AC copula

From RemyWiki
Jump to navigation Jump to search
beatmania IIDX
Arcade Releases
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th
8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS - 17 SIRIUS - 18 Resort Anthem
19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL
23 copula - 24 SINOBUZ - 25 CANNON BALLERS
26 Rootage - 27 HEROIC VERSE
28 BISTROVER - 29 CastHour - 30 RESIDENT
31 EPOLIS - 32 Pinky Crush
Foreign Arcade Releases
beatmania IIDX (China) - tricoro (China)
Home Releases
Sony PlayStation 2
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS + PREMIUM BEST
PC Releases
INFINITAS - INFINITAS (2020)
Mobile Releases
i-αppli - IIDX i-αppli - ULTIMATE MOBILE


beatmania IIDX 23 copula

Release Information

beatmania IIDX 23 copula logo.
  • Location test dates: July 10th, 2015 - July 12th, 2015
  • Release date: November 11th, 2015.
  • Soundtrack release dates:
    • beatmania IIDX 23 copula ORIGINAL SOUNDTRACK
      • Japanese release: 02/24/2016

General Information / Changes

  • Theme: Trains. The promotional banner features Lilith and Iroha in conductor uniforms.
  • "copula" is Latin for bond/connection.
  • HELL CHARGE NOTES are introduced, which reduce your gauge gradually when you don't hold them/miss them. Unlike regular CHARGE NOTES, these can be pressed at any time, refilling your gauge.
    • They count as two combos, and letting them go will break your combo.
    • An indicator similar to the previous CN marker next to the song will show which songs have HELL CHARGE NOTES.
    • You're also given a little demonstration of the HELL CHARGE NOTES prior to starting a song.
    • Compared to regular CHARGE NOTES, HELL ones are orange and purple colored in comparison.
    • At the moment, there aren't charts that include both CHARGE NOTES and HELL CHARGE NOTES.
  • The CHARGE NOTE indicator has returned, but it will only display on the difficulty selection side (and not on the songlist itself like the HELL CHARGE NOTE icon). This is omitted entirely in STEP-UP mode.
    • The HELL CHARGE NOTE indicator is also displayed on the difficulty selection panels.
  • New assist modifier introduced: ASSISTED EASY, which lowers the clear border from 80% to 60%. Using this counts as an ASSIST CLEAR if a song is cleared; FULLCOMBO CLEAR can also be obtained. This modifier is active by default.
  • ALL BEGINNER folder added to main arcade modes. You no longer need to be in STEP UP mode to play BEGINNER charts.
    • This folder is the default selection for players without an eAMUSEMENT Pass and for players who haven't played copula before, as opposed to previous versions defaulting to their version folder.
    • In this folder, video previews for songs can now be seen at the music select screen, except generic ones.
    • As always, by playing BEGINNER charts, you can't obtain DJ Points and no scores are saved. Clear lamp for BEGINNER charts is also always green, regardless of clear type.
    • Tran Medals can be obtained.
    • BEGINNER difficulties are now written with numerical characters.
  • DAN courses on Double now have 4 songs instead of 3. They also now start at 7-kyu instead of 5-kyu as before.
  • EX, MIRROR and EX+MIRROR options can be chosen for DAN courses by scrolling through them with the VEFX button
    • EX option is now available for non-PASELI players.
  • STEP UP mode's beginning now depends on your DAN rank from the previous game. However, the maximum level you can start with is 9.
  • BPM and Difficulty sorts have returned.
  • DJ VIP PASS BLACK isn't activated automatically anymore.
  • The LEGGENDARIA folder now includes new † and HCN Ver. charts for older songs.
  • FRICO currency is now known as ピュラー (Pular).
  • First beatmania IIDX arcade game since their arcade debuts with no 猫叉Master or TAG songs on the default songlist.
  • First beatmania IIDX arcade game since the debut of Mayumi Morinaga's Prim alias where she has no songs under that alias on the default songlist.
  • First beatmania IIDX arcade game since beatmania IIDX 20 tricoro with no new licenses on the default songlist.
    • It'a also the first since tricoro with no OSTER project song on the default songlist.
  • The EXPERT COURSE -SECRET- and Coca-Cola×BEMANI songs are automatically unlocked from beatmania IIDX 22 PENDUAL, as are the Spada†leggendaria songs from beatmania IIDX 21 SPADA (though their †LEGGENDARIA charts are still only available via PASELI). All other unlocks from PENDUAL are still as such if not unlocked prior.
  • Unlocks appear on a rainbow colored frame in the songwheel.
  • Song information (Version/Genre/Title/Artist/BPM) is now center-aligned in the song selection screen, above the HYPER difficulty panel.
  • "☆ My favorite" notation in the result screen has been changed to just "☆" on November 17, 2015.
  • Rainbow Tickets introduced on November 26th, 2015. Purchase and usage system is the same as beatmania IIDX 22 PENDUAL's Hourglass of Time. Upon use, all the old unlocks become available for the play, including the LEGGENDARIA folder finally being accessible outside of EXTRA STAGE with no V-Disc requirement. Level restrictions are not removed, however. Rainbow Tickets can be used for specific bonuses in unlock events.

