SUNSUNボンジュールアバンチュール | Project B- | 140 | - | 4 | 8 | 11 | 6 | 9 | 11 | ||
FUTURE E-POP | 追想快晴テーマパーク | PHQUASE | 170 | - | 6 | 10 | 11 | 6 | 10 | 11 | ||
Added on December 17th, 2015 | ||||||||||||
HARD DANCE | Derelict Star feat. Ryu* from DECADE 05-15 -The Greatest Works- |
Remo-con | 150 | - | 6 | 9 | 11 | 6 | 9 | 11 | ||
LEGGENDARIA Folder | ||||||||||||
AKASHIC RECORDS | Almagest (HCN Ver.) | Galdeira | 178 | - | 7 | 11 | 12 | 6 | 11 | 12 | ||
DUTCH TRANCE | Clione† | kors k | 148 | - | - | - | 11 | - | - | 11 | ||
NU DISCO | Golden Palms† | Dirty Androids | 130 | - | - | - | 11 | - | - | 11 | ||
ENERGETIC HAWAIIAN TRANCE | Kailua (HCN Ver.) | kors k | 146 | - | 5 | 9 | 11 | 4 | 9 | 12 | ||
POWER FUSION | RIDE ON THE LIGHT (HI GREAT MIX)† | Mr.T | 180 | - | - | - | 10 | - | - | 10 |
Season Line
Season Line is beatmania IIDX 23 copula's EXTRA STAGE system. PASELI is required to access it, except for players in the rest of Asia.
Unlike the secret EXTRA STAGE systems from the few previous games, Season Line has been formally announced and has its own website's event page. The other major difference is that difficulties are unlocked from the easiest to the hardest, and not the other way around.
As the event page describes, the event is about playing songs related to each one of the four seasons.
The conditions to access Season Line change on the phase it is in. Note that a FULL COMBO will fulfill the requirements regardless of the gauge used on the song. EXPAND-JUDGE cannot be used.
When a Season Line song is unlocked, the system BGM and the song menu's background video change. The song selection sound depends on the chosen Season Line song.
- Phase 1:
- NORMAL difficulty: Obtain at least a AA rank on three songs that total 18 or more in difficulty by clearing them with the EX-HARD gauge.
- HYPER and ANOTHER charts are not available.
- Phase 2:
- NORMAL difficulty: Obtain at least a AA rank on three songs that total 18 or more in difficulty, by clearing them with the HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty, by clearing them with the EX-HARD gauge.
- ANOTHER chart is not available.
- Phase 3:
- NORMAL difficulty: Obtain at least a AA rank on three songs that total 12 or more in difficulty, by clearing them with the HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 24 or more in difficulty, by clearing them with the HARD gauge.
- ANOTHER difficulty: Obtain at least a AA rank on three songs that total 33 or more in difficulty, by clearing them with the EX-HARD gauge.
- Phase 4:
- NORMAL difficulty: Obtain at least a AA rank on three songs that total 9 or more in difficulty, by clearing them with the HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 21 or more in difficulty, by clearing them with the HARD gauge.
- ANOTHER difficulty: Obtain at least a AA rank on three songs that total 30 or more in difficulty, by clearing them with the HARD gauge.
- Phase 5:
- NORMAL difficulty: Obtain at least a AA rank on three songs that total 9 or more in difficulty, by clearing them with the HARD gauge.
- HYPER difficulty: Obtain at least a AA rank on three songs that total 21 or more in difficulty, by clearing them with the HARD gauge.
- ANOTHER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty, by clearing them with the HARD gauge.
Current Season: 冬尽く小江戸 (Phase 3)
Time Period: January 14th, 2016 to ?.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
Season Line | ||||||||||||
SORROW STEP | Nightmare before oversleep Dunkel Weihnachten |
猫叉Master | 190 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
WINTER GLOW | 麗 ~うらら~ 冬尽く小江戸 |
SOUND HOLIC feat. Nana Takahashi | 155 | - | 5 | 9 | 11 | 6 | 10 | 11 |
Kaitsuu! Tokotoko line (開通!とことこライン)
Official Phase 1 event page.
