AC DDR X: Difference between revisions

33 bytes added ,  29 September 2015
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* Shock Arrows introduced on some CHALLENGE charts. Songs with Shock Arrows in their CHALLENGE charts show an icon near the banner when the chart is selected. Stepping on them results in your gauge going down, just like a misstep would.
* Shock Arrows introduced on some CHALLENGE charts. Songs with Shock Arrows in their CHALLENGE charts show an icon near the banner when the chart is selected. Stepping on them results in your gauge going down, just like a misstep would.
* Scoring system is the same as that of SuperNOVA2, with some modifications:
* Scoring system is the same as that of SuperNOVA2, with some modifications:
:'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows)
:'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
* DanceDanceRevolution EXTREME folder from [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] has been separated to eight folders: 1stMIX until EXTREME. Unlike in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], each song is inside its respective folder where it made its arcade debut.
* DanceDanceRevolution EXTREME folder from [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] has been separated to eight folders: 1stMIX until EXTREME. Unlike in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
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* Obtaining N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* Obtaining N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Revised summary of overall stage results.
* The overall stage results screen was revised.
* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
* Only DanceDanceRevolution game that can select unavailable and non-existing difficulty.
* Only DanceDanceRevolution game that can select unavailable and non-existing difficulty.
** Example 1: Song list is sorted by series title on EXTRA STAGE. Song [[On The Break]] is highlighted and difficulty EXPERT is selected. Only available difficulty for song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to next song will select unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 1: Song list is sorted by series title on EXTRA STAGE. Song [[On The Break]] is highlighted and difficulty EXPERT is selected. Only available difficulty for song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to next song will select unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 2: Song list is sorted by ABC on ENCORE EXTRA STAGE. Song "Dance Dance Revolution" is highlighted and difficulty CHALLENGE is selected. Only difficulty for song "Dance Dance Revolution(X-Special)" is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to next song will select non-existing difficulty for song "Dance Dance Revolution(X-Special)". Proceeding with this condition will result in reboot of the game after 15 to 45 seconds of no response from the game.
** Example 2: Song list is sorted by ABC on ENCORE EXTRA STAGE. Song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and difficulty CHALLENGE is selected. The only difficulty for song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to next song will select non-existing difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in reboot of the game after 15 to 45 seconds of no response from the game.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
* First DanceDanceRevolution game to show FULL COMBO and MARVELOUS FULL COMBO on stage results.
* First DanceDanceRevolution game to show FULL COMBO and MARVELOUS FULL COMBO on stage results.