Staff Information

To be updated.

Full Song List

beatmania IIDX 23 copula Full Songlist

New Songs

Default Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Regular Songs
HARD DANCE Acid Pumper ni-21 150 - 4 9 11 5 9 11
POST J-TRADITIONAL Aublia onoken feat.ALIAKE 156 - 5 8 11 5 8 11
CYBER DRUMSTEP Damage Per Second Maozon 177 - 4 7 9 4 7 10
MAINSTREAM HARDCORE Devil's Gear DJ Myosuke 180 - 6 10 12 6 10 12
HARD ELECTRIC POP DIAMOND CROSSING S-C-U vs L.E.D. 180 - 7 10 12 7 10 12
EDM do the thing feat. Kanae Asaba MK 135 - 4 8 10 5 8 10
DONK Donkey Donk Ryu☆ 155 - 6 9 10 6 9 11
J-CORE EXPRESS Dreamin Train DJ NAGAI feat. Ayumi Nomiya 170 - 3 6 10 2 5 9
HYBRID TWERK Dynamite USAO 100 - 7 10 12 7 10 12
J-DANCE POP Everlasting Last HHH×MM×ST 140 - 4 8 10 5 8 10
FUTURE JERSEY Exchange Place Dirty Androids 142 - 4 7 9 4 7 9
HARDCORE RAVE GET READY!! DJ Shimamura 88-175 - 6 9 11 6 9 12
TRAPSTYLE Go Faraway DJ Noriken feat. Yukacco 150 - 5 7 10 5 9 11
HiTECH FULLON Inner Spirit lapix 146 - 5 9 11 5 8 11
TOKYO STYLE SPEEDCORE m1dy Dynamic m1dy 185 - 6 9 11 6 9 11
HARDSTYLE Musik LoverZ RoughSketch 150 - 5 7 10 5 7 10
METAL POPS NANAIRO LIQU@。 192 - 5 9 10 5 9 10
ELECTRO TRANCE Nowhere Nhato 140 - 4 8 10 5 9 11
TRANCE refrain
from REFLEC BEAT groovin'!!
dj TAKA feat.AiMEE 158 - 6 10 12 6 10 12
J-CORE Ride To The Core GUHROOVY feat NO+CHIN & Yuki 240 - 5 9 11 5 9 11
JAZZY-ELECTRO Routing かめりあ 144 - 6 9 11 7 9 11
HARD TRANCE Set U Free feat. Kanae Asaba Y&Co. 140 - 4 8 10 4 8 11
ROCKIN' DRUM&BASS SHELTER OF THE MIND YURiCa/花たん 185 - 6 9 11 6 9 11
HAPPY EMOTION STARLIGHT DANCEHALL P*Light 177 - 6 9 11 7 9 11
GRAVITY POP SURVIVOR SOUND HOLIC Vs. ZYTOKINE feat. Nana Takahashi 150 - 4 7 9 5 7 10
EDM To The Paradise DJ Genki feat. SHIN from HYPERNOVA 140 - 3 7 9 3 7 9
TECH-TRANCE Transport Sota Fujimori 147 - 5 7 10 5 7 10
CANDY RAVE Uh-Oh kors k 175 - 5 8 10 6 9 10
ETHNIC Wheel of Journey Vivian 193 - 3 8 10 3 8 10
HYPER J-POP オルタネイトβ Xceon feat. Mayumi Morinaga 162 - 4 7 10 4 7 10
ARTCORE ROCK 朝焼けから始まるボクらの小さな旅 cosMo@暴走P 100-218 - 5 9 11 5 9 11
GLITCH JAZZ 星屑ディスタンシア ARM feat.不透明度 + Brasscapsule 110 - 4 6 10 4 6 10
電波デステクノ めいさいアイドル☆あいむちゃん♪ DJ SHARPNEL feat.みらい 160 - 7 10 12 6 10 12
ORBITALICTRO セロトニン U1 overground 150 - 5 9 11 6 9 11
BROKEN SAMBA BREAK 灼熱Pt.2 Long Train Running DJ Mass MAD Izm* 165 - 7 11 12 7 11 12
空想ファンタジーシリーズ 少女アリスと箱庭幻想コンチェルト DJ TOTTO 134 - 5 8 10 5 9 11
KANA-POP シュッパツシンコウ・シサカンコ 星野奏子 182 - 6 8 10 5 8 10
PIECED SUNDAY 太陽SUNSUNボンジュールアバンチュール Project B- 140 - 4 8 11 6 9 11
FUTURE E-POP 追想快晴テーマパーク PHQUASE 170 - 6 10 11 6 10 11
Added on December 17th, 2015
HARD DANCE Derelict Star feat. Ryu*
from DECADE 05-15 -The Greatest Works-
Remo-con 150 - 6 9 11 6 9 11
LEGGENDARIA Folder
AKASHIC RECORDS Almagest (HCN Ver.) Galdeira 178 - 7 11 12 6 11 12
DUTCH TRANCE Clione† kors k 148 - - - 11 - - 11
NU DISCO Golden Palms† Dirty Androids 130 - - - 11 - - 11
ENERGETIC HAWAIIAN TRANCE Kailua (HCN Ver.) kors k 146 - 5 9 11 4 9 12
POWER FUSION RIDE ON THE LIGHT (HI GREAT MIX)† Mr.T 180 - - - 10 - - 10