Official Phase 2 event page.
The Kaitsuu! Tokotoko line (開通!とことこライン) event is the first unlock system of beatmania IIDX 23 copula, introduced on November 26th, 2015. The objective is to build a railway throughout a set of areas. The event screen, as always, appears at the end of every play session, however its effects begin immediately from the first played credit. Lastly, the event appears in every mode.
The second phase of the event begun on December 22nd, 2015. It requires Phase 1 to be completed first.
Material points are obtained after playing a song, regardless if it was cleared or not. The amount of material points (without tools) obtained per song depends on the chosen mode:
- STANDARD / Dani nintei / HAZARD: 25 material points per song.
- STEP UP: 33 material points per song.
- FREE / FREE PLUS: 50 material points per song.
- PREMIUM FREE: 25 material points per song (from the sixth song onward you only get 1 material point per song play).
In STANDARD mode you'll ultimately earn less material points per play session if you have no access to EXTRA STAGE, remember.
You get a special tool if you clear one song from each style respectively (except substream), other than gaining a Bronze Tran Medal. Getting all 23 tools will net you a permanent 1.5x material gaining bonus. This is recommended to do as early as possible to maximize material gain.
From December 22nd, 2015, you can get new special tools by fulfilling the following requirements, regardless of difficulty chart:
- Clear a Season Line song.
- Clear three songs with charts containing HELL CHARGE NOTES in a single credit.
- Clear three songs with a base BPM equal or higher than 250 in a single credit.
- Clear three songs in your Favorite folder in a single credit.
- Clear the current WEEKLY RANKING song.
Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from the better leader to the worst:
Ripika/Phoenix (40% boost) > Lupica/Rche (20% boost) > Repika/Bafaru (15% boost) > Mamonis/Vega (5% boost).
With Rainbow Tickets you can add additional leaders. The cost is 2 tickets to add one leader, and a total of 5 tickets to use all four of the available leaders.
You can choose three players from the event's website page for gaining additional material points in the event. Note that this doesn't decrease material earning for these other players.
The formula for the total amount of material points gained per play is:
Material points earned by song plays x tool bonus + leader bonus + players' shared materials.
VIP PASS BLACK lets you earn more material points.
All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock:
- Central Station / Recycle
- Rock It / Hommarju
- Violet Rose / OSTER project
- 量子の海のリントヴルム / 黒猫ダンジョン
On Phase 2, you can choose which one of the following three songs to unlock:
A song's preview will play if you hover over the song. Note that in this event, when you unlock a song, all of its charts are unlocked as well.
Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges by building intermediate stations.
Building intermediate stations in each area give you 500 pular.
Fully filling the gauges net you pular or unlocks, depending on the area:
- AREA 1:
- Starting area.
- One intermediate station.
- 500 pular for building the intermediate station.
- AREA 2:
- Clear AREA 1 to access.
- Two intermediate stations.
- 500 pular for building each intermediate station.
- AREA 3:
- Clear AREA 1 to access.
- Three intermediate stations.
- 500 pular for building each one of the first two intermediate station.
- Building the third intermediate station nets you 炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) / L.E.D. (CS Crossover)
- AREA 4:
- Clear AREA 1 to 3 to access.
- Three intermediate stations.
- 500 pular for building each one of the first two intermediate station.
- Building the third intermediate station nets you GOBBLE / Kimitaka Matsumae (CS Crossover)
- AREA 5:
- Clear AREA 1 to 3 to access.
- Three intermediate stations.
- 500 pular for building each one of the first two intermediate station.
- Building the third intermediate station nets you 夕焼け ~Fading Day~ / JAKAZiD (Revival)
- ALL AREAS:
- Clear all areas and fill all regional happiness gauges to unlock Blue Spring Express / DJ Scratch & Bend (New Song)
When you're completely done with an area, you cannot access it anymore.