Season Line

Official event page.

Season Line is beatmania IIDX 23 copula's EXTRA STAGE system. PASELI is required to access it, except for players in the rest of Asia.

Unlike the secret EXTRA STAGE systems from the few previous games, Season Line has been formally announced and has its own website's event page. The other major difference is that difficulties are unlocked from the easiest to the hardest, and not the other way around.

As the event page describes, the event is about playing a song related to each one of the four seasons. Only one Season Line song can be played per time period, whose duration can be seen in the website's event page.

The conditions to access Season Line change on the phase it is in. Note that a FULL COMBO will fulfill the requirements regardless of the gauge used on the song. EXPAND-JUDGE cannot be used.

When a Season Line song is unlocked, the system BGM and the song menu's background video change.

  • Phase 1:
    • NORMAL difficulty: Obtain at least an AA rank on three songs that total 18 or more in difficulty by clearing them with the EX-HARD gauge.
    • HYPER and ANOTHER charts are not available.
  • Phase 2:
    • NORMAL difficulty: Obtain at least an AA rank on three songs that total 18 or more in difficulty, by clearing them with the HARD gauge.
    • HYPER difficulty: Obtain at least an AA rank on three songs that total 27 or more in difficulty, by clearing them with the EX-HARD gauge.
    • ANOTHER chart is not available.
  • Phase 3:
    • NORMAL difficulty: Obtain at least an AA rank on three songs that total 12 or more in difficulty, by clearing them with the HARD gauge.
    • HYPER difficulty: Obtain at least an AA rank on three songs that total 24 or more in difficulty, by clearing them with the HARD gauge.
    • ANOTHER difficulty: Obtain at least an AA rank on three songs that total 33 or more in difficulty, by clearing them with the EX-HARD gauge.
  • Phase 4:
    • NORMAL difficulty: Obtain at least an AA rank on three songs that total 9 or more in difficulty, by clearing them with the HARD gauge.
    • HYPER difficulty: Obtain at least an AA rank on three songs that total 21 or more in difficulty, by clearing them with the HARD gauge.
    • ANOTHER difficulty: Obtain at least an AA rank on three songs that total 30 or more in difficulty, by clearing them with the HARD gauge.

Current Season: Dunkel Weihnachten (Phase 4)
Time Period: November 19th, 2015 to ?.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
Season Line
SORROW STEP Nightmare before oversleep
Dunkel Weihnachten
猫叉Master 190 - 7 10 12 7 10 12


Kaitsuu! Tokotoko line (開通!とことこライン)

Official Phase 1 event page.
Official Phase 2 event page.

The Kaitsuu! Tokotoko line (開通!とことこライン) event is the first unlock system of beatmania IIDX 23 copula, introduced on November 26th, 2015. The objective is to build a railway throughout a set of areas. The event screen, as always, appears at the end of every play session, however its effects begin immediately from the first played credit. Lastly, the event appears in every mode.

The second phase of the event begun on December 22nd, 2015. It requires Phase 1 to be completed first.

Material points are obtained after playing a song, regardless if it was cleared or not. The amount of material points (without tools) obtained per song depends on the chosen mode:

  • STANDARD / Dani nintei / HAZARD: 25 material points per song.
  • STEP UP: 33 material points per song.
  • FREE / FREE PLUS: 50 material points per song.
  • PREMIUM FREE: 25 material points per song (from the sixth song onward you only get 1 material point per song play).

In STANDARD mode you'll ultimately earn less material points per play session if you have no access to EXTRA STAGE, remember.

You get a special tool if you clear one song from each style respectively (except substream), other than gaining a Bronze Tran Medal. Getting all 23 tools will net you a permanent 1.5x material gaining bonus. This is recommended to do as early as possible to maximize material gain.

From December 22nd, 2015, you can get new special tools by fulfilling the following requirements, regardless of difficulty chart:

  • Clear a Season Line song.
  • Clear three songs with charts containing HELL CHARGE NOTES in a single credit.
  • Clear three songs with a base BPM equal or higher than 250 in a single credit.
  • Clear three songs in your Favorite folder in a single credit.
  • Clear the current WEEKLY RANKING song.

Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from the better leader to the worst:
Ripika/Phoenix (40% boost) > Lupica/Rche (20% boost) > Repika/Bafaru (15% boost) > Mamonis/Vega (5% boost).
With Rainbow Tickets you can add additional leaders. The cost is 2 tickets to add one leader, and a total of 5 tickets to use all four of the available leaders.

You can choose three players from the event's website page for gaining additional material points in the event. Note that this doesn't decrease material earning for these other players.

The formula for the total amount of material points gained per play is:
Material points earned by song plays x tool bonus + leader bonus + players' shared materials.
VIP PASS BLACK lets you earn more material points.

All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock:

On Phase 2, you can choose which one of the following three songs to unlock:

A song's preview will play if you hover over the song. Note that in this event, when you unlock a song, all of its charts are unlocked as well.

Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges by building intermediate stations.
Building intermediate stations in each area give you 500 pular.
Fully filling the gauges net you pular or unlocks, depending on the area:

  • AREA 1:
    • Starting area.
    • One intermediate station.
    • 500 pular for building the intermediate station.
  • AREA 2:
    • Clear AREA 1 to access.
    • Two intermediate stations.
    • 500 pular for building each intermediate station.
  • AREA 3:
  • AREA 4:
    • Clear AREA 1 to 3 to access.
    • Three intermediate stations.
    • 500 pular for building each one of the first two intermediate station.
    • Building the third intermediate station nets you GOBBLE / Kimitaka Matsumae (CS Crossover)
  • AREA 5:
    • Clear AREA 1 to 3 to access.
    • Three intermediate stations.
    • 500 pular for building each one of the first two intermediate station.
    • Building the third intermediate station nets you 夕焼け ~Fading Day~ / JAKAZiD (Revival)
  • ALL AREAS:
    • Clear all areas and fill all regional happiness gauges to unlock Blue Spring Express / DJ Scratch & Bend (New Song)

When you're completely done with an area, you cannot access it anymore.

Ending the first phase of the event nets you a Silver Tran Medal.

For Phase 2, instead, you'll build facilities in the same five areas:

  • AREA 1:
    • One facility.
    • 500 pular for building the facility.
  • AREA 2:
    • Two facilities.
    • 500 pular for building each of the facilities.
    • Building the second facility nets you Welcome / Uraken (CS Crossover)
  • AREA 3:
  • AREA 4:
    • Three facilities.
    • 500 pular for building each one of the facilities.
    • Building the third facility nets you Konzert V / Remo-con vs. dj TAKA (New Song)
  • AREA 5:
    • Three facilities.
    • 500 pular for building each of the facilities.
    • Building the third facility nets you SWEETEST SAVAGE / ASLETICS (Revival)
  • ALL AREAS:

Ending the second phase of the event nets you a Platinum Tran Medal.