Ending the first phase of the event nets you a Silver Tran Medal.
For Phase 2, instead, you'll build facilities in the same five areas:
- AREA 1:
- One facility.
- 1000 pular for building the facility (awarded as two sets of 500 pular).
- AREA 2:
- AREA 3:
- Two facilities.
- 500 pular for building each of the facilities.
- Building the second facility nets you Battle Train -IIDX Edition- / Sota Fujimori (CS Crossover)
- AREA 4:
- AREA 5:
- Three facilities.
- 500 pular for building each of the facilities.
- Building the third facility nets you SWEETEST SAVAGE / ASLETICS (Revival)
- ALL AREAS:
- Build all 11 facilities to unlock 真 地獄超特急 -HELL or HELL- / DJ TECHNORCH Vs. L.E.D.Light-G (New Song)
Ending the second phase of the event nets you a Platinum Tran Medal.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | NORMAL | HYPER | ANOTHER | ||||||
開通!とことこライン | ||||||||||||
Phase 1 | ||||||||||||
New Songs | ||||||||||||
DREAM CORE | Blue Spring Express | DJ Scratch & Bend | 172 | - | 7 | 10 | 12 | 6 | 10 | 12 | ||
FUTURE BASS | Central Station | Recycle | 158 | - | 5 | 8 | 10 | 4 | 8 | 10 | ||
HARDCORE | Rock It | Hommarju | 170 | - | 5 | 8 | 11 | 5 | 9 | 11 | ||
LATIN JAZZ TRIO | Violet Rose from Recursive Call |
OSTER project | 152 | - | 7 | 9 | 11 | 7 | 10 | 11 | ||
エピックプログレ | 量子の海のリントヴルム from jubeat copious |
黒猫ダンジョン | 280 | - | 6 | 9 | 11 | 6 | 10 | 11 | ||
CS Songs | ||||||||||||
CANTERBURY&BEAT | GOBBLE from beatmania IIDX 4th style CS |
Kimitaka Matsumae | 160 | - | 4 | 7 | 11 | 7 | 12 | 11 | ||
HARDSTYLE | 炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) from beatmania IIDX 9th style CS |
L.E.D. | 159 | - | 6 | 9 | 11 | 7 | 10 | 12 | ||
Revived Song | ||||||||||||
AURAL ADRENALINE | 夕焼け ~Fading Day~ from beatmania IIDX 18 Resort Anthem |
JAKAZiD | 174 | - | 5 | 9 | 11 | 5 | 9 | 11 | ||
Phase 2 | ||||||||||||
New Songs | ||||||||||||
UPLIFTING TRANCE | Arcana | Maozon | 143 | - | 6 | 8 | 10 | 6 | 8 | 10 | ||
HARD STEP | chaos eater -IIDX edition- from DanceDanceRevolution (2014) |
猫叉Master+ | 210 | - | 5 | 9 | 11 | 7 | 9 | 12 | ||
JUNGLE CLASSIC | Konzert V from DECADE 05-15 -The Greatest Works- |
Remo-con vs. dj TAKA | 160 | - | 6 | 10 | 12 | 7 | 10 | 11 | ||
RADIO SHOWCASE | On the FM | C-Show | 200 | - | 6 | 8 | 11 | 6 | 8 | 11 | ||
新世紀進步的羽扇子音楽 | 真 地獄超特急 -HELL or HELL- | DJ TECHNORCH Vs. L.E.D.Light-G | 165 | - | 7 | 10 | 12 | 7 | 10 | 12 | ||
CS Songs | ||||||||||||
HARD DANCE | Battle Train -IIDX Edition- from beatmania IIDX 15 DJ TROOPERS CS |
Sota Fujimori | 160 | - | 4 | 10 | 11 | 6 | 9 | 12 | ||
HARDCORE | Welcome from beatmania IIDX 14 GOLD CS |
Uraken | 170 | - | 4 | 10 | 11 | 7 | 9 | 11 | ||
Revived Song | ||||||||||||
HIP HOP | SWEETEST SAVAGE from beatmania IIDX 9th style |
ASLETICS | 114 | - | 4 | 7 | 11 | 6 | 7 | 11 |
今日のイチオシ (Today's Featured Songs)
Every day, on all copula machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 bonus Pular.