Genre Song Artist BPM SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER NORMAL HYPER ANOTHER
開通!とことこライン
Phase 1
New Songs
DREAM CORE Blue Spring Express DJ Scratch & Bend 172 - 7 10 12 6 10 12
FUTURE BASS Central Station Recycle 158 - 5 8 10 4 8 10
HARDCORE Rock It Hommarju 170 - 5 8 11 5 9 11
LATIN JAZZ TRIO Violet Rose
from Recursive Call
OSTER project 152 - 7 9 11 7 10 11
エピックプログレ 量子の海のリントヴルム
from jubeat copious
黒猫ダンジョン 280 - 6 9 11 6 10 11
CS Songs
CANTERBURY&BEAT GOBBLE
from beatmania IIDX 4th style CS
Kimitaka Matsumae 160 - 4 7 11 7 12 11
HARDSTYLE 炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK)
from beatmania IIDX 9th style CS
L.E.D. 159 - 6 9 11 7 10 12
Revived Song
AURAL ADRENALINE 夕焼け ~Fading Day~
from beatmania IIDX 18 Resort Anthem
JAKAZiD 174 - 5 9 11 5 9 11
Phase 2
New Songs
UPLIFTING TRANCE Arcana Maozon 143 - 6 8 10 6 8 10
HARD STEP chaos eater -IIDX edition-
from DanceDanceRevolution (2014)
猫叉Master+ 210 - 5 9 11 7 9 12
JUNGLE CLASSIC Konzert V
from DECADE 05-15 -The Greatest Works-
Remo-con vs. dj TAKA 160 - 6 10 12 7 10 11
RADIO SHOWCASE On the FM C-Show 200 - 6 8 11 6 8 11
新世紀進步的羽扇子音楽 真 地獄超特急 -HELL or HELL- DJ TECHNORCH Vs. L.E.D.Light-G 165 - 7 10 12 7 10 12
CS Songs
HARD DANCE Battle Train -IIDX Edition-
from beatmania IIDX 15 DJ TROOPERS CS
Sota Fujimori 160 - 4 10 11 6 9 12
HARDCORE Welcome
from beatmania IIDX 14 GOLD CS
Uraken 170 - 4 10 11 7 9 11
Revived Song
HIP HOP SWEETEST SAVAGE
from beatmania IIDX 9th style
ASLETICS 114 - 4 7 11 6 7 11


今日のイチオシ (Today's Featured Songs)

Every day, on all copula machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 bonus Pular.

For the list of featured songs, please check the beatmania IIDX 23 copula Today's Featured Songs List page.

WEEKLY RANKING

The Weekly Ranking feature in beatmania IIDX 23 copula began on December 2nd, 2015. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week.


  1. 12/02/2015 to 12/09/2015 - Damage Per Second / Maozon
  2. 12/09/2015 to 12/16/2015 - do the thing feat. Kanae Asaba / MK
  3. 12/16/2015 to 12/23/2015 - Acid Pumper / ni-21
  4. 12/23/2015 to 12/30/2015 - NANAIRO / LIQU@。
  5. 12/30/2015 to 01/06/2015 - Inner Spirit / lapix
  6. 01/06/2015 to 01/13/2015 - Nowhere / Nhato

Revived Songs

New Charts

The following songs have received new charts since their last arcade/console appearances:

Song Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
SWEETEST SAVAGE beatmania IIDX 9th style - - - 11 - - 11
蛇神 beatmania IIDX 19 Lincle 2 - - - - - -
GOBBLE beatmania IIDX 23 copula - - - 11 7 - 11
炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) beatmania IIDX 23 copula - - - - 7 10 12

Difficulty Changes

The following songs have received difficulty changes since their last arcade or console appearance:

Song Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
KHAMEN BREAK beatmania IIDX 21 SPADA - - - - - - 11→10
御千手メディテーション beatmania IIDX 21 SPADA - - - - - - 12→11
Beyond The Earth beatmania IIDX 22 PENDUAL - - - - - - 10→11
Cosmic Cat beatmania IIDX 22 PENDUAL - - - - - - 11→10
illuminate beatmania IIDX 22 PENDUAL - - - - - 8→9 -
Rave Saves You feat. Cardz (Exclusive IIDX Mix) beatmania IIDX 22 PENDUAL - - - 10→11 - - -
紅牡丹 beatmania IIDX 22 PENDUAL - - - - - - 12→11
Battle Train -IIDX Edition- beatmania IIDX 23 copula - - 9→10 - 5→6 - 11→12
GOBBLE beatmania IIDX 23 copula - 3→4 5→7 - - 5→12 -
Routing beatmania IIDX 23 copula - - - - 6→7 - -
Welcome beatmania IIDX 23 copula - - - - 6→7 8→9 -
炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK) beatmania IIDX 23 copula - 5→6 - - - - -
灼熱Pt.2 Long Train Running beatmania IIDX 23 copula - - 10→11 - - 10→11 -

Removed Songs

Related Links

This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.