For the list of featured songs, please check the beatmania IIDX 23 copula Today's Featured Songs List page.
WEEKLY RANKING
The Weekly Ranking feature in beatmania IIDX 23 copula began on December 2nd, 2015. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week.
|
Revived Songs
New Charts
The following songs have received new charts since their last arcade/console appearances:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
SWEETEST SAVAGE | beatmania IIDX 9th style | - | - | - | 11 | - | - | 11 |
蛇神 | beatmania IIDX 19 Lincle | 2 | - | - | - | - | - | - |
GOBBLE | beatmania IIDX 23 copula | - | - | - | 11 | 7 | - | 11 |
炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) | beatmania IIDX 23 copula | - | - | - | - | 7 | 10 | 12 |
Difficulty Changes
The following songs have received difficulty changes since their last arcade or console appearance:
Song | Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | ||
KHAMEN BREAK | beatmania IIDX 21 SPADA | - | - | - | - | - | - | 11→10 |
御千手メディテーション | beatmania IIDX 21 SPADA | - | - | - | - | - | - | 12→11 |
Beyond The Earth | beatmania IIDX 22 PENDUAL | - | - | - | - | - | - | 10→11 |
Cosmic Cat | beatmania IIDX 22 PENDUAL | - | - | - | - | - | - | 11→10 |
illuminate | beatmania IIDX 22 PENDUAL | - | - | - | - | - | 8→9 | - |
Rave Saves You feat. Cardz (Exclusive IIDX Mix) | beatmania IIDX 22 PENDUAL | - | - | - | 10→11 | - | - | - |
紅牡丹 | beatmania IIDX 22 PENDUAL | - | - | - | - | - | - | 12→11 |
Battle Train -IIDX Edition- | beatmania IIDX 23 copula | - | - | 9→10 | - | 5→6 | - | 11→12 |
GOBBLE | beatmania IIDX 23 copula | - | 3→4 | 5→7 | - | - | 5→12 | - |
Routing | beatmania IIDX 23 copula | - | - | - | - | 6→7 | - | - |
Welcome | beatmania IIDX 23 copula | - | - | - | - | 6→7 | 8→9 | - |
炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) | beatmania IIDX 23 copula | - | 5→6 | - | - | - | - | - |
灼熱Pt.2 Long Train Running | beatmania IIDX 23 copula | - | - | 10→11 | - | - | 10→11 | - |
Removed Songs
- Under Construction / good-cool
- BRING HER DOWN / AKIRA YAMAOKA
- entrance / Kobo Project with Masa
- ALIEN WORLD / PINK PONG
- bluemoon / 小野秀幸
- DEEP ROAR / NAOKI & Tatsh
- Pretty Punisher / baby weapon feat.asuka.m
- HALF MOON / Mutsuhiko Izumi
- STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION- / TЁЯRA
- THE SHINING POLARIS (kors k mix) / Remixed by kors k
- One of A Kind / Crystal Begley
- Raise your hands / Keiichi Ueno feat. RIISA
- Take Me Higher / Sota Fujimori feat.Sachi
- GIGANT / seiya-murai
- KYAMISAMA ONEGAI! / Dr.Honda feat. Moe
- Deceive Your Insight / Project B-
- Empathetic / Sota÷Des
- Fractal / Sota Fujimori
- Holy Snow / Mutsuhiko Izumi
- portal / 猫叉Master+
- Tp-RZ / CAPACITY GATE
- 虹色の花 / Akhuta y OJ
- 晴天Bon Voyage / TOMOSUKE × seiya-murai feat. ALT
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